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TheAuldGrump last won the day on March 6

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About TheAuldGrump

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  1. Randomness XIII: Cognitive Dissonance While You Wait

    Sammy, is that you? The Auld Grump
  2. Best Version of DnD?

    Some of the new elements were taken from Pathfinder Unchained - most particularly the Three Actions and a Reaction. I am tempted to start using that part in my next campaign. The Auld Grump
  3. Randomness XIII: Cognitive Dissonance While You Wait

    I don't know - with the ten year old what seems to happen if I don't give them Mr. Exclamation Point is that they will find something to do. (See the above mentioned barroom brawl.) They have been very proactive about seeking adventure - including the kids that I suspect have spent the most time with CRPGs. Gods know, they have done a great job of surprising me. (With Sam and the 'amateur spellcasting' still topping the chart. 'I'm sorry, I'm knew to casting spells, so it will take be a bit longer to cast Cure Light wounds'... *Charm Person, Cure Light Wounds*....) But at the same time, they are very good at following the plot - just in very unusual ways. Next kids game is going to b Legacy of Fire - and in Skull & Shackles I used the female cloud giant as a female marid, so I already have at least one of the minis ready for it. The Auld Grump
  4. Randomness XIII: Cognitive Dissonance While You Wait

    Is it just me, or is it sometimes a better game when the players have a tendency to go off the rails, and down into the gully? Sure, there's a lot of excitement and panic when the boiler blows, but that's what makes it fun, am I right, or am I right? I just realized that I talk a lot more about my Friday game, where things tend to go haywire, and Jon's character has a tendency to get killed, than my Saturday game, where everything is moving along smoothly. Though this Friday's game... the party all stayed together, and they actually followed their plans.... And I talk about the kids game, where I keep expecting things to go off the rails, but it never, ever really does. (The closest was the barroom brawl game, which was just the players having fun.) The Auld Grump
  5. Randomness XIII: Cognitive Dissonance While You Wait

    Matt and Eric - Matt has been with Toys R Us for seventeen years. Jen used to work for them too - back when the LARP was going on. Toys R Us went back to their bad habits to appease the major toy manufacturers - mostly Hasbro. Which meant overstocking the items that could be most easily purchased online, while understocking the things that were ordered in smaller numbers, but sold better in brick and mortar stores. The Auld Grump
  6. Randomness XIII: Cognitive Dissonance While You Wait

    Not quite as good a choice - but for $40CA, this will hold a lot of miniatures.... The Auld Grump - and the look on the players faces when they ask 'how many figures does that hold, anyway?' and you answer 'just one....'
  7. Randomness XIII: Cognitive Dissonance While You Wait

    Can you order them through Walmart Dot Com? You can in the States - $13, with free shipping for a case designed to hold four pistols - but will hold around a hundred minis. The Auld Grump
  8. Reaper Bones 4: Enthusiasm and Commentary Thread

    Roc Fails, Everybody Lives. If I ever do a Russian game, this will be my firebird. Every time I look at it I picture it in yellow, orange, and red. (Yes, I am thinking about throwing a flaming roc at the party.) The Auld Grump
  9. Pathfinder Version 2

    Jon and Julie have been taking credit for making me less of a killer GM - they hooked me up with Megan. *** Discovered that the question about the OGL was answered early on - both the playtest and the release version of the game will be OGL. (With a comment from a Paizo person that they had thought it would be self evident.... Paizo likes the OGL, and Starfinder is also OGL.) No conversion book for the playtest - the point of the playtest is to see how it goes from a cold start - but there will be a conversion guide for the release version. They are not ending the Pathfinder version 1 trademark agreement - so any company that wants to stay with Pathfinder 1 can do so - which may become a niche market of its own. However there will not be a Pathfinder 2 trademark agreement until the release version. (So no Pathfinder Playtest Compatible 3rd party material.) Archetypes will be in the core rules, this time around. (Advanced Player's Guide is when I think Pathfinder stopped being just a D&D clone, and became a game in its own right. I like archetypes - and archetypes are why Sam decided to run full Pathfinder, instead of the Beginner's Box.) The print edition of the Playtest Rulebook is available in softcover ($29.99), hardcover ($44.99), and deluxe hardcover ($59.99) editions. Tempted to go for the hardcover, but will likely spring for the softcover. The Auld Grump
  10. Randomness XIII: Cognitive Dissonance While You Wait

