Jordan Peacock

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Jordan Peacock last won the day on December 28 2012

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About Jordan Peacock

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  • Birthday 12/10/70

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    Orlando, Florida, USA
  • Interests
    Sculpting, kitbashing, scenery/terrain, painting.

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  1. For something that small (the press pass) I'd just use paper or cardstock. Better yet, I could actually print it off with the word "PRESS" on it. (Okay, so that depends upon the resolution of the printer. At that small, it might just be a vaguely "PRESS"-shaped blob, but it's still better than I could manage with freehand.) Photoshop or some freeware graphics program could help there for mini paper props. For example, what is the name of his newspaper? (Or newstablet? Or newsscroll?) I can imagine making up a bogus front page of "The Barbarian Bugle" or "The Crom Chronicle" or "The Daily Edge" and use it as a prop on the base somewhere.
  2. I really like the NMM work on all that brass/bronze. :) My favorite part has to be that epic "crumbling ruin" base with the precarious stack of bricks and the collapsing tiles. But a close second for me would be those really neat woodsy bases for the scouts(?) up at the start of the post. Really nice!
  3. Amazing! I just finished painting up some Peacekeepers myself, and I think I have this particular head as a spare now. :D (I just ended up using two of the "ranger hats" and the two "riot gear helmets" plus the "gas mask" helmet, leaving the bare-headed and pony-tailed variants.) I LOVE the idea of Peacekeeper Power Armor. 50068 - John Bishop, Space Marshal might do the trick ... but this has STYLE. :D The badge/base/shield really wins the day; I am guessing those are two little basing holes in the shield where Sophie might have been inserted, but they work great as-is, suggesting some heavy-ordnance shots against the shield at some point. Wow. I just might have to reconsider what I'm going to do with my Blackstar Privateers. :) I probably have enough Fallout-style power armor conversions in progress already, but I really like the rusty paint job. Whenever I paint these guys up, I might just have to make them look corroded and lacking proper maintenance, which might lend better to the image of privateers/mercenaries who might not be doing proper maintenance on their gear (or at least can't be bothered to care too much about petty stuff like keeping the paint jobs perfect after every battle).
  4. Brilliant! :D Thanks for sharing your inspiration!
  5. Heh. A nice perk of that Beetle kit is ... EXTRA HUBCAPS! Okay, well, it'd be a perk for me, anyway, given my retro post-apoc kick I've been on. I can just see turning those hubcaps into post-apocalyptic junk shields and such. Thanks for finding the picture of the sprues! My Google-fu just wasn't strong enough this time around, I guess.
  6. Does time period for the vehicle matter? IMHO, your best bet would be to look for a car MODEL rather than a toy, if you want detailed innards, and if you want to be able to remove and abuse parts easily. Scale-wise, you'd be looking for something somewhere between 1:50 (on the small side) to 1:43 (on the too-large side) for a vehicle. 1:43 would be common for toys, but those are likely to be die-cast and harder to work with. 1:48 is a common scale for tank model kits and such, but you can sometimes find WW2-era cars -- I've seen a number of Tamiya 1:48 scale "staff car" kits (even including a Volkswagen Beetle), but unfortunately I can't find anything that shows me what the sprues are going to look like inside (i.e., how much detail of the INTERIOR of the model there is, in case you want to have "battle damage" and such). Still, my best guess is that if you're wanting to "gut" a car wreck, you'd probably have an easier time with plastic than die-cast metal.
