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Vil-hatarn

Black Lightning
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Everything posted by Vil-hatarn

  1. Pathfinder rules and the Kingmaker Adventure Path are copyright Paizo Publishing. Currently on Part 1: Stolen Land by Tim Hitchcock. House Rules Ability score increases at all even levels Two-weapon fighters can attack once with each as a standard action Strain-Injury HP: essentially, most damage heals automatically with a short rest, with only severe injuries requiring divine healing or bed rest. XP: Ad hoc, approximately twice the rate of the fast track as I'll be handwaving or removing "filler" encounters to maintain pacing This is the game thread; post in-character comments and die rolls [honor system] here, please keep out-of-character comments to the thread in The Gathering.
  2. [Pathfinder] Kingmaker Adventure Path

    Alexi covers Beremor as he clambers back to his feet, cutting down the adjacent bandit. Vonthra continues to duel with the mighty Auchs, neither yet able to take the upper hand. Beremor begins to cast a spell to assist her, but before he can complete it, the owlbear bursts through the gate, spraying Alexi, Beremor, and Aldrath with a cloud of splinters. He gets the spell off before it closes the last few feet and savages Aldrath with its wicked claws. Aldrath stumbles back from the owlbear and calls upon his goddess's power to heal himself, Beremor, Alexi, and the owlbear (6 hp back to each of you). Ellandar emerges from the Stag Lord's quarters wearing his signature horned helm and, taking stock of the situation, unleashes a slumber hex on Auchs, which he readily falls victim to. The bandit at the gate finally manages to remove the crossbar, and struggles to push the heavy doors open as he hears the owlbear's frantic cries grow louder. Vonthra waraxe d20+6=17 damage 1d10+3=8 Owlbear claw d20+8=22 claw damage 1d6+4=9 Aldrath channel 2d6=6 Auchs Will save vs DC15 d20+2 = 11 Start round 5, map. 19 Alexi 17 Auchs 15 Vonthra 12 Owlbear 12 Ellandar 8 Beremor 2 Aldrath
  3. CAV @ TotalCon in Massachusetts

    I learned to play CAV at TotalCon many years ago, walked away with the first of my beloved Spiders. The classic demo was "Hunt the Rhino"--each attendee controls one or two models and they work together to bring down a tough target. Allows for players to come and go and keeps it short and sweet.
  4. [Pathfinder] Kingmaker Adventure Path

    Beremor was healed by Aldrath last round (after I retconned the original post). Sorry, missed your post going up.
  5. [Pathfinder] Kingmaker Adventure Path

    *pokity-poke*
  6. New England Paint Day

    Might be able to make this one, we'll see.
  7. Caught a couple of movies flying cross-country yesterday. Assassin's Creed was better than I'd heard but about as bad as I had expected. The assorted easter eggs and callouts to the games were fun at least. Ghost in the Shell was quite enjoyable, at least as someone with no familiarity with the source material. The aesthetics took me right back to my recent playthroughs of HBS's Shadowrun games.
  8. Starfinder Masterclass Miniatures

