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About Ironhammer

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    Denton, TX
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    Duh, I'm here! What do you think my interests are?

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  1. So I had an occasion to create a new D&D character after a brief hiatus from playing, and I wound up rolling a half orc ranger named Logar Quickarrow, a vociferously proud member of the Bison Clan. Naturally, being the conversion obsessed sort of person I am, I was obliged to fabricate a proper miniature for him. I apologize for a few slightly blurry pictures, as I'm still trying to get used to my current camera (which is cleverly hidden inside my phone). After canvassing Reaper's catalog for half orcs and various iterations thereof, I quickly decided that Skreed Gorewillow by Derek Schubert was by far my favorite. It was merely a matter of transforming him from a spell caster into a ranger. For reference, here is the miniature as it comes from the factory: The first step was to remove both the dagger and the burning flask and make way for his new weapons. Rather than dig around in my parts bin for a matching set of new hands or sculpting a pair from scratch, I decided to simply bore out the existing hands and carve away all the pewter I didn't need and shape it to fit his new weapons. My character uses a shield in his offhand in melee combat, so to reflect this I also cut away the front two flasks on his belt to make room for a shield which will be hung there. Next, I dug around in my parts bin for some suitable weapons. I found an appropriately aggressive looking sword blade which was orphaned from its moorings, however after trimming away a portion of the lower half and rounding it out with a file I created a shaft for it which easily fit inside the hole I had drilled in his hand. I like my figures to have appropriately shaped scabbards for their weapons, so I traced out the outline of the blade onto a sheet of styrene and cut it out as a starting point for making him a matching scabbard. Next, I selected and appropriate bow and quiver. I also dug out a small shield, as my character uses a shield in his the offhand in melee combat. I drilled and pinned the quiver so that it can be mounted on his back where the figure's original sword would have gone. After test fitting the shield, I came to the conclusion that it just didn't sit very well on the front of his belt. So to cover up the damage I did earlier I simply sculpted a satchel where the flasks used to be. I thought about cutting off the empty dagger sheath from the original figure and replacing it with a completely new dagger, however instead I simply sculpted a small nub at the top and called it a day. The idea was that the dagger fits almost entirely inside the sheath itself, much like a dark age Seax or a traditional Finnish hunting knife. At this point I've also drilled and pinned his feet in preparation for basing. I've also tweaked the shape of his right hand by filing and carving it a bit more so that it closely fits around the handle of the bow I picked out for him. Next, I created a base using a very handy texture stamp made by Happy Seppuku. Our campaign takes place in a rather wintery sort of place, so I will go back later and add some small piles of snow to reflect this. In an attempt to mirror the design aesthetic of his dagger sheath, I sculpted the sword scabbard to match with a raised bulge on top of a flatted base. I left it otherwise plain, as I intend to hang the shield on top of the scabbard much like a medieval buckler. Next, I flattened out the nub of his sword with a pair of smooth nosed pliers to create a rough disk shape to serve as the basis for a pommel. I also sculpted a flap on top of his satchel. I then sculpted a fairly basic hilt, using a combination of styles mixing a "viking" type crossguard with a later medieval style disk pommel with a peen block. I also sculpted a small throat around the top of the scabbard to suggest that it is actually hollow on the inside After test fitting the buckler, I realized that a portion of the scabbard was just barely visible underneath. It was probably overkill, but I sculpted a rudimentary belt attachment to fill this gap (because I'm weird that way and can't let things like this go). I then went ahead and glued the shield in place. I then glued the bow into his hand and glued the quiver on his back. I had filed out the opening in his left hand specifically to fit the bow I had chosen for him, so it didn't take much to get it to fit snugly in place. The bottom end of the bow rests directly against the lower part of the figure's clothing, which serves as a useful second anchor point for glueing (he is a tabletop figure after all). For the final step, I took the last bits of putty I had mixed and put them in little piles on his base, which I then stippled to make them look like little piles of snow. Next up is painting!
  2. Kyphrixis Cloudy Grey, Violet Red, and Lemon Yellow 3 star Link to show off thread: Link to WiP thread Photos!
  3. Right, what with Reapercon being over I've been able to go back and finish this guy up. Total time wound up being about 4.5 hours from start to finish. Here is a link to the finish pics in the show off section.
  4. Well, here is my Dragon in the show off section!
  5. Right, so for those of you who haven't seen it, Cyradis, Sirithiliel, and Pezler the Polychromatic launched the Random Rainbow Dragon Challenge last month (check it out! http://forum.reapermini.com/index.php?/topic/76666-the-seers-and-a-wizard-present-a-random-rainbow-dragon-challenge/), and I couldn't resist the temptation to enter. I chose Kryphrixis for my, er, test subject, and I wound up getting Cloudy Grey for my primary color, Violet Red for the secondary color, and Lemon Yellow for the tertiary color. I took the 3 Star challenge, which meant I could only use the original three colors I rolled, plus black and white. WiP is here: http://forum.reapermini.com/index.php?/topic/76990-ironhammer-is-taking-the-random-rainbow-dragon-challenge/ So here is the finished figure! This really was a speed paint in the end, all told it took me somewhere around 4.5 hours. Cheers! Thanks to Cyradis, Sirithiliel, and Pezler for organizing this, I had a lot of fun with this guy!
  6. Ironhammer

