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dks last won the day on December 3 2013

dks had the most liked content!

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    Oakland, CA

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  1. ZOE The Golden Ranger.

    Strong work! Your extra effort on the face really shows, and I like the red scarf. Dave Summers sculpted this figure, but the real Zoe was the companion of Michael Proctor (one of Reaper's superstar painters, and a Reaper MSP Medalist). You could send Michael a message ( @Clever Crow ) to tell him about this thread, since he would probably like to see your rendition. Derek
  2. 60184 Meyanda, android priestess

    Thanks again. @JGroeling: It's all with a brush and paint. (Well, the steps 1-to-5 is with the touchpad on my laptop, and electrons....) I know that some people use pens on miniatures, but I learned to do everything with a brush. I imagine that the color options with pens would be limited, and I could not control the consistency of ink (from a pen) as well as I can control my painting. @Guindyloo: Glad to help demystify the freehand. And thanks about the texture of the bodice. It was supposed to be fine chainmail, and I think Bobby Jackson sculpted the links for it, but my succession of priming and blending and stippling and glazing obliterated the original surface and turned it into this vaguely metallic textured garment. Bobby also sculpted some tiny detailing/runes on the upper bands of the left gauntlet, but I think they disappeared under layers of paint. You can compare those areas of the figure to Wayne Reynolds's art for the character. When the details on a miniature would be that small, I prefer to have a smooth surface where I can freehand the details/textures. Derek
  3. Yeah, this is going along well. Keep it up! I'm enjoying seeing your process, including the modeling on the feet/base. Since you already have ideas about what to do next, any suggestions from me now wouldn't be as relevant as when you think the whole figure is finished. Everyone paints differently, every figure goes through its awkward middle stages, and many colors can seem to change after you've put a different color next to them. Once you've highlighted the teeth as much as you intend to, for example, you can revisit the interior of the mouth. It might look more striking (higher contrast) if you take it darker. You could use a darker red/black, or even purple. Since this is a demon rather than a real mandrill, a slightly unnatural color would be fine. I like your reference material on the mandrills' snouts and manes. I might darken the fur again right around the figure's faces, to give more contrast and visual weight to the heads overall. In effect, you would be making those hairs look like they are dark at the base and lighter at the tips. And now that I think of it, you might choose to differentiate the two heads, using slightly different colors on their snouts and manes. You could do that with glazes (such as green or blue or purple on one head's blue snout, and orange-red or purple on one head's yellow-brown mane). Derek
  4. 60184 Meyanda, android priestess

    Thanks, everyone! @Sanael: I achieved the fade on the skirts by glazing purple on the lower parts, and restricting the ivory highlights to the tops. Yes, the hexes are freehand. (You don't have to look too hard to find irregularities and errors!) As with most freehand, it's a matter of breaking it down into steps. Step 1: horizontal borders at the bottom. Step 2: short vertical lines from the border, evenly spaced, shorter in length than the spacing apart. (For a perfect hexagon, it would be a ratio of 1 : square-root-of-3. These aren't perfect.) Step 3: angled lines from the top of each vertical line -- 60 degrees left and 60 degrees right. Try to make them symmetrical and meet in about the middle. Step 4: a new vertical line from each vertex. (Actually I made them taper them slightly, and made each row shorter/smaller than the previous one, to accommodate the tapering shape of the skirt overall.) Step 5: repeat. Then touch up the worst of the mistakes. I practiced once in pencil on paper, but I didn't realize I would have to make the hexes smaller at the top until I was a few rows in on the actual painting, and they started getting smaller on their own.... Derek
  5. 03774 Tengu Warrior/Samurai

    @Cyradis: Whoops.... here you go. <pick up and hand back jaw> @Loim : I look forward to seeing your "mockingbird" take on one or more of the tengu. Sounds great. I hope this version encourages you to do something different. The tengu wizard is in my own queue for painting. Derek
  6. How would Medusa feel if she couldn't help turning everyone she met to stone? Julie Guthrie sculpted this Sad Medusa figure. It was a special giveaway at the Hall of Fame dinner at ReaperCon in 2015 (...or was it 2014?). I painted the figure earlier this year, and she was my entry in the Painters category at the ReaperCon painting contest (Master Series Open). I think it was the first resin figure I've painted. Julie sculpted a rattle at the end of the snake tail, so I looked up the colors of diamondback rattlesnakes and took my inspiration from them. I glazed and stippled a lot of colors into the stone areas. They kept looking too much like skin or simply too dull. I hope the snakes are placed strategically enough to let this pic stay here.... Enjoy, Derek
  7. I've been on a painting tear since ReaperCon. Here's one from last week. Pathfinder's "Iron Gods" Adventure Path crosses over into science fiction, including robots and androids, such as the android priestess Meyanda. Wayne Reynolds painted the cover of the Adventure Path where Meyanda appears: click for link. Bobby Jackson sculpted the character. I like what he did with this delicate sculpt. I decided to give her a sci-fi-styled base, not my usual rock/grass/leaf palette. I started with a piece of plasticard shaped like square floor-tiles, gouged out some scratches, and added some debris (a robotic "piston" of two brass rods, a "cable" of brass wire, and a few chunks of rubble that I carved from the plasticard). Enjoy, Derek
  8. I've been on a painting tear since ReaperCon. Here's another, from last week. Pathfinder's "Wrath of the Righteous" Adventure Path features some especially nasty villains, including Xanthir Vang, a wizard who used to be human but is now a colony of worms with a hive-mind (a "worm-that-walks"). Wayne Reynolds painted the cover of the Adventure Path where Xanthir Vang appears: click for link. I sculpted the figure last year. This more active pose shows off his magical ability as a "blackfire adept". Among my favorite parts of the figure are his wriggling worm fingers. The fire effect has a few rough-draft layers under this one -- darker, drabber, more purple, stronger green, etc. Truly black/gray fire just wasn't interesting on the miniature. I sculpted a few worms on the stock figure, crawling out of the sleeves and through holes in the back, and I sculpted a few more on the base for this version. Here's a close-up of the extra worms on the front. Enjoy, Derek
  9. 03774 Tengu Warrior/Samurai

