Jump to content


  • Content count

  • Joined

  • Last visited

Everything posted by SirArthurIV

  1. Burrowing spawn

    What, specifically, changed to nerf them?
  2. Overlords

    I was about to rebut that, but I realizes that if you target the corner of a model you can squeeze out a few more targets.
  3. Overlords

    Ditto. I like this list alot, although my only worry is getting everyone in for burst of speed, Since aoe is measured in diameter, not radius, you can only get 9 models under it at most. Granted you can still hit the important ones, and coherency isn't a thing, but it's still something to consider.
  4. Frost Giants of Icingstead

    Well...in theory you could keep all your humans back, send the monsters in first and when they die, you send in your human troops with all the benefits.
  5. Frost Giants of Icingstead

    you are correct in your assumption.
  6. Darkspawn

    You know, Humansqush is probably right. You have a lot of Spy, so an extra tactics might be redundant. An armor of courage on the other hand can easily boost your squad to take out even the most defensive armies.
  7. Darkspawn

    you have 10 extra points, you may want to throw on a book of tactics somewhere, just for a little more control.
  8. Warlord - the state of play

    I'm doing my part. trying to set up demo games at my local game shop to get other people into it.
  9. Frost Giants of Icingstead

    Musicians and putting large deflect models in the front?
  10. Mercenaries

    So I'm trying to screw around with Mercenaries and comming up with Janky lists using bondlaves. I came up with two and here's what I've got: Troop 1 (212 pts) Boris Mingla Bondslavex4 Elandaria Familiar Troop 2 (88 pts) Stone Giant Troop 3 (179 pts) Haranobu Bondslave x4 Gars Necka Familiar Troop 4 (132 pts) Hedassa, Cultist Leader Bondslave x4 Jos Gebblar, Necromancer Familiar Troop 5 (136 pts) Hedassa, Cultist Leader Bondslave x4 Leisynn, Wizard of Chaos Familiar Troop 6 (111 pts) Hedassa, Cultist Leader Bondslave x4 Olivia, Priestess of Shadarzaddi Familiar Troop 7 (140 pts) Hedassa, Cultist Leader Tallis, Cleric of Ishnar Bondslave x4 Familiar Just taking all the spellcasters and overwhelming with different casting actions. Not to mention 9 Initiative cards and no card for my opponent. Here is my second list, I had to test the limits on what was possible with this. I am wondering if I should take 3 stone giants and 2 barbarians or 2 stone giants and 3 barbarians: Troop 1 Boris Mingla -Magic Weapon Bondslave x4 Troop 2 Haranobu Bondslave x4 Troop 3 Hedassa, Cultist Leader Book of Tactics Bondslave x4 Troop 4 Hedassa, Cultist Leader Bondslave x4 Troop 5 Hedassa, Cultist Leader Bondslave x4 Troop 6 Hedassa, Cultist Leader Bondslave x4 Troop 7 Stone Giant Troop 8 Stone Giant Troop 9 Raseri, Raging Barbarian Troop 10 Raseri, Raging Barbarian Troop 11 Raseri, Raging Barbarian Troop 12 Dendris, Assassin : 12 troops, 15 initiative cards, 36 Models, 63 damage tracks
  11. Warlord marker sheet

    Protip. Glue them to the bottom of glass bead counters
  12. Overlords

    THAT'S another use for bonslaves. Making cheap lead units so you can take more poerful solos. That gives me an idea for a mercenary team...
  13. Overlords

    They are ashkrypt's spell points and health. Take 5 with the mob rule and you are usually good. Or, using Lich's Bidding, you could keep them in base to base with a strong leader or good elite that you want on the front lines to keep them safe. Think of it as 5 points for an extra DT at max stats.
  14. Whats up with Boerogg ?

    https://www.reapermini.com/Miniatures/bones giant/latest/77106 Here he is!
  15. Terrible Army Builds

    I had a thought for a Timberthil army I'm not sure if it would be good or bad explicitly, but I do think that it would be funny Troop 1 (88 pts) Ilmarin Woodstride Faun x 3 Troops 2 Through 15 (64 pts) Tanwylen, Satyr Faun x 4 Through an explotation of the forest doctrine that gets me 15 extra pieces of heavy forest terrain that let me teleport around the board that I can move through with no difficulty.
  16. Clarifications & Errata

    I believe that that rule refers to solo troops rather than solo models. Bands are referred to as troops without leaders, so I think you might actually be able to do a Led Troop, a Band of 3 and a single solo
  17. Necropolis

