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Showing content with the highest reputation on 03/11/14 in all areas

  1. 24 points
    Here is one I started a couple of years ago. I got about half way done then it sat for a year or so. I tried to go with a rusty layer of the Abyss type feel for the base by adding part of a rusty gate and using the reds, orange, and browns. I also experimented with a wash of rusty water. I hope you enjoy. C&C is always welcomed.
  2. 10 points
    I've been struggling with nmm more than usual tonight but I've at least gotten some done with it and I'm not completely unhappy. I know its rough and these pictures show me all kinds of stuff I need to work on but at least its progress.
  3. 8 points
    In regards to the dwarfen paladin... the surrender must be given in good faith - and the orcs had already shown that they had no intention of honoring their surrender. I would not have even thought of nerfing the paladin in that situation. Part of the problem is people not being familiar with the mytholgy that paladins were drawn from - the twelve paladins of Charlmagne, or the Kiev cycle (which comes complete with magically summoned warhorse). They were hardcases - warriors as well as men of the gods. The Auld Grump
  4. 8 points
    I think that alignment is a decent starting point for roleplay - it gives a core to build the personality around. I have played a Boy Scout paladin that always tried to do the best for everyone around him, a hardcase paladin with a bad case of hellfire and brimstone preaching, and a wily diplomatic paladin that was not above setting up a sting with the party rogue to catch a corrupt priest in his own church. (This last was a lot of fun to play - he had a high Charisma and Diplomacy, and was not afraid to use it.) I have had a Chaotic Good rogue/sorcerer with an 18 intelligence, an 18 Charisma, and an 8 Wisdom - a good natured con man by nature, he was also a sucker for every sob story that he ever heard. So, not as much of a limitation as a guideline. The Auld Grump - my girlfriend tells me that I am Lawful Good, all my protestations of being Lawful Neutral to the contrary....
  5. 6 points
    If you're willing to put up with me again, Girot, I'd be happy to pass judgement again. I really enjoy this part! Bwahahaha!
  6. 6 points
    I'll use my sneaky sculpey trick to hold the water in place. I'll try to take some in-progress shots of it. Thanks everyone! It's not exactly how I envisioned it, but I think I'm just going to go with it. I may still try to push it into real sepia, but if it doesn't happen, I'll just accept a "limited palette" effect.
  7. 6 points
    Is it Words of Radiance by Brandon Sanderson? Because if it is, I don't know that she'll exist to the outside world for the next month or so. The thing is a ridiculously awesome 2.5" thick, over 1000 pages long, and weighs about 3 pounds. I got my copy on the 6th and am about halfway through it. My current Pathfinder character worships a sock puppet, is totally and completely convinced of its divinity, and tries to get everyone she meets to convert to Banjo-ism. Hilarity ensues. @Last Knight - If a letter or postcard were sent now, while you're on leave, would it be waiting at your ship when you got back? Or would it just get returned to the sender? @Siri - Huzzah!!!! That's so awesome, congratulations on your new acquisitions! (must...resist...being...jealous...) The other day, a couple of ladies from my church came over to visit (my visiting teachers, if you're familiar with the LDS church), and I'd totally forgotten that I had skeletons and lots of other half-painted minis strewn all over the corner of my computer desk closest to the couch. I normally pack everything away (which is annoying) because I was afraid of what their reactions might be, this being a fairly, erm, traditional town. I didn't realize it until we'd all sat down, and of course there was no way they weren't going to see them. They knew I painted "figurines", but I'd only shown them a couple of rats previously, since I figured they were pretty "safe". To my uttermost surprise, they thought the minis were really neat, and wanted to see them up close. I even pulled out a few of my already finished ones, and one of them mentioned that her son would think the bugbear (I don't remember what she called it) was cool. They wanted to know how I did such tiny details, like the eyes, and I showed them my brushes, and talked about how it doesn't have to be a tiny brush, just a really nice one so it had a good point to it, all the while feeling utterly flabbergasted that I was even having this conversation with them. Needless to say, the whole thing was a little surreal, while simultaneously being totally awesome. Huzzah! --OneBoot :D
  8. 5 points
