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dwarvenranger

House Tabletop
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4876 Adventurer

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About dwarvenranger

  • Rank
    Doglike
  • Birthday 10/11/1974

Profile Information

  • Gender
    Male
  • Location
    Independence, VA
  • Interests
    Church, gaming, shooting, minis/models

Recent Profile Visitors

1270 profile views
  1. dwarvenranger

    [Pathfinder] The Dragon's Demand

    Is there anything resembling a lock or hinges? If so I'll head there. If not I'll just head to the nearest side.
  2. dwarvenranger

    [Pathfinder] The Dragon's Demand

    "Well now, this looks promising." Bregan heads over to the cage and inspects it, perception (d20) 13+7=20
  3. dwarvenranger

    Rise of the Runelords

    Grimm just decides to head back to the dragon.
  4. dwarvenranger

    The Godsmouth Heresy

    And yet another force missile, (d4)4 +1= 5 dam.
  5. dwarvenranger

    The Godsmouth Heresy

    15+4=19
  6. dwarvenranger

    [Pathfinder] The Dragon's Demand

    "Heh, well on looking back maybe we had the key after all. Regardless, let's continue shall we?" Bregan opens the door.
  7. dwarvenranger

    The Godsmouth Heresy

    Another force missile, (d4)3+1=4
  8. dwarvenranger

    The Godsmouth Heresy

    Greyson had a readied action to fire a force missile when the necrop appeared.(d4) 2+1=3
  9. dwarvenranger

    [Pathfinder] The Dragon's Demand

    Bregan moves up and begins slowly, deliberately working on the lock with his picks. Take 20 on Disable Device for total of 26. (Figured if it was trapped Sanishder would have set it off.)
  10. dwarvenranger

    Rise of the Runelords

    Am I within 5' of a skeleton?, if so full attack; dwarven waraxe 18+1=19, damage 8+2=10 and dwarven maulaxe 17+1=18, damage 4+1=5. If unable to make a full attack only the first atk with the waraxe.
  11. dwarvenranger

    [Pathfinder] The Dragon's Demand

    "Heh too bad everything here isn't that easy" says Bregan. He'll continue up the hall towards the door and make a perception check to look for anything traplike once he's 20' from it. Perception 9+8=17 (19 if stone related)
  12. dwarvenranger

    The Godsmouth Heresy

    Grayson will move to the rear and ready an action to cast a force missile at it when it appears out of the hole.
  13. dwarvenranger

    The Godsmouth Heresy

    "Ware friends! There is a creature below (points at it) it is a construct not undead as it appears, but bludgeoning weapons will work best against it. And do try to avoid it's bite, lest you find yourself unable to move."
  14. dwarvenranger

    The Godsmouth Heresy

    13+9=22
  15. dwarvenranger

    The Godsmouth Heresy

    12+6=18
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