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Doug Sundseth

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Doug Sundseth last won the day on October 5 2017

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About Doug Sundseth

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    Ascended Wizard of Wavicles
  • Birthday 11/23/1960

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    http://www.flickr.com/photos/sundseth/
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    Northglenn, CO

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  1. Randomness XIII: Cognitive Dissonance While You Wait

    I don't disagree and generally try very hard not to respond. At some point, after hearing the same sides of the same arguments put forward without response because of that attitude, I got tired. And yes, this belongs in Beekeepers and has belonged in Beekeepers since before I entered the subthread. Now, yes. It was not always so. And I have an 18-y.o. son in the workforce right now. This does not change my opinion. With that, I'll stop responding to any comments on this subject. Sorry to hear that. Cookies are good.
  2. Randomness XIII: Cognitive Dissonance While You Wait

    Cannot emphasize enough how incredibly important this is. Cannot emphasize enough how much union-management friction increases the stress of work. There's a reason unions are dying in the US and good riddance.
  3. Randomness XIII: Cognitive Dissonance While You Wait

    Any reason you couldn't drop drywall into the same place as the current lath and plaster? (Real question; I've certainly never done it.)
  4. Not A-team minis

    The USPS? I've bought Foundry figures at Historicon and by mail.
  5. Randomness XIII: Cognitive Dissonance While You Wait

    Assuming you're not limited to tundra drums for communication on Prince Patrick Island or whatever, I'm sure we can arrange for something. Heck, maybe we can even set up a hangout at a third Saturday meeting for alumni and friends.
  6. Randomness XIII: Cognitive Dissonance While You Wait

    Brilliant news! (Wait, how did you get those quotes to nest?) Highlight the stuff you want, including the previous quote, then click "Quote this".
  7. Randomness XIII: Cognitive Dissonance While You Wait

    That's an easier task if we're not spending billions of dollars on building a "high-speed" rail line for 12 passenger car, 2-engine trains with a grand total of 77 passengers.
  8. Getting to Know You ... December Edition

    Drop Bears
  9. Advice on starting a painting group

    Useful to have plastic plates, parchment, and paper towels for wet palettes and some cheap cups to hold water. Power bars and extension cords are quite useful for people who have lights. Some cheap desk lamps are useful for people who don't bring lights. And daylight-balanced LED bulbs are pretty reasonable these days. It might be nice to have a few good brushes to sell (not give) to painters who have only used the cheap stuff. Note that none of that other than paper towels and maybe extension cords are really important to have.
  10. Getting to Know You ... December Edition

    Camelopard.
  11. Best Version of DnD?

    First, I strongly recommend @Dilvish the Deliverer's suggestion of a Session 0. It sounds like you have serious out-of-game/expectations problems that need to be addressed in advance, very specifically including the penalties for violation of expectations. Second, if you have a serious problem with characters that you can't handle any other way, just disallow them for everyone. (I don't typically allow paladins in F20 games, because they're almost always more trouble than they're worth.) Third, I actually think that what you're considering doing is rather worse than what I was suggesting. You're conditioning in-game advantages on immutable characteristics of your players. Consider (assume you were running a game in which the following exist): Kitsune may only be played by players with a verifiable Japanese heritage. Fighters may only be played by players who are verifiably male. Drow may only be played by players who are of direct black or aboriginal ancestry. I consider what you've suggested to be directly ethically equivalent. And just in case there is any question, I think all of those are offensive.
  12. Best Version of DnD?

    As long as you prohibit players from playing a high intelligence character if the player has an IQ below 130, a high strength character if the player can't bench 100kg, or a high dexterity character if the player can't juggle four balls, I think you're fine.
  13. Advice on starting a painting group

    "Focus" isn't something I seek or really want at painting sessions at a store. I see group painting as a social event, at which conversation is more important than progress. And music can make it harder to communicate, either painting advice or random conversation. But definitely do whatever works for your group. Sorry you've had such bad experiences at stores. We've had CMPA at eight(?) different stores over the years, all of which have been very nice to us, though one or two were, let's say, competence challenged.
  14. Didn't see any boxes as we left, though I suppose there could have been something under a table or something. No messages from Torin, but he'd probably send any such to @SirLarpsAlot or post them on the FB page anyway.
  15. Advice on starting a painting group

    Set a time and day and keep to it. Do your best to avoid recurring events that sweep up the people you want to come, but realize that painting will always conflict with something. Over time, if you're consistent, people will schedule around the painting. If you move around to miss stuff, you won't become the go-to that they schedule around. Don't be discouraged if you have limited attendance for the first year or so. When Kris started CMPA, he just kept scheduling and coming to the store and eventually other people started showing up. The same thing happened when that store closed and we had to move the group meeting elsewhere. Persistence is key. I would recommend that you schedule the event over a mealtime and then go out for food in the middle. Talking over food will make it more of a social event. And getting up after a few hours and moving around can make RSIs less likely. Discourage music or audiobooks or whatever. Talking is likely to be more interesting than whatever somebody would like to play. Try to maintain the kind of tone that we have on these boards. No politics, no religion, no personal attacks, and be really open to new painters. Whenever somebody wanders by and looks interested, we tell them what we're doing and invite them to join. They basically never do that right then (though we could accommodate them if they did), but over time you'll build a rep as welcoming and people will plan to be there the next month. Be nice to the store (and I do recommend meeting in a store, for exposure). Buy stuff there when possible, even if it's a bit more expensive.
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