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TheAuldGrump

Bones Supporter
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Everything posted by TheAuldGrump

  1. One of the things that I liked with Ant-Man and Wasp - Pym gets a lot more scenes, and remains a colossal jerk! The Auld Grump
  2. TheAuldGrump

    Pathfinder Version 2

    My dice hate everybody - the big bad prepares for battle by buttering the hilt of his sword and scattering banana peels around his own feet, while the lowly goblin mooks seem to be carrying heat seeking missiles.... The Auld Grump
  3. TheAuldGrump

    Randomness XIV: THE FLOOR IS LAVA!

    And that is how the Second Great Deluge begins - once folks on the West Coast start dancin', they just can't stop.... The Auld Grump
  4. TheAuldGrump

    Randomness XIV: THE FLOOR IS LAVA!

    Right this minute, I signed up for their Patreon - $5 a month for three maps (The main map, a variant of the map, and another map - and they will go to four maps a month when they hit 475 Patrons - and they are now at 457. (A good omen, I think, they just need to transpose the last two digits. ) The Auld Grump - I used them a lot this weekend, which made me go and look at their Patreon offerings.
  5. TheAuldGrump

    Randomness XIV: THE FLOOR IS LAVA!

    Is it wrong that I want to see a double feature with The Black Panther and The Puma Man? Or are they too similar? (Link is to the MST3K version of Puma Man... there is nothing like a great superhero movie, and that is nothing like a great superhero movie!) The Auld Grump
  6. TheAuldGrump

    Randomness XIV: THE FLOOR IS LAVA!

    I found that exact strip, years ago. Still a favorite. (After she introduced me to Sandra and Woo - so it still counts in her column.) Right now Megan and Brigid are flaked out in the back seat - two thirds of the way home from Rangely Lakes Region. The Auld Grump - it is possible that I am a slow driver....
  7. TheAuldGrump

    Unpainted Minis from Wizkids

    I was hoping that the Beholders would be available before this weekend - as far as I am concerned, the Retreat is our real anniversary. No greater love shows a husband to his wife than that he gift her with something that will likely eat his entire party. The Auld Grump - instead, I fell back on the old standby, chocolates. (Black Dinah and Lindt.)
  8. TheAuldGrump

    Best Version of DnD?

    Another time it was run, the Historical side won - in part because the person in charge of the flamethowers was having a blast, and went troll hunting.... I started as an historical player - but fell in love with Chainmail, terrible a set of rules as it was. The Auld Grump - my first unit of 'elves' may have looked suspiciously like Minifig Napoleonic Era Prussians.... (Somehow we have not left the campsite yet....)
  9. TheAuldGrump

    Pathfinder Version 2

    Unless there are Pugwampis or magic in effect, I generally allow the players to decide whether or not there are 'special' fumbles. Otherwise, I typically go with Lose Next Attack. In general, the kids like the Fumble Deck more than the Critical Deck, so crits are straight up extra damage (barring Critical Feats) while Fumbles are more involved. And, unless there are Pugwampis on the table, characters can only have one Fumble per combat. (Monsters can Fumble as much as they want.) Also, I go with the older rules for Pugwampi - gnolls are not immune to the extra Fumble entertainment, even if they are allied to the Pugwampis - it is not something that they can control. The Auld Grump - halflings can get a similar power - and one that they can control.... We had one in the Pirates game. *EDIT* The grown ups change their minds about using the decks almost every freakin' game... If they are hurt then the decks stay in their boxes, if they are fresh and ready, then out come the decks.
  10. TheAuldGrump

    Randomness XIV: THE FLOOR IS LAVA!

    Games finished, camp cleaned up, time to roll on home. The Auld Grump
  11. TheAuldGrump

    Randomness XIV: THE FLOOR IS LAVA!

    Domino's is indeed the choice for gypsies, tramps, and thieves. (Transients, homeless, and crooks.) The Auld Grump And Gamers.
  12. TheAuldGrump

    Randomness XIV: THE FLOOR IS LAVA!

