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Jordan Peacock

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Everything posted by Jordan Peacock

  1. Jordan Peacock

    Ship's Hand 80063 @ Far Harbor

    Reaper Miniatures 32mm scale plastic gaming miniature #80063 "Ship's Hand," slightly modified to replace a belaying pin held in the right hand with a bottle of Vim instead, and with a spare Ch'thon tail-tip somewhere or the other to suggest the sort of sea hazards one might encounter at Far Harbor. (Fallout 4 DLC.) The pier and shack wall were made from foam-core and "popsicle" craft sticks; I tried angling the sticks to serve as slats for the side of a building, as per some of the seaside shacks from Fallout 4. The crates are Hirst Arts Castlemolds castings, while the floats are painted up beads and wire. The workstation is a 3D-printed piece provided by a friend. The green backdrop is just a board I had handy, but I used Photoshop to add a horizon, since it looked too wall-like.
  2. Okay, so I've been trying to cobble together some ideas for adventures to run at Necronomicon 2018. For me, the process of kit-bashing the minis and assembling the scenery goes hand-in-hand with writing up my adventures. I might be inspired to tweak the pre-gen character set based on a figure (e.g., he's got a gun in each hand, so Ambidextrous and Two-Fisted would be ideal Edges for Savage Worlds stats). I'm also likely to stage the big action in such a way that I actually have supporting terrain -- and I want to have some nice scenery to put out as the "showcase" on the table before the game starts, to potentially interest last-minute types who are milling about and haven't yet signed up for a scenario. At the thrift store, I found a few Geo-Trax set pieces, including most of a "Grand Central Station" set. Originally, I grabbed it with the vague idea that I could turn it into some sort of a "monorail station" I could use for a ruined urban area, but the trouble was in trying to find a suitable monorail (or "ruined" portion thereof) that would actually fit in the space provided. Scale is rather SQUISHY where the GeoTrax toys are concerned (they ARE toys, after all), but enough of the features looked passable for being able to position 32mm miniatures on and about them that I thought I'd give it a shot. Along the way, I got the idea of trying to run a wild west scenario for Necronomicon, inspired by the work of Karl Keesler on the maps and other details of the "Fort Griffin" supplement from Dog House Rules. I found an Ertl "Cow Town" play set (or portions thereof -- most of the buildings, at least) and got the idea to paint it up as a "Wild West" town facade ... and then, for my traditional three different RPG scenarios, try to run three different adventures in three different settings that would each have reason to make use of the same "wild west" scenery. So ... one adventure in the genuine old west (DHR "Fort Griffin" or "Buckshots") ... then one "Ghostbusters" style adventure with paranormal pest-control specialists investigating a haunt at a local "wild west" tourist trap ... and then, hey, Fallout 4 has a "wild-west" theme park at Nuka-World, in the form of "Dry Rock Gulch" (part of the Nuka-World DLC), so why not set an adventure there? But what exactly to do? Someone suggested I really ought to run a Scooby-Doo-inspired mystery adventure, but that would be ANOTHER game slot ... so why not mash up Scooby and Fallout together? I mean, Scooby-Doo is a little late for the usual time period inspiration for Fallout (I haven't seen much "flower power" influence in the Fallout universe), but ... eh, close enough for horseshoes, hand grenades, and one-shot convention RPG scenarios, I figure. Now, one thing about the Fallout universe is that it tends to treat any pop-culture references by "filing off the serial numbers." Why, you can't even have real-world brand names in the universe. (Except for gun manufacturers, for some reason, but I digress.) So, the big soda brand is Nuka-Cola, for instance, and the big car manufacturer is Chryslus. I decided that instead of Scooby, we'd have R00-B, a talking cyberhound. The Rooby Gang would consist of Ted Bones (standing in for Fred Jones), Stephanie Drake (standing in for Daphne Blake), Wilma Winkley (standing in for Velma Dinkley), and Raggy (standing in for Shaggy). I dug through my Chronoscope minis, and decided to go with 50032 "Jake Ryan, Hero Explorer" for Ted/Fred, 50238 "Farrah, Sci-Fi Heroine" for Stephanie/Daphne, 50024 "Candy, Anime Heroine" for Wilma/Velma, and 50199 "Denver, Zombie Survivor" for Raggy/Shaggy. For our titular star, Rooby, I'm still digging through the bits box for some old HorrorClix pieces that might be useful for the cyberhound conversion. More on that later.
  3. Oh, good grief, I can so see that now! Well, I guess now I know what I'm going to do if I end up with a spare Action Jackson in another grab-bag deal. :D
  4. Okay, the last PC in this group would be the "Mysterious Special Guest Star Cameo." For this purpose, I intend to have a few "generic" minis on hand, but there are also a few figures in my possession that suspiciously look like certain celebrities ... or COULD look like them, with a bit of a shove. Among them, I had a spare 80023 Horace "Action" Jackson: I had already painted up "Action Jackson" in the conventional way, AND I also have a Rafm USX Heroes "Action Jackson" that I painted up based on a picture of "Black Dynamite" I found online. So, I think I'm pretty much covered for Action Jacksons. I got this random idea to trim down the afro a bit, and... The integral base is inserted into an inverted Reaper 25mm round base, with a bit of putty for gap-filler. I used a shaved piece of plastic sprue to make a broken street sign for the base, and cardstock for the sign (brush-painted, as I didn't have a printer handy, and I needed to do both sides); I used a hobby knife to cut a slot into the top of the plastic post so I could insert and super-glue the cardstock street sign in place. Terrain consists of a Secret Weapon Miniatures Tablescapes "Urban Street - Ruined" terrain tile with a bit of washing and dry-brushing (not quite done yet), a Toy Story playset in the background, and the remnant of the Happy Meal toy I used to make Billy Bob's caravan cart in another project.
