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Doug Sundseth

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Everything posted by Doug Sundseth

  1. Randomness XIII: Cognitive Dissonance While You Wait

    I don't disagree and generally try very hard not to respond. At some point, after hearing the same sides of the same arguments put forward without response because of that attitude, I got tired. And yes, this belongs in Beekeepers and has belonged in Beekeepers since before I entered the subthread. Now, yes. It was not always so. And I have an 18-y.o. son in the workforce right now. This does not change my opinion. With that, I'll stop responding to any comments on this subject. Sorry to hear that. Cookies are good.
  2. Randomness XIII: Cognitive Dissonance While You Wait

    Cannot emphasize enough how incredibly important this is. Cannot emphasize enough how much union-management friction increases the stress of work. There's a reason unions are dying in the US and good riddance.
  3. Randomness XIII: Cognitive Dissonance While You Wait

    Any reason you couldn't drop drywall into the same place as the current lath and plaster? (Real question; I've certainly never done it.)
  4. Not A-team minis

    The USPS? I've bought Foundry figures at Historicon and by mail.
  5. Randomness XIII: Cognitive Dissonance While You Wait

    Assuming you're not limited to tundra drums for communication on Prince Patrick Island or whatever, I'm sure we can arrange for something. Heck, maybe we can even set up a hangout at a third Saturday meeting for alumni and friends.
  6. Randomness XIII: Cognitive Dissonance While You Wait

    Brilliant news! (Wait, how did you get those quotes to nest?) Highlight the stuff you want, including the previous quote, then click "Quote this".
  7. Randomness XIII: Cognitive Dissonance While You Wait

    That's an easier task if we're not spending billions of dollars on building a "high-speed" rail line for 12 passenger car, 2-engine trains with a grand total of 77 passengers.
  8. Getting to Know You ... December Edition

    Drop Bears
  9. Advice on starting a painting group

    Useful to have plastic plates, parchment, and paper towels for wet palettes and some cheap cups to hold water. Power bars and extension cords are quite useful for people who have lights. Some cheap desk lamps are useful for people who don't bring lights. And daylight-balanced LED bulbs are pretty reasonable these days. It might be nice to have a few good brushes to sell (not give) to painters who have only used the cheap stuff. Note that none of that other than paper towels and maybe extension cords are really important to have.
  10. Getting to Know You ... December Edition

  11. Best Version of DnD?

    First, I strongly recommend @Dilvish the Deliverer's suggestion of a Session 0. It sounds like you have serious out-of-game/expectations problems that need to be addressed in advance, very specifically including the penalties for violation of expectations. Second, if you have a serious problem with characters that you can't handle any other way, just disallow them for everyone. (I don't typically allow paladins in F20 games, because they're almost always more trouble than they're worth.) Third, I actually think that what you're considering doing is rather worse than what I was suggesting. You're conditioning in-game advantages on immutable characteristics of your players. Consider (assume you were running a game in which the following exist): Kitsune may only be played by players with a verifiable Japanese heritage. Fighters may only be played by players who are verifiably male. Drow may only be played by players who are of direct black or aboriginal ancestry. I consider what you've suggested to be directly ethically equivalent. And just in case there is any question, I think all of those are offensive.
  12. Best Version of DnD?

    As long as you prohibit players from playing a high intelligence character if the player has an IQ below 130, a high strength character if the player can't bench 100kg, or a high dexterity character if the player can't juggle four balls, I think you're fine.
  13. Advice on starting a painting group

    "Focus" isn't something I seek or really want at painting sessions at a store. I see group painting as a social event, at which conversation is more important than progress. And music can make it harder to communicate, either painting advice or random conversation. But definitely do whatever works for your group. Sorry you've had such bad experiences at stores. We've had CMPA at eight(?) different stores over the years, all of which have been very nice to us, though one or two were, let's say, competence challenged.
  14. Didn't see any boxes as we left, though I suppose there could have been something under a table or something. No messages from Torin, but he'd probably send any such to @SirLarpsAlot or post them on the FB page anyway.
  15. Advice on starting a painting group