    The Coffee From HellTM has had a noticeable effect on my being able to sleep. Also, I just found out that Keith is adding coffee flavored brandy to the noxious brew, from time to time.... Megan, on the other hand, is sleeping the sleep of the just. The Auld Grump - I wasted a perfectly good chance to remember a dream last night - for some reason I was cooking chicken croquettes in my dream.... Not even a new recipe. Chicken, cream of celery soup, eggs, milk, bread crumbs.... Domino's has started delivering to park benches. The Auld Grump
  13. TheAuldGrump

    Pathfinder Version 2

    Well documented, there. In particular, the Must Change Everything is why my group has adopted Not Changing Game - it is near unanimous that we don't like the new rules. And, unconnected to the rules, Strikethrough is implemented by a bracketed S and ended with a bracketed /S Cushla Macree! The Auld Grump - My feelings of 4e style Doooom! are increasing.... I am a much bigger fan of evolution rather of innovation.
  14. TheAuldGrump

    Pathfinder Version 2

    That sounds more like you need new dice. Probability is not in favor of that happening - in fact the odds are almost astronomically high against it. It is also possible that you have a GM that did not notice that the Fumble must be Confirmed, just like a Crit, or he was just a jerk and adjusted the rules to make the Fumbles more frequent. (I am leaning toward this answer, for the record.) If he was requiring Critical Hits to be confirmed, but Fumbles happening on every Natural 1... it would explain your experience. Using just the raw numbers, criticals are much more likely - with (for example) long swords and Long Bows having a chance of Critical on 19-20, rather than just a 20. Again, assuming competent combatants. (A common GM mistake is to have a few big monsters, rather than a mix of one or two big monsters and a small horde of mooks.) The optional rules are also kind of important - for example limiting Fumbles to one per combat, and allowing characters with Weapon Focus to draw twice and choose the Fumble that they prefer. (In practice - the player does not always shoose the lesser of two evils, but instead opts for the funnier of two evils.) But, in general, the Fumble rules favor the PCs for exactly the same reason that the Critical rules favor the monsters - there are more monsters, and typically they roll more dice as a consequence. Twenty rolls offers more chances to Fumble - favoring the PC, and more chances to Fumble - favoring the monsters. The Auld Grump - a lot of that is actually in the books - but some GMs 'know' what they are doing, and don't crunch the numbers enough to realize that, no, no they don't know what they are doing. (Not just D&D/Pathfinder - the most egregious examples that I have encountered were for the old Storyteller system.) Me, I used to use the Monster Mark from the very early issues of White Dwarf - I have practice crunching numbers. *EDIT* The other option, with a monk, is not to rely on Flurry of Blows. The crunching with a large number of attacks of decreasing accuracy is not entirely favorable - save the Flurries for the Mooks.
  15. TheAuldGrump

    Randomness XIV: THE FLOOR IS LAVA!

    *Phew* The players figured out what was going on for the second game between sessions - when they explored the dungeon during the first game they realized that it is a very small labyrinth, with no apparent exit - but a passage that ends in a blank wall. The first thing the dwarfs did in the second session was feel for anything out of the ordinary about the passageway, and the wall.... Discovering that there was a breeze, and a quarter inch gap all around the end of the passage - floor, walls and ceiling. So they went back to the central pillar and looked to see if there was anything odd there - and discovered a quarter inch gap all the way around the pillar - both floor and ceiling. And four evenly spaced and concealed holes that exactly fit some posts that they had found - the entire dungeon can be rotated if enough people worked together. So, most of the party slowly turned the dungeon around, while two watched the passage - with the first response heard being 'Help! Monsters!' as the passage rotated to face a tomb with guardians. - after the dungeon had turned a quarter of the way around. (The thing rotates in only one direction.) Repeat two more times. The third ends in a mirror, through which they saw their armed companion that had been on watch falling backwards against the wall while drawing his sword, in a room identical to the one they awakened in, while a skeletal figure holds up a gem.... As the session ended they were trying to jump through the mirror.... Round One - Fight! The Auld Grump
  16. TheAuldGrump