    The only thing I'm worried about are 1)Models with First strike and/or assassin which bypass tough 2)Fast flying models that can desecrate the idol. (which is why I took the knights, to scout them) 3)The musician helps a little with the crawling pace of the army, but it isn't quite enough to deal with fast cavalry gaining total control of the board 4)Only 2 cards in the initiative deck may be a problem
  18. Necropolis

    another thread was talking about bad and ridiculous lists. This is what I came up with. Just to try out a mass of tough/5 soldiers and attempting to mitigate their weaknesses. Necropolis - 1000 points Troop 1 (776 pts) Rhasia, Zombie Queen Burrowing Zombie x 17 Musician Sir Dauron, Death Knight x 2 Troop 2 (124 pts) Sir Gadrun, Deathrider Deathrider x 2 Troop 3 (100 pts) The Altar of Blood and Death Total Models: 23 Damage Traoks: 56 Graveyard Doctrine Warlord 2nd Edition - page 103 Dance of the Dead Whenever an enemy model is destroyed, make an 10+ roll. On a sucessful roll, replace the destroyed model with a Animated Corpse model, of the same Base Size as the destroyed model, with the following stats: DMG 0, MOV 5, DIS 5, DV 7, MD 10, MA 2, MAV 2 SA: Mindless, Tough/3, Undead The Animate Corpse joins the Troop that just activated, ignoring Troop Capacity. Fear of Undeath Enemy models with the Fearless SA lose the benefits of that SA for the duration of the battle. Rhasia, Zombie Queen Warlord Benefits Voodoo All models in Rhasia's Troop with the Tough SA gain +1 to Tough.
  19. Terrible Army Builds

    I like this idea. Sometimes terrible in the right situation can be amazing. Sun Tzu mentioned it in The Art of War. At the very least it will throw off your opponent
  20. Reven

    Well, that list worked really well, until the moment that it didn't. Ironically, it was Crossbowmen kiting them around that did them in, They did tear through my minotaurs and an incarnation of flame though, well earning their points back, but once the mercenaries got around to desecrate the skull throne, it was over. I had an idea for an orc and goblin-free list, just to see how it would play out. what do you guys think? Reven - 1000 points Troop 1 (362 pts) Gronk Spliteye, Bugbear Bugbear Warrior x 4 Bloodmane, -Magic Weapon Korgug, Bugbear Bully Troop 2 (324 pts) Kagunk, Ogre Ogre Warrior x 3 Yagun Oog, Ogre Mage Troop 3 (111 pts) Gnoll Archer x 3 Troop 4 (69 pts) Harpy x 3 Troop 5 (134 pts) Urga, Beastman Beastman Woodcutter x 4 Traeg, Beastman Hero
  21. Necropolis

    Zombies are best with Rhasia and an altar of blood. 34 mav 3 attacks with a 50% chance for tough to trigger, and you can explode them at your leisure to damage and cause shaken for an extra +2 to mav. Add on top of that a chance to get another 1DT zombie to the squad with each kill, and you have something formidable
  22. I know it just went down a few weeks ago, and now that I know there are no plans to bring it back up, is there a chance that anyone has an alternative to use? I'm trying to get my friends into the game and it would make things a hell of a lot easier.
  23. Necropolis

    Well, you can fit another crimson knight in a 1000 point game. I'd put it in Judas's troop. or you could do a band of 5 zombies and a luck stone to act as a screen/tar-pit as tough 3 and 2DT is hard to get around. Plus it's an extra initiative card and activation. You do have a lot of DT on your models. AND vampire, so they will be hard to take down despite being few models. I would worry about spellcasters and ranged, though. The crimson knights are slow, and could be kited around the board by faster armies despite their high DV. The grave Horror is probably your saving grace on both those fronts, save for Strong Earth mages. Another thing to consider is putting Crypt Bats in Judas's troop instead of Crimson Knights. you can fit three times as many as them for about the same points, they can fly and match his speed. and his warlord ability gives them bloodlust so they will get the doctrine bonus. this list does similar to what you have, but with some casting and mobility added to it. Troop 1 Judas Bloodspire Tharian, Bloodmagus Crypt Bat x 9 Troop 2 Elsabeth Briarkiss Crimson Knight x 3 Troop 3 Grave Horror Troop 4 Aysa, Ghost Troop 5 Luck Stone
  24. Square grid for CAV or Warlord?

    I could actually see this working for a dungeon or indoor game, if you wanted to do something in a map or narrative campaign and compete over rewards in a dungeon or something, I could see that happening.
  25. okay, so strapping them to the back of the giant shouldn't be too hard. That's what I did for my Bullgors in Warhammer.