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Jordan Peacock

Bones Supporter
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Jordan Peacock last won the day on September 24

Jordan Peacock had the most liked content!

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About Jordan Peacock

  • Rank
    Godlike
  • Birthday 12/10/1970

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  • Website URL
    http://greywolf.critter.net

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  • Gender
    Male
  • Location
    Orlando, Florida, USA
  • Interests
    Sculpting, kitbashing, scenery/terrain, painting.

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1212 profile views
  1. Or just a giant wasp. But I'd buy it with the kobold rider if the rider were removable. :) What I'd love would be a bunch of insectoid monsters, preferably with clear plastic wings. Big bugs are great for fantasy, or pulp sci-fi (radioactive mutants!). Giant mosquito. Giant beetle (flying or crawling). Giant leech. Giant termite. Giant wasp. (I've already got my giant centipedes, ticks, and spiders, so I'm covered there.) Antman. (I've been visiting sites mapping out the old "Temple of Apshai" game from Epyx / Automated Simulations, and pondering how I might transform it into a Pathfinder mini-campaign, but I'm going to need a LOT of bugs.) Also ... skeletal bats. Not bugs, but another Apshai feature, and I don't recall ever seeing minis of such a thing in any line.
  2. Jordan Peacock

    Mage Knight repaint - Weresabertooth

    Ah yes! I've re-based and re-painted several copies of this figure. It's rather handy for World of Warcraft druid alt forms, or for BIG FANTASY BATTLE CATS -- and the "hands" are close enough to paw-like that I've been able to get away with using it for a non-were creature. I've sometimes re-positioned the tail, though. Its position doesn't quite look right to me, like he's prone to tripping over his own tail. Great paint job and basing! I love the little tufts of grass and the textured look of the dirt -- particularly that there's an irregular, scattered look to the texture, rather than just a uniform application of grit. That's something I need to take into account for my own bases.
  3. Jordan Peacock

    'Sleeping beauty'-esque scenic diorama

    Amazing! Now I want to figure out how to make roses to gratuitously start adding to scenery and bases. :D
  4. Jordan Peacock

    Mage Knight repaint - Satyre

    Interesting! I remember recognizing that there was one wraith-like figure with a scythe that looked frightfully just like an old, old Ral Partha mini that I happened to have. I suppose it only makes sense that there might be some others as well. Anyway, thanks to JDizzy001 for the inspiration! I actually have a few of these, but haven't thought much of them. I suppose maybe it's a figure that would be worthwhile to try repainting, after all. :)
  5. Jordan Peacock

    DSM, Sephanie Law Fox

    So adorable! :D And such lively color!
  6. Jordan Peacock

    Gaslands: Red Rocket and Leadfoot

    If it were replicated in real life, it would be heavy in all the wrong places, for sure. And I can't say that the mounting of that HMG on the roof of the "Leadfoot" makes much sense, either. Maybe one of my future constructions will have slightly less implausible engineering, but I wouldn't bet too much on it. ;)
  7. Some friends of mine are starting up a Gaslands league. My ability to participate is in doubt, due to my crazy work schedule (any given week, I may rather belatedly learn that it's time for me to find a hotel and schedule a flight for NEXT WEEK somewhere, and goodbye to weekend plans) but I've still found the time to dig up a few Hot Wheels and turn them into post-apocalyptic monsters. I already had plenty of messed-up old Matchbox, Hot Wheels and other-branded cars of this general size corroding away in my garage, but I've been on a "Fallout" kick, so I wanted some vehicles that could potentially look as if they'd come from the Fallout wastelands. Toward that end, I went shopping. (So far: Cheapest deal I found was 69 cents per blister pack in a "Special Purchase" bin at my local Home Depot -- cheaper than Walmart, Big Lots, or the Dollar Tree.) I've got several cars in progress, but I wanted to at the least meet the minimum requirement to participate in the first game, should my schedule cooperate. (The first game is supposed to have 50-can teams, with no sponsors, with the idea being that the players can jockey for sponsors based on placing in the first game ... or something like that. I'm not exactly clear on how it's going to go.) So, I went with a minimum-size car/truck team (well, I suppose I COULD have built a war-rig) of 2 vehicles: a Hot Wheels '52 Chevy Pickup that I've dubbed "Red Rocket," and a Maisto Leadfoot that I've dubbed ... "Leadfoot." (It seemed a nice enough name already.) I used epoxy putty and some Instant Mold so I could texture-stamp strips of putty to make quickie "armor plates" to cut and glue onto vehicles, in addition to whatever random bits I had available. In Gaslands terms: > "Red Rocket" (25 pts): Middleweight truck (15 pts) + Ram (4 pts) + Rocket Launcher (6 pts). Rocket Launcher is shown with forward facing, but I could optionally detach and reattach it for a backward-facing ANTI-TAILGATING MEASURE. (Hee!) > "Leadfoot" (25 pts): Middleweight car (12 pts) + HMG turret (4 pts x3 for turret = 12 pts) + Grenades (1 pt). That should be just enough to allow me a spot at the table. Eventually I hope to kitbash some scale-appropriate bikes and buggies, and to try my hand at a war-rig, though I don't know what the points parameters will be for future games, so for now I'm basing it all around the typical 50-can (50 pt) model. I suppose if I were really serious, I could try mounting tiny magnets on the vehicles and building an armory of swap-out weaponry, but ... eh, I've got way too many other projects vying for my time for that. ;)
  8. Jordan Peacock