  5. Some more Interface Zero 2.0 Kickstarter minis painted up for cyberpunk-themed games (and removed from their original "broccoli bases" and put on some War Cast Studios resin "tech" 25mm round bases instead). Alas, that I don't know where I can actually GET more of these minis after the Kickstarter. They're fairly straightforward poses, with hands held out, so they invite easy kit-bashing for hand-and-weapon swaps. The Street Samurai is a pretty nice basic retro trope cyberpunk mini. As cast, there's an extension to the long coat that includes the attached scabbard, so technically you could *leave off* the train and give him a much shorter coat, then do a hand-weapon swap to give him (for instance) another gun in his off hand. The right half of his face has a mechanical look to it, and I'm guessing that "painted as intended" would be to paint the right side of his face in "chrome" or "gunmetal" appearance -- but I decided to deviate here and go for more of a "half Kabuki-mask" look, which I thought might fit better with the "cyber-samurai" theme. As with capes for fantasy minis, the billowing trenchcoat begs for some sort of insignia on the back. I was tempted to paint him up like a Japanese bosozoku (biker gang) member -- a white coat with lots of splashes of brush-work to suggest Kanji in red on the coat -- but this time around I went for dark, but with "Tron lines." (I've got at least one more street samurai to paint up, so I think he might get the Bosozuku treatment instead.) The MAIN POINT of this of more general interest, however, is with the Hacker: I had a piece of scrap laser-cut acrylic from a Warsenal "grab bag" deal, and I got the idea to try to use it to represent an "augmented reality" interface. Since it was hot pink, I thought I'd go with a pink-and-black scheme for the figure as well. (At least, I don't think I've painted up any other cyberpunk minis in hot-pink-and-black recently.) For the display effect, I drilled a hole in the center of each side of the triangle, then took a piece of paperclip wire and bent it into a makeshift tiny "compass," with one length of wire longer than the other. I then stuck the longer end in the drilled hole, and used some needle-nose pliers to drag the "compass" around in circles and arcs, gouging the plastic in the process. When the piece is put under a light, the gouged lines seem to "light up" in relation to the translucent pink background, giving me my "holo" or "hyper-reality" display effect. I then pinned the triangle to the Hacker's outstretched power-glove hand. I've tried "etching" this acrylic before (inspired by the pieces from Warsenal that actually ARE deliberately laser-etched for a "display" effect), but with a hobby knife, which is kind of hard to get to follow a curve without making a real mess of things. This is the first time I thought to start with a drill hole and engineer a mini-"compass" to get some decent curved gouge lines. I've got a few other featureless cut-acrylic pieces from the Warsenal "grab bag" that I intend to try etching some more, for "holo displays" or perhaps even Iron Kingdoms-style "runic circles" as additional figure effects. (If only the acrylic weren't quite so THICK!)
  6. A few WIP photos of the construction of a caravan trailer inspired by Fallout 2. In short, a "caravan" would be represented by a few big-finned back-ends of retro-futuristic cars chopped off and converted into wagons, which would then presumably be towed by Brahmin teams. Given the nature of the Fallout 2 engine, we never got to see any of them in action, and I suppose it would have been too much trouble to model them in Fallout 3 onward, so they never appeared again since. I think that's a pity, since I loved how the sight of half a car chopped off and towed by a two-headed mutant cow pretty much encapsulated the better parts of the post-apocalyptic retro-futuristic aesthetic of the Fallout series. In this case, I took a McDonald's Happy Meal "Flo" toy (from Pixar's "Cars"), disassembled it, removed the windshield and "eyes" insert, then used a Dremel cutting wheel edge to saw off the back half of the car, and to cut out the trunk lid. "Flo" and "Ramone" are rather low-riding cars, so that wouldn't do for a Brahmin-pulled trailer going across the wasteland -- and therefore I jacked up the trailer a bit by installing a couple of larger-diameter plastic wheels from a collection of WWII model "bits" I have in a bag. I added a spare windshield from a broken Jeep model, used some craft wood "matchsticks" for the main harness structure, and then inserted a plastic peg under the rear section so the wagon can stand up better when being portrayed as being pulled by the mutant bull.I put a few random junk items in the trunk (canisters, papercraft box), put the lid back on top of that (so as to appear over-stuffed), and then stuck some more junk atop THAT. I had a bunch of leftover tail-tips from the "Ch'thon" conversions I did for bloodworms, so I had the inspiration to stick them in a bucket and turn this into a food vendor -- "bloodworm gumbo" sounded good, so I made a little sign to accompany the wagon.The merchant is Reaper Chronoscope #50291 "Billy Bob, Zombie Hunter." His pack animal is #77256 "Brass Bull," but with a second head and with a harness crafted out of sprue and junk, with a bit more putty, as a mutant bull.In the background are some 3D-printed vending machines I fixed up, and the scenery consists of a "Toy Story" waste-disposal plant play set, and some Secret Weapon Miniatures Tablescapes "Scrap Yard" tiles.
  7. Jordan Peacock