  7. You can download a set of demo rules for free from the Worlds End Publishing web site. There's definitely some Fallout inspiration in their choices for sample pictures of the game (miniatures, scenery), and it's even called out as an inspiration in the intro, but the game is by no means devoted to Fallout -- it's more on the "generic post-apocalyptic" side. As opposed to certain games that have very specific troops with very specific stats and equipment and organization, this seems to have a lot more leeway on group makeup -- e.g., that you could grab a bunch of mutant or raider or whatever miniatures, and come up with some stats to fit what you've got, vs. having to go out shopping for specific minis to fit the requirements of your "warband" as dictated by the game. Editing is a bit amateurish, but readable. I think the writer goes a little overboard in the department of "Hey, whatever your group agrees on is fine." That's the sort of attitude I think works better for RPGs than for battles between two players. For instance, under Measuring: "Pre-measuring is allowed in the game provided it is not abused, as determined by the other players." Well! That's mighty generous, but let's hope you've got a 4-way game going, or democracy is going to have a hard time resolving this. (Some examples of what might be an "abuse" would be instructive, but none are given.) Activation looks like a mess. Every model has a "Mettle" stat (roughly willpower/morale), and when it's your turn, you pick one of your models and roll a d10 stat test against its Mettle. Did you succeed? You activate that model with 2 action points. Fail? You activated it with just 1 action point -- and that ends your turn. Otherwise, if you keep succeeding, you go until you've run out of models to activate. I guess my initial take-away from that would be: 1) The more models you have, the greater the chance that you might end your turn with one or more of them standing around going "Derp!" and doing nothing. 2) Whatever you do, don't let the guy with the rock-bottom Mettle go first! Oddly, hits caused by ranged attacks are not resolved until after you've activated all your models. Also, did I mention the amateur editing? Here, under "Jumping": "Players may jump any object up to 1" distance with no stat test or penalty." <-- Jump any object? Up to 1" distance? I'm sure there's got to be a clearer way to phrase whatever is being communicated here. "Jumping larger games require an Agility test (MET/TN10) and players should determine if even possible." <-- English is speaking yes? For to jump larger games? Apparently the last update on this was in 2014. I think it could use a wee bit more polish, but regarding the goofier aspects of the rules, I figure a few house rules should be able to patch things up. (For instance, I find the "Mettle" activation concept to be interesting, but I think it would be best if the test only affected whether a model gets 1 or 2 Activation Points -- NOT whether the player's turn ends right there.) The art's pretty nice, and the shots of minis in action and scenery setups are downright inspiring. Considering that the demo PDF is FREE, I'd say it's worth checking out despite my petty gripes about the editing. :)
  8. Intriguing! I like how the Marie Bot worked out even with the red brick under-paint. I can see glimpses of red (I think only because I'm specifically looking for it), and in the intermediate picture before the base is painted black, I get the impression of a marbled base (all that white-and-black splotching, I guess), and that Marie has been through quite the ordeal (although perhaps more of an ordeal for whatever squishy organics she has encountered, given the dark red puddles at her feet). Finished, the black bases really do make the metallic figures "pop."
  9. First off, is this wizard's table going to be up against a wall, or is this a sort of centerpiece where it's standing by its lonesome in the middle of a room? If it's up against a wall, I'd consider: Reaper Bones #77319: Table and Benches -- This gives you a basic table and bench to go next to it. $2.99 Reaper Bones #77318: Bookshelf -- Put this right BEHIND the table, and now it's a work desk with a collection of arcane tomes right behind the desk. $3.29 For something more central (where the wizard might be standing at his work table), perhaps: Reaper Bones #77139: Altar of Evil. $2.79 -- the skulls can fairly easily be trimmed off if that doesn't fit the look you want. The bookshelf might still work with it, but I think the altar's a bit taller than the table, so it might need some boosting up to line up properly. It might just work better as something to put *elsewhere* in the room to emphasize the "wizard/librarian" role. As for decorating the table itself, if you want to keep it cheap, there are a number of possibilities: 1) Beads. A small round bead might make a decent "crystal ball" or perhaps even a globe of the fantasy world. A faceted one might work as a crystal. An especially tiny pony bead could serve as an ink pot. There are also some patterned beads that I see in various materials (plain colors, "chromed," etc.) that I sometimes get in variety packs to use as urns, pots, etc., for dungeon decoration. (Or, put a bit of "foliage" in it and -- aha! Potted plant ... and potentially a trap when the plant animates and attacks the adve-- okay, going off course there. ;) ) 2) Paper. Cut out a tiny strip of paper, get a really sharp pencil and doodle some lines of "glyphs" on it (scribbles are fine if they're small enough), put a blotch of color in the upper left corner (an "illuminated capital"), and once that dries, spatter some yellow-brown wash on the edges to "yellow" it, let THAT dry, then curl the edges a bit around a pin, and glue it down on the table and -- voila! A scroll. Repeat as needed to have several scrolls. Or get two tiny pieces of thin cardboard for book covers and make yourself a "magic tome" to place on the table. 3) Random bits. A dagger. A staff perched leaning against the table. A scale. Some unidentifiable doohickey that's really just an interesting piece of plastic sprue, or a leftover piece chopped off of a sci-fi weapon while doing a figure conversion, but now painted brass and brown so it's suitably fantasy-steampunk-ish. Some conical bit that, painted blue and with a few stars on it, could pass for a spare wizard's hat resting on the table. Etc. If the table isn't interesting enough by itself, bits of clutter sometimes help. ;) It all depends on what you actually have on hand, of course.