    Last night I dreamed I was painting a rainbow on the wall in Brigid's bedroom, then covering it with glitter.... Pretty sure that Brigid was about six years old in the dream. I blame Lisa Frank. The Auld Grump - which is not to say it won't happen - but only if Brigid turns out to be a glitter rainbow covered wall kind of girl. Tomorrow we are having corned beef at the game. Gods above and below, I love corned beef.... The Auld Grump - who has been known to eat an entire point cut in a single sitting.
  11. Randomness XIII: Cognitive Dissonance While You Wait

    I mentioned the place at work, and got: 1 Reaction of disbelief 3 Reactions of 'Wow! Cool!' and 1 Reaction of 'Oh, yeah. On Brighton Avenue. That place is awesome.' Can you guess which of the above was a biker? *** That moment when you are reading the Eberron sourcebook and realize 'those weren't golems. Those were giant warforged - and one of them is from before warforged were supposedly created'.... (In setting - there were warforged before they were supposedly created - in the ruins of Xen'drik....) The Auld Grump - Megan asked me to help create some map geomorphs of a ruined city.... Xen'drik has at least one....
  12. Randomness XIII: Cognitive Dissonance While You Wait

    What is Gunsmith Cats, and why does Megan think I should see it? <- Semi rhetorical question. The Auld Grump
  13. Randomness XIII: Cognitive Dissonance While You Wait

    Instead, both armies pretty much deployed sideways - kind of weird, a major scrum in the first turn, then the second turn both armies kind of shuffled sideways so that the next wave could be clear to enter- with the dwarf rangers and the Brotherhood squires using Vanguard to get into the woods on one side of the road, getting in some flanking on the third turn. The Good side had more Vanguard and Pathfinder, while the Evil side had more cavalry. Orc chariots, giant, and trolls put paid to the big unit of Brotherhood knights, but were unable to break the dwarf bulwarkers in turn. The bulwarkers smashed the chariots and the giant. The end was pretty much a draw - most of the actual casualties inflicted by both sides were in the opening three rounds. Once the Dwarf Ironbreakers (two units) met the Orc Axe (also two units)... there was just this big block of four big units that neither took nor lost much ground. The game ended on Turn 6, had it gone for one more round... one side or the other would probably have broken at least one of the other big units - both were bloodied. I honestly don't think the kids need me at this point - they are even coming up with their own spins on the scenarios. And we never did get to the Pathfinder scenario. The Auld Grump - creative people just need to be shown how, then they start working on their own. These are creative kids.
  14. Randomness XIII: Cognitive Dissonance While You Wait

    The kids have seized control of the game - they are trying out their own variants of the meeting engagement. And they still haven't played the one that will affect the Pathfinder game. The Auld Grump - I swear, they are enjoying the chaos and the mess.... *EDIT* Wow, that looks interesting - they are doing it with a fork in the road - one army deploying on the long side of the table, the other on the short. The advance units are within spitting distance, and I guess they decided that it is foggy.... *EDIT 2* They are also being almost silent, and seem to be playing it with dead seriousness... And Dain's steam vehicle was deployed in the front - where it caught the opening attacks. You know, I had carefully planned out armies for my scenario, but they seem to be having fun using their own armies right now. *EDIT 3* and there goes the steam tank - tough, and a great opener, but trolls along with a giant just smashed it flat in one round. If I were to guess, I would say that the orcs have the advantage. That was an expensive unit to lose at the beginning of the game.
  15. Randomness XIII: Cognitive Dissonance While You Wait

    Trying a horrible scenario for the Kids of War game - a meeting engagement, with both armies strung out along a road at the beginning of the game. Neither side either planning or ready for battle. Each side gets one free Movement Only turn, to deploy out from the road, with half their forces not yet on the table. Then one normal turn with what is there, and the rest of the army arriving piecemeal at the beginning of each turn. A mess, and one that was fairly common in the real world - often they turned into meat grinders. (Gettysburg began as a meeting engagement.) This game is going to determine what forces are going to show up for the big battle at the end of Skull & Shackles. The kids did very well at the Pathfinder game on Tuesday, in spite of the snow - and have duped another nation into doing some of the fighting for them. I am letting them have a practice game first, so it will not be a complete cluster elf. *** Meanwhile, in the real world... I discovered a local barbershop/weapons dealer... They don't carry AK47s or Colts, they have... swords, sabers, and daggers. To make more sense - they specialize in historical hair styles and weapons, especially ACW - and are called Bernside's. The Auld Grump