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About terminalmancer

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  • Birthday 05/28/1983

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    Minis, tabletop, and more complicated things.

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  1. CMON Rising Sun

    Haha! Looking good, Disciple. We had some friends over to cannibalize my Rising Sun games. The turtles were especially popular, I have to say. If I'm good (and if I finish up a Roll20 character sheet for a pregen by tonight) I might start painting mine, too.
  2. GNL Mats by GameNightLife

    We just got ours. They're... not exactly what I was anticipating, although Fire Elemental (the lucky spouse whose birthday present from years ago finally arrived!) seems to have known more than me. The magnets seem okay, but the tiles are still easy to pull apart. Maybe too easy to pull apart? The templates aren't actually visible on the parchment tiles, unfortunately. Yeah, same here. They just sort of... arrived.
  3. Siri could use thoughts/prayers

    Wow. That's beautiful.
  4. Siri could use thoughts/prayers

    I'm so sorry to hear it. You have my condolences.
  5. Kings of War: Vanguard

    Well, I'm in for a pair of ice elementals. They were pretty cool. Okay, pun intended.
  6. Mantic Terrain Crate

    I think that's true for most of Mantic's product. I'm not sure if that's because I've seen most of it appear on Kickstarter for cheaper, or not.
  7. Mantic Terrain Crate

    No and yes. Expect a 20%+ discount at the OLGS (less than KS discount) and higher discounts at holiday and clearance sales (greater than KS discount), if they occur, but for the base product, not the SG's. I've noticed that with KS, if you don't mind waiting a few years for a sale for the base game (and don't mind if it's never on sale), you can get it *much* cheaper than KS backers did. Of course, they'll get their games before you will. I just picked up Vast and Near and Far at half off, but Vast was released two years ago, and Near and Far last year (okay, maybe not years...!). To supplement the price discussion: from the kickstarter page, for whatever it's worth, they're claiming each of the themed sets (not a crate, which includes 4+ sets) will go for $29.99. That means each crate, retail, would be $120 of retail value plus a few more bucks for the kickstarter "bonus." The kickstarter had a crate at $75, two crates for $70 each, and three crates for $60. So in theory, backers are getting a discount. Will it match a black Friday discount when they're trying to clear terrain out of their warehouse, now? That I don't know. Probably want to trust Ced on that stuff. I don't usually buy Mantic stuff retail myself.
  8. CMON Rising Sun

    Guess my copy's getting painted up in Kiwi colors now.
  9. CMON Rising Sun

    That's pretty amazing.
  10. CMON Rising Sun

    I'm expecting mine tomorrow. Hooray! More minis I will imagine painting and almost certainly not... (It's funny. I've gotten better about painting minis again, but I don't think I can keep up with my old kickstarter habit.)
  11. Siri could use thoughts/prayers

    Having the chance to tell him that means something. But he already knows. He may or may not be able to communicate it, but he knows.
  12. Siri could use thoughts/prayers

    He's got two possible options right now and neither one of them are good. It's a terrible situation to be in. I hope you get to see him. It sounds like he would really appreciate it.
  13. Mouse is a (relatively) new GM!

    You're doing just fine. And even if you weren't, you're stepping up and taking on responsibility in a way a lot of players never do, which is awesome by itself. Keep up the good work!
  14. Mouse is a (relatively) new GM!

    Talk to the player. This sounds like a player problem, not a you problem. To provide a little outside perspective, I usually give a player one shot at these sorts of things. If I decide they deserve a second shot, it's usually at a penalty. And a 25% discount is, relatively speaking, huge. I wouldn't give out a discount that good in most circumstances. You had already been very incredibly nice to the PC before this second attempt to barter came around.
  15. Mouse is a (relatively) new GM!

    Big picture stuff: as a GM, you want things to be fair, so if a player puts more work into roleplaying but the player makes a bad decision, should that affect his PC? If someone who didn't want to roleplay just walked up and made a check, would they have succeeded? If a different player went through the extra effort of roleplaying and did well instead of poorly, would you have given him a commensurate bonus? In other words, incentives matter. If you want your players to use a technique, whatever that technique is, you should make sure they do materially better when they use that technique. Another thing to watch out for: hidden information your players have no way to learn about. On important checks, arbitrarily penalizing players for not knowing information they had no way of getting usually creates acrimony. On less-important checks (say, negotiating with a merchant...) you can provide mild or temporary penalties as a way of making personality traits or backstory especially tangible. If people don't feel like they're being punished for not knowing things they can't know, especially if they get a chance to make things right later, they're usually fine with whatever you as GM are doing. These are just some things to think about as you progress in your GM abilities. Every GM has their own style and own priorities and own answers to the problems of running a game, and in time you'll figure out which answers you like the best. ================= This specific case: it sounds like a minor check. Nobody's going to die because you offended the merchant? You provided feedback to the player--this guy really loves his wares--and the other players understood it. The player misread that, or ignored it, and the DC went up. That's how these things usually work. The player rolled and didn't make the check. Is that all accurate? If so, it sounds like you're 100% in the clear to me. There's not a lot else you could do to make that better. Sounds like there's a larger problem with the player, though. Bruunwald gives very good advice here--communication is important! If the bard's player is always this problematic, you should probably sit down with them one-on-one and talk about it. Something to the tune of "Hey, can we talk about the game? I'm human and I'm not going to be perfect. I'm going to make mistakes. But sometimes you're going to fail, and that's by design. You've been arguing with me a lot when things don't go your way, and it's been really distracting to me and the rest of the group. What's going on?" The player might have different table expectations. They might need to learn how to play or get used to not succeeding. (I see this a lot with people who get into the hobby through video games.) They might simply be a jerk. Or there could be something else going on. Not every player is going to be a match for every table and sometimes it's just best that certain players don't play for certain GMs. There's not really any shame in it--I have excused myself from games before where I knew that the GM and I were just not going to work out. Maybe that's what needs to happen in this case? Talking to the player and figuring that out might be better than letting things keep going as they are.