  10. @VitM: I can totally see that! :D In fact, I can't UN-see it. @Flaming Tiki: That carved base is amazing! What material did you start carving out of?
  11. Recently, I got a combo deal on a box of the Mantis Games "Mars Attacks" Scenery Upgrade Pack pieces, plus five pewter miniatures from Worlds End Publishing's "This Is Not a Test" miniatures game. First off, I really should have assembled my minis before base-coating them. There are some similar-but-not-interchangeable break points in a couple of the figures -- particularly the second long-coat figure from the left, and the second body-armor figure from the right. Both of them have an arm piece (minus the hand) and a two-handed weapon (shotgun or assault rifle), but as I found out, they are NOT interchangeable. Although I have the assault rifle at the feet of the body-armor-wearing model on the second-from-right, it actually fits with the second long-coat figure (with a slight indent in the chest piece where the rifle neatly nestles). Assembling the figures varies in how fiddly they can be. The heads, once properly trimmed of flash, nestle into the collar sockets of the figures pretty well, and pinning them might have been overkill on my part. The female sniper was probably the easiest to assemble, as the sniper rifle scope and stock nestled neatly into a couple of slight indents on the chest armor area (I can see one of the larger notches in the picture); I chose to go with the ranger hat for her rather than the pony-tail head, since I figured this might pass for an NCR Mojave Ranger. The far left figure I imagine is supposed to be the leader; he has three head-swap options (beard + ponytail, mustache + ranger hat, and helmet + gas mask), and two right-hand weapon options (pistol or futuristic bullpup SMG). The bullpup looked a little too futuristic in the wrong way for Fallout, so I went with the pistol (with some very delicate pinning) and I chose the ranger hat head to keep with the NCR look as much as possible. I borrowed the gas-mask head for the remaining long-coat figure (2nd from left), and experimented until I figured out that the assault rifle was the proper weapon, and which arm was meant to fit in place with it. The two remaining figures without long coats I figured I'd paint up as Vault-Tec Security: The right-most figure came with two face-shielded helmet pieces -- one with the face shield up, and the other with the face-shield down. I divided the two helmets among the two remaining body-armored minis. One model got the shotgun (another bit of fiddly assembly involved), while the other has a spiked baton, plus a choice of either the shield or a hand gun (and I went with the shield). Once past the challenge of assembly, the miniatures had a nice balance of detail, IMHO. Most of them have boots with spurs -- making me wonder whether in the world of "This Is Not a Test," they still have horses. (I wish they did in Fallout. I can't help but feel that a perfect game for me would be a mash-up between Red Dead Redemption and Fallout: New Vegas. I'd even settle for a full-sized Giddyup Buttercup, if that's what it takes to stay true to canon. ;) ) Ack. Now I have that song going through my head: "Oh these spurs, that jingle-jangle-jingle! (Jingle jangle!)" That's #80056, Reaper Bones "Jersey Barrier" up front. It's one of the few I haven't yet plastered with pseudo-graffiti, caution stripes, or paper postings. I love how it has enough textural variation to it that all I need is a warm grey base coat and some granite-grey dry-brushing, and it's pretty much ready to go. In the background is #80036, Reaper Bones "Shipping Container," of which I have several, and likely will get even more. One of these days, I ought to kitbash a few of them into "junktown" shelters. The truck is just a 1:43 toy with some 40K bitz and paper decals. It's a bit large for 32mm, but it's entirely fitting in the Fallout universe for cars to be on the too-big side. (Now if only the ROADS in the Fallout games weren't so ridiculously SMALL. Traffic in Pre-War 2076-AD Boston must have been an absolute nightmare.) Most of the rest of the terrain is from a "Mars Attacks" Scenery Upgrade Pack from Mantis Games, supplemented with some papercraft and cardboard. I printed the "Travel Service" sign from a Fallout: New Vegas screenshot, did a mirror-flipped version in Photoshop (keeping the text the right way) for the reverse side, then layered some thin cardboard around a plastic rectangular shingle piece included in the set, so I could get a suitably retro-looking sign. The Upgrade Pack includes 4 wall-connector pieces that have a plug-in spot for either one of two rectangular sign pieces, or one of two hanging planter pieces. I plan on digging through my spare sprue bits to find something else of appropriate diameter so I can make some alternative signs to plug into the side of the ruined building. That way, the same ruin could play the role of a Travel Service here, or Cherry Liquor next time, or Buck's Steak House, etc. The street is from a bunch of Secret Weapon Miniatures "Tablescapes" tiles I'm still working on, from the "Urban Streets (Clean)" set. So far, I've just base-coated it grey, spritzed some black on the street, white on the sidewalk, then re-dusted it with grey again (to reduce the contrast), dry-brushed it with various tones of dirty grey to bring out the crack details and grunge things up a little, and swirled around the bottom of the paintbrush water cup to get some watery sludge to dribble into the gutters and around the various grills and grates to suggest weathering and the residue of the sewers backing up during heavy rains (since nobody's keeping things clear after the bombs dropped, after all).
