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Doug's Workshop

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About Doug's Workshop

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    Indianapolis, Indiana

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  1. Doug's Workshop

    Practice?

    I've never purchased a miniature for "practice." I don't need to go all-in on every piece I do. In fact, that way lies madness. I have armies I want to paint - doing one really good figure at a time will take me far too long. But I can "practice" techniques and get better at them, and my tabletop starts looking better every time as I intuitively learn the process for whatever technique I'm working on. And when I do get a single figure, I can take all the lessons I've been practicing and apply them. Because the base-coat/shade/highlight model works just like it does for tabletop quality figures, I just add more steps in between.
  2. Doug's Workshop

    09258 Blonde Highlight as yellow undercoat?

    Personally, I use a flesh color as an undercoat for yellow, but I don't see why the blond highlight color wouldn't work. I'd probably go with the mid-tone, but that's me. As for an undercoat for gold, I usually go with a rich brown.
  3. Doug's Workshop

    Getting to Know You: Sept 2018

    I've had some great teachers, so it's kinda hard to pick one. I'll go with: Mike Hall, history, 8th grade. He was a Viet Nam veteran, who was willing to talk about his experiences. It turns out he was also a wargamer.
  4. Doug's Workshop

    Paint mediums

    "Medium" is what paint particles are suspended in. It is also what helps the pigment remain attached to the thing you're painting once the liquid dries. Generally, we thin with water, because it's easy to use, cheap, and a little water doesn't really affect the ratio of pigment-to-binder. As you add water, the paint becomes more liquidy - it flows everywhere, and it dilutes the pigment. This is good if you want a wash to pool into recesses, or a glaze to tint an area. If you add too much water thought, the paint "breaks" and separates - because there isn't enough stuff the pigment wants to attach itself to. Medium lets you thin the paint without worry about breaking the paint. You can get translucent glazes, but without the runnyness of adding a lot of water. Medium alone is mostly colorless (it will dry fairly clear), and doesn't have any special properties by itself. It is merely paint without any pigment added. For a full discussion about different additives and what they can be used for, check out Vince Venturella's video on the subject. https://www.youtube.com/watch?v=FuSFCiLvs1w Edit: Thanks, Serenity. This is one of the many reasons I'm a chemist and not a coder.
  5. Doug's Workshop

    Feeding your adventuring party

    I used to glaze over it, but the game is much more fun if I include this detail. Why is starvation fun? Well, D&D is very much about resource management. It's all about trade-offs. If you want to wander out in the countryside searching for ruins, you're going to get hungry. Did you blow your treasure on a fancy new sword, or several days worth of food? In the medieval world, civilization meant survival. And I like to reinforce that, because otherwise I've ended up with characters out in the wild for months at a time, and if the study of history has taught me anything, it's that people out in the wild without resources tend to die. Stocking up on rations provides a great opportunity to increase the size of the party, since porters are required to haul all the food around the countryside. And no, I don't mess with the players by inserting thieves and assassins into the NPC ranks. It's hard enough to manage a half-dozen porters carrying extra food, there's no need to make players distrust me further. Those lowly porters mean the characters can stay out in the dungeon collecting loot for longer than they could otherwise, so it is in their interest to keep those lowly 1-6 hp villagers alive. It also helps create the world, since wizards (not known for their strength) won't venture very far from civilization because they can't carry their supplies without lots of help. But clerics? Yeah, they can wander a bit thanks to their spells. That makes clerics a bit more socially important in my games, and it makes wizards more magical, since backwater towns probably haven't seen a wizard in a while.
  6. Doug's Workshop

    Airbrush noob questions

    Hey, WolfLord - I don't use a hood with mine, but I currently spray outdoors, and make sure the wind is blowing the right direction prior to spraying. Now, I am planning on getting a spray booth for using my airbrush in the garage, and it is a good idea to get a mask. A cheap filter mask is better than nothing, but paint particles in my lungs isn't something I'm looking forward to! Solvent-wise, I'm not worried about water, but the binders and pigment that dry and float around. A fume hood meant for volatile chemicals isn't necessary for the painting we do (but would if you were using enamels, like plastic models usually use), but just something to suck the particles away and have them stick to a filter rather than your car, walls, table, carpet . . . . I think there's a decent one on Amazon for ~$80, and comes with a turntable. You can make your own, for less money but more time. I'm fine with dropping the bills and saving the time!
  7. Doug's Workshop

    Zombie flesh colors

    There are lots of options, even within a regular flesh base color. To a normal flesh color, add green, or a bit of blue. Highlight by adding a bit of off-white to the base color. Pale/desaturated flesh colors are useful, to simulate the lack of blood. Gentle purple glazes can be used to simulate cool flesh, as well as bruising. Targeted purple glazes around eyes and mouth is a good option, and dark red is useful in the mouth or around open sores. If you have a chestnut wash, that can be useful over a white basecoat, as it tints the flesh reddish-brown and shades wherever it pools. I've found that mixing colors within a "zombie" range is really a great way to get quick variety. You can go from "fresh" more fleshy colors to gray-green, or tan/ochre colors. Cool colors for glazes simulate the lack of blood, and red/purple points provide visual interest (spots of warm against a cool background). Plus, you don't have to be neat, since errant dark and light spots look messy, which fits zombies perfectly.
  8. Doug's Workshop

    Gaslands

    Well done! Gaslands is the next game I intend to pick up, so thanks for providing lots of inspiration!
  9. Doug's Workshop

    Getting To Know You July

    One of ours has recently decided that his humans suck at hunting, and has left us carcasses of bunnies on our doorstep. Not full grown rabbits, but the cute cuddly little ones. The heads are mysteriously missing. He either wants to feed us, or there's a message from the Cat Mafia.
  10. Doug's Workshop

    D&D books?

