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Heisler

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Heisler last won the day on August 5 2012

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About Heisler

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    Auctioneer at Large
  • Birthday May 22

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    http://www.wargamesandrailroads.blogspot.com

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  1. Heisler

    MSP Open Scoring Changes for 2019

    The new percentages have been updated on the Reaper Con site.
  2. Heisler

    Disaster with the Flat Coat sealer

    This was actually the final sealer coat to protect the weathering.
  3. Heisler

    MSP Open Scoring Changes for 2019

    That’s part of it, although to be honest I usually use that pedestal as a handle to view the mini. Although it does vary by division, basically it is about you display the miniature for viewing. At the most basic a miniature should be on a base that might suggest the environment the miniature is in or provide some kind of context. For example in the painter division a miniature on a finished base simply looks better. If you take the same miniature and just put it on a stock, unfinished base you may well drop yourself a medal level. Hence why it’s such a small component of the score but it might be the tie breaker in a judge’s mind between one medal level and another. However, in the diorama division presentation is critical, it brings all the elements of the entry together to actually tell the story. Does that answer the question?
  4. After a brief back and forth Michael and I have agreed to some proposed changes to the weighting of the judging components beginning with the 2019 MSP Open. Painters Division - No changes Difficulty 5% Creativity 10% Workmanship 10% Painting 70% Presentation 5% Open Division - No changes Difficulty 15% Creativity 10% Workmanship 30% Painting 30% Presentation 15% Diorama Division - Changes to Four Components Difficulty 10% changes to - 15% Creativity 20% changes to - 15% Workmanship 15% changes to - 25% Painting 30% No change Presentation 25% changes to - 15% Scoring was change to better reflect that judges should be looking at the overall piece and how it is presented to the viewer. Did you successfully tell your story? Armor/Ordnance Division - Changes to Four Components Difficulty 15% No change Creativity 5% changes to - 10% Workmanship 15% changes to - 30% Painting 60% changes to - 35% Presentation 5% changes to - 10% Scoring was changed to bring the Armor/Ordnance division closer to the Open Division. The two divisions share a lot of similarities with each other and these changes better reflect what weight the judges should be given to the various scoring components. Feel free to ask questions, but I would prefer that you post those questions in the post specific to the category you have a question about: http://forum.reapermini.com/index.php?/topic/82720-judging-the-reaper-con-msp-open-painters-division/ http://forum.reapermini.com/index.php?/topic/82789-judging-the-reaper-con-msp-open-open-division/ http://forum.reapermini.com/index.php?/topic/82838-judging-the-reaper-con-msp-open-diorama-division/ http://forum.reapermini.com/index.php?/topic/83014-judging-the-reaper-con-msp-open-armorordnance-division/
  5. Clever Crow did much the same thing with his entry, two or three pages of photographs underneath his entry. I don’t think we have ever discussed a good format amongst the judges before, something we should do I suppose. I think my favorite was a small 4x7 format photo book with both text and pictures. It was really easy to flip through.
  6. I was just trying to finish this tank off for gaming and I pulled down my can of Army Painter flat coat. I now have a lovely speckled Sherman tank. Any ideas on how to fix it? I literally keep looking at it and turning around and going back upstairs.
  7. Heisler

    Vale Greg Stafford (1948 - 2018)

