SirArthurIV

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About SirArthurIV

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  • Birthday 01/12/87

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  1. Zombies are best with Rhasia and an altar of blood. 34 mav 3 attacks with a 50% chance for tough to trigger, and you can explode them at your leisure to damage and cause shaken for an extra +2 to mav. Add on top of that a chance to get another 1DT zombie to the squad with each kill, and you have something formidable
  2. Well, you can fit another crimson knight in a 1000 point game. I'd put it in Judas's troop. or you could do a band of 5 zombies and a luck stone to act as a screen/tar-pit as tough 3 and 2DT is hard to get around. Plus it's an extra initiative card and activation. You do have a lot of DT on your models. AND vampire, so they will be hard to take down despite being few models. I would worry about spellcasters and ranged, though. The crimson knights are slow, and could be kited around the board by faster armies despite their high DV. The grave Horror is probably your saving grace on both those fronts, save for Strong Earth mages. Another thing to consider is putting Crypt Bats in Judas's troop instead of Crimson Knights. you can fit three times as many as them for about the same points, they can fly and match his speed. and his warlord ability gives them bloodlust so they will get the doctrine bonus. this list does similar to what you have, but with some casting and mobility added to it. Troop 1 Judas Bloodspire Tharian, Bloodmagus Crypt Bat x 9 Troop 2 Elsabeth Briarkiss Crimson Knight x 3 Troop 3 Grave Horror Troop 4 Aysa, Ghost Troop 5 Luck Stone
  3. I could actually see this working for a dungeon or indoor game, if you wanted to do something in a map or narrative campaign and compete over rewards in a dungeon or something, I could see that happening.
  4. okay, so strapping them to the back of the giant shouldn't be too hard. That's what I did for my Bullgors in Warhammer.
  5. Unfortunately One might have to model or greenstuff a banner or drum.
  6. I was reading through the rules about flying and burrowing and it mentions nothing of how these states interact with enemy models or terrain. Just that you use a different movement stat. Am I wrong, or looking in the wrong place? What do they offer besides a different movement number? Can someone point me to a page number? I'm talking the second edition rules. EDIT: Nevermind, I was looking under abilities and it's in model states. dumb me.
  7. A friend of mine came up with a reven list, he calls it "Green Tide" He plans to take full advantage of Kiakara's ability and the Horde rule of the Noghra doctrine. 52 models with 2 hits each. High MAV on all of them with the free inspire, Skull Throne, Blessing in Kiakara's Troop, and Focus. I have a feeling that this is a list I will hate going up against. Reven - 1000 points Troop 1 Kiakara, Queen of Khans Orc Warrior x 5 Orc Spearman x 6 Troop 2 Gakalath, Orc Orc Warrior x 4 Orc Spearman x 5 Troop 3 Gakalath, Orc Orc Warrior x 4 Orc Spearman x 5 Troop 4 Gakalath, Orc Orc Warrior x 4 Orc Spearman x 5 Troop 5 Gakalath, Orc Orc Warrior x 4 Orc Spearman x 5 Troop 6 Skull Throne
  8. Unfortunately the base size for the Mastema demon is one size too small to use the wolf demon. Same is true for the ice demon/devil
  9. Okay, I think I worked out a decent list. I'm thinking i might cut the mastema demon for more succubi and a familiar, But regeneration in an army with the Witch queen is just as good as the familiar. also using the pain doctrine 999 Points Troop 1 Witch Queen Crescent of Bile Goatman Demon x 4 Mastema, Demon Troop 2 Ashakia Succubus Warrior x 3 Jhorxia, Succubus Troop 3 Isiri Arachnid Archer x 3 Troop 4 Isiri Arachnid Warrior x 3 Troop 5 Rauthuros Gruesome Weapon
  10. I imagine that certiain doctrines will be difficult to implement. Mercinaries comes to mind. Crusader's Unleash the Hounds as well.
  11. The revan have berserkers that have their MAV go up as they are hurt, I don't see why this couldn't be the same sort of thing.
  12. You would need two or three models to keep him engaged, though since he could just retreat for free otherwise. A mage with the invocation tome makes it even easier to overcome
  13. Put it up against a Cruaader's "Unleash the Hounds" list and see how it goes
  14. I am currently building a witch queen with Rauthuros list using the Pain Cage doctrine and was wondering what troops I should use to fill out mybwarlord's unit. I was leaning Goat demons because they are cheap 2 DT models that I can draw on for spellcasting. I can even use them to summon more models. Maybe two archers to get defensive strikes from range. I have about 145 points left to work with for this list
  15. Casting is actually 18 since it's an opposed school, But you are right about Scribe Scroll negating that problem. However they chainged how casting spells you know with a scroll works in the Errata. It treats the casting roll as whatever your failed roll is.