Here in Carrollton TX at Texas Toy Soldier, we've started our CAVCon testing. No lists are final, but we are testing out possible combinations and tactics! So for last night, here are the forces:
Ritter Bombard Team
Fire Support Section
Catamount (metal Cougar)
Malvernis Supression Squad
Fire Support Squad
2x Mogwai (proxied by two Revenants)
2x Shade (proxied by Spectors)
1x Shadow (proxied by a Talon)
I was controlling the Attack and Specialist squad for the Malvernis while MiniAddicts son had the fire support squad. MiniAddict had his Ritter ready to go! I didn't get any photos of the deployment, but needless to say we thought we had spread out enough so the Mastadons didn't stop many of us, but we were wrong. First turn we had five different units suppressed and unable to advanced towards the enemy. The Mogwai's strike points missed and not much else really happened!
The Malvernis fire support squad hit one of the Tigers for six damage (sixteen combat rolls!) and the Poltergeist dropped a Cougar at long range. But... yeah but. They got too close together and the Mastadon's made them pay by suppressing them. And both Banshee's. And one of the Mogwai's. Theme for the night! One of my Nomads tried to run n' gun the panther but missed, and the stage was set for turn three!
So the Mastadons are needing strike point rolls of four due to their ATC, wizzo, and FCS's in their squad. MiniAddicts son decided to fix that and completely blew away the Panther. One Magwai erased it. The other finished off the wounded Tiger, which come to find out was the CO. The poltergeists salvo fire to do a damage each to the other Tiger, and the Mastadon's continue their reign of suppression terror, though don't really do much damage (another theme for the night.)
Some of my photos missed a turn maybe or, well, I dunno. Things are a little jumbled. Sorry! A Cougar run n' gunned one of my skulking Banshees doing two damage to it, while the remaining Tiger in the attack section shot at the the poltergeists and did some damage. The Mogwai almost completely erased the other Sabertooth but the whole section couldn't finish it off due to lower rolls. My banshees tried to respond, but one of them failed an overdrive roll with a double one, so I lost the gun for the rest of the game. The second banshee slipped behind the Cougar and hit it for four total damage, and he failed his pilot check. The Mastadon's continued to rain down AoE's and suppress stuff, but again, didn't deal much damage. My adventurous Nomad died and that was that!
The lone Tiger and recon Sabertooth had been focusing on the Poltergiests, and the Mastadons finished them off after both of their armor was worn out. That kind of collapsed that flank for us, and had me worried. A Cougar finished off the last one with a Run N Gun and looked posed to rampage through our backfield. My other Specialist Nomad raced out and finished off the downed Cougar, while our fire support couldn't land a strike point any where that mattered.
Turn Six had the highlight of the night and probably the end of the game really. The Mogwai's both connect with the Catamount and erase it off the board with relative ease. I suggest using the Shade's Heavy Autocannon on the Cougar. They are damage 3/6 but the Cougar is armor four, so even two damage will help. MiniAddicts son rolls a six and a four. I suggest using the Full Auto rule to re roll the four and fish for a six and a critical. he rolls and, six! He rolls the bonus damage and.. a six! Wow! So, thats an 11 on the chart. Three damage and a critical hit! He rolls the critical hit and, box cars! Two sixes! InstantDeath on the Cougar! I have never actually seen this happen till now! The Cougar went from rampaging into our lines to stopped cold. Crazy! The rest of the turn was kind of a blur and MiniAddict had the wind knocked out of his sails and took a couple turns to really recover, but by then the out come was mostly decided.
Turn Seven to the end:
From here its mainly mop up. The Nomads got close enough to put the Mastadon's under ECM and take away more of their accuracy and they were still struggling to damage. Trying to play like the tournament, we hit roughly the time limit of two and a half hours. Adding up the control points, the Malvernis team won that with 10-1, and doing rough math, won on the remaining TV. It was a close game honestly, and had it played out, I think the Malvernis would have won. The Mastadon's just couldn't damage the Mogwai at range!