    So, in an epic failure of my Google-fu to find some record of how Wizards of the Coast did or did not flub its advertising of Dungeons and Dragons 4.0 to earlier D&D players, I ran across a blog post unhappy with various aspects of the game. I was particularly struck by the issue the blogger had with the Alignment system: I found it interesting that the author considered keeping to the lawful good alignment to be boring and a limitation of player creativity. I happen not to agree, but I wonder how common the attitude is. I'll start with an admission that the alignment system is artificial and a little silly, a relic of Gary Gygax's infatuation with the work of Michael Moorcock and his whole law and chaos thing. But it is part of the rules, and it can be fun and challenging to take it up. I've played with lots of people over the years, and most of us have gotten as much entertainment out of the alignment system as any other aspect of D&D rules. We've played characters of all alignments, and I've seen my friends be inspired in all sorts of interesting ways by trying to act in accord with them. A paladin, to take one example, could be priggish, or boisterous, or slightly off-key and carrying a book of etiquette for every occasion, all while faithfully adhering to the lawful good alignment. He or she could be stern, merry, contemplative, ambitious, humble or pushy, all the while promoting justice and questy stuff the way the rulebooks say paladins should. Sometimes they don't quite make it. I'll just put in a mention here of poor Dudley Didwrong, the post-mortal not-quite paladin from a friend's campaign. He tried, the poor dope. My thesis is that playing to alignment rather than stifling individuality and creativity can be liberating and open up new possibilities in roleplaying. What are other people's opinions?
  9. 5 points
    Excellent question. I've run across the same stereotypical lawful goody-two shoes that the blog poster was complaining about several different times. The response to why the player was playing the character in that fashion was also pretty much the same, 'You have to play LG that way'. A lot of it is open to interpretation. I've only played in one campaign where someone ran a really fun, creative, LG paladin with a personality. It was 2nd ed and he was a dwarf (we house ruled a lot of the class/race and level limits stuff) In one of the earliest game sessions we had, the party was tracking a group of orcs back to their lair in order to rescue the teenaged children of some local nobles who thought it would be good fun to go 'adventuring' without any clue as to what was actually involved. At the conclusion of one fight we had three orc prisoners who had surrendered. The dwarven paladin reminded the rest of us that we had to show mercy to the prisoners, etc. So we stripped them of all weapons and armor, left them tied up, and admonished them to gather the women and children if/when they got loose and flee. A couple of hours later we were embroiled in another fight with more orcs when all of a sudden the party mage gets laid low (unconscious and bleeding out) by an attack. From behind. It turns out that the other 3 orcs had gotten loose somehow, went to the armory and re-equipped themselves and come after us. Eventually, we got the fight in hand, saved the mage and had 2 of the original three orcs again trying to surrender. The paladin said, 'Your surrender is not accepted. You were shown mercy once, and we have seen how you repay it. Defend yourselves.' The rest of the party was like 'huh?' and the DM asked 'Are you sure about this?' Fast forward a few minutes, and we had 2 dead orcs, a brand new dwarven fighter, and play effectively stopped while we all hashed out whether the paladin's actions were 'right' or not. Eventually, we managed to change the DM's mind and he rescinded the dwarven player's loss of paladinhood. One of the arguments used was that LG doesn't equal stupid, and leaving living enemies behind you is kinda stupid, as is falling for the same trick multiple times. I wish I could remember more, as there were some quite good ones. By the time that campaign ended, the dwarven paladin had gotten drunk, been seduced by the tavern keeper's daughter and forced into a shotgun (crossbow?) wedding which was interupted (and ended by the death of the bride to be) by an attack by the neighboring human kingdom, and convinced the rest of the party to join a rebellion to overthrow the (evil) ruler of said kingdom. Through all of that, the character was played in a very lively, memorable, and fun fashion without ever once falling into the lawful-boring rut. So, yes I agree with you. It can open new possibilities, and encourage different ways to think about things. It's getting late, and I've already gotten a little wordier than I had originally intended, so I'll pop in some time later to regale you with a story of a Chaotic Neutral character I played once.