    Pathfinder Version 2

    Easy answer - Yes, they should make you miss more badly, more often. (At least with the Touch Attack based fumble) - a mobile target is both harder to hit and is more likely to make you lose balance. In point of fact, that is what a whole lot of Aikido is based around - get the target to over extend. Even in the SCA, the trick with sword and board is to pull people into a pattern, and then exploit it. Contrary to your assertion - people do fumble, and the only way to avoid fumbling in combat is to avoid combat. If you are striking twenty times in six seconds then that is twenty chances that you will mess up. But you are very fond of reducio in absurdum - the fact is that you just plain don't like fumbles, and no argument will convince you otherwise. So, for you I am introducing the following table - Roll: Natural 1 - when attacking- your character must make a Fort save or die immediately. Modified 1 - you miss. Nice and simple! Another, more likely method, is that when you get a Natural 1 and then confirm the fumble, your target gets an Attack of Opportunity on you, following the normal rules for AoO. (So, if they have already used their Attack of Opportunity/Reaction for this round, they cannot capitalize on your mistake.) If you are using a Ranged weapon, then make a check to see if you drop the weapon or break the string. Bowstrings break. It happens, and with the materials available in a D&D world, probably more often than in our modern world. In play, I have never seen a character die from a fumble - critical hits are much more likely to cause death, and for many years I have used a rule stolen from Swashbuckling Adventures - if a character would die from the damage from a critical, they may instead opt to roll on a permanent damage table, effectively losing an arm, leg, eye, or etc. rather than do the Mortal Coil Shuffle. Regenerate, Heal, or similar magics can fix the damage, but Cure Light, Moderate, or Serious Wounds will not. If there are twenty goblins firing bows, it is a lot more likely that one of them will Critical than it is that one of them will Fumble. And that is a lot more likely to do in the heroes than any amount of fumbling. In the real world, the killer was infection, or a piercing of the bowels. The Auld Grump
  17. TheAuldGrump

    Randomness XIV: THE FLOOR IS LAVA!

    Well, the molasses actually makes the color darker.... The numbers reversed today - more people having the straight up horror. - it seems that it is a taste that... grows on you? Megan also skipped the doctored version - and everybody finished their cups - and everybody but Keith adding cream. (His description - 'This is the real stuff'. *EDIT* Keith isn't even in the game! The only reason he's drifting by is for the coffee! *** On break for lunch - first group finished finding both of the major clues - and discovered that they had thrown the first one away. They bought fried fish and chips from a street vendor, who gave them the food in a brown paper cornet... that had been salvaged from the news seller next door... that had a map in brown ink on brown paper.... so their map was a handout of brown map on brown paper that had been crumpled up pressed flat, folded kitty corner, rolled into a cone, covered in grease, then crumpled up again.... I did not add genuine fish odor for extra realism... Then they realized that they had missed something about the battle mat that they had already been on three times - that there was a freakin' stairway hidden under the broken down cart that had been sitting there, each and every time they had been there.... (Megan noticed, but didn't say anything - she had been through part of this adventure already.) And now they know that the thug that was after them was after them because his child had been kidnapped, along with the kids of several of the other street gangs. So, tomorrow is the short game - which will wrap with a rescue, a combat, and... something nasty. (Two sessions of four hours on Friday and Saturday, two sessions of two hours on Sunday, then we wrap up the retreat for another year.) The Auld Grump - rain last night, clear again today - possibly the best weather we could hope for - the retreat will have its bonfire and fire walking.
  18. TheAuldGrump

    Best Version of DnD?

    As a first generation D&D player, I can attest to the disdain of the historical wargamers for the fantasy gamers. And when the head of the local (primarily historical) wargaming society ran a version of Sturmgeshutz & Sorcery the historical players were... unhappy. (Though the fantasy players in that same game had a blast.) The Auld Grump
  19. TheAuldGrump

    Midlam Miniatures - The Village of the Witches

    Nice, going all in next week, I do believe. My one complaint - I would have loved to see the Witch Hunter as a stretch goal, as stretching witches is his goal. The Auld Grump - or maybe even a witch version of the Witch Hunter as a second stretch goal....
  20. TheAuldGrump

    Randomness XIV: THE FLOOR IS LAVA!

