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Dark Horse

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  1. NOTICE!
    I plan on moving the whole website currently hosting the unofficial Warlord Army Creator to a new server this coming week (August 12-17, 2018) 

     

    The Unofficial Army Creator has been moved to a new (faster) server and upgraded to work with the latest versions of the core languages. You will also notice that everything within the site/tool is also now served securely. Ultimately everything is still the same functionally but the new home should support more simultaneous users without noticeable performance degradation and your logins are now handled securely.

    Should anyone experience any problems, please PM me so that I can look into it for you.

     

    PS: I also want to apologize to folks about not finishing up the IMPORT feature... Life has just kept me too distracted to get that done.

    • Like 3
    • Thanks 2

  2. I just discovered this model and wanted to find out if someone could verify which faction it belongs to... The closest datacard I can find is for 14182 Nightspecter (Spectral) in Necropolis, but I'm not really sure what to do with this model. When I search for the sku on the ReaperMini site, it shows it belongs to Warlord, but I cannot find it in any of the product lists for any of the armies. Am I just missing it or what? :wacko:

     

    Thanks!


  3. UPDATE: Spell Books Sorting - - By Request, the spells in the Spell Books are now sorted by cost then by spell name. The logic is that it helps locate spells easier as you reduce your casting power - and of course this made perfect sense once discussed.

     

    NOTE: I have also added a grayed out placeholders for a stats line on the builder form that will display Models, Damage Tracks, and Cards as you build your Army Roster. Model and DT stats appear in the finished roster, but are not yet functional in the builder (which is why they are grayed out) as you are working on the roster - this is now on the upgrade list.

     

    UPCOMING UPGRADE: The ability to IMPORT model data cards from other factions - most useful for those playing Mercenaries, but depending on your house rules, etc., this could be another nice addition for players.

    • Like 3
    • Thanks 2

  4. I picked this thread because of the title...
    My purpose is that I am creating a set of rules for use with various genres of Chronoscope minis and would like to know what kinds of Special Abilities (Superpowers) would you like to see in those rules for the various Super Hero models in the line?

     

    Thanks!


  5. Followup: I did spend some time reviewing the output routine that handles abilities in the roster and found an error in the data card for the Ivy Crown Archer that caused the routine to produce incorrect rowclasses on the Special Abilities output page of the roster. So while that should not have affected the Edge browser this way, it MAY have seen this as an error, and displayed incorrectly. It should have still printed, but I have seen stranger things happen with microsoft browsers. Anyway, if your output issue was on that page of the roster, then this change could have potentially fixed that. IF however, your problem is within the data card output, please let me know if it still persists after you have gone through the steps indicated in the previous post.

     

    [SOLVED]

    Apparently this fixed the problem according to Wolflord.

    • Like 1

  6. 21 hours ago, WolfLord said:

    It was a Crusader build and the models I used were the Ivy Crown Archers. The browser I was using was Microsoft Edge. 

     

    Crusaders - 979 points


    Troop 1 (306 pts)
    Duke Gerard
    Valandil, Archmage
    Battle Nun x 3

    Troop 2 (81 pts)
    Gar, Wardog
    War Dog x 6

    Troop 3 (212 pts)
    Acacia, Ivy Crown Ranger
    Ivy Crown Archer x 6

    Troop 4 (181 pts)
    Vernone, Ivy Crown Skirmisher
    Ivy Crown Skirmisher x 6

    Troop 5 (199 pts)
    Uriel, Guardian Angel
    Total Models: 27
    Damage Traoks: 56


     

    Judgement DoctrineWarlord 2nd Edition - page 62  

    Divine Spirit When an enemy non-soldier model is destroyed, it is replaced with a divine spirit. The divine spirit becomes part of the Troop that destroyed the enemy model (ignoring Troop capacity). 
    The divine spirit is a 1-track model, of the same base size as the destroyed model, with the following stats: 
    MOV 6, DIS 6, DV 8, MD 10, #MA 1, MAV 3
    Release the Hounds Garr may be fielded as a unique Sergeant. Garr can only field War Dogs as Soldiers to fill his Troop. Garr can field the Hound of Judgement (and only the Hound) as an Elite.
    Sacred Models with the Summoned SA may be summoned with a Free Action instead of a Specialty Action.