  10. 5 points
    Got my paint stuff all set up again here at work. Had emptied out the wet palette and rinse glass, and took my paints and light home over vacation. Then I finished up another Clicker. Tomorrow should take care of the last of these 5. The Flydars are primed but need a few touch ups, so will likely be next. The Harvester had some limb attachment problems when I went to prime it, so I've hopefully got those sorted. Guess I'll find out when I try priming it again. I also need to get the Harvester's tail and the wings for the Flydars prepped, and I need to paint up a bunch more bases.
  11. 5 points
    Thats a great idea... I might or might not follow suit (my players tend to be a bit brutal to NPC's) Consider him added to my campaign world, Markshire, as well. Since he posted a lot of mechs, he'll be a steam engineer with the Tinker Guild in the main town. And perhaps a tech in Battletech if my local group takes up that campaign again. Always sad to have a forum member pass. Rest in Peace and welcome to Markshire.
  12. 4 points
    I've never found it particularly rewarding to "enforce" an alignment stance on players. I also have never seen any frickin' point in alignment languages. That being said, I do believe in maintaining strictures upon paladins, barbarians, assassins, and suchlike. It's part of the tradeoff for the additional bags of tricks. These strictures don't necessarily have to be an alignment, but it should involve limitations on acceptable behavior. Truth is, alignment has been a PROBLEM more often than it's been useful. Far, far too many times have I heard or seen or heard about the ancient excuse for being a jerk, "Hey, my character is evil. I was just playin' my character."
  13. 4 points
    The next post I start, regardless of the actual topic, will be titled "... a Gorilla Mask And Frilly Pink Tutu." Or perhaps just "...a smile and nothing else." All humor aside, though, the packages the underwear came in was very much like the packages you buy trail mix in at the grocery store -- pretty obvious when it's been ripped open, but resealable with a ziplock at the top of the package. Perhaps this serves some purpose for frequent flyers and travelers, but durned if I can think of what it might be; when I travel, I keep my underwear in the suitcase until after I've worn it, at which point it goes into the laundry bag. Perhaps some folks do not require very big laundry bags...
  14. 4 points
    Here they are in one big group. I photographed them in sunlight so it is not the best picture. I will try to get a better picture at my FLGS next time I go there.
  15. 4 points
    Lots of updates! I worked practically the entire day Saturday on the D&D game pieces...so...here's the finished line up. Again, I tried to have small differences in color for each one so that if all are out on the table, we know which color has which hit points/initiative 1. Blazing skeletons that were originally transparent blue plastic [i tried to keep the translucent blue for the fire] Also, the yellow skeleton isn't THAT yellow >.< 2. Giant spiders 3. Gargoyles [sandstone, Dark Stone, Light Stone] 4. Dracolich 5. Finished zombie dragon [who I really tried for a oozy, bloody wound look], 6. Skeletons
  16. 4 points
    The skull rock was an accident. I was carving at the base to help the horse fit better and nicked the edges. In unrelated news, I finally got my motivation back! Yay!! So here's the base with the riverbed started. I tried to get the underwater ripple effect. I'm afraid it may be too subtle to hold up once I pour the water. I need to increase the contrast on the current lines around the rock behind the dog. But it's finally coming together! I started the pictographs, but I may need to add some more. Or change the arrangement a bit. Not sure which. I'm fighting that urge to rush the base again. I just want to get to the fun part of pouring the water effect. Patience is just not easy!