    Gaslands - Pirate War Rig (Schload of Images)

    This puts the "Yarrr!" into "Yarrmageddon!" ... Or something like that. Simply amazing. :)
  9. Jordan Peacock

    Froggy Does Gaslands (Schload of Images)

    Awesome! I'm prepping a bunch of Gaslands vehicles as well, since some of my friends have expressed interest -- I'm starting with a combination of old dinged-up Hot Wheels, Matchbox and Maisto cars I've had since I was a kid (I just rediscovered them in a box I excavated from the garage), and some more recent acquisitions from the dollar store. I've been leaning toward a retro-post-apocalyptic theme (Fallout-inspired), and I have at least one that should use some Reaper bits (a super-mutant hot rod). One of the big considerations, however, has been to organize the cars into teams, WYSIWYG using the rules, rather than just pasting every gun and ram and gizmo onto the cars that I can fit in, and that makes it a little tougher. A while back, I got a few "Dropzone Commander" Resistance models (15mm scale?) because of their retro-futuristic post-apoc road-warrior look, but I noticed that the crew gunners are very out of scale with the vehicles themselves. I'm thinking they might even be closer to 20mm ... so maybe they'd actually work as crew gunners for my Hot Wheels conversions. I've still been puzzling over the rules for vehicle construction, though, to figure out the difference in cost to have a crew-manned gun mounted atop the car roof or parked in the bed of a pickup. For terrain/scenery, the Halo MicroOps "High Tower" terrain sets seem to be about right (somewhere around 20mm scale, I think). I think I might actually be able to use some of my spare Plasticville building kits. (They're nominally "O/S" scale ... which seems to mean that they're so scale-squishy that they sort of work for anything from 1:64 to 1:43 scale. In practice, the buildings themselves look okay next to 28-32mm scale minis, but the house and service station car garages are clearly sized for Matchbox/Hot Wheels-sized cars or smaller -- not even close to housing O-scale/1:43 scale vehicles.) Anyway, thanks for the inspiration! I was WONDERING when you'd start churning out a bunch of Gaslands conversions. it just seemed like it would be right up your alley. :D
  10. Jordan Peacock

