Jump to content


Vil-hatarn

Black Lightning
  • Content count

    3030
  • Joined

  • Last visited

Everything posted by Vil-hatarn

  1. Vil-hatarn

    Sound Off for CAV II KS!

    ***I will put it up in a bit. We are working on it now. "CAVBoss" No Fire Drake yet, but all the plastic is listed.
  2. Vil-hatarn

    harebrained schemes battletech tactical game

    My laptop's been running a little toasty as well. Might look at turning it down if it's been a serious issue... Game's pretty sweet. Had one random CTD during a mission launch but otherwise it's been running great. Missions have gone smoothly so far, with the slight exception of the first main quest mission. Came out of that one with three injured pilots and all four 'mechs in need of serious repairs, took over a month of game time just to field a 3-man lance for my next mission.
  3. Vil-hatarn

    Sound Off for CAV II KS!

    I assemble as much as I can without making it impossible to reach anywhere (like the underside of a CAV torso); then I usually paint the hard-to-reach spots and finish assembly before painting the rest of the model. With Bones I feel it's more viable to paint unassembled if that's your preference as there's less risk of paint chipping during assembly compared to metal models.
  4. Vil-hatarn

    New England Paint Day

    Probably won't see me, busy month for M:tG (stoked for the new Dominaria set). Only days that might work out would be the 22nd, 28th, and 29th.
  5. As mentioned in the Pathfinder AP thread, I'm willing to run the Kingmaker kingdom-building/wilderness exploration Adventure Path if there's interest. Though I'm still considering particulars, I will likely deviate to some degree from the adventure as written, may utilize some house rules, and will almost definitely use a restricted set of character options for my own sanity, as the entirety of Pathfinder published material is becoming somewhat overwhelming. I'd be looking for anywhere from 4 to 8 players; both Kingmaker and the PbP format lend themselves to a larger group than I would be comfortable running for in-person. I'll be traveling with limited computer access next week, so let's say if there's sufficient interest I'll follow up with details on the 23rd or thereabouts. And that makes eight! We are now full with Dilvish, Qwyk, ShadowRaven, Bionicspacejelly, Marvin, Unit04, Kangaroorex, and Flamehawke. I suppose since everyone sounds fairly eager to stake out their characters, I'll come up with the character creation guidelines now. I'm hesitant to ban anything outright as with eight players we'll need some variety, but basically the older the better for character options, especially major ones like classes. I would strongly prefer to stick to core races, and given your numbers I would discourage 'pet' options. Beyond that, I'm willing to consider anything (even third party if it's solid), just run it by me so we don't have the setup of a bad joke (three bloodragers, an occultist, and a ninja walk into a bar... ) Everyone should take a look at the Kingmaker Player's Guide (free download). Provides some background, some advice for class and race choices, and a selection of campaign traits. I'll provide a full intro later, but the basic hook is that you've all been recruited by a Rostlander noble as her private army to retake the Stolen Lands at the behest of the Aldori swordlords. Character Generation: Ability Scores: 15-point buy Hit Points: max at 1st Starting Gold: class average Traits: two traits, one of which should probably be a campaign trait Alignment: evil discouraged, but PM me if you think you can do it well House Rules: Ability score increases at all even levels Two-weapon fighters can attack once with each as a standard action Strain-Injury HP: essentially, most damage heals automatically with a short rest, with only severe injuries requiring divine healing or bed rest. XP: Ad hoc, approximately twice the rate of the fast track as I'll be handwaving or removing "filler" encounters to maintain pacing Players: Characters Bionicspacejelly: half-orc druid? Dilvish: Alexi Dromange, human (Chelaxian) fighter (swordlord) Flamehawke: Vonthra Valnore, dwarf paladin (stonelord) of Damerrich Kangaroorex: Ellandar, elf witch Marvin: dwarf ranger? Qwyksilver: human rogue (reformed brigand) ShadowRaven: Beremor Stoneshield/Garess, dwarf wizard Unit04: Aldrath Klockburn, gnome cleric of Brigh
  6. Vil-hatarn

    [Pathfinder] Kingmaker AP Discussion

    Sorry for all the delays lately, we're agonizingly close to wrapping up the first book. Dealing with a slab leak under our wood floor this week...will get a new post up as soon as I can.
  7. Vil-hatarn

    Infantry in Cav?