     

    Duke Gerard Warlord Benefits

    Commander Models in Duke Gerard's troop gain Support bonuses from just 2 models attacking an enemy model instead of 3.

     
    Duke Gerard
    Affiliation: Crusaders/Good Cost: 165
    Rank: Warlord (4-12/3) Base: Std
    Race: Human 14068
    DT 0 1 2 3 4      
    MOV 5 5 5 4 4      
    DIS 9 9 8 8 8      
    DV 13 13 12 12 12      
    MD 14 14 13 12 12      
    S.A.: Deflect/2, Fearless, Tactician, Tough/3
    MAV 7 7 6 6 6      
    #MA 3
    S.A.: Cleave, Smite (Evil), Weaponmaster
    CP 7 6 6 5 5      
    SP: 3/6
    Tomes: Divine
    S.A.: Warcaster
    Valandil, Archmage
    Affiliation: Crusaders/Good Cost: 72
    Rank: Unq Elite Base: Std
    Race: Human 14045
    DT 0 1            
    MOV 5 5            
    DIS 6 5            
    DV 9 8            
    MD 13 12            
    S.A.: Tactician
    MAV 3 3            
    #MA 1
    S.A.: Pike, Reach
    CP 8 7            
    SP: 7/15
    Tomes: Arcane, Ice
    Battle Nun
    Affiliation: Crusaders/Good Cost: 23
    Rank: Soldier Base: Std
    Race: Human 14372
    DT 0 1            
    MOV 6 5            
    DIS 6 5            
    DV 9 8            
    MD 12 11            
    S.A.:
    MAV 3 3            
    #MA 3
    S.A.: Martyr, Parry
    Gar, Wardog
    Affiliation: Crusaders/Good Cost: 27
    Rank: Elite Base: Cav
    Race: Animal 14208
    DT 0 1            
    MOV 8 6            
    DIS 6 5            
    DV 9 8            
    MD 11 10            
    S.A.: Dodge/2, Short
    MAV 6 5            
    #MA 1
    S.A.: Disable, Frenzy, Rush Attack, Smite (Skeleton)
    War Dog
    Affiliation: Crusaders/Good Cost: 9
    Rank: Soldier Base: Cav
    Race: Animal 14219
    DT 0              
    MOV 8              
    DIS 4              
    DV 8              
    MD 10              
    S.A.: Short
    MAV 3              
    #MA 1
    S.A.: Disable, Rush Attack, Smite (Skeleton)
    Acacia, Ivy Crown Ranger
    Affiliation: Crusaders/Good Cost: 32
    Rank: Sergeant (4-6/0) Base: Std
    Race: Human 14204
    DT 0 1            
    MOV 6 4            
    DIS 5 4            
    DV 8 6            
    MD 12 11            
    S.A.: Deflect/1, Ranger/6
    MAV 3 2            
    #MA 2
     
    RAV 3 3            
    #RA 1
    Rng(16/24) S.A.: Rapid Shot
    Ive Crown Archer
    Affiliation: Crusaders/Good Cost: 30
    Rank: Soldier Base: Std
    Race: Human 14401
    DT 0 1            
    MOV 6 4            
    DIS 4 3            
    DV 8 6            
    MD 12 10            
    S.A.: Ranger/6
    MAV 2 1            
    #MA 1
     
    RAV 3 3            
    #RA 1
    Range (16/24) S.A.: Rapid Shot
    Vernone, Ivy Crown Skirmisher
    Affiliation: Crusaders/Good Cost: 49
    Rank: Captain (5-10/1) Base: Std
    Race: Human 14508
    DT 0 1 2          
    MOV 6 5 4          
    DIS 7 6 5          
    DV 12 11 10          
    MD 13 12 12          
    S.A.: Deflect/1, Raider, Ranger/6
    MAV 4 4 3          
    #MA 2
    S.A.: Parry, Weaponmaster
    Ivy Crown Skirmisher
    Affiliation: Crusaders/Good Cost: 22
    Rank: Soldier Base: Std
    Race: Human 14363
    DT 0 1            
    MOV 6 5            
    DIS 5 4            
    DV 10 9            
    MD 12 10            
    S.A.: Deflect/1, Raider, Ranger/6
    MAV 3 2            
    #MA 2
     