    Pathfinder Version 2

    Oh, thank goodness someone still knows of its existence! :D I've mentioned my idea in my player groups, and the general response I get is, "Huh?" With half my group -- the 20-somethings -- that should be expected. But even among the "old guard" there's only one who knows what I'm talking about, and his experience is limited to the "Epyx" Commodore 64 version. I started with the PET/CBM 4032 version (32K! integral green-screen CRT! TAPE CASSETTE DECK!) from "Automated Simulations" in 1979. Technically, it wasn't even my game -- it was on loan from one of my dad's co-workers, who was under-whelmed by the game -- so I didn't get to hold onto it indefinitely. I was inspired by the accompanying pamphlet that had room descriptions (cross-referenced by the room number that would appear when you'd enter a room) -- and, of course, I'd cheat and read ahead on those descriptions, become fascinated by the details, and then my goal became to find the corresponding blocky representation in-game, curious as to what the description foreshadowed. That is, the room description often provided a clue as to what sort of treasure -- or junk -- might be found in a room, the presence of a trap, or the presence of a secret door on this or that wall. I'm still not entirely sure about the correlation between rooms and what monster encounters would appear in them. Someone was nice enough to map out the Temple of Apshai game, and then the Upper Reaches of Apshai, and the Curse of Ra. However, when the "Apshai Trilogy" was released by Epyx for the Commodore 64 and various other platforms, they inexplicably left out the "Lower Reaches of Apshai" (or "Hellfire Warrior"), so that's a bit more obscure -- and I haven't found maps or manuals for that. I'd love to at least find the top "Lower Reaches of Apshai" level of Hellfire Warrior so I can complete the Apshai dungeon. (I think I can do without the "Upper Reaches of Apshai" and its killer tomatoes and murderous housewives, though I suppose it might be cute to provide a map of the town resting atop the dungeon, and to somehow give a tip o' the hat to the layouts hinted at in the Upper Reaches levels when depicting the town locations. Of course, nobody in my group will appreciate it, but ... eh, this is going to take me a long time anyway, and I'll likely be running it online. Who knows? Maybe I'll have a different set of recruits by then.) I have no idea whether 5e or Pathfinder would be a better fit, but I suppose that depends upon how much I just "translate" it, and how much I add in. After all, in the core game, adventurers are pretty much feat-less fighters, just swinging or thrusting a sword, firing the occasional arrow (only in compass directions!), occasionally Parleying with an Antman in order to pass by without a fight, gambling about whether that Magic Sword you just found will have a better Plus than the one you already have (once you trade, no take-backs!), and being left largely in the dark about just what benefit you were getting, if any, from that Magic Cloak or that Skull Ring. (I still can't find any resource that explains what those things did.) Unlike the video game, I'll be able to swarm the PCs with multiple Giant Mosquitos at once in an encounter, rather than having them spawn in sequence as they're killed off. And I'll probably have to add something more interesting to the dungeon than just traps, secret doors, and verbose room descriptions of caverns and tunnels. Campaign-wise, I don't think there's enough material to get the PCs beyond level 10 or so ... which I suppose might "solve" a few problems for me in that I won't have to deal with some of the crazier high-powered spells, at least. My experience, with various iterations of d20, etc., has been that the higher the levels get, the harder it becomes to run certain types of adventure archetypes. (Murder mysteries tend to require a lot of contrivance even at lower levels. Overland journeys become moot as soon as the druid can just tree-walk the entire party anywhere on the entire plane so long as there's another tree of the same type somewhere near the intended destination. And once the druid can take on an elemental form that lets him walk through solid stone, I can't just lazily terminate a tunnel on the map with a rockfall without at least putting some thought into what might be found just beyond.) Nothing I've heard about 5e or PF2 indicates that this sort of thing is going to change. Online, the mass of bonuses/penalties associated with Pathfinder isn't quite as hard to manage, provided I take the time to program Effects for everything -- and the players remember to use them. One problem with our online Fantasy Grounds Pathfinder campaign is that many of the spells DO NOT have Effects programmed, and the guy who chooses to play a druid -- WILD SHAPE! ANIMAL COMPANION! SPELLS! -- is the one least inclined to crack into coding those effects in his spare time. I was playing a Bard, so I pretty much HAD to learn how to do all that, in order to make sure everyone would get the buffs that made my class worth playing. Comparatively, in our tabletop Pathfinder game, I've been playing a Spell-less Ranger (Kobold Press option our GM allowed), and it's bad enough just trying to remember the pluses and minuses for "Is it a Favored Enemy? Are we in Favored Terrain? Am I using Rapid Shot?" (etc.) But then the Oracle casts Bless and Prayer and rattles off, "It gives you a +1 bonus to this, this, and that," and I'm frantically trying to scribble down notes on scratch paper, because I won't remember otherwise, and multiple times we've had to go over whether this thing stacks with that other thing. ARGH! What a pain. If 5e somehow makes that less headache-inducing, then I'm at least curious. Alas, I didn't get a chance at Necronomicon to actually PLAY it ... since I was at the next table over, actually RUNNING games most of the time. ;) And so far, I don't think I've heard anything about what PF2 might be doing regarding simplifying the buffs-and-debuffs mathwork for tabletop play. I suppose the whole thing could be solved by TAKING AWAY buffs and debuffs, but in that case, there would go the raison d'etre for the bard.
  11. Jordan Peacock

