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About rgdgaming

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    Mostly Harmless
  1. Plastic multi-part fauns (male and female)

    That was the plan. Segregating males and females to their own connected sprue is cheaper than making a mold for each. Here is a sneak preview of a faun model in work
  2. Plastic multi-part fauns (male and female)

    Separating the sprues is easy enough, but to make a mold for each set would prove tricky on the resource front. There is a good chance I can offer an ala carte option, or an upgrade pack to address a full male or full female set. For anyone who wants to take a peak at a metal version of our original concept faun, we have a small batch for sale at https://rgdgaming.com/products/faun-tracker . A painted version of it is underway and won't be too long before I can get you some pics.
  3. Plastic multi-part fauns (male and female)

    After weeks of back and forth, here are the female faces.
  4. Plastic multi-part fauns (male and female)

    Works in progress to show expressions on faces.
  5. Plastic multi-part fauns (male and female)

    These are place holder heads. I get to mess around with those once the head phase rolls in. You'll notice most of the heads are one or the other if male or female. This is a starting point we can get worked on.
  6. Plastic multi-part fauns (male and female)

    The 3-1 we keep going on about has evolved for both the male and female to focus on a 4-1 idea. The torso allows the player to change arms and draw the bow upward, or to act as the arrows are being drawn. Some adjustments in the straps allow the models arm to align better.
  7. Plastic multi-part fauns (male and female)

    In the middle of adjusting the 4-1 female pose, some pictures fixed include the javelin. Sword and bow on left need some tweaking.
  8. Plastic multi-part fauns (male and female)

    Original plan was javelin throwers and archers, but it was evident people wanted warriors, bowmen and javelin throwers. What you're seeing is the body pose phase my sculptor has been working on for the past month or so. He was kind enough to start posing weapon samples next to them for me. From this we can see what the poses would look like with weapons. We are working on two main poses, a neutral standing position and a 3-1 pose. Directly to your question, plan is a kit which has enough to kit 10 men with spears (5 spears standing, 5 being from the javelin throwers with spears held upward above the heads of the first rank). This way I can save space on the sprue. In addition, there will be a two handed axe and rhompaia for a special character. To round it out, we will have swords for the females and males, with a sprinkling of single handed maces/clubs/axes for whatever your needs are. There will be ten bows, 5 standing while picking arrows out of quivers, and a second rank of 5 with notched bows (picture includes it above). Javelin throwers will mimic this style a tad, with first rank at throw, with a second rank at the ready with javelin in hand. Shields are going to be attachable, which means you have the option now of using them, or not. In back we are finding a way to see how the shield will line up on the rack. Weapon phase will give you a better look on the poses. Ill keep posting to show you guys what I mean. In the mean time I am going to try to see how I can fix the shofar pose.
  9. Plastic multi-part fauns (male and female)

    This weeks sample, we have some poses with the weapon and shofar accessory
  10. Plastic multi-part fauns (male and female)

    Some modifications we are working on. Added a slight deviation for the female body (one faun with a strap around shoulder, one with no strap) Making the female head slightly more beast like (horns are a place holder for the heads). Towards the back a rack system is being worked on to incorporate the shield in back (for the hobbyist if they wish) Male neutral pose here is show casing how we will use a two handed grip for the falx/rhomphaia. On the female head, I am leaning towards number 2 with the facial features, but I would love to hear any feedback. Quite excited to see how this will finish :)
  11. Plastic multi-part fauns (male and female)

    Thank you, ill keep everyone posted on further updates.
  12. Plastic multi-part fauns (male and female)

    This is a concept in work, but I wanted to pick some peoples brains regarding the shape and form. The head is a testing point for the female heads we will need designed in the future. The current phase is getting the newly designed torsos together for the inevitable weapon poses. Notable points, In back we have a new leather strap system to incorporate the quiver and javelin pack, with potential to make it a rack for the wicker shield.
  13. Plastic multi-part fauns (male and female)

    Sculpting to be completed in three phases: neutral bodies and poses, weapons, then heads. Shaman afterward. First estimated concepts to review begin next week. Notable revisions Skirt for female Fauns to be added to a pair of legs Shoulder pad to be attachable to male and female sculpts Faun wicker shield (talked about the option to make shields separate for you bits hunters out there) Neutral pose with the bow will appear as if the arrows are getting ready to be notched, as opposed to bow drawn up. Action pose to be assimilated in the 3-1 torso. Adjusting straps on the male faun to compensate for arm alignments Female faun arms will appear as female, male as male Adding a two handed axe and falx, single hand versions of concept weapons to be included (in air and at rest).
  14. Plastic multi-part fauns (male and female)

    For those interested, my renderer is going to be working on the project in a few different phases for me and him to pick and choose what we want to keep and what to toss, adjusting for the design as we go along. I've already asked him to include a quote for the shaman piece, and I am looking into the details involving the head so we can avoid the big issue of snapping. This will be the male counterpart. Second concept is for stampeding rhinos. Part of the story line of the herd involves compelled animals to fight for the earth gods, which gives us an opportunity to create a fairly easy to produce beast for cavalry trays. Debate on whether to include other animals. The more animals to render, the more the cost, which means the stretch goal would have to be bigger if we go beyond the rhino.