    For more perspective . . . For $150, you get three rule books that allow you untold hours of entertainment. Netflix costs $8/month. That's 19 months. A year and a half. As mentioned, it's about 3 brand new video games, not including the cost of the station itself. Given movie prices, that's not more than 10 weekend movie nights (probably not including popcorn). It gets you a great start on miniatures/paints and supplies. It's probably about as much as a teenager spends in gas over the summer ($20-25/week?). How much is your cell phone bill with a data plan? (I don't know, because I don't have a smartphone). How much do kids (or their parents) spend on travel sports every month? Way more than $150. Or, just stop eating fast food for a few weeks. If you eat two meals off the $5 menu each week, that's 15 weeks and you've saved the money. Based on a quick google search, Americans 25 and under spent around $1200/year on entertainment. That's just over a month's worth of the entertainment budget. Now, Mom and Dad may grouse about spending the $50 for a book, but pretty much every teenager can earn that by working a few months. Lawns need to be cut, babies need to be sat.
  11. Doug's Workshop

    Getting To Know You July

    These days, I am more influenced by the idea that goblins are fae creatures, so I'm more willing to give them weird skin tones - blue, or purple. But not green. My orcs are not bright green. I might use an olive drab, or a gray-green, but my orcs range all over the place. There was a Heavy Gear paint that was a pale flesh (Grel Flesh) that worked quite nice. I've used cool, pale lavender-gray. Reaper had a decent brown-green triad (Troll Shadow - Gnoll Brown - Half Orc Highlight) that I like. I haven't used a reddish color yet, but I could do goblins in an orange without any issue. Not only does that fit in with the colors originally mentioned in the Monster Manual, but it's close enough to a fae-ish color so the folklore side of me is happy. My reasons? Well, goblins got cut from the orcish line because there are too many goblin critters in D&D. Goblins, orcs, hobgoblins, gnolls, ogres . . . how about we just give orcs class levels? The flavor I want in my games is "fae" - they are otherworldly, and we can't understand them. Kobolds, for instance, are not little dog-like draconic critters in my world, but the miners of folklore = they can cause illness and spoil veins of metal (Kobold and cobalt are related). So goblins become evil critters from Faerieland, occasionally stealing babies and replacing the infant with a changeling. As for the orcs, I strongly dislike the green tones used for GW orcs. I get that it's part of their fluff. But there's so many better options for skin, and I don't get to use all the available different tones often enough, so bright green is out. Muted colors (with the occasional pale albino-ish orc) are in.
  12. Doug's Workshop

    Getting To Know You July

    Funny story about that . . . . I generally don't display. I have a couple clear plastic display cases where I put them temporarily until I do a mass purge into the foam transport cases. The only ones I don't are my Darksword minis. Those stay up, but not really displayed because I'm the only one who bothers to look at them. But, when we moved into our current house, the previous owners left a huge china cabinet. My wife immediately took it over for china, wine glasses, various bowls we only use at parties, etc. Two years ago, she finally gave up some of those glasses, and we again had some space in the china cabinet I mean, who needs Christmas-themed wine glasses when you don't drink wine? Then, I painted a dragon that wouldn't fit in a case (Ebonwrath). Into the cabinet it went. Last year, I started mass painting with plans to start playing Kings of War. And I didn't want to individually move each mini off the movement tray, so I found a little spot in the cabinet for a unit of skeletons. These were joined by zombies, werewolves, a skeletal giant, cavalry, and various character models. Also a couple buildings from Tabletop World and 4Ground. The first few times I put something in there, she didn't even notice. It took her until Thanksgiving to realize I had started commandeering the cabinet space, because that's when she went in to get some fancy salad bowl. Luckily, I've found it's better to beg forgiveness than ask permission. I do not recommend others follow that advice.
  13. Doug's Workshop

    Getting to Know You, June 2018

    I've placed cardstock buildings around the wall of my cubicle. Castle walls, barbican, houses . . . . Not sure that it qualifies as a "desk toy" but it's fun having a cube call that's about 6" higher than everyone else's. I have a diecast model of a Battlestar Galactica Viper. I've considered repurposing my kids' Hot Wheels Star Wars models into an Office Cube Armada.
  14. I've read many decent books lately, namely from Manly Wade Wellman and Abraham Merritt, but I just finished "Gates of Fire" by Steven Pressfield. Wow. The story is pretty good, but the understanding of what drives a warrior to fight, knowing there is no outcome other than death, is profound. I actually cried. The character of Leonidas, speaking to the surviving Spartans on the third day of fighting at Thermopylae: "They will come, scholars perhaps, or travelers from beyond the sea, prompted by curiosity regarding the past or appetite for knowledge of the ancients. They will peer out across our plain and probe among the stone and rubble of our nation. What will they learn of us? Their shovels will unearth neither brilliant palaces nor temples; their picks will prise forth no everlasting architecture or art. What will remain of the Spartans? Not monuments of marble or bronze, but this, what we do here today." The movie 300 was a comic book, and much divorced from reality (which was fine, as it was an epic rebranding of the history, and as such not to be confused with Truth). This book actually reflects hoplite warfare, as well as what Spartans endured to become citizens and warriors. It is not for the faint of heart, as it treats soldiers like soldiers, and the phrase "swears like a sailor" didn't come about because Navy guys were fair-mouthed and soft. Fiction, yes, but respectful of the ancient Greeks and Persians.
  15. Doug's Workshop

    RPG-ing 1980's Style

    And apparently Rupert Grint . . . .
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