    I made two versions of The Coffee From Hell - one that was just the coffee and some eggshells to take the nasty out of it (plenty of nasty left) then adding the molasses, the other with a mix of spices, in an attempt to make something that people could actually drink. The coffee itself tasted much better than I expected, the temp was low enough that it was more a very slow brew than a stewing. But... with the molasses... my hands are still shaking. Way too much caffeine for my innocent system. Cream helped a lot. Most of the people did not like it - but when Keith tried it... he poured everything that was left in the pot into his thermos, and stole it all. Black. He really liked it. The other stuff... was a lot more popular - and contained a few of what I would call 'cookie spices' - allspice, cinnamon, cardamom, and Secret Ingredient X. Okay, not so secret - I put some raisins in as well, then skimmed them off when they finally floated to the top.. I liked it better - and Megan... was at least able to drink it. But we both added a lot of cream - cream made all the difference in the world. But Keith? He is a brave, brave man... he carried off a quart and a half of pure nastiness, with a smile on his face. The good news is we didn't get the rain that was predicted, and both games went well - the party in the first game (set in The Blight) was ambushed twice in the exact same location, both times, and the third time they had to go through that location they looked around and spotted the person that was sending out the gang that ambushed them... and ambushed him. It seems that somebody thinks that they have a document and an item that they do not, in fact, have. (Yet.) Megan's comment was 'what is this, Dragon Age?' when they were ambushed on the same map for the second time. But, now they have a name, and a description of the person that hired the gang in the first place. The second game began with the PCs waking up in the dungeon, with no idea how they got there - they are not injured, none of their gear is missing, and the last thing they remember is going to sleep in a local inn, but can no longer remember the name of the inn.... And the member of the party that was supposed to be on watch woke up with his back to the wall, sitting with his weapon in hand and his shield at his side. He does not remember having to draw his weapon. And... for the first time in a few weeks, I remember last night's dream - which was strange, but gave me the start on a scenario for the Regency game - a song.... https://www.youtube.com/watch?v=5PdpIOf-2-M And a villain - http://www.reapermini.com/OnlineStore/merchant/sku-down/03821 The Auld Grump
  21. TheAuldGrump

    Randomness XIV: THE FLOOR IS LAVA!

    I mentioned it to Karyn - her reply was 'I love the baby shark videos!' Baby shark videos are a thing? Also, response when I described seeing Que - 'Which one was he?' 'The one wearing the construction hat.' 'Which one?' 'With the beard?' 'Which one?' And then she pulled up this one - https://www.youtube.com/watch?v=Hnbb1jii11Y Which is not the one with Que, but does have a guy that could be his twin.... (Que's has an orange safety vest.) I guess there are a lot of baby shark videos... enough that there is a baby shark challenge? Almost done setting up for tomorrow, including a camp stove for the Coffee From Hell. The Auld Grump
  22. TheAuldGrump

    Queen of Soul - Aretha Franklin

    Blessed be. The Auld Grump
  23. TheAuldGrump

    Pathfinder Version 2

    I will, however, point out that that is not at all what you described in the post I referenced. A wee bit of goal post moving, eh? The Auld Grump
  24. TheAuldGrump

    Pathfinder Version 2

    Pretty much. She's napping right now. Handed me the baby and said 'Your turn!' - flopped down and was out like a light. It probably feels like fumbling more often than the fumbles actually happening. But there are a lot of rolling dice in RPGs, and, because of statistical clumping, it sometimes happens that you can get a bunch of fumbles in a row - which is what will be remembered, not that time when you went two hundred rolls with no fumbles at all. And it is your own fumbles that you will remember, not those of some kobold that buttered the hilt of his sword before combat. I do not go with fumbles that are all that horrible - unless the Fumble Deck is in play. (And when Pugwampis are in the battle, the Fumble Deck always comes out. The kids hate the Pugwampis!) Megan is right - I do go off of Touch AC for confirming fumbles - it just seems that a moving target makes it more likely to fumble, so Dex/Dodge is counted but Armor is not. I should have been more clear. And she is right about DR, too - it does not affect the chance of Fumbling, so does not pertain. The Auld Grump - I cast a spell and I choke, try to use a sword and I fumble.... *EDIT* Real World fumbles that I have seen from archers - a girl that managed to hit herself in the back with her arrow. (Not plunging in - it went almost straight up, and the breeze carried it just far enough back that the arrow scratched her on the back on the way straight back down. No serious injuries.) A Boy Scout that needed stitches on his ear, after he almost took it off with his bowstring. A Boy Scout that lost a thumbnail from somehow hitting his thumb with his arrow while firing. (No, I don't know how he managed it.) A Boy Scout that managed to hit the target next to the one he was shooting at - twice, once on the left, and the other on the right. I have personally managed to hit my forearm with the string, there is a reason archers wear braces. With a black powder weapon, I managed to catch the webbing of my right thumb in the lock, leaving me with a nice, neat, rectangular scar while loading the gun. Fumbles do happen in the real world. As you may guess, I was a Scout.
  25. TheAuldGrump

    Randomness XIV: THE FLOOR IS LAVA!

    *GLOMP!* Hi! ... ... ... That... is not our baby.... Brigid is also of the age where running up, glomping, and yelling 'Hi!' is one of her favorite activities. This little one, on the other hand, belongs to Keith and his wife-whose-name-I-will-remember-any-minute-now. (It's not like I've known them twenty years or anything, right?... Karyn! ) The Auld Grump
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