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odinsgrandson

Bones Supporter
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odinsgrandson last won the day on March 8 2012

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About odinsgrandson

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  • Birthday 02/12/1981

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  1. odinsgrandson

    Teenage Mutant Ninja Turtles Adventures City Fall by IDW Kickstarter

    Yeah, I definitely find the Stan Sakai box attractive.
  2. odinsgrandson

    Teenage Mutant Ninja Turtles Adventures City Fall by IDW Kickstarter

    Ah, I see that I was wrong about the scale in the retail edition- it is also totally wonky. I hope they fix that.
  3. odinsgrandson

    Teenage Mutant Ninja Turtles Adventures City Fall by IDW Kickstarter

    I didn't back, but from what I've seen, the scaling issues were limited to some of the Kickstarter exclusive minis (which leads me to believe that they used a different manufacturer for the exclusives and retail game).
  4. odinsgrandson

    GHOST Brush: A Paintbrush Set For Miniature Painters

    That's exactly what I thought. Large quality Kolinsky Sable brushes are way more expensive. But I think he's selling cheap nylon brushes as a replacement for good sable brushes.
  5. odinsgrandson

    Kickstarter failures and moral/financial choices.

    I'm sorry. Ok, it is off topic, but here's how it went down: Steamforged didn't have a finished game when they did the Kickstarter. They did have a finished demo- boss fights use AI cards similar to Kingdom Death, and other monsters use pre-set AI commands. The combat was really fun, so the game generated quite a bit of buzz. When the game hit, there was a huge wave of disappointment. You see, Steamforged didn't manage to string the combats together properly, and that's where the whole thing falls apart. The game simulates the way that the videogame respawns your character over and over again to fight the exact same fights. It doesn't work- the game takes five hours to play, and seriously overstays its welcome. Other issues- -the mini boss is kind of a nice climactic battle, and going back to fighting grunts is a downer (makes the game feel like a long slog) -the Dancer's AI is super wacky- it behaves really dumb, and makes for a pretty easy boss fight. -any character death is treated as a party wipe- and this encourages heavy handed quarterbacking There are community fixes for all of these problems, and other things that I did not find to be problematic. I would encourage new players to use the official "Classic Dungeon Crawl Variant" which gives you greatly increased rewards, but only allows you to fight each battle once. I guess this ties into the initial topic in an odd way. What do you do if your Kickstarter is super disappointing? - Steamforged try to ride an odd line with Dark Souls. They seem to insist that the game is fine as is, but they also have been supportive of community fixes. - Studio McVey released an official errata to fix their rulebook (I've heard that the fixed rules are good, but not a lot of people tried them out). They also disavowed the quality of the second wave of miniatures- and before they did miniatures with Guillotine, they did a test run of plastics with a new manufacturer- and even sold one of them in plastic before going back to Kickstarter. - I've definitely seen other creators fail to acknowledge the problems with some of their deliveries, and I think that's the more standard way to go (even if they fix those problems for their next project).
  6. odinsgrandson

    Kickstarter failures and moral/financial choices.

    Board game that delivered on its promises of cool minis but had unplayable rules that were taken by the community and revised extensively... you're talking about Dark Souls, aren't you? The Dark Souls rules made for a REALLY awesome demo, but the game is pretty awful unless you heavily revise it.
  7. odinsgrandson

    Kickstarter failures and moral/financial choices.