    Uriel, Guardian Angel
    Affiliation: Crusaders/Good Cost: 199
    Rank: Unq Solitaire Base: Lrg
    Race: Celestial 14080
    DT 0 1 2 3 4 5    
    MOV 6 6 6 5 5 5    
    DIS 8 8 8 7 7 7    
    DV 13 13 12 12 12 11    
    MD 14 14 14 13 13 12    
    S.A.: Fearless, Regeneration/3, Summoned (Spellcaster)
    MAV 8 7 7 6 6 5    
    #MA 4
    S.A.: Smite (Evil)
    CP 8 7 7 6 6 5    
    SP: 5/9
    Tomes: Divine
    S.A.: Warcaster
    MOV 10 10 10 9 9 9    
    S.A.: Flyer

     

     

    Crusaders Abilities

    General Abilities
    Name: Description:
    Deflect/# A model with this SA gains a +(#) bonus to DV against ranged attacks.
    Dodge/# A model with this SA gains a +(#) bonus to DV against melee attacks.
    Fearless A model with this SA can never become Shaken and is immune to the Fearsome SA.
    Raider A model with this SA gains +2 to any Discipline Check when attempting to disengage from B2B.
    Ranger/# A model with this SA may conduct a single Move Action, up to (#) inches, during the Pre-Battle Phase.
    Regeneration/# A model with this SA may use a Free Action once at the beginning of each of its Activations to attempt to remove 1 point of damage from itself. This must be attempted at the beginning of its Activation before any other Actions have been carried out. To do this, the model makes a 10+ Roll and adds (#). If the result is successful, remove 1 point of damage from the model.
    Short A model with this SA does not block LOS, nor provide cover, for any models except other Short models. A Short model gains +1 DV against any melee attacks by models with a larger Base Size than it has.
    Summoned (X) A model with this SA does not have to be deployed at the start of the game. It can be summoned during play by (X), and (X) can be anything, such as a model type, SA, Alignment, or Affiliation. If the model is not deployed during the Deployment Phase, it adds no cards to the Draw Deck until it has been summoned into play. By using a Specialty Action, any (X) model may summon up to three models with the Summoned (X) SA into play within 2" of it. The models may not be summoned into the same space as another model, so there needs to be enough room for their bases. However, they may be summoned into B2B with enemy models. Summoned models with the Flyer SA may be summoned as Flying and models with the Burrow SA may be summoned as Burrowed. After models with the Summoned (X) SA have been placed, they may each take one Action of any type. If the summoned model is not a Solo model, it automatically joins the summoning model's Troop, ignoring Troop Capacity. A summoned Solo model will add a card to the Draw Deck next End Phase. If there are no remaining models of (X) type that can summon the model with the Summoned (X) SA, the model with the Summoned (X) SA may not be summoned.
    Tactician A model with this SA grants you a bonus card for your Draw Deck. A player may choose whether or not to include any bonus cards at the start of each Initiative Phase. When the model with this SA is destroyed, remove the bonus card during the End Phase.
    Tough/# Whenever a model with this SA takes enough damage to destroy it, it makes a 10+ Roll and adds (#). If the roll succeeds, the model is not destroyed, but instead is left alive on its last Damage Track. If the Tough model is destroyed by First Strike attacks (the first attack by models with the First Strike SA or the Pike SA), it does not get to make this roll and is instead destroyed.
    Short A model with this SA does not block LOS, nor provide cover, for any models except other Short models. A Short model gains +1 DV against any melee attacks by models with a larger Base Size than it has.
    Melee Abilities
    Name: Description:
    Cleave A model with the Cleave SA does an extra point of damage with each hit when the Attack Check is at least 3 higher than the defending model's DV.
    Disable Any model that is hit in melee by a model with this SA immediately becomes Disabled until the end of its next Activation. If the model with this SA is performing a Fight Action (as opposed to using Defensive Strikes), then this effect applies to the Defensive Strikes of the defending model for this Fight Action.
