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Jordan Peacock

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Jordan Peacock last won the day on September 24 2018

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About Jordan Peacock

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  • Birthday 12/10/1970

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    Orlando, Florida, USA
  • Interests
    Sculpting, kitbashing, scenery/terrain, painting.

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  1. Jordan Peacock

    Fallout 2 Caravan Merchant (50291, 77256)

    Thanks for the suggestion! Actually, come to think of it, there's one near a mall we sometimes drive to. I'll just have to petition for the chance to swing by and check it out. (It's a little too far off for me to take a solo trip to run "errands.") @Brother Jim: Any time I have an opportunity to check out a dollar store, I make a beeline for the small, cheap toy section. ;) I was able to score a decent (for $1) plastic Conestoga wagon that way (or something to roughly approximate it), even though the included cowboys and Native American warriors were closer to 54mm scale. However, all the cows I've found so far have *also* been the sort that would look more at home with 54mm scale than 32mm. Thanks for the suggestion, though! I'm pretty sure I've seen plastic cows of an appropriate size some time in the distant past ... but, alas, that was during a time when I didn't think I'd have a "need" for them.
  2. Jordan Peacock

    Fallout 2 Caravan Merchant (50291, 77256)

    And here's the third wagon/trailer for the merchant caravan. I think this should suffice for a while. (Now I've got to figure out how to foam-pack/store/transport these things without them falling apart on the way, what with all the little bits.) I didn't find any cheap plastic cows of the right scale to work with since the last trailer, so this time around, it's another horse. However, I decided to make it a little more Fallout-esque, by granting it the same mutation that seems to plague so many post-apocalyptic herbivores: two heads! Just to make things even weirder, the right head of the mutant horse has two eyes on the right side of its face, and none on the left. I'm sad to report that JoAnn Fabric no longer carries the "Horse Toob," so I've lost my supply of close-enough-to-32mm-scale-for-my-purposes plastic horses without any saddles, caparisons, barding, etc. They've got some other rough equivalent, but the packs are significantly more expensive, and I haven't yet found a "just-horses" pack. (There's one "Farm" themed set with a single cow -- and it's around $13 for the pack, so that's not exactly a cost-effective option, either, if I haven't use for all the other animals in the set. Due to the weird scale logic of these toys, all those other animals in the pack -- pigs, rooster, hen, sheep, dogs, etc. -- are roughly equivalent in size to the COW. Argh!)
  3. A while later, and I happened to score a few Brother Vinni models (or pieces thereof) in a grab-bag deal of minis off Ebay. This one is another "Vault-Tec" power armor ... only this time I actually know it's "Vault-Tec Power Armor," versus "just some generic Fallout-esque power armor," as I thought when I painted up the first mini. This is a Brother Vinni resin 28mm-scale gaming miniature, SKU code "techarmour" - "PostApoc Power-Armour" - from the "Nuclear Sandlot" line, painted with acrylics to represent the prototype advanced power armor developed by Vault-Tec in its "Secret Vault" project. It's based on a Secret Weapon Miniatures resin 25mm beveled "Flagstone" base. (At least, I THINK it's "Flagstone." I actually got it in one of their Bag o' Stuff deals. Whatever it is, it works great for a cracked, deteriorated sidewalk area.) This obscure bit of equipment appears only in "Fallout: Brotherhood of Steel" -- a game that I've never played, but all reviews I've seen generally indicate that it was terrible, and that it's questionable as a "canon source" for Fallout. Nonetheless, I've seen this design of armor work its way into mods for Fallout 3, Fallout New Vegas, and Fallout 4, and it looks like Brother Vinni did a sculpt of it. (Most of his obviously-Fallout minis have disappeared from his "Nuclear Sandlot" line, but this one is still in the catalog ... probably because, honestly, the only "official" images of Vault-Tec power armor are so low-res and blurry, it's probably just artistic license that produced the armor as it appears in so many Fallout 3/NV/4 mods.) I actually kind of like the design, though this mini was sculpted well before Fallout 4, and hence has the old "suit of armor" look, versus the newer "exo-frame so large you actually step INTO it to operate" approach to power armor. I've tried to rationalize that the Enclave Advanced Power Armor and Vault-Tec Power Armor represented a new, more compact sort of power armor that didn't rely on exo-frames (and the "X1" is a different sort of armor that only bears SUPERFICIAL similarities to Enclave Advanced Power Armor), so I could justify still using the "Ant-Soldier" (Enclave) and "TechArmour" (Vault-Tec) minis ... but that's a bit of a stretch when they look so shrimpy next to the Fallout: Wasteland Warfare "Fallout 4" style power armor minis. But I still like the model, so I painted it anyway. :)
  4. Jordan Peacock