    Fallout 2 Caravan Merchant (50291, 77256)

    And here's a picture of the finished item, Billy Bob and all, which I intend to be part of the settlement that the Rooby-Doo gang visits in my Fallout-themed scenario for Necronomicon 2018: For the "Brass Bull"/"Mutant Bull" base, I used a plastic 40mm square base combined with a HeroClix dial that I split in half, then affixed to each end, braced both by the integral base of the "Brass Bull" model, and a bit of putty. The scenery consists of Secret Weapon Miniatures Tablescapes "Scrap Yard" themed tiles, plus a "Toy Story" play-set I turned into a wrecked building / settlement entrance gate.
  8. Jordan Peacock

    base stamp experiment

    I just dunk my texture-stamp in water before applying it to Apoxie Sculpt or Magic Sculp, and that's fine for stamps with really shallow textures (e.g., all I wanted was a rough pavement surface with some cracks, a flagstone pattern, or a simple wood-grain). HOWEVER, if I want the sharpest, finest details, whether it's for green stuff, brown stuff, or any of the creatively-spelled two-part putties, nothing beats letting the putty cure in the mold (or against the textured surface) before removing it. For this purpose, I'll take a much larger sample of a textured surface, then stick some putty on a few pennies or on flat-top surfaces of 25mm round bases (slot covered up with cardstock) and then jam them against a texture surface, carefully trim excess putty from around the edges, and then just let it sit like that for a few hours. Of course that takes longer, and that's not quite what you'd envision from "stamping" it, but it works around the "springy" nature of a thin layer of green-stuff ribbon putty, and against the tendency of the Apoxie/Magic-Sculp(t) putty to lose tiny "crumbs" at sharp corners.
  9. A very happy birthday to you!  :D

  10. Happy Birthday!  :D

  11. Jordan Peacock

    Ragnaros, Evil Warrior 03374 head swap

    Yeah, it used to be even more pronounced back in the 1990s, I think, but I've noticed that a lot of Games Workshop minis in my collection have big heads, stumpy bodies, thick limbs, and big blocky hands and feet compared to certain other miniatures lines. It's great for cartoony painting, and it looks perfectly fine when you have Games Workshop minis next to OTHER Games Workshop minis (of the same general time period), but it has meant that when a friend of mine was putting together an Imperial Guard army, and I dug out a bunch of my "Rogue Trader" era minis to donate to the cause, they looked a bit weird next to the slightly-more-realistically-proportioned (relatively speaking!) newer minis. Certain other minis that looked like they should fit in to the general style, but from other manufacturers, would look somehow deflated and spindly next to GW minis. Or, I'd get some 1:48 military models who technically might stand at around the same height as some game minis, and the hands look tiny and the arms ill-defined by comparison ... even though those same models next to some vehicles and in their own diorama wouldn't strike me as odd on their own at all. Anyway, I think it just illustrates that where scale is concerned with miniatures, it's all "relative," and really just depends on what else you're going to combine the minis with. I could have a bunch of chibi bobblehead minis and, together, they'll look awesome, but stick them next to some conventional 28mm "heroic" minis, and it should be immediately clear that they represent drastically different styles. I suppose differences between Games Workshop vs. certain other mini lines are similar, but just less extreme. Anyway, I like the idea of a "skull mask helmet." You could probably do some fun stuff with painting it up bronze with verdigris in the recessed areas (like it's some ANCIENT mask -- perhaps some sort of relic handed down through the generations, or serving some traditional ritual purpose), or maybe use some Super Glue Gel to add teeny-tiny little rivets (just a few in a conspicuous place to get the idea across) and then paint it up gunmetal gray, or even with a little touch of brown/rust in the recesses to give the sense of some IRON MASK bolted on to the warrior. Or, some rich green gradients to give the impression of a jade mask. Lots of possibilities! :)
  12. Jordan Peacock