  12. Yowza! This mini is definitely on my "to get once it's in stores" list. (There were some good minis in the Stoneskull Expansion, but I figured I should restrain myself a bit, considering all the other stuff I was getting.) I figure a boiler and a couple of smokestacks on the back, and it'd make an awesome custom steamjack for Iron Kingdoms RPG that isn't hunched over for once. I really like the contrast between the dark iron look of the armor, and the bright points of fiery orange peeking through from inside. :)
  13. Back in the '90s, when I got into Champions, it wasn't QUITE so bad, because at the time, the superheroes in vogue many times were the "big shoulderpads, LOTS OF POUCHES, BEEEEEG GUNS" types, so one could just grab a Shadowrun mini, paint it in bright and unlikely colors, call it a superhero and call it a day. Other than that, our superheroes tended to look suspiciously like ninjas, mysterious men in cloaks, cyber-punks, or whatever else we happened to have minis for. Most of my "innocent bystander" minis were World of Darkness minis (or else Shadowrun with a gun cut off), so they tended to be posed with hands raised an awful lot. (How to you make a Vampire mini? You make some ordinary person with arms held up high, and with really bad teeth. Voila! Modern vampire. File down the teeth a little, and you've got a panicked civilian, running away from the action, arms flailing. Perfect!) Rafm also had a bunch of Call of Cthulhu and "Vampyre" minis that could pass for assorted bystanders and "superhero in secret identity garb" minis. Compared to the choices back then, I'm almost astounded at how many options are available today. :) I'm just sad that it's a lot harder to go "window-shopping" now that the game stores have been closing down -- I presume mainly due to competition with online sales. Nothing really beats being able to pick up a blister pack and turn it this way and that to see what that figure really looks like in the pack, and hold up a thumb to gauge the size, and see how many PIECES there are that I'm going to have to assemble.
  14. A fantasy or steampunk vardo (caravan wagon) would be a GREAT model, and would serve as a great customization base to make a "food wagon" as per the referenced cartoon ... or else the home of a mysterious fortune teller and seller of magical wards and talismans, or perhaps hang some posters off of it and have a few of these as part of a fantasy circus caravan (a circus ... OF DOOM!). Or, add some techno bits to it and turn it into a steampunk horseless carriage, etc. It's the sort of thing I could probably kit-bash from cardstock (if only I could find a good source of wagon wheels), but I could also imagine some great decorative details to make it all the more visually interesting and fun to paint up.
  15. Based on the alignment of the columns that are part of the gate, my assumption was that the columns go with the wide cap on TOP, rather than on bottom. (Plus, it's easier to put the columns flush with fencing that way, as the fence pieces don't have an inset to accommodate a wider base.) The little square inserts appear to go into the gap in what is then the cap of the column. Why are there those bizarre "toenail" bits on the squares? I assume those are either to be trimmed off, or else I'm supposed to file the reverse side flat (which has some text on it). Going this route, I'm going to have to glue the columns to something, because they don't stand all that sturdy on their own -- and especially not if I want to perch anything atop those flat pedestal tops. (I'm thinking of maybe using some interesting-looking plastic beads that I usually use for dungeon "urns." Otherwise, I don't think I have enough copies of any one particular SMALL thing that I could perch atop those places. Maybe some unused Bones familiars, a different one for each column?)