    Pathfinder Version 2

    I'm rather perplexed about the whole PF2 & 5E situation. I used to run games of d20/3.0/3.5 way back when that stuff was new. I have a certain distaste for the weirdness of ever-expanding hit-point totals, the utterly bizarre economy, and the matter-of-factness of easy access to magic, resurrections, and other miracles, provided you've got enough cash ... but for a certain type of crazy dungeon crawl game, it just works. For a while, I ran Savage Worlds (and tinkered with a few other "minis-friendly, relatively rules-light" systems), but the loudest and most influential members of my player group got sick of Savage Worlds, so that ended. Now, we've got two Pathfinder campaigns going on -- one online, one tabletop, alternating weekends, neither one GM'ed by me. While there are certain points of Pathfinder that bug me, I still think it at least fixes a few problems I had with old d20/3.0/3.5 -- and any of the problems I STILL have, I think are fixable. But the trouble is, the loudest and most influential members of my player group are NOW getting noisy about Pathfinder 2E. The main points for me to do something with Pathfinder 1st edition vs. bothering with 2nd edition would be: * I'm familiar with the rules system. * For a standard D&D-esque dungeon grind, it works fine. * I invested in the full "pro" version of Fantasy Grounds, and I've got a whole mess of 3.0/3.5 and now Pathfinder books. * I'm getting old. Must I learn yet ANOTHER set of rules that I'll end up getting muddled in my head with all the OTHER systems competing with them for brain-space in my head? If there are problems, can't we just patch it up with some house rules or something? * It's pretty easy to get some dungeons to drop some PCs into. I mean, there's a LOT of material out there. (Now, whether they're WELL-WRITTEN dungeons, that's another matter.) I'm not terribly fond of either of the "epic campaigns" we've been playing (Rise of the Runelords, and Kingmaker -- I'd have to write something of an essay to explain just why), and the quality of the cartography has been pretty bad (again, an essay), but at least there's a big library of material out there, whether for 3.0 or 3.5 or Pathfinder, that I could draw upon to put my PCs in some dungeons. Overhaul the system TOO much, and the old adventures are no longer compatible, and that's no longer a positive factor for me to consider. 5E wasn't even on my radar until this year's Necronomicon rolled around in October. There was only one Pathfinder session all weekend, but my wife Wendy participated in three different 5E adventure sessions ... and she hardly EVER plays tabletop RPGs! Not mine, anyway. (I'm flabbergasted, and a bit jealous.) I've been working on a little side project, where I found that some fellow (Adam Trionfo -- http://atariage.com/forums/topic/183584-temple-of-apshai-trilogy-maps/ ) very nicely MAPPED OUT the old "Temple of Apshai" levels, and I thought -- hey, how about I convert the material from those old guide books and the maps and whatnot into a Pathfinder adventure, complete with full-color map tiles I could use for Fantasy Grounds? Well, if Pathfinder 1E is going to be a "dead" system, maybe I should consider 5E instead. (As it so happens, someone donated a 5E player's guide for me to read through, so that's further incentive.)
  12. Okay, now I want to kit-bash some mini shipwreck golems to keep my larger shipwreck golem company. :D For the small flying ship/skiff, I can envision the upcoming Bones 4 barge in that role ... but I think the Frogmeister made a flying airship using the boat from 02696 "Charon." I'd love to get THAT in Bones. (I remember when during an older Bones Kickstarter, the chibi Bones mascot was portrayed riding in it, and that got my hopes up for seeing the boat included in the options -- but, alas, no luck there.) So ... ah ... howzabout THIS in Bones? I'd buy more than one. (One to paint up as intended. One to transform into a mini fantasy airship, another to kit-bash into another shipwreck golem conversion....)
  13. Jordan Peacock

    Bonesylvanians and Secret Weapon MIniatures Fields of Screams

    A perfect base-and-figure combination! :D
  14. Jordan Peacock

    Etruscilla (Tengu) - Hell Dorado

    The miniature looks gorgeous ... but I can't help but obsess a little over the BASE. I love the look of red flowers amid the foliage at the base. Are those alternating bits of some sort of colored flocking, or perhaps you just painted the "flowers" onto the simulated grass to get that effect, or ... something else?
  15. Jordan Peacock

    02964: Cretus, Minotaur

    I love those rich colors, and the "cool" grey used for the minotaur hair. Also, nice touch with the spiral tattoo. :)
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