Dr.Bedlam

House Frogwarts
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Dr.Bedlam last won the day on April 16

Dr.Bedlam had the most liked content!

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22212 Demiurge

About Dr.Bedlam

  • Rank
    Action Scientist
  • Birthday October 6

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    Doctorbedlam@hotmail.com

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  • Gender
    Male
  • Location
    his top secret Lab-Matory hidden under the gift shop at Buffalo Bill's gravesite
  • Interests
    Miniatures painting and modifications, general gaming, psychology, education, medieval metaphysics. My greatest joy in life is knowing that somewhere out there, I have made someone snark their drink all over the monitor.

Recent Profile Visitors

879 profile views
  1. Yup. We tried for a while, we really did. But it came down to "We could be playing WoW on LAN, and it'd be easier on the DM." Well, the Drizz't stuff has been a big pushy moneymaker. And yesterday, I was surprised to see a wall of 40k novels at Barnes & Noble... as well as omnibus reissues of "The Dark Elf Saga." In multiple volumes. My main gripe with this is when the tail wags the dog. I liked the 40k Ciaphas Cain novels, because they were FUNNY, to an extent -- more than just grimdark GRIMDARK DAKKA DAKKA DAKKA DIE HERETIC, if you know what I mean. The author was allowed some flexibility, and he ran with it. Seems like the last few 40K and D&D novels I've read, this is no longer allowed. In particular, the time skip from 3rd to 4th edition covered a hundred years, turned Elminster into a sad old hermit, and wiped out Drizz't's entire supporting cast; Salvatore had to do some fancy dancing to save popular villain Artemis Entreri. Yeesh! Toy executives need to stay out of the writing decisions; these were the people who thought a Battleship movie would be a good idea... Mad Jack, I ain't gonna quote your large post, but I agree with you for the most part (Heh. "Talking about Fight Club." NICELY put.) D&D is an example of a cultural phenomenon what just GREW, not an example of a well designed game. It evolved from war games by Avalon Hill and the like, and a fondness for miniatures. The first games of D&D I ever played, we didn't even USE minis. They were barely mentioned in the books because the assumption was that you were so immersed in the culture, you WERE using minis, so why belabor the point? And part of the problem is that there's enough old grunts like me left that we didn't WANT a beautifully designed game with lots of moving parts and accessories... we wanted D&D. Hasbro lost touch with the base, and they paid for it; now they've realized, and suddenly, I can buy PDFs of old books and modules ...as opposed to the old paradigm, which was "If we let them have PDFs, others will just pirate them and cut into our profits. Better to sit on our catalogue and make NO money than to enable PIRATES!" ...which I interpreted as "You're so afraid of pirates, you're going to make certain that the only way to get old product is by piracy?" Fortunately, wiser heads seem to have prevailed. In particular, Tales From The Yawning Portal is just a big love letter to the grognards. As to healing surges... yes, I understood the REASON for the game mechanic. And I was aware of the fact that I didn't like it because THAT'S NOT HOW WE USED TO DO THINGS! &%$#@ IT, USED TO BE IF NO ONE WANTED TO PLAY THE %$#@ CLERIC, THE PARTY HAD TO SUCK IT UP! Yeah. Whining. And 4th edition addressed that. And that's one of the reason 4th didn't feel like D&D -- worrying about your hit points, nursing your potions, and when to find a secluded place to camp and heal up was part of the GAME... in my day. Hell, so were interactions with the gate guards, and the fairies. 4E just tried too dratted hard to codify what was and what wasn't fun... as opposed to earlier editions of the game that just said, "Here's a bunch of rules and other stuff. Use what seems right at your own table, and go have fun." And there lies the difference between a bunch of grognards turned game publishers... and a multibazillion dollar toy company...
  2. Meh. More of these things I see, the more I tend to think, "Well, Reaper learnt some important lessons from this whole making plastic figures thing... now it's someone else's turn."