    Fallout 2 Caravan Merchant (50291, 77256)

    I decided to expand upon my "merchant caravan" a bit. This was made by taking an O-scale (1:43 scale) toy 1965 Chrysler convertible toy, applying some gobs of Japanese "plastic clay" (same stuff as Instant Mold) to the back to make a rough push-mold, then making an epoxy putty shell for the main trailer section and wheels. I used some more putty to build up the tail fins, and used some dowel to make the braces in the front, with a piece of scrap plastic (a leftover from my "monorail" toy conversion earlier) serving as a brace for the harness, and more putty to make the various places where the parts might be held together with some now-rusted scrap metal. (I figure this caravan trailer has been in use for quite a while.) The canopy is made by bending over some paper clips to serve as a frame, then gluing a scrap of paper napkin over each one with enough slack that I could make it soggy with some paint and make it hang off the supports, and form some folds; once the paint dried, the canopy would stiffen that way, and be slightly more durable from the paint. (I applied a little more paint just in case.) The crate on the back is a Hirst Arts Castlemolds casting, with some printed paper elements for the warning signs. The "Big Book of Science" is printed paper glued to a scrap of balsa wood. The canister is a random "bit" from a model kit. The teddy bear was made with some leftover bits of putty I had mixed up, that was starting to harden. For the main body of the bear, I rolled a ball of putty, and then I made the limbs with "teardrops" of putty pressed into position. For the head, I made a "kidney bean" shape (impressing it with the side of a paint brush where the "nose bridge" would be at the top of the muzzle), and then I used the rounded back end of a paint brush to make soft concave areas where the eyes would be. The eyes themselves aren't sculpted -- they're just dots of paint -- and ditto for the button nose and the simple mouth. The ears were made from tiny "worms" of fresher putty I was able to curl into C shapes and then press onto the head. There's no wire skeleton frame for the "figure," so it ended up being warped this way and that as I applied bits of putty. The horse is from a Safari Ltd "Horse Toob" set -- a collection of plastic horses I picked up at JoAnn Fabric a while back, because they're in the rough ballpark of 32mm scale, AND they haven't any saddles or caparisons or barding or other features that would lock them into a particular time period or fix them into a role as riding animals. I made the air filter cylinders by chopping a couple of slices off of a piece of plastic sprue and drilling a few holes in the end, then pin-drilling attachment points at the edges of the horse's mouth, and affixing with small sections of wire. I made the gas mask lenses by putting a dot of super glue over each eye, applying a tiny ball of putty there (I took care to make sure both balls of putty were the same diameter), then I took the flat end of a round length of plastic sprue and impressed that into each ball of putty; the putty that just squashed outside the diameter of the sprue cross-section made a "rim" for each goggle lens. The border and "seams" of the gas mask were made with little strips of "green stuff" ribbon epoxy, since it worked well for making long "worms" of putty I could work around a curved surface, affixing in place with dots of super glue, and then using a hobby knife to impress "seams" and to cut away little globs of excess. The "harness" is made from "brown stuff" ribbon epoxy ... simply because it is about as good for the task as the green stuff, but is easier to work with. (My "green stuff" supply tends to start hardening, and to become a real pain to work with -- BEFORE I actually mix the colors, that is! -- with a relatively short "shelf life." I've often found it hard to work with even when I first buy it. It probably has something to do with the Florida climate; I've heard of people keeping the old Duro ribbon epoxy in the fridge to extend its lifespan. For whatever reason, the "brown stuff" seems to stay usable for much longer.) Technically, a HORSE is something you just don't see in Fallout. I think the "Fallout Bible" working doc flat-out states that there ARE NO horses in the Fallout world ... but then, I think it says the same thing about cats, and yet a bunch of them popped up in Fallout 4, and there's a Fallout: New Vegas tie-in comic that shows NCR troopers on horseback. So maybe those cats don't exist according to canon, and maybe those horses don't, either, but past a certain point that's just silly, and I WANT A HORSE OF THE APOCALYPSE, so there it is. I've got another caravan trailer in the works that has ANOTHER horse, but this time it's got a bit more of a Fallout mutant vibe to it. There will be more on that once I get a good picture of it.
