• Content count

  • Joined

  • Last visited

Everything posted by Club

  1. It's worse in Canada. After the second (maybe even first) kickstarter, the distributors, in typical Canadian distributor fashion, threw a collective hissy-fit and stopped carrying reaper. As near as I can tell, the only people the stores here can get reaper stuff from is RAFM Canada, and at least one local store has had issues dealing with them. I've had a couple special orders fail, which is not usual for the store.
  2. Sure, in our history, swords are pure mankillers. However, your average D&D world has rats the size of medium dogs in your trash, and entire sapient species that may be effectively psychopathic (Goblins, orcs, bugbears, drow, giants.) It's effectively a deathworld; being armed with a serious weapon makes sense in a way it wouldn't outside of maybe an area of serious civil unrest in our world. The 'wild' west was actually pretty tame, outside some admittedly notable incidents and individuals. Second, let me draw a parallel between having a bane weapon and poisoning your weapon. Both make it fare more lethal than it would otherwise be, in the 'scratch and you're dead' range. if somebody is improperly transporting a hunting rifle, airsoft gun or even a replica, they need to be talked to, for safety's sake if nothing else. If somebody is found to have brasshead bullets, they need to be interrogated about what (who) they were planning to shoot with them. ----- Look at Shadowrun. AK-97's and SMGs everywhere. Justified by the fact that there are devil rats (And later in the timeline, demon rats) ghouls, Shedem, bug spirits, and who knows what else IN THE URBAN ENVIRONMENT, and not well under control. In that context, a full-auto rifle could be considered a legitimate self-defense weapon.
  3. 3 and 3.5 suffered a bit from late 90's 'wall of text' syndrome. There was a relative lack of fluff mixed in, outside the examples.
  4. Not quite that bad (usually), but the guys did detect an aura of evil magic off you; if the local lawman braces you off the bat for radiating evil, all sorts of rumors can happen, for example. Look at it this way, a sword is treated the way a hunting rifle is, and a bane VS X sword is treated the way a full-auto capable rifle, or armor piercing ammo, is; explicitly a man-killing weapon.
  5. Put a goblin warchanter in a ziplock bag with 99% isopropol for a couple of weeks, pulled it out, then boiled it to get its ankle in the right spot. Definitely helped, no apparent damage, no loss of re-posability.
  6. These were called Bane weapons in 3.5 - +2d6 damage, +2 to hit. My old GM had them count as evil for if someone of the bane targeted group used it or detected for it, so no bane VS human unless you wanted to become paladin bait.
  7. Good I'm trying to make seekers of slaanash that aren't a) expensive and b)ugly. The hard part is getting female cavalry legs, as I don't have the skill to model them, or even significantly modify them. The one place high-heels might actually make sense on a combat miniature, and reaper doesn't seem to have any other obviously female cavalry legs. The best I've found is for maidenhead miniatures, and something by dust studios that doesn't exist anymore. also Morvahna from privateer press
  8. Does anyone know how many bits this mini comes in? specificlly, I'm wondering if her sidesaddle/legs come as part of the horse, or separately. Conversion project I'm considering.
  9. I know (Knew?) a guy who says D&D movie 2 was better (Low Bar), and 3 is pretty good. I've seen neither, but I'll pass on his recommendation If you're looking for D&D game sessions on disk, the Slayers anime fits that; possibly too well, at times.
  10. Getting harder to not do; Lots of companies migrating their unofficial or official communications there or other social media. I try to get by with dummy accounts to at least cloud the trail.
  11. Have you ever heard about Ars Magica's Troupe options?
  12. I saw the sorcerer with five types of damage. It did a fair amount of damage, but was too squishy and high a targeting priority if the GM played the opponents intelligently. The other one was loaded with touch spells and save-or-suck spells that didn't level well. He either didn't manage much or died a lot. After the ... fifth, I think, time losing a level coming back from the dead, he built an archer fighter.
