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kristof65 last won the day on September 21

kristof65 had the most liked content!

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About kristof65

  • Rank
    Captain of the Sky Pirates
  • Birthday 03/12/1965

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  • Gender
  • Location
    Winterset, IA
  • Interests
    Stargate, Battlestar Galactica, most Sci-Fi/Fantasy, Wargaming, RPGs, racing.

    Right now I'm keen on starting a regular mini's gaming group.

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  1. kristof65

    Kristof65's next ReaperCon diorama WIP

    After staring at these for a couple hours, I've decided two things: One, making the road curve, and adding elevation to the diorama is a huge improvement. Two, I can't decide between idea #1 or idea #3 better. #1 let's me put the plant dragon on the road, which fits with my working title of Road Hazard. #3 gives the potential of doing an alien swap or marsh, and I think gives me better facing for the two minis.
  2. kristof65

    Kristof65's next ReaperCon diorama WIP

    Went and got some Play-Doh so I could play with my layout in 3 dimensions: Idea #1 Idea #2
  3. kristof65

    Getting to Know You: Sept 2018

    That reminded me of the time I had quit a service tech job to move onto a much better position. At the end of my last day, about 20 minutes before the official shift end, I was in the parking lot cleaning out my personal belongings from the company van, and the department manager tried to send me on a service call 90 minutes away. I had already done my exit interview paperwork and turned in my uniforms. He got frustrated when I told him no.
  4. kristof65

    Randomness XIV: THE FLOOR IS LAVA!

    I suspect the last one is actually a compiler error, rather than something he changed making things worse. Not sure what happened between the first two things, although I know that he's been known to go on improving things after he's given a version out for testing.
  5. kristof65

    Randomness XIV: THE FLOOR IS LAVA!

    I honestly don't know what his programming and test setup is in his office, as he's in Calgary, and I'm in Iowa. Contracted with them for 12 years now, and have never been to the factory. But what I'm referring to as software is actually firmware for an automated car wash teller, which is controlled by 3 separate circuit boards, each with their own microcontroller that has to have a firmware version loaded to it. What he has me test is the customer interface using the actual touchscreen hardware. My test sheet is a run down of all the wash types and all the combined payment forms - cash, code, credit card, cash plus code, cash plus credit card, credit card plus code plus discount, etc, etc. Plus, the order you do the transaction in has to be tested. There are some 300 different combinations. That's just for straight up testing. Sometimes I get to test what happens when you have mismatched versions on the three boards. He likes to have the service guys do this customer interface testing because we actually talk to the people who are having problems with the machines. His production line and lab guys get into habits and rote routine, whereas we're random, and do things different every time - just like real customers would.
  6. kristof65

    Randomness XIV: THE FLOOR IS LAVA!

    Engineer: Can you test this software for your customer? Me: Sure. (finds minor error, but completes entire test sheet) Me: hey, there is a little problem with function X Engineer: Ok, I'll fix it (sends new version 15 minutes later) Me: Thanks (Function X is fixed, but get's 1/3rd through test sheet before running into a problem that requires aborting testing) Me: Umm, there's a major issue with this new version. Engineer: Okay, I'll fix it. (sends new version 3 hours later) Me: Thanks. (can't load software into equipment. Thinks "crap, I broke my test set". Spends an hour only to figure out my equipment is fine, it's the new file that's bad) Me: Umm, yeah, this don't work... I'm sensing a troubling pattern here.
  7. kristof65

    ReaperCon 2019 -- Classes I Would Take

    Only if you paint a munch of Reaper villagers to stand on the side of the volcano
  8. kristof65

    Don't ask me anything. Tell me something.

    Henry Usborne From Wikipedia, the free encyclopedia Jump to navigationJump to search Henry Charles Usborne (16 January 1909 – 16 March 1996) was a British Labour Party politician who defected to the Liberals. Henry Usborne was born in Leamington, Warwickshire, educated at Bradfield College and read Engineering at Cambridge. At the 1945 general election, He was elected as the Member of Parliament (MP) for Acocks Green. The constituency was then abolished and in 1950 Usborne was elected in the marginal constituency of Birmingham Yardley. He held the seat until the 1959 general election. According to his obituary in the Times on 19 March 1996, Usborne resigned from the Labour Party in 1962 and joined the Liberals. He urged former colleagues to join Jo Grimond's party as the best hope for defeating the Conservatives. There was a suggestion that Usborne be nominated to stand for the Liberal Party at Cheltenham but he announced that wild horses would not drag him into another Parliamentary contest. In addition to his work as a constituency MP Henry Usborne was one of the main drivers in the British branch of the World Federalist Movement. In 1947, ahead of the foundation of the United Nations, he co-founded the Parliamentary Group for World Government, which as All Party Parliamentary Group for World Governance (APPGWG) counts today (2008) 167 members and meets regularly to provide a forum for debate on global governance issues in the UK Parliament. In 1951 Henry Usborne set up the One World Trust as an independent educational Charity to provide secretarial support to the Group, promote and disseminate knowledge on world governance. In addition to its ongoing support for the APPGWG the One World Trust conducts independent research into the accountability of global organisations, political engagement of citizens at global level, and international law. He died in Evesham aged 86. Connecticut Coyotes From Wikipedia, the free encyclopedia Connecticut Coyotes Established 1995 Folded 1996 Played in Hartford Civic Center in Hartford, Connecticut Helmet Logo League/conference affiliations Arena Football League (1995–1996) National Conference (1995–1996) Eastern Division (1995–1996) Team colors Navy, red Personnel Owner(s) Ben Morris Scott Gerard Head coach Lary Kuharich Team history Connecticut Coyotes (1995–1996) Championships League championships (0) Conference championships (0) Prior to 2005, the AFL did not have conference championship games Division championships (0) Prior to 1992, the AFL did not have divisions Home arena(s) Hartford Civic Center (1995–1996) The Connecticut Coyotes were an arena football franchise based in Hartford, Connecticut. The Coyotes played in the Eastern Division of the National Conference in the Arena Football League.
  9. kristof65