  17. 3 points
    I wanted to see how far I could take the Bones up to as far as painting levels are concerned (low table-top, high table-top, display etc) and this is where I stopped. Probably high table-top level to just edging display (if I had done a base and worked more on the fish attached to his belt). I went with the RMSP Olive Skin triad for his skin. I used two different washes on it. First was Agrax Earthshade and the second was Army Painter Blue Tone. I worked the skin up to almost white and then glazed it back down with some Army Painter Strong Tone. The metal was painted GW Gunbolt and highlighted with GW Mithril Silver. His beard is black highlighted up using GW Mournfang Brown, Skrag Brown, and Deathclaw Brown. I did the wood the same way but added in some white to the Deathclaw and then a last highlight of Rotten Flesh on the edges. His fur wrap was done with Rhinox Hide, Mournfang, Balor, Bubonic browns, Rotten Flesh and then a little bit of AP Matte White. The hands around his neck were done in Reaper Olive Shadown, AP Tanned Flesh, RMS Rosy highlight and then Rotten Flesh. This was the same recipe for the skulls but then final highlight was Matte White. The left knee armor is Ceramcoat Bronze, Argrax Earthshade, Reikland Flesh wash, a highlight of AP Weapon Bronze and Ceramcoat 14K Gold. I wanted the points on the club in his left hand to look like teeth, so I painted them GW Shadow Grey, Astronomicon Grey, Space Wolves Grey, and Matte White. I used RMS Sky Blue for the veins on his hands and arms. The fish were painted RMS Brilliant Blue, washed in AP Blue Tone, highlighted on the belly with Rotten Flesh and Matte White, and on the back with Ceramcoat Victorian Medium Teal. The wrappings on his feet and arms are AP Leather Brown, washed with AP Dark Tone, highlighted with 50/50 Leather Brown and Matte White, and final highlight of Matte White. His Teeth are Olive Shadow, GW Ushabit Bone, and Matte White. Gums and tongue are AP Dragon Red and highlighted with GW Tentaacle Pink. The base is Shadow Grey, Space Wolves Grey, Matte White and the mold areas are Ceramcoat Hunter Green and Leaf Green. Hope you like him. I'm sure he'll be on my game table to terrorize my players soon. :D
  18. 3 points
    I have attempted to play evil, but will always gravitate towards neutral over time. Unless there is an option that could possibly be funny if done evilly. Though, I am never fully good. Let's save the slaves? Why? They could be criminals for all we know. Go save the people in the caves. Will you lend us a dozen people so we can storm the place in safety? No? Why not? Why should we risk our lives to help out if you won't risk yours to save the people you grew up with, who you have known since childhood? What do we get out of it. XD
  19. 3 points
    Now you're talkin'! I second this boot! (psst everything is beyond our current capabilities until we do it!)
  20. 3 points
    My order just arrived from Reaper.. now if I can only paint it in time .. after my week away!
  21. 3 points
    I'll be painting Yephima, with a splendiferous theme that looks amazing in my head, but which is likely beyond my current painting capabilities, so I'll be trying out the trickiest parts on other minis. I've also got the Colossal Skeleton with a little bit of paint on him, so he very well could see entry as well. :) I WILL NOT PROCRASTINATE THIS PAINTING CONTEST. Huzzah! --OneBoot :D
  22. 3 points
    Yeah, that about sums up my feelings about 5e as well. I don't hate it in the same fashion that I loathe 4e - but I like Pathfinder better. On the other hand... WotC didn't fumble their Profession [Marketing] roll this time. (A big hint - insulting your old player base is not an effective way to get them to use your new system when they still like the older one.) Now I'm curious (as I tend to be oblivious to ad campaigns and missed most of this). Can you point to some examples? I am afraid that could venture too close to the battlefied of the Edition War, hopefully I can keep from straying into the minefield.... But a quick Google will give you more information than you are likely to want. It became a couple of memes for a while - 'You're Doing It Wrong' and the ever popular 'Bad Wrong Fun'. But it came down to WotC trying to downplay previous editions of D&D rather than just trying to play up 4e. 4e was created with a distinct play style in mind, and WotC managed to make it sound like folks that prefered other play styles were 'doing it wrong', mostly in their internet statements and in the preview books for 4e. That distinct playstyle, I think, was about WotC wanting to simplify their goals - but the result was WotC playing up 4e as all combat all the time, to the exclusion of such things as 'traipsing through the faerie rings to interact with the little people'. (That line, in Races and Classes by James Wyatt, more than any other, was why I started disliking 4e before ever it appeared in the stores.) More anger over the Guards at the Gate comment - stating outright that 'An encounter with two guards at the city gate isn’t fun. Tell the players they get through the gate without much