    That is just....devastating. I'm going to go pull out my RuneQuest stuff now.
  8. Glen's points are excellent but in the simplest of terms its all about the machine. So machine first, miniatures are there more for a representation of scale and presentation. Although since they fall into the presentation aspect of the judging they could downgrade your score if poorly done. In other words don't just slop some paint on the miniatures and throw them on the base, that will result in a lower score. This category is not for single miniatures or squads of troops. For instance at Reaper Con 2018 there was a single miniature entered in this category with a jet pack. Since the "vehicle" in this instance was the jetpack I made the decision, as the team captain, to move that miniature into painter. Troops can support the vehicle or weapon but we are judging the "Machine of War" not the troops although crewman will factor more heavily into the presentation of the piece. An artillery piece with a crew "presents" better than an artillery piece in isolation.
  9. Always better to ask the question than sit and wonder about it!
  10. Agreed, I would certainly consider most 3D printed kits to be more difficult to prep than most plastic kits and the same or more difficult than resin kits (many of the armor kits these days are mastered from 3D prints, like the ones from Mad Bob Miniatures). Its also a situation where if you have done your prep right I would never know it was a 3D print. Which means you would need to say something on the card that goes with each entry or provide some documentation, like in progress photos (much like an entry in the Open Division), to show what it took to make the kit ready for the competition.
  11. They would be judged the same as any other miniature. Complications arise with 3D printing due to resolution, I shouldn’t be able to see the layers through your paint work.
  12. This is the fourth, and last, in a series of four posts each concentrating on a different entry category. You can find information about the scoring system itself in the Painter Division post. From here forward I will just concentrate on how the component guidelines apply to the other three divisions. Armor/Ordnance Division At MMSI in Chicago and elsewhere around the globe this category is usually filled with armor, planes, artillery and the like. At the MSP Open it is more along the lines of the red-headed stepchild. This division shares a lot with the Open Division with workmanship and creativity being big components of the scoring. While many entrants are willing to spend hours pouring over a single miniature and eradicating mold lines and filling gaps, they seem to be loath to do that with an entry into the armor/ordnance category. Just like the other divisions preparation is key, a visible mold line or a seam is likely to drop you a whole medal category in the judging. Since many of the entries are from plastic and resin kits visible seams are usually the biggest problem I see as a judge, following that would be mold lines in difficult to reach places. At the 2018 MSP Open there were a lot of larger Games Workshop pieces. Almost everyone single of these had visible mold lines in the hoses and seams in the armor panels on the back of the legs. This dropped everyone of these entries a medal level. Decals are often used in this division and there is nothing wrong with using them. You will get marked down for poor application though, treat a decal like freehand and don’t just slop it into place. There is a right way and a wrong way to apply decals and it can be a bit of an art to the proper application. Again, if you have just a single entry then the judges can just go ahead and score your entry, no discussion is necessary. If you have multiple entries, then there will be a discussion between the judges on which entry they want to score. That conversation is typically the only conversation although these discussions tend to be longer than they might be in the Painter Division. However, when selecting the scoring entry the conversation is still based on “I can score this one higher than the others” or words to that affect, till they come to a decision just as it would be for the Painter Division. If multiple entries are visually very thematic the judges may decide to judge them together as a single entry. Let’s take a quick look at the scoring guidelines the judges use (which is published as part of the MSP Open rules. These are guidelines are subject to change. Difficulty: 15% Creativity: 5% (proposing to change to 10%) Workmanship: 15% (proposing to change to 30%) Painting Skill: 60% (proposing to change to 35%) Presentation: 5% (proposing to change to 10%) Difficulty: This and the Open Division are the places where difficulty does have a significant impact. The difficulty of assembling some of the kits available on the market can vary widely from manufacturer to manufacturer. Especially when dealing with a plastic kit like those produced by Tamiya and Games Workshop to the five piece resin game oriented kits put out by other manufacturers. Creativity: There is not a lot of creativity involved with a straight up kit build, but when someone goes to the extra lengths to “upgrade” their kits with after market or hand made parts that impacts the creativity component. This is the equivalent of a conversion in the other divisions. Workmanship: This is really a key component for this division and the proposed change reflects that. Any type of non-painting effort is represented here. This is includes your ability to do conversions and/or scratch sculpt or at least be able to blend your entry in with the scene you have constructed. A missed mold line, poor assembly or a poorly executed conversion could easily drop you a while numeric value in the scoring. Painting Skill: Everything that was said about painting still applies in the Diorama Division but there is less emphasis. At this point workmanship and creativity components exceed the painting component (as currently proposed). There are a few other mediums that are often used in this category, like weathering powders, the application of those mediums falls into the painting component. While we don’t expect your abilities to be exactly equal in those areas you cannot count on your ability to paint alone to carry you over the top. Presentation: While not the most important component in the Armor/Ordnance Division it is another example of getting the little things right. A nice, well executed base will set the “scene” for your entry. It can be the simple or it can be more elaborate. I would save the effort on a really elaborate base for an entry in the Open or Diorama divisions. This component is one that a judge will often use when making that final decision between scores, a tie breaker as it were.
  13. This is the third in a series of four posts each concentrating on a different entry category. You can find information about the scoring system itself in the Painter Division post. From here forward I will just concentrate on how the component guidelines apply to the other three divisions Diorama Division The Diorama Division does not exist in the MMSI structure. At MMSI a diorama goes into the Open Division as it encompasses the same set of skills. I, however, felt the Open Division ignored or down played the story and what is a diorama without a story? This is the division that lets you show off the same skills that the Open Division does and wrap it around a story. Again if you have just a single entry then the judges can just go ahead and score your entry, no discussion is necessary. If you have multiple entries, then there will be a discussion between the judges on which entry they want to score. That conversation is typically the only conversation although these discussions tend to be longer than they might be in the Painter Division. However, when selecting the scoring entry the conversation is still based on “I can score this one higher than the others” or words to that affect, till they come to a decision just as it would be for the Painter Division. Let’s take a quick look at the scoring guidelines the judges use (which is published as part of the MSP Open rules. One cautionary note’ these particular scoring guidelines may change slightly): Difficulty: 10% Creativity: 20% Workmanship: 15% Painting Skill: 30% Presentation: 25% What does this mean for the Diorama Division? In this division we are really want to see all your hobby skills as well as your story telling ability. While the components remain the same the emphasis has obviously changed a great deal. Difficulty: This is a tough one for the Diorama category, since most dioramas are difficult to begin with. We reduced the emphasis here because we feel that you should not take a hit for a good story that is comparatively simple to tell. Creativity: Creativity steps up a bit here. While painting is still factor this is the portion that shows us the story you are telling. Now painting is combined with your ability to convert, sculpt and tell a story to your audience. The entrant’s imagination comes into play here, you are looking to tell a story to your viewers. You are striving for the audience to understand your story without commentary from you. It can be subtle or in your face but if you have to explain it then you have not succeeded. Workmanship: This remains a pretty straightforward component but in the Diorama Division there is a higher emphasis on it. It reflects how well constructed the entire piece is. Any type of non-painting effort is represented here. This is includes your ability to do conversions and/or scratch sculpt or at least be able to blend your miniatures in with the scene you have constructed. A missed mold line, poor assembly or a poorly executed conversion could easily drop you a while numeric value in the scoring. Painting Skill: Everything that was said about painting still applies in the Diorama Division but there is less emphasis. At this point workmanship and creativity components exceed the painting component. While we don’t expect your abilities to be exactly equal in those areas you cannot count on your ability to paint alone to carry you over the top. Presentation: There is more emphasis on the is component as well. You are building the entire entry, essentially from scratch, and the presentation of everything you do affects the story. From the miniatures to the setting, this is where it all comes together. How you present it can be the difference between gold and silver.
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