    Randomness XIV: THE FLOOR IS LAVA!

    This morning's question for me - do I work, or play around with diorama layout ideas? To be paid? or not to be paid?
  10. kristof65

    Getting to Know You: Sept 2018

    I didn't actually witness this, but I got a job once because someone else overdosed. It was my last day at a 1 week temp job where I had been babysitting an injection molding machine. Someone else in another department went into a bathroom and overdosed on I believe it was heroin. Apparently in my single week of babysitting the machine, I had impressed the department head enough that during the ruckus of the ambulance and firemen coming to take the girl to the hospital, I was mentioned to the other department head as an immediately available replacement for her. I hope the girl got over her drug addiction, because I owe her a thanks for opening up that position.
  11. kristof65

    Kristof65's next ReaperCon diorama WIP

    So I've been playing with some layout options. This first option was what I had in my head: But after laying things out, I'm not so sure. I don't really like amount of space in the front, and it doesn't give me much option for the two figures. Switched up my river and road: better for the figs and vehicle, but with the plant dragon off the road, it doesn't really fit my working title. I mean, why would they stop? Better to just gun it, and outrun the aggressive salad. It could work if I made it look like the vehicle was disabled. This one also made me think that maybe my planned creek/river was too wide. Removed the river. I kind of wanted the left side of the truck to show, since it has the door, but I don't really like the composition when I do that. Even though I removed the river from my layout, I think I'll still keep a creek. Switched the direction up. I like this better. But now I'm wondering if I should put both ladies on the base, or just one? I know I need to definitely create some elevation change, just not sure where. I'm thinking maybe I should make my road curve?
  12. kristof65

    Kristof65's next ReaperCon diorama WIP

    First up, narrowing down which vehicle to use: Option 1: Option 2: Option 3: After looking at these, I've immediately ruled out option 3. I just don't think it matches the minis well enough, plus it's not a truck, which means I'd need to figure out a trailer for the sheep. For both the other options, I'm going to have to do some modifications to turn them into a livestock vehicle. I'm leaning towards Option 1, because it looks more "science fictiony" to me.
  13. kristof65

    Kristof65's next ReaperCon diorama WIP

    The sheep on Reticulus V don't much care for the local vegetation. The vegetation, however, doesn't feel the same way about the sheep. My working title for this is now "Road Hazard", and the story is a couple of colonists encountering some difficulty on their way to market with some livestock. I started gathering my supplies First, the two minis I'm going to use: These two ladies need a vehicle to transport their livestock, so I rounded up some vehicle choices: And of course, I need a base to put it on: Two other primary things I'm waiting on. First, I've got some unpainted model railroad sheep on order. They'll be a little bit big compared to the ladies, but that's just because they grow them big on Reticulus V. The other thing I will need is some suitably alien looking plants. For the most part, I'm going to be making most of those, though a Bones Death Star Lily or two may make it in there. I figure making a bunch of alien plants will give me a chance to practice my sculpting skills, and I'll lean heavily on the info in @TaleSpinner 's BMPC tutorial. I've got several ideas on how to do some stuff already.
  14. I was so happy with how well I scored with my Dangerous Encounters diorama this year (first diorama ever, and first MSP Open), that my son and I were brainstorming ideas for more dioramas on the entire drive home from TX to IA. But despite having a list of over 50 ideas (including some takes on bad Dad jokes, such as "Who shot my paw" and "He was a little horse"), when I got home and started looking at minis, I kept coming back to the same I idea - basically, Dangerous Encounters II, only this time using the Pathfinder Red Dragon, and a 15mm knight. I've always liked the idea of using smaller scale humanoid figures with larger scale dragons to make the dragons seem more epic. The mid-sized Bones Dragons are perfect for this, too. I went browsing for the right 15mm knight, and during my search I found these 15mm beauties by Bombshell minis: As I pondered what possible use I would have for these minis, I happened to notice that sitting on my shelf next to my Pathfinder Red Dragon was this guy: And with that, the germ of an idea was born. Rather than have a knight facing a dragon, what about a Spaceman Spiff type scenario? I thought about it for a bit, did some more browsing, and the idea refined itself.