    I passed due to the cost and past KS concerns...wasn't clear to me that piecemeal was an option or I might've gone in for some of the elves. Guess I'm waiting for retail.
  9. As mentioned in the Pathfinder AP thread, I'm willing to run the Kingmaker kingdom-building/wilderness exploration Adventure Path if there's interest. Though I'm still considering particulars, I will likely deviate to some degree from the adventure as written, may utilize some house rules, and will almost definitely use a restricted set of character options for my own sanity, as the entirety of Pathfinder published material is becoming somewhat overwhelming. I'd be looking for anywhere from 4 to 8 players; both Kingmaker and the PbP format lend themselves to a larger group than I would be comfortable running for in-person. I'll be traveling with limited computer access next week, so let's say if there's sufficient interest I'll follow up with details on the 23rd or thereabouts. And that makes eight! We are now full with Dilvish, Qwyk, ShadowRaven, Bionicspacejelly, Marvin, Unit04, Kangaroorex, and Flamehawke. I suppose since everyone sounds fairly eager to stake out their characters, I'll come up with the character creation guidelines now. I'm hesitant to ban anything outright as with eight players we'll need some variety, but basically the older the better for character options, especially major ones like classes. I would strongly prefer to stick to core races, and given your numbers I would discourage 'pet' options. Beyond that, I'm willing to consider anything (even third party if it's solid), just run it by me so we don't have the setup of a bad joke (three bloodragers, an occultist, and a ninja walk into a bar... ) Everyone should take a look at the Kingmaker Player's Guide (free download). Provides some background, some advice for class and race choices, and a selection of campaign traits. I'll provide a full intro later, but the basic hook is that you've all been recruited by a Rostlander noble as her private army to retake the Stolen Lands at the behest of the Aldori swordlords. Character Generation: Ability Scores: 15-point buy Hit Points: max at 1st Starting Gold: class average Traits: two traits, one of which should probably be a campaign trait Alignment: evil discouraged, but PM me if you think you can do it well House Rules: Ability score increases at all even levels Two-weapon fighters can attack once with each as a standard action Strain-Injury HP: essentially, most damage heals automatically with a short rest, with only severe injuries requiring divine healing or bed rest. XP: Ad hoc, approximately twice the rate of the fast track as I'll be handwaving or removing "filler" encounters to maintain pacing Players: Characters Bionicspacejelly: half-orc druid? Dilvish: Alexi Dromange, human (Chelaxian) fighter (swordlord) Flamehawke: Vonthra Valnore, dwarf paladin (stonelord) of Damerrich Kangaroorex: Ellandar, elf witch Marvin: dwarf ranger? Qwyksilver: human rogue (reformed brigand) ShadowRaven: Beremor Stoneshield/Garess, dwarf wizard Unit04: Aldrath Klockburn, gnome cleric of Brigh
  10. [Pathfinder] Kingmaker AP Discussion

    Shadowraven, Beremor will actually get to act this round--I forgot I was GMPCing the cleric. I'll retcon the post later today.
  11. [Pathfinder] Kingmaker Adventure Path

    Alexi efficiently cuts down another of the bandits. Vonthra calmly sidesteps Auchs next swing, and forces him back with her counterattack. A piercing screech sounds from inside the owlbear pen, followed shortly by a thunderous impact. The gate bulges outward, splinters spraying Alexi from behind, before settling back into place. It doesn't seem likely it will hold for long. Ellandar clobbers the restrained Stag Lord, who falls limp. Removing the stag helm, she is greeted by a horrifically scarred face and the stench of too much alcohol. Alexi's defensive posture serves him well, the remaining bandit unable to draw close. In the shadows near the gate, you see another bandit--he appears to be removing the bar holding it shut, with some difficulty. Aldrath rushes over to Beremor and calls upon the aid of Brigh to heal his wounds (2d8+3=10). And start round 4! Auchs attack d20+9=16 Vonthra attack d20+6=17 Vonthra damage 1d10+3=7 Owlbear initiative 12 Owlbear STR d20+4=17 Bandit attack d20+2=18
  12. New England Paint Day

    MtG tournament on the 11th, nothing else on the calendar so far...
  13. [Pathfinder] Kingmaker Adventure Path

    Kangaroorex, you're a round or two ahead of everyone else. Grats on single-handedly taking out the Stag Lord though. Burning Hands Reflex saves d20+1=6, 10 The two bandits are incinerated along with their bedrolls. Alexi moves to join Beremor, blocking the path to the owlbear gate. Vonthra marches forward to confront the approaching bandit, and cuts him down in a single efficient strike. Vonthra waraxe d20+6=25 damage 1d10+3=11 The two remaining bandits throw themselves at Beremor with cries of fury (8 damage). Bandit attacks d20+4 = 12, 23 Crit confirmation = 6 Bandit damage 1d6+1 = 2, 6 Auchs lumbers through the doorway to the upper level and roars wordlessly when he sees Dovan's corpse. You see no sign of Akiros. Aldrath readies his crossbow. Start round 3 (second coup by Ellandar w/ failed save). 19 Alexi 17 Auchs 15 Vonthra 12 Ellandar 8 Beremor 7 Bandits 5 Akiros 2 Aldrath Auchs crashes into Vonthra, wielding a large nail-studded club; the force behind the blow causes her armor to buckle (8 damage, 21 hp remaining) Auchs attack d20+11=27 Damage 1d6+7=9
  14. [Pathfinder] Kingmaker AP Discussion