    I typically base my infantry as three-man squads, so you get an extra base out of each pack. I can't speak for infantry in C:SO but in earlier editions I'd field anywhere from 3 to 12 bases of infantry in a balanced force for an average sized game. You'd only need more if you're going for some kind of infantry-centric strategy like the old Rach berserkers list.
  8. Vil-hatarn

    New England Paint Day

    Pretty busy this month but if the stars align I might be able to pull off the 17th.
  9. Pathfinder rules and the Kingmaker Adventure Path are copyright Paizo Publishing. Currently on Part 1: Stolen Land by Tim Hitchcock. House Rules Ability score increases at all even levels Two-weapon fighters can attack once with each as a standard action Strain-Injury HP: essentially, most damage heals automatically with a short rest, with only severe injuries requiring divine healing or bed rest. XP: Ad hoc, approximately twice the rate of the fast track as I'll be handwaving or removing "filler" encounters to maintain pacing This is the game thread; post in-character comments and die rolls [honor system] here, please keep out-of-character comments to the thread in The Gathering.
  10. Vil-hatarn

    New England Paint Day

    The last weekend in February might be a possibility for me.
  11. Vil-hatarn

    [Pathfinder] Kingmaker Adventure Path

    Alexi strikes a mighty blow, severely wounding the beast. It shrieks in pain and goes into a wild-eyed frenzy, eliciting a cry of distress from the awakening Auchs, "Beaky!" He lumbers to his feet and charges towards Alexi. As Vonthra moves in to deal the killing blow, it clamps down on her axe arm with a sickening crunch and lays into her with its claws (23 wound damage, Vonthra is down at -5). Ellandar is unable to line up a clean shot as the owlbear tosses Vonthra's unconscious form to the ground. Aldrath rushes to Vonthra's aid, divine energy flowing into her arm and staunching the worst of the bleeding. Vonthra waraxe d20+6=11 Owlbear bite d20+8=28 crit confirmation d20+8=26 bite damage 2d6+8 = 14 Owlbear claws d20+8=18, 11 claw damage 1d6+4 = 9 Aldrath cure light 1d6+3=8 Start round 8. 19 Alexi 17 Auchs 15 Vonthra 12 Owlbear 12 Ellandar 8 Beremor 2 Aldrath EDIT: Updated map.
  12. Vil-hatarn

    [Pathfinder] Kingmaker AP Discussion

    'Roo?
  13. I can't count the number of times I've had to reattach my Vale Warrior's swords (joint at the wrist--can't even pin it properly without going right through the hand).
  14. Vil-hatarn

    [Pathfinder] Kingmaker Adventure Path

    Frustrated by Alexi's elusive fighting style, the owlbear focuses its attention on Vonthra. They trade blows, neither able to gain the upper hand (12 damage to owlbear, 5 to Vonthra). Aldrath hastily fires a shot but it soars over the owlbear, though Beremor's acid splash strikes true. Vonthra waraxe d20+6=18 damage 1d10+3=12 Owlbear bite d20+8=17, 18 (Ill Omen) Owlbear claws d20+8=23, 9 claw damage 1d6+4=5 Aldrath crossbow d20+4=10 Beremor acid splash d20=14, damage 1d3=1 Start round 7. 19 Alexi 17 Auchs (last round slumbered) 15 Vonthra 12 Owlbear 12 Ellandar 8 Beremor 2 Aldrath
  15. Vil-hatarn

