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About emmagine

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  1. Does Reaper have a 5e version of their campaign setting?
  2. emmagine

    Dagon wip

    Coming along!
  3. emmagine

    Reaper Con 2018 Official Dates Announcement

    Is there a hotel block yet?
  4. emmagine

    CAV forum Secret Santa...?

    Glad you got it! The hat should just pop off if you don't want it on. It is painted underneath. I wanted to make sure that was an option. My tremmors really struggle with the hard lines on CAV's. I certainly won't be offended if you touch it up, some parts need it by someone who is physically capable of holding their hand still.
  5. emmagine

    CAV forum Secret Santa...?

    I"m disappointed my figure didn't make it to the destination in time for Christmas. Sorry to my secret recipient :(
  6. emmagine

    CAV forum Secret Santa...?

    Cav clause paid us a visit last night! Thanks to guyscanwefocusplease! The paint scheme is great and I look forward to blowing you up with it at Reaper-Con this year
  7. emmagine

    CAV forum Secret Santa...?

    Work Complete! It is in the post! The line work is pretty rough. My tremors have been at an all time bad the last few months, I'm sorry in advance. You may want to touch them up a bit. But I'm happy with the gradients & blending, which was more challenging on a mech than a regular figure. The hat was sculpted by my wife, (Christine Van Patten) Overall, I'm quite happy with it.
  8. emmagine

    CAV forum Secret Santa...?

    Putting the finishing touches on, and shipping tomorrow!
  9. emmagine

    CAV forum Secret Santa...?

    Some zenithal highlighting. Then wet palette highlights and shading color on all the panels (exaggerated, too stark). Then air brush from the bottom to dust the figure to blend, and airbrush the primary color from the top and front to blend the rest, then I went back with the washed out blue again from the bottom. Lastly, white edges for the highlights, and reaper corporeal shadow for the shadows.
  10. emmagine

    CAV forum Secret Santa...?

    So, this is my first CAV paint job. Gradients and some highlight / shadow done. Time for detail work and basing. Also adding a piece that christine van patten is sculpting for it. He's going to be on a frozen base, hence the ice blue shadows.
  11. emmagine


    Sounds like mission accomplished! I have to admit I spent too long on this figure. We try to keep them to no more than an hour a piece, this one doubled that :/
  12. emmagine


    Another figure for our upcoming games
  13. emmagine

    Stitches Golems 45 min each.

    Recently we rolled up characters for a game I'll be running. I had to start getting some specifics painted up! So here are the stitches golems for the upcoming game. These are done with our typical process, each figure is between 30min to 45 min time invested.
  14. emmagine

    Sculpting and casting

    Love it! The sea horse and squid are great. Super sculpy is a bit grainy for fine detail work. I would recommend experimenting with Fimo professional, and Primo. Primo has a smoother finish, and bakes at hotter temperatures, and doesn't go bad nearly as fast. (fimo if it sets, the polystyrine separates, and it becomes "dried out". You can work it back together, but it takes a lot of work). That said, if you work in layers, you don't have to sand fimo before attaching the next layer, and it is 10x finer than super sculpy. Lots of artists will use a 50/50 fimo / green stuff mix. You can do the same thing with Primo. The latter makes such a smooth finish, you 100% have to sand before layering. Both have unique purposes.