    Though just to be clear, going back through the posts--round 1 Ellandar tied him up, round 2 failed to knockout, the second coup will have to wait for round 3. Waiting on Alexi, Vonthra, and Beremor actions for round 2.
  15. [Pathfinder] Kingmaker Adventure Path

    Stag Lord Fortitude round 2: d20+4=22 (passed) Stag Lord Fortitude round 3: d20+4=18 (and he's out)
  16. [Pathfinder] Kingmaker AP Discussion

    Oops, forgot the saving throw part of the coup. I'm fine with a nonlethal knockout if he fails.
  17. Magic: the Gathering

    Good luck! I'll be going tomorrow. Shame about the box, seems like a missed opportunity for a treasure chest.
  18. [Pathfinder] Kingmaker AP Discussion

    If you're actually trying to knock him out...you're going to be there for a while. I might recommend taking advantage of the few rounds your hex and knotwork has bought you instead.
  19. [Pathfinder] Kingmaker AP Discussion

    I might not have another update for you until the 23rd or so, going on vacation next week. Everyone can still go ahead and post their round two actions and I'll bring us back up to speed as soon as possible.
  20. [Pathfinder] Kingmaker Adventure Path

    Alexi cuts down Dovan as he turns to flee (nice roll, managed to overcome his Mobility bonus).
  21. [Pathfinder] Kingmaker Adventure Path

    Dovan turns aside at the last moment, Alexi's powerful strike passing inches from his face, but no amount of dodging can prevent his pummeling by Beremor's arcane projectiles. Vonthra steps forward alongside Alexi and before Dovan can recover deals him a powerful blow; his grim expression turns to surprise as he realizes you've wounded him. Aldrath calls upon Brigh and grants the party a blessing (+1 on attack rolls for the remainder of the encounter). Akiros stirs in the darkness of his quarters. Round 2 Dovan assesses his odds and turns tail, shoving his way past the night watchman who just came down the stairs, giving Vonthra and Alexi an attack of opportunity. The Stag Lord struggles semi-consciously for a moment before Ellandar brains him with her staff (you can roll coup damage--as a confirmed critical--either lethal or nonlethal, your choice). Map's been updated, same link. Vonthra waraxe d20+6=23 damage 1d10+3=9 Vonthra AoO d20+6=14
  22. [Pathfinder] Kingmaker Adventure Path

    The one to the east of Alexi (with the gold border) is Akiros. In case that matters
  23. [Pathfinder] Kingmaker Adventure Path

    Initiative 19 (+3) Dovan 19 (+2) Alexi 17 Auchs 15 Vonthra (rolled by GM) 12 Ellandar 8 Beremor 7 Bandits 5 (+4) Stag Lord 5 (+1) Akiros 2 Aldrath Dovan leaps into combat, assaulting Beremor with a rapier, shadows playing on the walls of the fort as the torch in his other hand swings wildly. Rapier d20+6 = 16 Damage 1d6+3+2d6 = 13 Ellandar spends the round trussing up the Stag Lord (you can brain him next round as a coup de grace), while most of the bandits groggily stir awake from their sleep. I still need round 1 actions for Alexi, Vonthra, and Beremor (I'll GMPC Aldrath for now).
  24. [Pathfinder] Kingmaker Adventure Path

    No roll required, the DC to escape is set by your CMB. I think that's involved enough that there might be a small chance of waking him--let's say a DC 15 Dexterity check to avoid giving him a new saving throw.
  25. [Pathfinder] Kingmaker Adventure Path

    Initiative 19 (+3) Dovan 19 (+2) Alexi 17 Auchs 15 Vonthra (rolled by GM) 12 Ellandar 8 Beremor 7 Bandits 5 (+4) Stag Lord 5 (+1) Akiros 2 Aldrath Reminder poke for y'all
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