    [Pathfinder] Kingmaker AP Discussion

    No worries, I'll wait on your post for the next round. Just a heads up though, I think you're out of legal Slumber targets--the owlbear passed its save and everyone else is asleep or dead.
  16. Vil-hatarn

    [Pathfinder] Kingmaker AP Discussion

    Make that a post-Christmas update...played Magic: the Gathering for three days straight (Grand Prix weekend) and it kinda scrambled my brain for the week.
  17. Vil-hatarn

    [Pathfinder] Kingmaker AP Discussion

    I'll be away from my computer for the next few days. I'll post the next round's outcome on Monday.
  18. Vil-hatarn

    New England Paint Day

    I could use more excuses to visit Boston. If I can ever get my schedule to line up...
  19. Vil-hatarn

    [Pathfinder] Kingmaker Adventure Path

    My bad, ignore that damage, thought you were at 21.
  20. Vil-hatarn

    [Pathfinder] Kingmaker Adventure Path

    The owlbear lunges for Alexi just as he moves to strike. He quickly falls back into a defensive stance but is unable to deflect all of the owlbear's blows (8 damage from a claw). A moment later, Vonthra is by his side, axe at the ready. Ellandar attempts to hex the owlbear but it shrugs off her magic. Beremor's acid splash strikes true (2 damage) but hardly seems to phase the creature. Aldrath hurriedly reloads his crossbow. You start to wonder if the owlbear isn't more dangerous than the bandits were. Vonthra waraxe d20+6=17 damage 1d10+3=8 Owlbear claws d20+8=16, 21 claw damage 1d6+4=8 Owlbear bite d20+8=11 Owlbear Will save d20+2=15 Start round 6. 19 Alexi 17 Auchs (2 more rounds slumbered) 15 Vonthra 12 Owlbear 12 Ellandar 8 Beremor 2 Aldrath
  21. Vil-hatarn

    [Pathfinder] Kingmaker AP Discussion

    @Kangaroorex You're up!
  22. Vil-hatarn

    [Pathfinder] Kingmaker Adventure Path

    Alexi covers Beremor as he clambers back to his feet, cutting down the adjacent bandit. Vonthra continues to duel with the mighty Auchs, neither yet able to take the upper hand. Beremor begins to cast a spell to assist her, but before he can complete it, the owlbear bursts through the gate, spraying Alexi, Beremor, and Aldrath with a cloud of splinters. He gets the spell off before it closes the last few feet and savages Aldrath with its wicked claws. Aldrath stumbles back from the owlbear and calls upon his goddess's power to heal himself, Beremor, Alexi, and the owlbear (6 hp back to each of you). Ellandar emerges from the Stag Lord's quarters wearing his signature horned helm and, taking stock of the situation, unleashes a slumber hex on Auchs, which he readily falls victim to. The bandit at the gate finally manages to remove the crossbar, and struggles to push the heavy doors open as he hears the owlbear's frantic cries grow louder. Vonthra waraxe d20+6=17 damage 1d10+3=8 Owlbear claw d20+8=22 claw damage 1d6+4=9 Aldrath channel 2d6=6 Auchs Will save vs DC15 d20+2 = 11 Start round 5, map. 19 Alexi 17 Auchs 15 Vonthra 12 Owlbear 12 Ellandar 8 Beremor 2 Aldrath
  23. Vil-hatarn

    CAV @ TotalCon in Massachusetts

    I learned to play CAV at TotalCon many years ago, walked away with the first of my beloved Spiders. The classic demo was "Hunt the Rhino"--each attendee controls one or two models and they work together to bring down a tough target. Allows for players to come and go and keeps it short and sweet.
  24. Vil-hatarn

    [Pathfinder] Kingmaker Adventure Path

    Beremor was healed by Aldrath last round (after I retconned the original post). Sorry, missed your post going up.
  25. Vil-hatarn

    [Pathfinder] Kingmaker Adventure Path

    *pokity-poke*
×