Jump to content

SirArthurIV

Members
  • Content count

    29
  • Joined

  • Last visited

Everything posted by SirArthurIV

  1. Whats up with Boerogg ?

    https://www.reapermini.com/Miniatures/bones giant/latest/77106 Here he is!
  2. Terrible Army Builds

    I had a thought for a Timberthil army I'm not sure if it would be good or bad explicitly, but I do think that it would be funny Troop 1 (88 pts) Ilmarin Woodstride Faun x 3 Troops 2 Through 15 (64 pts) Tanwylen, Satyr Faun x 4 Through an explotation of the forest doctrine that gets me 15 extra pieces of heavy forest terrain that let me teleport around the board that I can move through with no difficulty.
  3. Clarifications & Errata

    I believe that that rule refers to solo troops rather than solo models. Bands are referred to as troops without leaders, so I think you might actually be able to do a Led Troop, a Band of 3 and a single solo
  4. Necropolis

    The only thing I'm worried about are 1)Models with First strike and/or assassin which bypass tough 2)Fast flying models that can desecrate the idol. (which is why I took the knights, to scout them) 3)The musician helps a little with the crawling pace of the army, but it isn't quite enough to deal with fast cavalry gaining total control of the board 4)Only 2 cards in the initiative deck may be a problem
  5. Necropolis

    another thread was talking about bad and ridiculous lists. This is what I came up with. Just to try out a mass of tough/5 soldiers and attempting to mitigate their weaknesses. Necropolis - 1000 points Troop 1 (776 pts) Rhasia, Zombie Queen Burrowing Zombie x 17 Musician Sir Dauron, Death Knight x 2 Troop 2 (124 pts) Sir Gadrun, Deathrider Deathrider x 2 Troop 3 (100 pts) The Altar of Blood and Death Total Models: 23 Damage Traoks: 56 Graveyard Doctrine Warlord 2nd Edition - page 103 Dance of the Dead Whenever an enemy model is destroyed, make an 10+ roll. On a sucessful roll, replace the destroyed model with a Animated Corpse model, of the same Base Size as the destroyed model, with the following stats: DMG 0, MOV 5, DIS 5, DV 7, MD 10, MA 2, MAV 2 SA: Mindless, Tough/3, Undead The Animate Corpse joins the Troop that just activated, ignoring Troop Capacity. Fear of Undeath Enemy models with the Fearless SA lose the benefits of that SA for the duration of the battle. Rhasia, Zombie Queen Warlord Benefits Voodoo All models in Rhasia's Troop with the Tough SA gain +1 to Tough.
  6. Terrible Army Builds

    I like this idea. Sometimes terrible in the right situation can be amazing. Sun Tzu mentioned it in The Art of War. At the very least it will throw off your opponent
  7. Reven

    Well, that list worked really well, until the moment that it didn't. Ironically, it was Crossbowmen kiting them around that did them in, They did tear through my minotaurs and an incarnation of flame though, well earning their points back, but once the mercenaries got around to desecrate the skull throne, it was over. I had an idea for an orc and goblin-free list, just to see how it would play out. what do you guys think? Reven - 1000 points Troop 1 (362 pts) Gronk Spliteye, Bugbear Bugbear Warrior x 4 Bloodmane, -Magic Weapon Korgug, Bugbear Bully Troop 2 (324 pts) Kagunk, Ogre Ogre Warrior x 3 Yagun Oog, Ogre Mage Troop 3 (111 pts) Gnoll Archer x 3 Troop 4 (69 pts) Harpy x 3 Troop 5 (134 pts) Urga, Beastman Beastman Woodcutter x 4 Traeg, Beastman Hero
  8. Necropolis

    Zombies are best with Rhasia and an altar of blood. 34 mav 3 attacks with a 50% chance for tough to trigger, and you can explode them at your leisure to damage and cause shaken for an extra +2 to mav. Add on top of that a chance to get another 1DT zombie to the squad with each kill, and you have something formidable
  9. I know it just went down a few weeks ago, and now that I know there are no plans to bring it back up, is there a chance that anyone has an alternative to use? I'm trying to get my friends into the game and it would make things a hell of a lot easier.
  10. Necropolis

    Well, you can fit another crimson knight in a 1000 point game. I'd put it in Judas's troop. or you could do a band of 5 zombies and a luck stone to act as a screen/tar-pit as tough 3 and 2DT is hard to get around. Plus it's an extra initiative card and activation. You do have a lot of DT on your models. AND vampire, so they will be hard to take down despite being few models. I would worry about spellcasters and ranged, though. The crimson knights are slow, and could be kited around the board by faster armies despite their high DV. The grave Horror is probably your saving grace on both those fronts, save for Strong Earth mages. Another thing to consider is putting Crypt Bats in Judas's troop instead of Crimson Knights. you can fit three times as many as them for about the same points, they can fly and match his speed. and his warlord ability gives them bloodlust so they will get the doctrine bonus. this list does similar to what you have, but with some casting and mobility added to it. Troop 1 Judas Bloodspire Tharian, Bloodmagus Crypt Bat x 9 Troop 2 Elsabeth Briarkiss Crimson Knight x 3 Troop 3 Grave Horror Troop 4 Aysa, Ghost Troop 5 Luck Stone
  11. Square grid for CAV or Warlord?

