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About Jeneki

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    Minneapolis, MN

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  1. Live

    Also may want to update your sig. :)
  2. I wouldn't say the terrain rules were especially complex in Necromunda.
  3. The thing I remember most about the rules is the fast and deadly combat. Player opposed dice rolls with modifiers, and the lower result dies, full stop. I had to take a look at that PDF to see what I remember.
  4. Thanks CAVBOSS.
  5. Hmm does that include mdf wood? (commonly seen in laser cut terrain kits)
  6. Aww yeah! The one shown so far is nice.
  7. I tend to be mobile and aggressive with Rach since their faction abilities play into it well. Krakens dropping aerial assault infantry right in the face of the enemy, Malefactors bringing Hot Plasma Death into point-blank range, etc. With that in mind I haven't tried the nanotech barriers yet as they would be quickly abandoned, however if you take fire support then propping up an instant wall in front of your Reapers or whatever could work. Repair modules might work, as getting close means taking damage yourself, but be mindful that "healer aggro" will make that unit a target. Repair modules are neat because the engineer model is the one that takes the action, leaving the repaired unit free to use its full actions to merrily destroy stuff. Unrelated to combat engineers, but I always take at least two external active phase arrays with Rach as there's no other way to get them and I'm going to be up close and personal anyway. At least two, because it makes them a priority target and I'll need a backup.
  8. Live

    "Not enough battery power for six lights, one pip for you!" :D
  9. Good ol' Ork technology!
  10. Painted that way, it kind of looks like giant tires for shoulder pads. :)
  11. I always like the look of a little battle wear and tear. Thumbs up for the paint job. Over on the kickstarter page, I was wondering how the radar bits would fit on the final model. Different pictures have or don't have it up like that. I think it looks good this way. Have we reached the point where the 1 inch plastic bases are too small? It looks like it's about to slide off the sides.
  12. Some game/toy commercials for 80s kids - Torpedo Run: The Animal: Thunder Road: Rough Riders: Dark Tower: Pole Position:
  13. Delayed

    This is starting to ship. Received mine yesterday.
  14. Something I found in the Force Manager (CAVFMv1119) today: When I select the Nomad in CAVFM, its missing ECM2 and its points are 136 instead of 167. If I open the official Nomad file in CAVCP, it correctly has ECM2 and 167 points. If I manually recreate the Nomad from scratch in CAVCP and save it as a new custom vehicle, when I select that new custom vehicle in CAVFM it also loses ECM2 and drops to 136 points. There might be something weird going on with that specific combination of abilities.