  5. Amazing! I don't think I would have ever thought of this, but it looks like this would work as a translucent sail perfectly! It kind of ties into some of my thrift-store scavenging lately: "I can paint stuff all sorts of colors, but I can't paint it TRANSPARENT." (Yeah, I could try to fake it with some sort of trompe l'oeil effect, but that only works -- if at all -- when viewed from one specific vantage point.) I've also been puzzling over how to get plastic with rounded corners for the proper look for certain structures in Fallout-type settings (rounded corners and soft ridges seem to be a recurring feature in some of the retro-futuristic technologies and architectures) and now I'm wondering if an unrolled water bottle might provide a solution for that as well. Thanks so much for sharing this great idea! :D
  6. I found a useful thing at my local JoAnn Fabric: letterboard letters! This was originally a Mattel GeoTrax "Grand Central Station" toy (or the better part thereof that I found at a thrift store), but I ripped out the track, and transformed it into a "monorail station," making it official by replacing the original "GeoTrax Grand Central Station" sticker with a big SIGN that reads, "MONORAIL" in big, 3D letters. Doesn't get much more official than that! Over at JoAnn Fabric, I found they had a section for "letterboards" -- mini versions of the sort of marquee sign that you might see outside a church or small-town theater, or the occasional road-side restaurant, with letters that can be slid onto rails to spell out a message ... but this time for the home, and much smaller. All of the available options at JoAnn appear to be from something called "DCWV" -- I haven't yet seen what other brands and styles might be available at other craft stores. (Ah, nostalgia! It reminds me of the good ol' days when I had to clamber up a ladder and perch precariously to change the marquee sign outside the Hillcrest Drive-in Theater. At the time it was amid fields along the road out of town, but decades later, now the whole area is covered in residential neighborhoods that have sprawled outward. But I digress.) For the "MONORAIL" sign, I used the 1/2" high letters, which just, by amazing circumstance, managed to fit the available space. The letters are also available in 1" high and 2" high, in an odd assortment of colors, and each size is in a different type-face. There were also a number of complete *words* that could be popped onto a letterboard, but these came in sets with themes that didn't lend themselves quite as readily to my purposes -- they don't necessarily look all that "retro," they're in very different styles from each other (so they don't combine well), and don't feature words that, in and of themselves, look like they'd work for a self-standing sign. (For instance, a typical "letter board word" pack might be themed after "happy," and feature four plastic words in various types of script -- "HAPPY," "SMILE," "FAVORITE," "LAUGH.") There's one with a "coffee/wine" theme (Coffee, Wine, Latte, Merlot) that perhaps I could use the "Coffee" and "Wine" words for some sort of store signs. As for the rest? Well, I've been thinking of taking a cue from the saloon at the start of Fallout: New Vegas and have a sign for some post-apoc shop or settlement that looks as if the letters were scavenged from different shops, and making a substitution for a lacking letter. ("/Welcome/ (cursive) to ScRAp7oWN!") I just need to keep an eye out for some junk with embossed lettering, etc., that I could chop up for the requisite letters so I have a variety of type-faces so they're obviously mismatched. The 1" high and 2" high letters are of course useful as well. One advantage of the larger letters is that they're also thicker, so it's feasible to drill pinning holes into the bases (or anywhere else along the sides) to attach them to a base of some sort to make "standing" letters without backing. For an example: The above features a set of the 2" tall letters that I pinned to a length of sprue, which was in turn puttied and glued onto some mat board as a base and reinforced with some Robogear/Tehnolog/Platformer plastic panels, so I could perch it on top of a Halo Micro Ops "High Ground Gate" terrain piece to represent the entrance to a Chryslus facility ("Chryslus" being a fictitious manufacturer of electric and fusion-powered cars in the Fallout universe). A nice added benefit of this method is that if any of the letters fall or break off ... it still looks fine, because this is a post-apocalyptic setting, and of COURSE you're going to have some letters falling off, right? :D I'm on the lookout for some bits I can use for my "Welcome to Scraptown" entrance, but it may be a bit longer before I have anything for "show 'n' tell" for that. (I've got some scrapped "tangle toy" bits that look sort of like red neon translucent plastic, but in bends like elbow macaroni, such that I might be able to make an "S" and an "O" out of them, and perhaps even a "C" that would look distinctly different from the rest of the title. The main concern is that the resulting "letters" may be too *large* to go with the others without really looking out of place.)
  7. Jordan Peacock