trouble and move on to the fun. Niggling details of food supplies and encumbrance usually aren’t fun, so don’t sweat them, and let the players get to the adventure and on to the fun. Long treks through endless corridors in the ancient dwarven stronghold beneath the mountains aren’t fun. Move the PCs quickly from encounter to encounter, and on to the fun!' A lot of folks have direct experience that contradicts that statement. (All that it needed was one more word - 'If''. Had Wyatt said 'If an encounter with two guards at the city gate isn't fun' then a lot of anger, angst, sturm, and drang could have been avoided. That was a pretty big 'if'.) Because WotC wanted to jetisson the OGL they made a lot of changes, mostly in order to prevent folks from using the OGL to emulate 4e. 4e was not so much a new edition as a new game - and I think that in a more ideal world WotC would have kept the 3.5 and 4e architectures in parallel - they did not occupy quite the same niche, and did not need to compete - 4e was more of a tactical boardgame than a classic RPG. (Not a complaint, by the way - I am very much enjoying Deadzone, which is marketed as a tactical boardgame!) Enough people have used 4e to run games that are not just combat scenarios that I think that it is fair to say that narrowing their marketing in that way was a big mistake for WotC. Even in the playtests enough people had negative reactions to the changes that WotC became more than a bit defensive of the new game. (The ad with a dragon pooping on critics does kind of stick in the mind. Way to keep it classy, WotC.) WotC tried to quash negative feedback rather than addressing it. It is a lot easier to try to defend your decisions than to admit that mistakes were made, especially when your goals are immovable. *EDIT* WotC had some largely unattainable market goals for D&D - Hasbro had changed some of their internal policies, and products under a certain value were likely to be marginalized. So... they looked at the numbers for 3PP sales and added it to their own current numbers - making the 50 meter conclusion jump into a pit trap. All was avoidable, but... there is a reason not to let the game designers do your marketing. (It is amost certain that some of the negative feedback was, uhm... vocal... energetically so - Wyatt & Co. likely felt that they were protecting their wee bairn of a game.) The early missteps with the GSL not being released until after the game itself became available, then needing to be rewritten because nobody liked it, meant that 4e had little 3PP support at release. It meant that WotC lost the support of many of the 3PP that could have been their biggest advantage - most especially the company that had been publishing Dungeon and Dragon magazines. Losing Paizo meant that they had created their own Nemesis. When I first saw that Pathfinder was outselling 4e... I just chalked it up to my personal bias - that it couldn't really be outselling D&D. Then I convinced myself that it was just a local phenomenom. Then I realized that, no, my local area didn't just have better taste in RPGs - that Pathfinder was outperforming D&D nationwide. Then Essentials came out, and, I gather, flopped. (Which I do not entirely understand - the price point was good, and paperbacks allowed them to avoid the returns that retailers hate so much. I may have hated 4e, but I had high hopes for Essentials - I wanted to see the market grow again.) But, however I may feel about 5e (I refuse to call it 'Next'), at the very least WotC has avoided the marketing traps that they fell into during the release of 4e. Also... I think that the comment that WotC saw the sales of 3e products as sales lost has some truth - but they were surprised to discover that just because folks are not purchasing your competitor's products does not mean that they are purchasing yours. Hopefully I have avoided being too much of an Edition Warrior - I really do not like 4e, and would not have liked it even without the shennanigans and perceived shennanigans. I have not bought any WotC products since 4e came out, aside from some Rhemoraz singles from the minis line. The Auld Grump
  23. 3 points
    Hello everyone, my first bones figure test on a shade wraith...I did test it out initially without primer but found it to take far longer, so I primed it and went over the cloak as the starting area...the other areas (sword, stone and ground) are basecoat only... Has anyone found a way to get the weapons to stay straight? I placed this one in boiling water then bent the blade back and found that within minutes it went back to its curved shape. This was also my first experience painting with reaper paints and I loved them....Sorry, this a cell phone photo!
  24. 3 points
    Was too tired to post last night, but the diorama is finished: http://forum.reapermini.com/index.php?/topic/53459-jaspers-2014-showoffs/?p=845639 Here's a pic of the painted, black washed and weathered barrels. Back to work today, and back to the Clickers (hopefully) at lunch.
  25. 3 points
    I logged on to find interesting notifications from this thread. "Pingo liked a post you made in Doc's underwear."