    Set a time and day and keep to it. Do your best to avoid recurring events that sweep up the people you want to come, but realize that painting will always conflict with something. Over time, if you're consistent, people will schedule around the painting. If you move around to miss stuff, you won't become the go-to that they schedule around. Don't be discouraged if you have limited attendance for the first year or so. When Kris started CMPA, he just kept scheduling and coming to the store and eventually other people started showing up. The same thing happened when that store closed and we had to move the group meeting elsewhere. Persistence is key. I would recommend that you schedule the event over a mealtime and then go out for food in the middle. Talking over food will make it more of a social event. And getting up after a few hours and moving around can make RSIs less likely. Discourage music or audiobooks or whatever. Talking is likely to be more interesting than whatever somebody would like to play. Try to maintain the kind of tone that we have on these boards. No politics, no religion, no personal attacks, and be really open to new painters. Whenever somebody wanders by and looks interested, we tell them what we're doing and invite them to join. They basically never do that right then (though we could accommodate them if they did), but over time you'll build a rep as welcoming and people will plan to be there the next month. Be nice to the store (and I do recommend meeting in a store, for exposure). Buy stuff there when possible, even if it's a bit more expensive.
  16. Good to see everybody at the party today. Hope you'll all be able to make it to Total Escape January 20 (barring unforeseen events.)
  17. Randomness XIII: Cognitive Dissonance While You Wait

    There's a minor industry in YouTube channels of people talking to these scammers. They're weirdly fascinating. (Search for "Scambaiting" to find them easily. Warning, the language can become pretty base at times.) Listening to the audio tracks of a bunch of these is pretty likely to give you an instant feel for when somebody is trying it on you. Note: One of their current tricks is to spoof your caller ID to indicate that the caller is in the same area code and exchange as you are (probably to get you to think that it's someone you know.) But it's kind of unlikely that "Marriot Rewards" or whoever has a call center in your own small area. The nastiest thing you can do to them (which I fully encourage) is to string them along for as long as you can (so long as you never give them any real information or access to your computer). Any time spent with someone who knows what they're trying to do is time not spent with somebody vulnerable to their scumbag tricks. There are exactly five convex regular polyhedra (Platonic Solids), all of which are used commonly as dice: d4, d6, d8, d12, and d20. They have some interesting properties, among which is that if you connect the centers of adjacent sides of one and form a polyhedron using those sides as edges, you'll get another one of them. Connect the centers of the sides of a d6 and you get a d8 (and vice versa); connect the sides of a d12 and you get a d20 and vice versa. In the case of a d4, if you connect the sides in the same way, you get a congruent, smaller d4.
  18. Randomness XIII: Cognitive Dissonance While You Wait

    The only thing that kept my character alive tonight was that the big boss used a Suggestion on the one character in the party that didn't speak her language. The reason I know that the character would have died is that the GM didn't notice the languages she spoke until after the full-round attack by the fighter that would have taken me to about -50HP. (It always sucks when the hit that takes you unconscious is a crit. By a two-handed weapon fighter.) Fortunately, we managed to hack through the force cage and stone sarcophagus the turn before the sarcophagus would have Harmed the big bad back to nearly full health.
  19. Getting to Know You ... December Edition

    The pun is an impromptu art form, depending on noticing and reacting, not planning (IMO). "Favorite" doesn't really apply.
  20. Randomness XIII: Cognitive Dissonance While You Wait

    Ah yes, Forklift Driver Klaus. I've showed it to the safety people at our factory. I've yet to find anyone who has to undergo regular OSHA training that didn't crack up at that one. Which means they're paying attention and remembering it later. Which, after all, is kind of the point of that sort of training.
  21. Randomness XIII: Cognitive Dissonance While You Wait

    Mutagenic snow? Sounds exciting!
  22. Getting to Know You ... December Edition

    As long as you say, "Dude, hold my beer" before you get onto the tines, it's fine.
  23. Randomness XIII: Cognitive Dissonance While You Wait

    Numbers I'm seeing are around 100mg/2 oz. serving, prepared. So, probably something like 100mg in whatever quantity of powder is used to make 2 oz. This is in the range of what you get for an 8 oz. cup of normal coffee.
  24. Boardgames - suggestions please

    I first played Catan with the Mayfair folks at Origins the year that they first imported it. I've played it many times since. I almost always have that problem. And almost every game I've watched has the same problem. To be fair, I play boardgames with pretty serious gamers, so the basic tactic of grabbing territory early is standard in any game that it might apply to. If you have really naive gamers, the situation might be different.
  25. Boardgames - suggestions please

    Oh, I will say that I would actively disrecommend Catan unless you have expansions. With the typical four-player game, it's quite likely that one player will have effectively no chance to win after the third or fourth turn. But the player won't be out of the game so will have to sit and dutifully roll dice awaiting the end. Add Seafarers, though, and this is much less of a problem.