SirArthurIV

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About SirArthurIV

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  1. The only thing I'm worried about are 1)Models with First strike and/or assassin which bypass tough 2)Fast flying models that can desecrate the idol. (which is why I took the knights, to scout them) 3)The musician helps a little with the crawling pace of the army, but it isn't quite enough to deal with fast cavalry gaining total control of the board 4)Only 2 cards in the initiative deck may be a problem
  2. another thread was talking about bad and ridiculous lists. This is what I came up with. Just to try out a mass of tough/5 soldiers and attempting to mitigate their weaknesses. Necropolis - 1000 points Troop 1 (776 pts) Rhasia, Zombie Queen Burrowing Zombie x 17 Musician Sir Dauron, Death Knight x 2 Troop 2 (124 pts) Sir Gadrun, Deathrider Deathrider x 2 Troop 3 (100 pts) The Altar of Blood and Death Total Models: 23 Damage Traoks: 56 Graveyard Doctrine Warlord 2nd Edition - page 103 Dance of the Dead Whenever an enemy model is destroyed, make an 10+ roll. On a sucessful roll, replace the destroyed model with a Animated Corpse model, of the same Base Size as the destroyed model, with the following stats: DMG 0, MOV 5, DIS 5, DV 7, MD 10, MA 2, MAV 2 SA: Mindless, Tough/3, Undead The Animate Corpse joins the Troop that just activated, ignoring Troop Capacity. Fear of Undeath Enemy models with the Fearless SA lose the benefits of that SA for the duration of the battle. Rhasia, Zombie Queen Warlord Benefits Voodoo All models in Rhasia's Troop with the Tough SA gain +1 to Tough.
  3. I like this idea. Sometimes terrible in the right situation can be amazing. Sun Tzu mentioned it in The Art of War. At the very least it will throw off your opponent
  4. Well, that list worked really well, until the moment that it didn't. Ironically, it was Crossbowmen kiting them around that did them in, They did tear through my minotaurs and an incarnation of flame though, well earning their points back, but once the mercenaries got around to desecrate the skull throne, it was over. I had an idea for an orc and goblin-free list, just to see how it would play out. what do you guys think? Reven - 1000 points Troop 1 (362 pts) Gronk Spliteye, Bugbear Bugbear Warrior x 4 Bloodmane, -Magic Weapon Korgug, Bugbear Bully Troop 2 (324 pts) Kagunk, Ogre Ogre Warrior x 3 Yagun Oog, Ogre Mage Troop 3 (111 pts) Gnoll Archer x 3 Troop 4 (69 pts) Harpy x 3 Troop 5 (134 pts) Urga, Beastman Beastman Woodcutter x 4 Traeg, Beastman Hero
  5. Zombies are best with Rhasia and an altar of blood. 34 mav 3 attacks with a 50% chance for tough to trigger, and you can explode them at your leisure to damage and cause shaken for an extra +2 to mav. Add on top of that a chance to get another 1DT zombie to the squad with each kill, and you have something formidable
  6. Well, you can fit another crimson knight in a 1000 point game. I'd put it in Judas's troop. or you could do a band of 5 zombies and a luck stone to act as a screen/tar-pit as tough 3 and 2DT is hard to get around. Plus it's an extra initiative card and activation. You do have a lot of DT on your models. AND vampire, so they will be hard to take down despite being few models. I would worry about spellcasters and ranged, though. The crimson knights are slow, and could be kited around the board by faster armies despite their high DV. The grave Horror is probably your saving grace on both those fronts, save for Strong Earth mages. Another thing to consider is putting Crypt Bats in Judas's troop instead of Crimson Knights. you can fit three times as many as them for about the same points, they can fly and match his speed. and his warlord ability gives them bloodlust so they will get the doctrine bonus. this list does similar to what you have, but with some casting and mobility added to it. Troop 1 Judas Bloodspire Tharian, Bloodmagus Crypt Bat x 9 Troop 2 Elsabeth Briarkiss Crimson Knight x 3 Troop 3 Grave Horror Troop 4 Aysa, Ghost Troop 5 Luck Stone
  7. I could actually see this working for a dungeon or indoor game, if you wanted to do something in a map or narrative campaign and compete over rewards in a dungeon or something, I could see that happening.
  8. okay, so strapping them to the back of the giant shouldn't be too hard. That's what I did for my Bullgors in Warhammer.
  9. Unfortunately One might have to model or greenstuff a banner or drum.
  10. I was reading through the rules about flying and burrowing and it mentions nothing of how these states interact with enemy models or terrain. Just that you use a different movement stat. Am I wrong, or looking in the wrong place? What do they offer besides a different movement number? Can someone point me to a page number? I'm talking the second edition rules. EDIT: Nevermind, I was looking under abilities and it's in model states. dumb me.
  11. A friend of mine came up with a reven list, he calls it "Green Tide" He plans to take full advantage of Kiakara's ability and the Horde rule of the Noghra doctrine. 52 models with 2 hits each. High MAV on all of them with the free inspire, Skull Throne, Blessing in Kiakara's Troop, and Focus. I have a feeling that this is a list I will hate going up against. Reven - 1000 points Troop 1 Kiakara, Queen of Khans Orc Warrior x 5 Orc Spearman x 6 Troop 2 Gakalath, Orc Orc Warrior x 4 Orc Spearman x 5 Troop 3 Gakalath, Orc Orc Warrior x 4 Orc Spearman x 5 Troop 4 Gakalath, Orc Orc Warrior x 4 Orc Spearman x 5 Troop 5 Gakalath, Orc Orc Warrior x 4 Orc Spearman x 5 Troop 6 Skull Throne
  12. Unfortunately the base size for the Mastema demon is one size too small to use the wolf demon. Same is true for the ice demon/devil
  13. Okay, I think I worked out a decent list. I'm thinking i might cut the mastema demon for more succubi and a familiar, But regeneration in an army with the Witch queen is just as good as the familiar. also using the pain doctrine 999 Points Troop 1 Witch Queen Crescent of Bile Goatman Demon x 4 Mastema, Demon Troop 2 Ashakia Succubus Warrior x 3 Jhorxia, Succubus Troop 3 Isiri Arachnid Archer x 3 Troop 4 Isiri Arachnid Warrior x 3 Troop 5 Rauthuros Gruesome Weapon
  14. I imagine that certiain doctrines will be difficult to implement. Mercinaries comes to mind. Crusader's Unleash the Hounds as well.
  15. The revan have berserkers that have their MAV go up as they are hurt, I don't see why this couldn't be the same sort of thing.