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Mastergunz

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About Mastergunz

  • Rank
    Enlightened
  • Birthday 09/20/83

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  • Gender
    Male
  • Location
    Bakersfield, Ca
  • Interests
    All things stompy robot! Miniature painting (you can view my work at Camospecs.com artist tag: mastergunz), Weightlifting/bodybuilding.

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  1. CAV forum Secret Santa...?

    Pre shading done. Thinking maybe a new merc unit? Fire/phoenix Hawks? I guess it's all up to whomever receives it. :) -Gunz
  2. CAV forum Secret Santa...?

    I used one at CAVCON and have wanted to paint one since. :) -Gunz
  3. CAV forum Secret Santa...?

    cleaned, assembled, and premiered. Sorry it's not more exciting. ;p -Gunz
  4. Hi all, I was at Reapercon this weekend but could not locate the #343 Iron Golem from Bones 3. Any idea if/when it will be made available as it is not on the store site yet either. Thanks, Gunz
  5. More CAVs for my starter force?

    Welcome Salem! Vytau hit the nail on the head. Get what you like aesthetically right now and build a mish mashed merc unit to start. Once you get a few games under your belt the strengths and weakness of each unit will become more apparent. As was mentioned earlier, there are no 'bad' units in CAV, each unit just is designed for a specific role. I.E. Don't take a Cougar (recon) and expect it to act as an attack cav, it'll only die quickly that way, lol. In my experience with the game so far its about the composition of your forces as a whole rather than any one individual unit. Sure an Emperor will go toe to toe with just about any other heavy CAV but will still fall to concentrated long range gun and missile fire. Having recently attended CAV Con I can share a few bits of advice that Ross Hines (Savage Coyote here) and myself learned the hard way. -Never underestimate recon and fast attack sections no matter how weak the units appear individually. -Always protect your fire support sections with a dedicated body guard unit or 2 (see above, lol) -Become familiar with the various electronic warfare systems your units have (i.e. active phased array, ecm, chain pods, fcs, etc...) these can be game changers even if the unit itself doesn't have much fight in it. -Often times a battery of smaller guns is more effective than a couple of big guns This game is all about getting that Margin of Success combat role as high as possible so the more bonuses you can add to that role via SA's and Upgrades the better. Its truly a game about tactical maneuvering and unit cohesion than just a stand up fight. And finally, dont be afraid to play a few games against yourself. Get a feel for the way the models you like play and then go from there. The quick start rules are available for free download at Talon-Games.com as are all the unit data cards so print a few out and roll some dice. You'll be glad you did. :) Hope that helps. :D -Gunz
  6. Differences between target lock and TAG

    I posed this question to Jon as well when I first read the rules. He since explained it to me and IIRC it works as a special action to acquire a target lock for guided missiles that other members of the section can use (Similar to EST). The main difference is that it does not need to be required each turn. It remains in effect as long as their is line of site between the tag unit and the target. Of course it does have its draw back in that smoke and other obsticles can block it and cause you to spend another point to require it if lost. If this is incorrect then anyone please fell free to correct me if I am wrong. -Gunz
  7. CAVCon AAR-ish

    excellent AAR!
  8. Finding Players (Meetup Thread)

    as before Bakersfield, CA here but I get down to LA pretty regularly to game. mostly the Chatsworth and Tarzana areas but occasionally Torrance and San Dimas. -Gunz
  9. CAVCON 2016 Official Announcement

    it was a definentro blast and we'll worth the airfare. I'm planning on reaper con for sure now if only to come back for more CAV! :D. hope to see you all there! good to finally meet you weirdo and good to meet all the new faces as well!
  10. The Greater Empire of the Rach

    that is certainly a core beat stick army. remember the Rach are no nonsense straight up warriors. they don't rely on advanced technology like other races but instEads lean towards extreme ruggedness and survivability. for fire support you have the reaper and conqueror currently plus the Voodoo for close in bodyguard duty. the armor side of things you have the Despot for attack and the warden for anti air duties. I'm probably missing a bunch but basically play then like you would play with a hammer. ;) -Gunz
  11. Size of forces in CAV

    I'll see your 5k Templars and raise you a 5k Steel Dragons Merc force ready to go. ;) -Gunz
  12. Independents

    thank you sir! -Gunz
  13. Independents

    Put me down for the Steel Dragons please. :) -Gunz
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