  13. Spiderman got WEIRD after the after the 2007 'civil war' story arc. I was looking forward to seeing how he'd deal with his identity being public, but they pulled a DC and retconed that, plus his marriage to MJ, out of existance in a deal with the devil; then a few years after that the writers had 'him' (Mind controlled) start a company that went big. That was about the last time I picked up a comic; I don't know what has happened since.
  14. Most of the weirdos have migrated to 'social media,' leaving 'the internet' a much nicer place. ----- Regarding the earlier talk about junk builds, yeah, I remember newbies trying to play sorcerers in 3.x, and even in pathfinder. Such a trap, by the time you have enough experience to know what you need, it's too late to select it. You either needed somebody to hold their had during character build (To the point of nearly handing them a pregen and their first few level-ups) or tell them to play a wizard instead. even beyond that, there are the different types of players. I recommend 'Robin's laws of good gamemastering,' old book you can find if you do a search, or from SJG's site; he does a decent breakdown. There is the guy who wants to fight, the one who wants the most powerful character, the one who plays the character for the story, the one who wants to play the character according to their motivations, the strategist guy, and the guy who wants to play an archtype. That is why you spend time before a campaign, even before chargen, on expectation management. Is your shadowrun game going to be full of buzzsaws capable of throwing eighteen dice and consistently getting four initiative passes, gangers with tragic backstories, or sneaky special ops types that rarely fire a shot? Are they rookies moving up, or trained pros from way back? How forgiving are the cops (Do they follow stuff up when leads start to run dry or only reach for the low-hanging fruit, do they get pissed when you shoot APDS 'copkiller ammo' at them?) Gangers can't pull their weight in a fight designed for buzzsaws, buzzsaws don't typically have the social skills to contribute to a plot that doesn't center around fighting, and the sole spec-ops is either going to have nothing to do, or be the keystone of the session. A big one is if your players are trying to play iconic characters (They are who they are, and any changes are only toward their iconic identity if they stray; Batman, Superman) or are they dynamic characters, like spiderman who goes from highschooler to young adult to married family-man, to 'divorced' professional superhero, and now to playboy spider-bat. (Nope, not bitter about those last two at all)
  15. Then there is the other SFB-alike, Starfire. Pretty similar, just simplified damage, and no energy allocation weirdness, and a campaign/4X system bolted on.
  16. well, I'm looking at just under $700. Still a lot less than last kickstarter, and even within throwing distance of my mental budget. core, big demon guy, huntsman, trolls, amazons, tree of despair, glowy paints, baba's house, c-cans, Big Bird, giant girls (with clothes, even,) large-scale female demon (And brother), scenics, ent, one of each expansion and the barge. Plus spare apes for supers RPGs. What I'm wondering is if reaper is going to add stuff in post-kickstarter, like last time. The dragons, especally DoD look nice, but I have too many dragons from previous kickstarters already; I'll never paint them all. The giant snake would be fun to paint up as a jade statue for scenery, but I'm getting a ton of scenery this KS already. Dragon turtle for a space creature, but I've got space creatures already (Even if they aren't as nice, damit) Rocky to maybe give to cousins, but by the time the KS showed up they'd probably be out of the age range of appreciating them. dinosaurs. Dinosaurs. DINOSAURS (Forces my 10-year-old-self to look away from the pledge manager).
  17. Did they cause a crash of kickstarter for B2 and B3 like they did for B1? Just curious. Was wondering if we'd have a repeat; upon further thought I doubt it.
  18. Shadowrun is notorious for this. Until you point out that being one of only three 7-foot-6-inch-tall black-skinned elves in town makes you remarkably easy to find... Vampires? They have a rather notable bounty on them. Your contacts won't turn on you unless you piss them off. The party is similarly unlikely to (Though I've known players....), but the contacts of the other PCs are fair game. Factor in the added need to avoid spectators, and you can be a real liability to the party. Shapeshifters? Corps want them for their research programs. Half the mages in town want to render them down into spell components. ----- Tell the player that they can have their snowflake - but they have to pay for them with minuses to stats. One stat of their choice gets a -3, or two of your choice get -2s. Half-giants are never going to have to deal with irate sheriffs, so it's safe to further dump Cha, right? And the rest of the party certainly not going to mind that the first time you run into an illusionist you'll be playing whack-a-mole with them due to your wis-dump.