    Kaladrax's base

    Heh. I've made use of Kaladrax's BASE far more often than I've found a use for Kaladrax. :)
  8. Swing set, bouncy rides, jungle gym ... I can think of a whole host of things to add. I just figured 3 was good for now. In order to carry on the "SPACE!" theme for the playground, one idea I had for a swing set was to make the "A" frame a couple of cut-out rocket-ship shapes (and paste printed rocket-ship images on each side, with some wear-and-tear distress). I've got some thin jewelry chain that should work well for the swings -- and at least one should be broken. For a jungle gym, I was thinking of trying to somehow make a wire frame that's in the shape of a rocket ship or something else "spacey." Or maybe I could do something with plastic sprues rather than wire? Or maybe a combination of plastic sprues AND wire, with holes drilled through the sprues, and wire going through, so that way I've got my connections. The big challenge would be how to hold it all together without it falling apart like a house of cards every time it's handled. Also at some point I wanted to have a little bit to the side with a drinking fountain, waste can, and a park bench. At that point, though, I'm going to have to make each addition its own stand-alone item, as it's going to get crowded.
  9. Sorry, I don't know what's up. I just tried viewing this page in Firefox, Chrome, and Microsoft Edge, and it showed up in each one.
  10. Zetan: "Zrxzz *hiss* zglbl tr zxls zn zaxl'r *pbbt* zn'r!" (Translation: "Stupid EARTHLINGS! Their primitive attempt at a spaceship could never fly! Bah!") Reaper Bones plastic 32mm scale miniature #80044 "Flying Saucer" modified as a playground structure, with special guest appearance by the PVC promo figure "Zetan" from the Modiphius "Fallout: Wasteland Warfare" Two-Player Starter Kit (and assorted other bits in the background for decor). My intent here was to turn this tiny flying saucer from the Kickstarter into one of those "flying saucer" structures found on ruined playgrounds in the Fallout series of video games. Somehow, just having a single piece of playground equipment seemed rather lonely, so I made use of assorted bits of junk to add a couple of other playground features as well. The saucer is modified from the original model by taking a section of a small plastic disposable cup and cutting holes in it to serve as a "spacer" between the top and bottom portions of the saucer model. It just so happened that the lip of the cup fit neatly within the recessed area of the top of the saucer. The BOTTOM of the cup (where I cut it off at an arbitrary height) didn't fit quite so neatly at all into the recess at the bottom, so I had to glue it in place there and reinforce it with some epoxy putty. (I could have perhaps MADE it fit by making the "spacer" section taller, as the diameter of the cup of course narrowed as it got closer to the bottom, but then it would have been a very TALL saucer that would have looked more like some bizarre giant lantern rather than being, well, saucer-like. I'm already pushing it as it is.) I used a hobby knife to remove the alien pilot (I may find a more formidable war machine for him to pilot later on), and replaced the spidery little legs with some big pieces of mat board. The slide is made from more mat board, scored and bent to make a slight curve, with epoxy putty as