Lars Porsenna

  • Content count

  • Joined

  • Last visited

Community Reputation

2480 Adventurer


About Lars Porsenna

  • Rank
  • Birthday 05/19/77

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location
    Clusium, Etruria
  • Interests
    Historical Wargames, History in general, fantasy & SF RPGs and literature, space sciences, model building, and monkeying around...

Recent Profile Visitors

284 profile views
  1. We run Keep on the Borderlands for our kids, and speaking of goal oriented, for some reason they latched on to the goat population in the keep. Now they are building a goat-cheese empire of some sort... Damon. :)
  2. On line in the GW community there has been a lot of discussion about the new direction GW has taken. This is a tilt towards those discussions. So best seen as a larf at their own expense... Damon.
  3. Summary from the live FAQ GW did today: Damon.
  4. In the current edition the shooting game is very much front & center. To the point where I don't trot out my Word Eaters these days (armies composed almost entirely of berzerkers don't do well in the current meta). Waiting to see what happens with the current rules though... Damon.
  5. In our group, a lot of us said if D&D 4e was more like Star Wars SAGA there would have been a lot less complaining... :) Damon.
  6. Yes, these dwarfs (dwarves, dwarrow...?) look awesome, and really hit the right buttons for me for how I envision dwarfs (I was HEAVILY influenced by GW's Norse Dwarfs back in the day, many modeled on viking or Anglo-saxon styles). Really excited to see their elfs now. On the FB page comments, Northstar admitted that the look of these guys was influenced by Tolkien's vision as well, so there is that. The goblin they previewed also had that look (dark gray skin and all). I have a box of gnolls I bought for D&D, may hold off on assembling them as Northstar also alluded that there may be a mass battle game in the works too... Damon.
  7. @TheAuldGrump Differing experiences certainly have an impact. The gaming group I'm with (playing 20 or more...) tends to be pretty deadly, and a lot of the times Clerics were busy just trying to keep the front-line fighters up so that they can hold back the monsters while the mage(s) do what they do. But I think some of this was influenced by 2e playstyle too, where Clerics could not swap spells, so tended to take a lot of heals supplemented with a handful of choice cleric spells. But especially at low level, if you're a 1st level cleric back then and you DIDN'T take cure light wounds, you were doing it wrong (opinion, but...). Naturally that spilled out over into 3e, PF and now 5e... Damon.
  8. So I have been a long time player of GW's games, fantasy & 40K (Fantasy since 4th, 40K really seriously from 3rd). So while a lot of noise is STILL being made about how eeeviiil GW is, as someone that is still actively engaged in the games & community, there HAS BEEN A CHANGE IN HOW THEY DO THINGS. Time will tell if this is a permanent trend, but relaxing restrictions on how GW stuff is sold on-line alone signals big changes internally IMHO... In our local community there are a few people getting really excited about the new rules, so much so that they are actually coming back to the game. For me I am a bit more reserved. The rumors about how vehicles will be handled (high toughness wounds buckets, rather than the current mechanic) really doesn't thrill me. At all. But time will tell how they actually handle things. I think streamlining the rules will be a good thing, however... Damon.
  9. Well, IMHO healing surges didn't mean you didn't have to bother with a cleric; what it meant is that the cleric wasn't there simply to be the healbot. In a lot of our older games the cleric didn't bother with clerical spells except for the bevy of heals, because that is what he would be doing most combats. Healing surges, whether you liked the concept or not, allowed cleric players to do something other than deciding whether to use cure light wounds or cure moderate wounds, etc. Damon.
  10. I feel the same way about bones as well. To the point where I don't buy those sorts of figures in Bones but rather in metal. The medium, however, is GREAT for monsters, especially the big 'uns. I have the green & red dragons in Bonzium, as well as more driders than you can shake a stick at, as well as others. When there are new Bones releases, I look at the monsters most eagerly out of them all. Same with these new figures (though it's been pretty lite so far on that front...) Damon.
  11. That griffon is pretty nice, but it's hard to beat the Bones of the best models in the line IMHO... Damon.
  12. I agree. The only things I think we can conclude: 1). Rey undergoes some sort of force training, possibly involving lightsabers. 2): There will be a space battle & things blow up 3): More Luke & Jedi flashbacks 4): Chewie will probably be in it (who's flying the Falcon then, eh?) Although personally I was pretty keenly interested in the mechanical what kind of ships were the Resistance/Republic using in the space battle sequence? Damon.
  13. I believe GW is going to release the rulebook seperately as well as the terrain... I may buy the rulebook, and terrain at a later date. As for what I will build, I'll just select figures from my collection: Chaos Space Marines, Space Marines, Eldar, Necrons, Grey KNights, Harlequins, Sisters of Battle... Damon.
  14. ISTR the Traveller setting is based in part on the Polesotechnic League setting of Poul Anderson. Having read some of the books/stories it seems like it would be a match... Damon.
  15. Let me say up front that Eclipse Phase is just straight up awesome! While a lot of SF games are still stuck in the '60s & '70s with their space opera, Eclipse Phase is an update on the SFRPG genre to more current trends in the SF lit world. And there are a lot of elements in in that are IMHO mind bendingly awesome! I can't get enough of this game, and although we've played it only a few times, I'm investing in it as much as I can... One of my other fave SFRPG games is Fading Suns. Another great and imaginative setting...basically the mythological Middle Ages in space. If you liked Dune, or want something vaguely like 40K but for grown ups, check it out. Finally I also love Numenera though this belongs more to the Dying Earth genre of SF. Lots of weird ancient tech, strange beings & creatures, etc. Also to me has a strong Brit SF vibe too (not really a genre unto itself, but it does share some similar trends IMHO). None of these games are of the specific generic SF that emulates the genre as it was in the '60s or '70s, like Traveller did so well, and not really of the "have spaceship will travel" type of schtick (In Eclipse Phase you don't need a spaceship...just farcast your consciousness into another body on the other side of the solar system...), but worthy of examination... For truely generic SF, I would use Savage worlds though I'm not too impressed by their SF setting material frankly (aliens are too generic and trope-y IIRC). Damon.