  19. modern Scenics. Well, there went $60
  20. Replying to a post way back - If you're looking for a book with a good city, the (Sadly out of print) Five Fingers, port of deceit by Privateer Press is great. For a smaller city by the same guys, check the witchfire trilogy book (Also out of print) and extract the stuff for Corvis. Both are 3.5 (variant), but the crunch conversion isn't a killer. ------ Replying to a different post RE: Cults There are a few different types of cults. How about a cult where the challenge is to save the cultists from their leader? S/he could be either nuts or just a sociopathic grifter. Rogue celestial and a (Nominally) good cult, just for fun? Remember kiddies, lawful good is hardly lawful nice. You know how many people your paladin has killed, right?
  21. OK, my impressions so for. Core set. OK, fewer models than previous 'starters, nothing I particularly want, but a nice set nonetheless. A few good fantasy encounters in there. I might go for a second pumpkin cart and pig, but not at the price of a whole 'nother core Goblins. Always good. Not survivable, but good low level fodder. Need a caster and command for them though. Greybeards, townsfolk and knights. Will cheerfully add them to my collection, don't fill a pressing need. Dire animals are nice encounters. Fighter class goblins are useful. Minotaurs don't look to be a style I like, but hopefully they'll grow on me. The devils are large scale, in D&D terms? gets me one mostly human-proportioned 54mm, very nice, meh on the other 2. More low-level mooks and Wyvern. The Wyvern is about 2.5-3 inches long? I think that might fill a hole in my collection. Wraiths - redundant with some things in previous kickstarters; maybe Giants - Have lots of similar scale giants, kinda ugly; not likely at all Nargulath - I'd like, but have to put it down as a maybe High rollers - Chibi dice. maybe for younger relatives if there is room in my pledge. not likely. Giant huntsman - yeah, this one I'm getting Paints A - I'm not sure I need more paint, but this one is a high likelihood purchase, though I suspect it's one I'll regret. Chibi dragon. Not for me, but again, maybe for the cousins Chronoscope - might even get two. lots of useful stuff Griffin - might get a second, even Dragon turtle. Very unlikely. It's pretty and unique, but not useful. Apes. I can live with these. Iconic for supers games, anyway.
  22. I'm doing a warhammer demons army. I'm looking at the flesh hounds, and the price is absurd. The Glyph hounds, on the other hands, have a much better price point. I'm considering getting some, and converting them to flesh hounds. Does anyone know how to, with minimal modeling skills and preferably low investment in time, make a spinosaurus-style sail, or a bearded lizard style frill?
  23. the khorne dogs are on 50mms, the glyph hounds on 40mm bases. The glyph hounds are smaller, but I have spare 2 inch bases. The new khorne hounds were produced in the last few years, at the height of GWs head-up-the-arse phase. Their prices for everything produced since 2009 or so are silly. Of course, the previous version, produced around 2002 or so, weren't much cheaper and ugly to boot, but at least they had the excuse of being metal. It's GW. Their prices for basic troops and starter sets generally aren't bad. The prices for everything else is ludicrous. Classic bait and switch. I had most of the army already, some of it since the '90s, so it isn't a backbreaker for me, with a couple exceptions. The flesh hounds are one.
  24. doesn't need to be as I'm unlikely to join tournies; but there are a couple purists at the FLGS and they'd get whiny. Also I want to support the FLGS, and he doesn't carry reaper anymore.

    the turtle is cool. also going on my 'not getting list. No large minis without a good reason. The cottage makes good terrain, both with and without legs. Can't think of a use for the turtle, unfortunately. I'm going to be trying for a smaller pricetag this time.