  3. Meh. I'm old. I worry about stuff. I gripe about other stuff. And I find I don't like it when they change something I liked. Except when I feel otherwise. I like cantrips. First edition cantrips were a bad joke, but fifth edition, they're actually useful powers that make a wizard type worth a drat, as opposed to "shoot your Magic Missile and then hide." But I hated Healing Surges, because to me they seemed like an excuse not to bother with a cleric (it was pointed out to me on this board that if you viewed them as "adrenaline surges or second wind," they made sense; I was just being an old grouch. This is, in fact true.) So I'm old. And picky. I understand this comes with the gray hairs. I've played every iteration of the game. I've relearned the game more than once. But Fourth was ... I dunno. It didn't feel like D&D. I didn't understand why the game introduced Minions with 1 hp to make things easier for the DM, but then introduced the concept of DOTs (damage over time conditions) that made DMing a bigger headache than ever. It seemed to me to be a scheme to sell little token sets and spell cards and things. And no DM wants to hear a player say, "All right, we'll do an area damage that'll clean out the Minions, and send in our tanks to draw aggro, then target the hard guys." Yeesh. If I wanted to play "World of Warcraft," I'd get a computer out here.
  4. I envision a circumstance where I leave a dragon lying on his side in the passenger seat... and a couple hours of Sydney summer later, both wings and all of his teeth are pointed due south, if you know what I mean. It's my understanding that you guys get summers similar to Texas, and I have baked cookies on my dashboard, just to see if I could.
  5. I wouldn't, particularly if they had teeny ankles, spears, swords, or any outlying bits. The PVC does soften in the heat. They likely wouldn't MELT, but you might find that gravity has bent some bits in odd directions when you came back.
  6. Well, in their defense, bugbears, goblins, and hobs do, for the first time ever, look like they might be distant relatives.
  7. Ages ago. Refund went into the ReaperCon fund.
  8. Well, it's not like they're looking for compatibility with the competition. But if I want to emphasize "Three hit dice, mothahonkas!" I'd go with the Reaper versions.
  9. I "liked" Morihalda's comment because the Reaper boards lack an "enraged" button. "Jessie's Girl," a song by Rick Springfield, came out my senior year in high school. It was popular. Heard it all the time on the radio. That was way back shortly before Atlantis sank. I still hear it at least once a week during my commute to work. "Jessie's Girl" isn't a particularly deep song, nor does it seem to be a wild favorite. I can only assume that Rick Springfield rigged the royalties so that he gets enough income off it to pay his rent and Top Ramen bills, or whatever. WHY DO I HEAR THIS ANCIENT SONG ON THE RADIO SO FROGGIN' MUCH?
  10. Wish I'd seen this earlier. I still have my old metal one...
  11. Live

    I have a hard time believing this is the same sculptor. The work above is certainly at least acceptable. But the skeleton the orc is holding in the KS picture looks half melted. Whathehell?
  12. Maybe that's why I liked PF goblins. They have an entire reasoning and backstory for being evil little vermin and XP on the hoof. They're GLEEFULLY PSYCHOTIC little MONSTERS. Every iteration of D&D's goblins remind me of the webcomic Goblins: Life Through Their Eyes; they're generic little warrior dudes without the brains Ghod gave a duck who attack people twice their size with no use of tactics whatsoever without once thinking to maybe use the +1 sword in the poorly secured chest in their lair. These days, even kobolds get more characterization than that. Not to mention more brains and cunning. PF goblins are no better. But they're way more entertaining.
  13. I vaguely remember this one show that had Verne Troyer on it. He got drunk, stripped naked, peed in a corner, and passed out. And that's kind of how I envision goblin reality TV. That's a thing I'm not wild about. More effort was spent in "making the goblin look cool" than in thinking about it. I envision "goblin" as "creature that steals weapons and armor, or simply sharpens something and wears metal plates, because no way are there goblin blacksmiths."