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Jeneki

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About Jeneki

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    Minneapolis, MN

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  1. Is the Shade's missile launcher intentionally shaped like a coffin? I remember reading something similar about Robocop's gun which is why I noticed.
  2. Thanks for the terrain set addon. Really happy this made it in. Now that I think about it, CAV:SO does let you take the stuff like bunkers with turrets on top. This will be fun.
  3. Jeneki

    Black Crab Miniatures

    That dude is totally stroking his bone.
  4. The d36 made me laugh (all results of 2d6 on one die).
  5. Jeneki

    Basing your models in CAV

    40mm basing is the sweet spot I found. All of my bones CAVs are on 40mm circular metal fender washers, for magnetic storage and extra weight on the battlefield. As for hexes: In first edition CAV there were (optional) rules for playing on hex maps and they were sold this way. This packaging carried on over the years.
  6. Holy hell the Pillager is one mean looking machine.
  7. Jeneki

    Unofficial CAV:Strike Operations Force Builder

    This is really cool. I can see this being very useful for a newer player, who needs to know what is available to buy, and pictures to match up with what they have.
  8. Received. Got the rulebook and the generic cultists. The book is full color and larger than I was expecting (most of it is for the various cults) and definitely gets style points for all the artwork. The cultists are pretty basic sculpts, but have a lot of character. Really cool product overall.
  9. Jeneki

    Dragon-Slayer: RPG and Cosplay Wands

    Cool project! Looks fantastic. I have to admit I got unnecessarily excited when I read the topic title, as I thought it would be related to Falcom's Dragon Slayer RPG series.
  10. You can get the quick start rules, faction lists, data cards, and useful construction programs here: https://www.talon-games.com/downloads/ CAV: Strike Operations is the 3rd edition of the game. If you're searching the web for information about the current version, you may need to check the date or look for "Strike Operations" as only the 3rd edition is named that. CAV:SO is open table top. Arcs of fire are done in 90 degree increments, as are facing changes. I've found infantry useful in several ways: "hard chargin" (via a transport vehicle) something that is not well equipped to deal with infantry, capturing an objective and digging in (also recommended using a transport to get there), or giving them mortars and staying at a distance. Vehicles can be used in the same roles as CAVs (attack, fire support, recon, etc). Light vehicles can hide behind small hills and be sneaky. Or if you want, tanks can be just as big and mean as CAVs. Every unit gets a data card. CAVs, vehicles, aircraft, infantry. They all use the damage track and get weaker as they take damage. The initiative deck is for determining turn order. One player gets red, the other black, with one card per unit. When your card flips over you get to activate a unit. Otherwise it's just a regular deck of cards so you can sub any deck in. There are seven factions currently, plus an "independent" option if you want to play something like mercenaries or pirates. You can find a list of models for every faction on the same webpage as the one with the quick start rules.
  11. Jeneki

    Fantasy Egyptian Scarab-men

    I like these a lot. You know a project is old school when they reference Hordes of the Things.
  12. The Charger is a really intriguing design. Sort of like the weaponized hover police cars in The Fifth Element.
  13. I'm always in favor of goblins riding those, uh, pac-man things. I think I still have a bunch of those painted green and flocked, to look like creeping plants.
  14. I was thinking of Wizardry 1 (Vorpal Bunnies), but I'd be willing to bet those are based on Monty Python as well.
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