    Yeah, if Overturn Rising Sands hadn't plagiarized the rulebook OR if CMON hadn't filed a complaint with Kickstarter, Overturn would have gotten away with it. I get the impression that video games fail much more often than board games. I get the feeling that the Kickstarter platform makes it really easy for a game designer to turn into Peter Molyneux. For those of you who the development of Fable. Peter Molyneux loves to talk about the game he's developing, and about how fantastic everything is. It is clear that he sometimes spit balls with the press before asking his studio how viable some of his concepts are. So each Fable game was going to have a world that ages with the character- people would all get older, trees would grow taller, seasons would change, the NPCs were supposed to have fleshed out lives that made them feel authentic, the economy was supposed to react to the player's serial killings... the list of crazy things just goes on and on. Ultimately, Peter would talk to the press about how cool these ideas were, and maybe even start work on them before scrapping the concepts because they cost ten times what he was expecting. But with Kickstarter, if you've made those promises and realize that you don't have the money, you don't have a whole lot of options. I think that the best success story is Shovel Knight. They released the base game, and started working on the promised extra content as DLC. Shovel Knight is a massive success at retail, and that's allowed them to pay for the extras (after the first release, they've been quite open about how they cost more than the stretch goals). *by the way, I definitely recommend Shovel Knight and all of the alternate character campaigns. That game is a blast.
  8. odinsgrandson

    Greebo Lizardman Football team

    I've been told by an esteemed sportsball manufacturer that this is how you make sportsball minis work as a business model. A lot of them will work great as RPG minis or Warhammer substitutes, etc. A good number of them even have optional shoulder pads or optional weaponry, so that they can be used as either. And, of course, Guild Ball is somehow a sport that uses weapons.
  9. odinsgrandson

    Tzeentch Legion (pic heavy)

    Yeah, he's an expensive one. One thing I've discovered is that I can easily afford to buy absolutely every mini if I actually paint them. Time is definitely the more scarce resource.
  10. odinsgrandson

    Tzeentch Legion (pic heavy)

    Tzeentch has always been one of my favorite parts of the Warhammer 40,000 and Age of Sigmar settings. I love both the concepts behind the Changer of Ways and the brilliant deformed mutants and demons that form his legions. Here are some Tzeentch minis that I’ve gotten to paint up recently. They’re actually from a few separate clients who were all excited about Tzeentch in this similar color schemes.
  11. odinsgrandson

    Kickstarter failures and moral/financial choices.

    I personally feel that Super Dungeon Legends and LOAD broke the risk assessment mold. SDL had all of their renders finished, they had delivered two Kickstarters already, and been involved in several others, and the KS was for a known successful property. Their own Kickstarters had good communication, one was basically on time, and the other was a couple months late. It was pretty red flag free. LOAD had all the red flags- shady past of a notoriously undelivered Kickstarter, hiding their identities, caught lying to backers, and a plagiarized rulebook. No way that one should have delivered. I'm losing my faith in my ability to predict these things.
  12. odinsgrandson

    Kickstarter failures and moral/financial choices.

    There's a lot of speculation to that end, but the other Kickstarter projects didn't show any progress either... I think "Crowdfunder" would be the generic term.
  13. odinsgrandson

    Confrontation: Classic

    Yes. Make that into a tag, it would be perfect.
  14. odinsgrandson

    Kickstarter failures and moral/financial choices.

    I think you've got a good point here. People claim that they hate the lack of updates, but I think they hate frequent updates a lot more. Ninja Division was doing weekly updates (most of which didn't say anything important) and it seemed to me like the backers revolted against the Kickstarter WAY earlier than usual. When they did post an update that cooled things down, it only bought them a week- because the very next week, the empty update brought back all of the discontent. Adam Poots almost never updated- so when he published one of his grand mega-updates, all the backers would be content long enough that they could forget about the project (rather than being angry at it). I think that announcing your financial issues causes problems as well, since backers seem to be offended that you have any money that isn't getting spend on their KS project (I think this is a lot of the issue with AVP- they've released a number of small game expansions before finishing with the KS stuff).
  15. odinsgrandson

    Kickstarter failures and moral/financial choices.

    Man, I so want someone to make a co-op board game about trying to run a board game company and deliver Kickstarters. It could work kind of like Dead of Winter or Battlestar Galactica. You assign resources to various projects, things go wrong, backers launch attacks, etc. It could be pretty awesome.
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