gap-filler. I left the top portion removable so a figure could be put inside (for whatever reason). While I was at it, I imagined that thanks to that dome up top, the saucer might actually provide SOME sort of shelter against the elements, so someone might have used it to store a little supply cache. I put in a few assorted items (can of "Greasy Prospector" Pork & Beans, backpack, bottle of Nuka Quantum, a "Blast Radius" board game, and a couple of issues of "Astoundingly Awesome Tales"), and had one can that's rolled down the slide (perhaps empty, and just trash ... though, come to think of it, the playground could probably stand to have a little more litter here and there, given how trashy everything is in Fallout 4). For another feature, I made a merry-go-round out of a spare "sewer cover" from a TMNT play set (the same one I turned into the Wok-a-Doodle street scene earlier), some paper clips for the supports/handles, and the cap from an empty super-glue container as the centerpiece (that, painted, maybe if you squint at it looks at least a LITTLE like a red rocket ready to blast off). Then, a see-saw, made from a craft "popsicle stick" teetering on a plastic hinge piece cut off from the aforementioned TMNT play-set sewer manhole cover (as in the original toy the cover had a "breakaway feature" where you'd hit a button and any figure standing on it would be dropped into the "sewer" area below). I pasted some pictures of retro rockets (I think they might be El Gato designs?) and then tried some freehand work to make some of those "asterisk" stars, a ringed planet, and a crescent moon, to continue the space theme. If only I had some small springs and little rocket ships as bouncy-riders to put somewhere on the playground! (Maybe I'll add more features later.) I had a mind to add a boundary fence, but I'm not sure how to do that in a way that won't be flimsy and prone to easy breakage. "Mars Attacks!" terrain sets from Mantic include a nice little plastic picket fence section, but I'd need a score of those to surround the playground (and there's only one per set), so that's not even remotely cost-effective. Storing this thing is already going to pose a challenge, even without the fencing. Right now, I've got the pieces glued down on the "playground" board, but I may have to go back and remove them and give them their own bases, so I can store the individual pieces in some foam-lined containers and maybe extend their usable lifespan a bit before I have to do major repairs. The house in the background is a Bachmann Plasticville O-scale "Ranch House," assembled and put on a mat board base, painted up in acrylics and partially furnished. In the background, the ground continues with some Secret Weapon Miniatures "Tablescapes" terrain boards ("Scrap Yard" theme).
  11. Jordan Peacock

    Dave Graffam East Gate - plus

    Sweet! I've often pondered picking up some of those GreenStuffWorld texture rollers (I always freeze up over the issue of ... WHICH ONES?!?) but I always thought of them in the context of basing and floor tiles -- I didn't even think of WALL textures. That looks pretty nice!
  12. Jordan Peacock

    CIRCUS: Acrobat, Lady Tiger, Super Villain (50169)

    I love the mini (all those rosettes!), but the backstory and scene are what really knock it out of the park! :D Amazing!
  13. Jordan Peacock

    Nuka-Girl (50227)