    I could actually see this working for a dungeon or indoor game, if you wanted to do something in a map or narrative campaign and compete over rewards in a dungeon or something, I could see that happening.
  12. okay, so strapping them to the back of the giant shouldn't be too hard. That's what I did for my Bullgors in Warhammer.
  13. Unfortunately One might have to model or greenstuff a banner or drum.
  14. I was reading through the rules about flying and burrowing and it mentions nothing of how these states interact with enemy models or terrain. Just that you use a different movement stat. Am I wrong, or looking in the wrong place? What do they offer besides a different movement number? Can someone point me to a page number? I'm talking the second edition rules. EDIT: Nevermind, I was looking under abilities and it's in model states. dumb me.
  15. Reven

    A friend of mine came up with a reven list, he calls it "Green Tide" He plans to take full advantage of Kiakara's ability and the Horde rule of the Noghra doctrine. 52 models with 2 hits each. High MAV on all of them with the free inspire, Skull Throne, Blessing in Kiakara's Troop, and Focus. I have a feeling that this is a list I will hate going up against. Reven - 1000 points Troop 1 Kiakara, Queen of Khans Orc Warrior x 5 Orc Spearman x 6 Troop 2 Gakalath, Orc Orc Warrior x 4 Orc Spearman x 5 Troop 3 Gakalath, Orc Orc Warrior x 4 Orc Spearman x 5 Troop 4 Gakalath, Orc Orc Warrior x 4 Orc Spearman x 5 Troop 5 Gakalath, Orc Orc Warrior x 4 Orc Spearman x 5 Troop 6 Skull Throne
  16. Darkspawn Proxies

    Unfortunately the base size for the Mastema demon is one size too small to use the wolf demon. Same is true for the ice demon/devil
  17. Darkspawn

    Okay, I think I worked out a decent list. I'm thinking i might cut the mastema demon for more succubi and a familiar, But regeneration in an army with the Witch queen is just as good as the familiar. also using the pain doctrine 999 Points Troop 1 Witch Queen Crescent of Bile Goatman Demon x 4 Mastema, Demon Troop 2 Ashakia Succubus Warrior x 3 Jhorxia, Succubus Troop 3 Isiri Arachnid Archer x 3 Troop 4 Isiri Arachnid Warrior x 3 Troop 5 Rauthuros Gruesome Weapon
  18. The Army Builder App

    I imagine that certiain doctrines will be difficult to implement. Mercinaries comes to mind. Crusader's Unleash the Hounds as well.
  19. Stats Clarification for Reptus Ra'am (14225)

    The revan have berserkers that have their MAV go up as they are hurt, I don't see why this couldn't be the same sort of thing.
  20. Mercenaries

    You would need two or three models to keep him engaged, though since he could just retreat for free otherwise. A mage with the invocation tome makes it even easier to overcome
  21. Elves

    Put it up against a Cruaader's "Unleash the Hounds" list and see how it goes
  22. Darkspawn

    I am currently building a witch queen with Rauthuros list using the Pain Cage doctrine and was wondering what troops I should use to fill out mybwarlord's unit. I was leaning Goat demons because they are cheap 2 DT models that I can draw on for spellcasting. I can even use them to summon more models. Maybe two archers to get defensive strikes from range. I have about 145 points left to work with for this list
  23. Frostgrave

    Casting is actually 18 since it's an opposed school, But you are right about Scribe Scroll negating that problem. However they chainged how casting spells you know with a scroll works in the Errata. It treats the casting roll as whatever your failed roll is.
  24. Frostgrave

    What book is that one in? And what does it do? I'm a sigilist so spells in the summoning school are not the best idea
  25. Frostgrave

    In my local frostgrave group, I play a sigilist and the top player is a summoner. I started out late but am catching up fast thanks to Create Grimoire. My biggest problem so far has been dealing with Posessed heavily armored warriors. My best solution so far has been Blinding Light, which unfortunately only solves half the problem temporarily. Maybe I could learn Power Word and attempt to make it even harder to undo and easier to cast, any other suggestions? I know that Banish is an option, but I consider that a last resort because of the whole metagaming for a specific opponent kind of puts me off.
×