    Shaern, Gladiatrix (Female Anti-Paladin)

    Yes, it was the armor layout which inspired me to convert her to a gladiator. It just seemed like a perfect fit for her. Thanks! The competition has already ended though, and there were a lot of fabulous entries which far surpassed my own. The results were posted on facebook here, they're really worthing checking out! https://www.facebook.com/events/628589544011960/
  7. Ironhammer

    Scratchbuilt sci fi astronaut for Reapercon

    Same here, color theory has long been something which has kind of scared me, but I've slowly picked up enough tidbits over the years that when I decided I wanted to lay this palette out really carefully I already had kind of an idea of where to get started. I wound up learning an awful lot of stuff in the process, and most of the what I posted were things I came across while working on this specific project, which I then had to apply to my specific situation.
  8. I did this figure up for the quarterly painting competition. I made a weapon swap to turn her into a female gladiator, with a gladius blade pulled from the spare parts bin and a scratch built fantasy scutum, which was made mostly from sheet styrene. The scorpions are freehand. Apologies for my rather sub-par photography!
  9. Ironhammer

    Scratchbuilt sci fi astronaut for Reapercon

    And with that, I think I'm calling him done. I still need to go back and properly photograph him under (hopefully) better conditions, but the work itself is ready as it'll ever be. Thanks for all the feedback and kind comments, this has been a fun project!
  10. Ironhammer

    Scratchbuilt sci fi astronaut for Reapercon

    Before going on to finish up with painting the black parts, I decided to take time out to go ahead and paint the face...and paint the face...and paint the face again. I must confess, this face proved one the most difficult and frustrating I've ever tried to paint (or photograph for that matter), which I suspect is due in no small measure to all the various anatomical transgressions I committed when sculpting the thing. As it is, on the third try I managed to get it to a place where I'm more or less satisfied with it. Meanwhile, test fitting the nearly finished figure on the base I'm beginning to question the wisdom of including the helmet at all. It seems a shame after having gone to the trouble to sculpt it, but putting everything together this close to completion I'm really of the mind that it will simply be too much of a distraction from the central figure itself. The whole thing just seems to have more visual impact with just the figure alone. I took a series of photos with the (still unpainted) helmet set in various resting places, and one without it. Let me know what you think!
  11. Ironhammer

    Scratchbuilt sci fi astronaut for Reapercon

    Thanks for the kind words! Right now all I've got on the face is the primer coat. I've been debating what kind of colors to use on the hair and the gun, and I was seriously considering both blonde hair and a silver gun just as you suggested. However, I'm thinking I'm probably going to wind up going black for both the hair and the gun. The gun itself was heavily drawn from the laser pistols seen on the 1st season of Lost in Space, which were mostly black colored. Likewise, jet black hair seems to fit fairly well as an alternative to blonde while still fitting a stereotypical look for a pulp sci-fi theme. More specifically though, I'm thinking black will better compliment the overall color palette. I still have to come up with something for the boots and backpack nozzles, and doing those in the same color as the gun and the hair will help unify the overall look of the figure. The way I've done the orange and the green they've turned out fairly light and muted overall, so I'm thinking a strong, dark color like black would counter balance this and make the figure "pop" a bit more. Using black might also harmonize with the orange and green in other ways as well. If you look at this color wheel I've got below, a triad with orange and green puts the third color somewhere in the dark blue/deep violet range. Alternatively, if you look at the next color wheel showing a Split Complementary scheme. Using the light orange and light green colors for the split (which are fairly close to the colors I'm actually using) will put their opposite squarely in the dark violet. Finally, if I consider that I'll have a reddish colored base, then what I've got is a square color scheme with red, orange, green and blue at each of the vertices, just like below. In all three interpretations, the missing color would be something in the dark blue/dark purple range. My theory is that if I highlight the black with blue (as was done on the this practice piece I did in a class at Reapercon last year) the overall effect combined with the dark purple shadows I been using thus far will kind of fit the dark blue/violet slot on the color wheel, which will sort of/kind approximate all three of the formats I've been looking at.
  12. Ironhammer

    Scratchbuilt sci fi astronaut for Reapercon

    Thanks again for all the kind words! Moving on with the accent color, I think its turned out rather well after all (even under the dubious lens of my impoverished photography skills).
  13. Ironhammer

    Scratchbuilt sci fi astronaut for Reapercon

    I was still a little unsure about the secondary palette I picked for the harness and gear, so I started looking at "orange space suits" online to see what else might work. Low and behold, I came across images of these suits from the early space shuttle missions, which basically use the kind same color palette I had originally planned (apparently this is the S-1030 full-pressure suit, used on the SR-71 as well at least the sub-orbital space shuttle missions, as with these gentlemen from STS-3). I dunno, but I think it kind of works. What say you all?
  14. Ironhammer

    Scratchbuilt sci fi astronaut for Reapercon

    Taking a moment out to work on the base. I picked out four colors, again keeping the with the same shadow color to try and keep the overall palette unified with the rest of the figure. The base is pretty quick and dirty right now, but I really don't plan on putting that much into it, all I want is for it to set off the figure, not distract from it. I felt a red-ish planet surface would do the job fairly well, especially given the retro sci-fi feel of the piece (it seems to have been kind of the default color for alien planets back in the day).