    Thanks, everyone! Glad you like him. Here's the figure shot against a gray background like I used for the tengu rogue. It gives more contrast from the blue armor. -- Derek
  10. 03774 Tengu Warrior/Samurai

    Here's my rendition of the tengu warrior (or samurai) that I sculpted for Reaper. You can see my very short WIP (final adjustments, really), here: link to WIP thread. He is a much flashier dresser than his "brother", the tengu rogue, but I still used a mostly cool-color palette to go with the green-purple sheen on his head feathers. In case you were wondering what's on his shoulders... They're different kinds of tengu! I found this image in the entry for "sode" (shoulder armor) in George C. Stone’s A Glossary of the Construction, Decoration and Use of Arms and Armor in All Countries and All Times (1934) ... "Iron plates embossed with tengu heads". I changed the shapes a bit. Enjoy, Derek
  11. Thanks! Speed painting is a skill different from "normal-pace painting", but it can be a lot of fun. It's like sprinting instead of running a marathon. Or maybe it's like taking shortcuts and getting to the finish line in an hour. If you want to mix up your painting routine, take out a new figure, set a 1-hour timer, and see how much you can finish. And sorry, @Doug Sundseth, no INTENSE BROWN here because it wasn't in the set of 12 paints! But the modern zombie's vest is a similar color. Intense Brown would be good for speed-painting because it covers well (in my experience). And as I mentioned in our class, it's useful as a glaze for livening up an otherwise drab brown or skin tone. Derek
  12. 77209 Arran Rabin, mostly monochrome

    Thanks! @Guindyloo: "Damned slugs!" indeed. @NecroMancer: Yes, using a mostly monochrome scheme is an easy way to make OSL pop. Shhh! @Loim: Sorry you had to miss ReaperCon this year. Good to see your post here, though. Derek
  13. Thanks, everyone! Glad to help you, @OneBoot and @Bonnie Bailey ! Paint-along classes can be tough because people paint at different paces ... but yes, please share the results of your own monochrome paint-jobs. (And I also hope that you get into one of my classes next year, @Guindyloo !) Derek
  14. Irony-free, "no pressure". This guy is your own. I agree with Buglips about bringing green into the yellow to make it less stark. Good work. I like how it is coming along. You might also bring some yellow into other parts of the figure, especially the upper half -- teeth, shoulder spikes, mottling or highlights on the tentacles and/or mane, etc. And if you use blue-purple on the mandrill faces, that can tie with the blue-purple on the loincloth (before you add the tartan, of course). Derek
  15. I've sculpted 3 tengu figures for Reaper -- a rogue, samurai (warrior), and wizard -- but until recently I had painted only the tengu rogue, and that was 2 years ago (July 2015). I had an idea to paint the warrior and enter both the rogue and warrior as a combined entry into the Open category of the painting contest at ReaperCon. They would have been "Tengu Twins", because the samurai uses the exact same head and feet as the rogue, but with a new body. I started painting him on the Thursday of the con, but managed to finish only the head and set him onto a base. On Friday, I GM'd a game of Pathfinder Society and taught a class in the afternoon, and had only an hour to paint in between. I blocked in some jade green on the armor, and purple-brown for the cloth -- dark colors like I had used on the rogue -- but they weren't working well. So I set the warrior aside and put the rogue into the contest by himself. One night in the hotel after ReaperCon, I watched 3 episodes of the blade-forging reality show "Forged in Fire". In one episode, the smiths had to put a hamon (wavy line) on the knife they were forging, so I knew should add a hamon to the tengu's sword. Back at home, I was walking around my neighborhood when I noticed the tiles on a nearby apartment building, in ultramarine blue and turquoise. Inspiration for the armor! I painted for several hours last Sunday and Monday and was nearly finished but wasn't sure of the last few moves: freehand on the cloth, and maybe some color shifts. I paused and took photos: And I sketched over it in Photoshop: So I went back to the painting table for a couple of hours.... Derek