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joe5mc

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About joe5mc

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  1. There is going to be a video play through tomorrow from Guerilla Miniatures Games, which will give you lots of details. Until then - each player plays a ranger and it can handle up to four players. Each player has a number of companions based on the number of players (1 player will have up to 7 companions, if 4 players, they have a max of 1 each). For the most part I've tried to keep the monsters pretty generic. For mission 1 (2 scenarios) you'll need zombies, giant rats, and giant spiders (or any proxies that make you happy). Mission 2 (3 scenarios) mostly features gnolls (although orcs will work fine). The first 3 missions (so 8 scenarios) have nothing to 'spoil'. The final mission, with a potential 9 scenarios does. So if you want to give a try, play the first three missions solo, but save the big one for the group.
  2. Hey guys, Need a new excuse to use some of those great reaper bones minis? Then this might be of interest. Now available on RPG Now [Moderator removed commerce link.]
  3. Many thanks - black-lining is as close as I can claim to a 'style' of painting.
  4. I had so much fun painting up this guy, that I just had to create stats so I could use him in Frostgrave. https://therenaissancetroll.blogspot.com/2018/11/eye-demons-in-frostgrave.html
  5. joe5mc

    Armoured Skeletons by North Star [Frostgrave]

    Good looking paint job, I love the little random snow effects.
  6. joe5mc

    Frostgrave Campaign 2016

    No doubt about it, you know how to set up a Frostgrave table!
  7. joe5mc

    Frostgrave at ReaperCon

    If you get something organised, make sure to contact Osprey Games, they have a few freebies they send out for organised play.
  8. joe5mc

    Frostgrave

    This one is for you guys - rules for Arachno Assassins in Frostgrave: http://therenaissancetroll.blogspot.co.uk/2016/07/arachno-assassins-in-frostgrave.html
  9. joe5mc

    Frostgrave

    Sorry, I missed the other question about group activation. This may have to do with the slight confusion between group and normal activation. In normal activation a wizard can activate himself and up to three soldiers. These figures then activate one at a time. In this situation, a figure with one activation may take any action it wishes. Group activation is a special case where all figures must move as their first action, they they all perform their second actions one at a time. In that situation, a figure with one action must move, if it wishes to be part of the Group Activation. For those that don't have anyone to play with - might I suggest picking up the Dark Alchemy ebook: http://amzn.to/29lAF2k This includes three solo scenarios!
  10. joe5mc

    Frostgrave

    It is the one year anniversary of Frostgrave! In celebration, I have written a 'State of Play' report and am holding a contest on my blog. Stop on by for a chance to win! http://bit.ly/29ILR4U Chris, good thinking with those poker chips! It probably makes the initiative spells more useful as well.
  11. joe5mc

    Frostgrave

    Yup, it's amazing what leaving one little detail out of a spell description can do....ooops....
  12. joe5mc

    Frostgrave Treasure/Zombie Marker

    That came out really well!
  13. joe5mc

    Frostgrave

    Hey guys, I've assembled a complete list of everything I have written for Frostgrave, both for anyone who might be interested, and so I don't forget! You can view it here: https://therenaissancetroll.blogspot.co.uk/p/frostgrave.html
  14. joe5mc

    Frostgrave

    Hey guys - Osprey are aware that there was a binding problem with some of the copies from one of the early print runs, and they have been replacing those bad copies. Just send a photograph of the book damage to wargames@ospreypublishing.com and they will sort you out.
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