    Frenzy A model with this SA may increase the number of MAs or Defensive Strikes up to twice their normal amount (or twice the amount they currently have available, in cases where they lose some Attacks, such as from Disable). However, for every extra MA or Defensive Strike taken, the model receives a cumulative -1 penalty to its MAV for all of its Attack Checks.
    Martyr A model with this SA may sacrifice its remaining Damage Tracks to gain +2 MAV for a single Fight Action. At the conclusion of the model's attack, it is considered a casualty and is removed from the battlefield.
    Parry A model with this SA may sacrifice Defensive Strikes to increase its DV when it is the defending model in a Fight Action. For each -1 MA, the DV increases +1. The player controlling this model must declare the amount it will sacrifice before any rolls are made. # MA can be reduced to 0. These changes only last for the current Fight Action. This SA may not be used with Frenzy.
    Pike A model with this SA may make a single Defensive First Strike with one of its Defensive Strikes against any attacking model that Charged it this Activation. For the Defensive First Strike, conduct a single Defensive Strike and apply any damage before the attacker conducts his melee attacks. The attacker's melee attacks and the defender's remaining Defensive Strikes then occur normally. The Defensive First Strike counts as one of the defender's Defensive Strikes. If the attacker has the First Strike SA and the defender has the Pike SA, they conduct their First Strike attacks simultaneously. The attacker makes a single First Strike attack, and the defender makes a single Defensive First Strike. Damage is applied for both the attack and the Defensive Strike, and then the remaining attacks and Defensive Strikes are conducted normally. Pike cannot be used with Frenzy attacks.
    Reach A model with this SA may make one melee attack against an enemy model through/over a friendly model of equal or smaller Base Size. The friendly intervening model must be in B2B with the enemy model, and the enemy model must be directly opposite the Reach model, so the model with Reach and the target enemy are on opposite base sides of a friendly model. The Reach model is not considered to be in B2B contact with the model it is attacking, but its attacks still provoke Defensive Strikes even if the models in B2B with the enemy don't attack. The Reach model contributes to any Support bonuses as if it were in B2B with the enemy model if – and only if – it participates in the combat and makes an attack. Simply standing in the Reach position does not provide Support. The Reach model may only be the target of Defensive Strikes if the enemy model also has the Reach SA. Attacks performed from the Reach position cannot use the First Strike SA. Reach models may perform a Charge Action to move into the Reach position. Warlords and Captains with the Reach SA may perform an Inspire Action from the Reach position.
    Rush Attack To use this SA, a model must use both a Move Action and a Charge Action (in that order). If at the end of the Charge Action the model is in B2B with an enemy model, this model makes a single melee attack against any one enemy model it is in B2B with. The defending model may not make more than one Defensive Strike against each Rush Attack model that attacked it with the Rush Attack. All regular melee rules and SAs still apply. This attack is resolved along with any other Fight Actions performed by other models during this Activation, as per usual combat rules.
    Smite (X) A model with this SA gains +1 MAV when attacking any models of the (X) type. (X) may be anything, including a model type, an SA, Alignment, or Faction.
    Weaponmaster A model with this SA may re-roll one missed attack per Activation. This cannot be used for Defensive attacks.
    Smite (X) A model with this SA gains +1 MAV when attacking any models of the (X) type. (X) may be anything, including a model type, an SA, Alignment, or Faction.
    Ranged Abilities
    Name: Description:
       
