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About Twalrus

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    cheap miniatures
  1. Female Humanoid Dragons????

    Being as how humanimals don't actually exist, there is no way to depict them that is really "accurate". There are some traits that can be tonally inconsistent with the story or whatever you put them in and of course having lizardmen with duck bills might be odd because it's a trait you associate with a different animal altogether. There's also the matter of the degree to which they're humanised. A 70/30 split in favour of the animal is going to be different than a 30/70 split. So, yeah, sure, dolphins don't have boobs. Dolphins also don't have legs or any human traits at all so giving them those is inaccurate. It's all up to whatever the person doing the illustrating or describing wants to achieve.
  2. Ancient dragon

    Check out the Bones range of dragons. Some of them are quite big without breaking your bank. http://www.reapermini.com/OnlineStore/bones dragon/price/77328 The little triangles in the bottom right corner each indicate half an inch, so you get some idea of how a typical 28-ish mm miniature would stack up.
  3. B for scale

    I was wondering about the little B and figured it was a broad size indicator but i would never have guessed it was a quarter inch tall. Is the size of the thing mentioned anywhere on the site other than forum threads? It would be handy with a "Model Size" section up at the top that explained the triangles and letters.
  4. Frostgrave: Ghost Archipelago

    I'm fine with the snakemen being kind of dumpy. That's a plus in my book. I was expecting them to have snake tails instead of legs but this is still good.
  5. GW to re-release Necromunda!

    They didn't stop supporting squats because of the name as such, they did it mainly because no one at the studio felt very strongly for them or otherwise knew of a great direction to take them in. The whole biker dwarves in space deal wasn't exactly super fleshed out. They got a much bigger presence in Epic because that was a scale of game where the designers felt they could have great ideas for a unique style. Personally, I would focus on them viewing themselves as the true inheritors of humanity and have the whole underground fortresses and shortness be incidental.
  6. GW to re-release Necromunda!

    The helmet and the padded jacket are so extremely Rogue Trader it's a surprise he doesn't have a hoverboard.
  7. Anyone know this guy?

    Well, "mystery dwarf of unknown origin" is an accurate description...
  8. Dragons

    The Schleich dragons I have seen haven't just been of high sculpting quality, but also have a good variety of styles. I don't think they'll need more work to fill in gaps and paint than a typical tabletop dragon. Gonna have to think about picking one or two up myself, now...
  9. Best Version of DnD?

    You could have some creature spreading a truly nasty smell, preventing them from getting a good rest and keeping their food down.
  10. Help with a hag bargain

    The hags could demand a bodypart. Most of a leg, perhaps. They could of course be tricked, very easily even, but only if the player characters are absolutely stone-faced in passing off a large sausage stuffed into a hollowed-out branch as a dwarf leg or whatever. Less of a devil's bargain and more fairy tale, I suppose.
  11. Best Version of DnD?

    Your orcs favouring javelins and clubs because they're much easier to make yourself isn't standard issue gear, it's just a sort of materialism. No doubt each orc who uses those weapons has a different preference as to exact dimensions, spikes and decorations even tho they're all mechanically the same for the sake of practicality. Maybe one orc paints their club red to mimic blood and appear more ferocious (and is thus always on the lookout for fresh high-quality red paint (excellent minor bribe target)), maybe another carves hieroglyphs into his club for every sort of creature he's fought with it. IMHO, you should just have a lot of cosmetic differences for the random orcs, like helmets and coats, with some extra thought put into determining exotic and fun weapons and items used by their warlord, liutenants and the occassional specialist or maniac. The others can have various sizes of clubs, sometimes shields and then something to throw just so you have more than one kind of grunt. Unless there are going to be a lot of orcs all of the time, I wouldn't sweat it. As an aside, this model of orcs is great for conveniently having something useful to the party nearby that can be stolen. I suppose they could be taken as a gentle ribbing of the loot piñata monster.
  12. Best Version of DnD?

    Javelines are, as far as I know, just lower-tech than bows and presumably easier to make than throwing axes. It's a very old weapon (not that bows aren't very old, either, but you get it). If you don't like them for thematic reasons, maybe spears feel more elven than orcish, then at least have the common raiding orcs throw stones and leave the specifically manufactured throwing weapons to the higher ranking and/or more professional warriors. They'd be able to afford them or demand them as tribute from the lower classes. Orcs having to pay to join the more select squads isn't such a bad flavour point.
  13. My Ghost Archipelago Crew

    I think this is the best out of the lot because it's so perfectly 80's sword and sorcery cheesecake and it makes decent sense as a pearl diver who's been given some starting fighter gear. I also like the subdued pink hair contrasted with the blue pants.
  14. Minis we would like to see

    Do you mean the upper body of a human on top of a crustacean, or most of a crustacean on top of a horse?
  15. Best Version of DnD?

    If you got a bunch of orcs and want something quick and clean, just make a random table and use that. Throw in some plain bad equipment like ratty trousers or the like for flavour. If you don't got a lot, assign each light or heavy armour and then give them a main weapon, a trophy weapon and a ranged weapon. One weapon or weapon set that they're most used to, one set of weapons that they picked up from a memorable fight or location (perhaps even something exotic like bombs) and then something to shoot or throw at other people. invent some quick background, refer to places your game has visited or mentioned so far. a spear, an extra sword and some throwing axes, for example. another guy could have an axe and shield, a dagger and a set of javelins. a third could have a bow, a machete and a variety of enchanted arrows. idk how detailed DnD gets with weapon types. maybe one orc with a pole axe and a blowpipe? Usually, a main weapon plus a smaller backup plus something to do at range just makes sense. A dozen orcs might not have the same make of weaponry but if someone makes a living by fighting they can't afford to be dumb about it. Mostly this seems like something you mainly establish by having models that are dressed and armed very eclectically but still fundamentally have a hand weapon, a shield and a helmet. That sort of thing.