    Just recently, I painted up the Nuka-Girl mini from Modiphius from "Fallout: Wasteland Warfare," and it so happened that while I was organizing foam-trays to hold new minis, I found (trumpet fanfare!) my original Nuka-Girl proxy! (I'd misplaced my "Betty, Space Heroine" Nuka-Girl some time ago, which was why I started over again with "Dee-Dee, Astro Girl.") From left to right: * Reaper Chronoscope #50150, "Betty, Space Heroine." * Reaper Chronoscope #50227, "Dee-Dee, Astro Girl." * Modiphius (Fallout: Wasteland Warfare) "Nuka-Girl" promo resin figure.
  14. Okay, sad to say, I didn't actually paint these up all glittery. I'll have to make up for that with some other "wolf" to paint up. The problem here was that these bike models really didn't give me much of an open space to work with a "rainbow" gradient without it being horribly broken up by all the greebles and such. So, I just went with painting everything a basic rust, then splotching on different colors for each bike. (I suppose if you put them all together, you'd have something of a rainbow of color, but a very muted color, punctuated by dark brown and orange RUST ... and not a bit of glitter.) I put these figures on some Secret Weapon Miniatures "Town Square" themed bike bases, and freehand-painted the backs of their long-coats with an abstract rendition of the logo of the "Great Khans" from Fallout: New Vegas. Although the Khans in the Fallout franchise have nothing to do with bikes, per se, their look struck me as very much "biker gang," and lacking any better faction to tie a post-apocalyptic biker gang with, I went with them. (Besides, the big-mustachioed look of these guys seems to fit.) In the background are a few O-scale Bachmann "Plasticville" grocery store facades that I combined in an attempt to make one BIG supermarket facade, with some papercraft grocery aisle shelves inside. For terrain tiles, I used the Secret Weapon Miniatures "Urban Streets" theme from Tablescapes.
  15. Jordan Peacock

    Gaslands: Red Rocket and Leadfoot

    Well, I suppose I could always just keep some spare Tablescapes tiles at the ready, and if we NEED the expansion, I can put an extra tile on to handle the vehicle that wandered off. Each tile is 12" x 12", and I can't see much tactical advantage in staying further than 12" away from the central train objective. The main reason I had for considering that little caveat is that I worry about situations where Slides and Wipeouts might position a car in such a way that it has no choice but to cross the table edge. If the cars are all converging upon the goal in the *center*, perhaps that just won't be a common case, and I'm over-thinking it, but it was just a little compromise I could live with (i.e., your car might be pointing toward the edge, but put a Hard turn in there, suffer the Hazard points, and you can be back in play). However, it occurs to me that there COULD be a problem if someone plays a War Rig. For most vehicles, when you move your vehicle, you put the template down in front of it (or behind, if you're in Gear 1 and going into Reverse), then you pick up the toy and reposition it at the other end of the template. (This method of movement can lead to some oddities in the system: Longer vehicles effectively GO FASTER, but have a harder time making TIGHT TURNS.) So, it would be possible to, if your car were angled pointing off to the side of the board, to place a curve template that would bring you right back in, and the car toy itself would never actually be placed off the board. The trouble with the War Rig, however, is that you drag and slide the trailer along the path of the template to the best of your ability. (The template is placed at the front of the cab, and it's the BACK of the cab that's then moved to the front of the template -- so, again, a longer cab means a faster vehicle, in that consequential weirdness.) If, however, that path were dangling off the edge of the Tablescapes tiles, it'd be much harder to execute that. So either I'd have to say, "Except for War Rigs," or just skip that rule entirely. For the sake of simplicity, I might as well leave it out. (If I playtest and it becomes an ACTUAL ISSUE, however, I might revisit it.) I've been thinking of -- for this scenario -- changing the rule for Slide when applied to a straight template that instead of it becoming a 90 degree hard right or left, it instead becomes a *random* spin (up to but not exceeding 90 degrees in either direction). Toward that end, I need to fix up a "scatter direction" die. (I.e., arrows on each side.) Since most of the action is going to be running in a parallel stretch, being forced to go *hard 90 degrees* left or right from that point is going to have some severe consequences, and that comes up pretty often with Handling dice. I think I'll test it WITHOUT that first, though. If I can get it to work as well as possible WITHOUT mangling the rules horribly, all the better.