    Rapid Shot A model with this SA may use a Specialty Action to increase its #RA by 1 until the end of its current Activation. All attacks are made with a -1 penalty to RAV. This requires two separate Actions: the Specialty Action to gain the extra attack, and the Shoot Action to make the attack.
    Magic Abilities
    Name: Description:
    Warcaster A model with this SA treats Fight and Spellcast as separate Actions and can perform both in a single Activation. Furthermore, a Warcaster does not suffer the -2 penalty to CP when casting a spell while in B2B with an enemy model.
    Special Movement Abilities
    Name: Description:
    Flyer A model with this SA has the ability to fly. When on the ground, the model moves using its regular MOV value. While Flying in the air, the model uses its Special MOV. A model with this SA that is not Flying may become Flying at the beginning of its Move Action. It may then move up to half of its Special MOV. Flying models may land at the end of any Move, Charge, or Run Action, including for attacks made with the Rush Attack SA and the Swift Attack SA, for no additional movement cost. Models with the Flyer SA may begin play Flying. If the model begins play Flying and has the Ranger/# SA, it still uses the # as its allowed movement for the Ranger movement.

     

     

    Can you please recheck the build you made, and then do the build again with a different browser? The only Microsoft browser that has been tested is IE9 in 32 and 64 bit varieties since Microsoft Edge was not available on any machine used for alpha or beta testing. IE9 has a few known minor cosmetic issues regarding its inability to follow W3C standards that are simply not worth the trouble of the workarounds. The public release of the application code has been tested using Chrome (last three versions), Firefox (ver 53) it works on several versions back but with some cosmetic issues, and Safari (last 2 versions), it should also work on the latest version of Opera though that has not been tested either, unless one of the alpha/beta testers used it and did not report it.


  7. 15 hours ago, WolfLord said:

    ...The only issue we saw was that it didn't print any of the Ranged Attack S.A.'s. Other than that, great job. 

    Please elaborate on the army build you made including the models (and browser to be sure it is not one of those issues).

     

    I just checked with a Blade Sisters build and a Nefsokar build with a mix of ranged capable models and ALL of their SA's were correctly printed in the roster, both on the cards and in the Abilities section of the output.

     

    I did have to make a few minor changes to incorporate the #models and #damage tracks stats since first making the tool public, but as indicated above, everything appears to output correctly in the builds that I have personally tested.


  8. On 1/11/2013 at 8:40 AM, Shakandara said:

     

    The list looks legal, and you are correct about the Skeletal Giant.

     

    Much like my comment from the Dwarven thread, I recommend mixing your grunt models a little more in troop 1 and 2. I'd move 2 of each model to the opposite troop. A couple things are going to happen when you do this, and not all of them are 100% good. Moving 2 archers does dilute your fire-power with them a bit (a single activation of 4 ranged attacks can be more effective in some situations), however, it gives you combined arms in Elsabeth's troop, where you can use them to try to finish off targets that have been wounded in melee. Moving 2 spearmen gives Judas and the 2 remaining warriors some Reach support, letting them play the 2nd line role they are designed for. Also, moving 2 chattel gives Judas something to feed on as well.

     

    ~v

     

    Would it be best to use the Devourer Doctrine with this build or the Crypt Legion Doctrine?

     

    Necropolis - Judas Crypt Legion II - 1000 points


    Troop 1 (452 pts)
    Judas Bloodspire, Anointed of Hars
    Magic Weapon
    Naomi, Mistress of Wings
    Phylactery
    Bat Swarm
    Chattel x 2
    Skeletal Archer x 2
    Skeletal Swordsman x 2
    Skeletal Spearman x 2

    Troop 2 (210 pts)
    Elsabeth Briarkiss
    Magic Weapon
    Chattel x 2
    Skeletal Archer x 2
    Skeletal Swordsman x 2
    Skeletal Spearman x 2

    Troop 3 (113 pts)
    Graverot, Ghast
    Ghoul x 2
    Zombie x 2

    Troop 4 (174 pts)
    Gargoyle x 3

    Troop 5 (48 pts)
    Kaena, Banshee

    Troop 6 (3 pts)
    Luck Stone
    Total Models: 29
    Damage Traoks: 54


     

    Crypt Legion DoctrineWarlord 2nd Edition - page 103  

    Dark Energy All Skeletal Models gain the Tough/0 SA.
    Fear of Undeath Enemy models with the Fearless SA lose the benefits of that SA for the duration of the battle.

     

    Devourer DoctrineWarlord 2nd Edition - page 103  

    The Hunger Models with both the Bloodlust and Vampire SAs gain +2 Bloodlust bonus intead of the normal +1.
    Fear of Undeath Enemy models with the Fearless SA lose the benefits of that SA for the duration of the battle.

     


  9. Thanks, I completely missed the Duskwidow issue... I guess it was because I added 1 Nightshade and when I increased their number I forgot to look at her troop stat. And I assumed you gave Majestrix the book? 

     

    I had originally envisioned using the raiders to be a hit and run unit with my original plan to have a musician in the troop but ultimately didn't have the points, so the Shadow Tactics doctrine seemed like a potential compromise. I also wanted to incorporate a dragon in this army along with a Shade Beast, though originally I wanted more Beasts, but again the available points just weren't there and I did want to keep the model focus on elves.

     

     

    Darkreach

     - 999 points

    Troop 1 (438 pts)
    Majestrix Latissula, High Priestess
    Book of Tactics
    Doomshade Boots
    Leila Mordollwen, Sorceress
    Familiar
    Avrix Dirthe, Champion
    Shadowguard x 4

    Troop 2 (225 pts)
    Evshyvandra Duskwidow
    Abyssal Weapon
    Nightshade Warrior x 5
    Shade Beast

    Troop 3 (155 pts)
    Tierdeleira, Priestess
    Familiar
    Darkshade Raider x 3

    Troop 4 (178 pts)
    Aazhaleek, Shadow Dragon

    Troop 5 (3 pts)
    Luck Stone
    Total Models: 19
    Damage Tracks: 44


     

    Shadow Tactics DoctrineSavage North - page 66  

    Shadow Step Darkreach models of the elf race have the uncanny ability to hide in the shadows of others. Any Standard Base Size elf in B2B with a Base Size 2 or 3 enemy or friendly model gains the Dodge/1 SA.
    Dark Senses Non-elves are immune to the effects of the Assassin SA. Elves with the Tough SA always get to make Tough checks, even when killed by Assassins or First Strike/Pike attacks.
    Shadow Vision Darkreach models ignore the Stealth SA when targeting enemy models.

  10. Thinking about maybe putting together a Darkreach Army ... I'm over the 1000 game points limit by 4 - any suggestions?

     

    Darkreach - 1004 points


    Troop 1 (356 pts)
    Majestrix Latissula, High Priestess
    Doomshade Boots
    Leila Mordollwen, Sorceress
    Familiar
    Avrix Dirthe, Champion
    Shadowguard x 2

    Troop 2 (251 pts)
    Evshyvandra Duskwidow
    Abyssal Weapon
    Nightshade Warrior x 6
    Shade Beast

    Troop 3 (219 pts)
    Tierdeleira, Priestess
    Familiar
    Darkshade Raider x 5

    Troop 4 (178 pts)
    Aazhaleek, Shadow Dragon
    Total Models: 20
    Damage Traoks: 46


     

    Shadow Tactics DoctrineSavage North - page 66  

    Shadow Step Darkreach models of the elf race have the uncanny ability to hide in the shadows of others. Any Standard Base Size elf in B2B with a Base Size 2 or 3 enemy or friendly model gains the Dodge/1 SA.
    Dark Senses Non-elves are immune to the effects of the Assassin SA. Elves with the Tough SA always get to make Tough checks, even when killed by Assassins or First Strike/Pike attacks.
    Shadow Vision Darkreach models ignore the Stealth SA when targeting enemy models.

  11. 13 hours ago, Vil-hatarn said:

    FYI, CAV 2 never saw print. The PDF used to be available for free but Reaper took it down after C:SO launched; now, you'd need to find someone who could share the rulebook and relates files with you.

     

    Good Catch... wasn't thinking about the different versions of CAV prior to C:SO.


  12. Don't bother with CAV: Strike Operations, they are not based on the R.A.G.E. system.

    If you want CAV based on a version of the R.A.G.E. system, you will have to see if you can pickup a copy that was printed before CAV: SO from a used source, maybe the auction site.

     


  13. On 5/31/2016 at 11:54 PM, WolfLord said:

    Hi,

     

    I was wondering if there was any copy of the fluff text for Razig's Revenge available. Thanks.

     

    A friend from Russia sent me the pdf that contains the fluff... I will include it in the new unofficial site once I get everything moved over from the development site, which should be sometime this weekend or next week.


  14. Ahh yes... another thread where the army builder question along with datacards has risen it's missing head...

    Just in case anyone else runs into this thread and hasn't found the announcement post - you can find the New Unofficial Army Creator 2.0.1 and information in this post/thread 

     

    • Like 1

  15. 1 hour ago, Dilvish the Deliverer said:

    Razig was originally introduced in a CasketWorks.  I believe that Reaper has the old ones online somewhere.

    I looked through everything I could find and have not run across any fluff... just the tagline for the faction

    "I'll be takin' yer gold, yer woman, and yer life!"

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