    Ragnaros, Evil Warrior 03374 head swap

    The way I see it about the "too-small head," scale aside, if you want to portray that some guy is really a hulk, one shorthand way to do that is to make sure his head is a little bit smaller compared to the rest of his beefy body. That, at least, seems to be part of the anime and superhero-comics way of doing things -- though, taken to extremes, you can end up with crazy stuff like ZOID THE PINHEAD BARBARIAN. So, your mileage may vary. (There's such a thing as just enough, and TOO MUCH. Zoid is too much, but kind of in a hilariously awesome way.) I think one problem I've had with some of the "big beefy bruiser" minis from the latest Bones Kickstarter is that they seem to be following the anime/comic-book rule of having small heads to beefy bodies ... except that REALLY what should happen is that the head stays about the same size, but the body gets BIGGER. Otherwise, standing side-by-side with other supposedly similarly-scaled minis, it looks like some goofy knight with a too-wide body and too-small head. (Now, put them up next to TRUE 28mm humanoid figures -- rather than 34mm "Heroic 25mm" figures -- and they look like they're where they belong.) Anyway, so as long as the figure isn't standing next to anybody else, I can see the top horned helmet OR the bat helmet as perfectly fine. The skull head looks a bit over-large ... but it could be workable if that's painted as skull MASK rather than a SKULL FOR A HEAD.
  13. I figure the captions ought to tell most of the story here, but just in case it's too hard to read, here's the gist: When I was working on my "Rooby-Doo History Machine" project, I picked up a grab-bag of McDonald's Happy Meal toys, and ended up with a spare "Fillmore" VW Van. A friend of mine ran a "Far Harbor" themed adventure for GenCon (he's been using the Fantasy Flight Games Star Wars rules, with a change of "trappings," to run his Fallout-themed games), and I loved the conversions he'd done to a few Reaper minis for the "Anglers" and "Trappers" for the scenario. I thought ... hey, if I ever run a Far-Harbor game, I could make ... a GIANT HERMIT CRAB! :D In the game, you occasionally encounter these abandoned, gutted "Lobster Grill" vans. Sometimes it's just a van with the front mysteriously ripped off, and a bunch of junk piled inside. Other times ... something is living there, and disturbed by your approach! Out come claws, legs, and a couple of eye stalks, and the whole thing lurches toward you! It's one of the craziest, most awesome critters in the Fallout universe, as far as I'm concerned. :) I just wish they had a little more variety in what sorts of things they'd inhabit (maybe a dumpster? maybe just a different paint job so they're not ALL Lobster Grill vans?) but in this case it makes it a lot easier for me to make this identifiably the same thing: I just need to make a Lobster Grill van for the shell. First off, as with the "History Machine," I used a small flat-head screwdriver to remove the triangle-inset screws on the bottom, then used some epoxy putty to fill in the side window depressions, for more of a delivery van look, so I could put an emblem on each side panel, and base-coated everything (but the removed wheels) with gray primer. Then, UNLIKE the "History Machine," I used the cutting wheel edge from my Dremel to carefully cut out the passenger doors and front section. At first, I was thinking of cutting out the front panel windows and leaving the central bar in place, to try to make it look a little more "torn out" like the Fallout van, but I figured that particular piece would just be an impalement risk for the hermit crab inhabitant, so it'd likely be one of the first things to go. Instead, I turned my initial cuts along the front-panel windows into a chance to make "broken" glass by cutting out a few segments -- and saving the passenger doors and front face for later (perhaps Scrap Yard decor, or something to make a "scrap barricade" look more interesting, or maybe a makeshift shield for a REALLY big Super Mutant). I used a "spackle" or "stipple" application method with paints on the shell, starting with Graphite Gray and Thicket Green (the latter being a particularly THICK paint, lending itself to this process well) in the hopes that by roughly caking it on, I'd make the surface look more rust-pitted and grimy. I then used Pumpkin Orange for patches of rust, with little stipples of Golden Tan for highlights within the rust patches. For the Lobster Grill labels, I printed those in paper, and used watered-down Tacky Glue to apply them to the sides, taking care to use my fingernail to be sure the paper got into recessed areas along those raised ridges along the side of the van. Some of the toner wore off from this sort of rough treatment, but that only looks in keeping with the general appearance of wear and decay. I also printed off some tiny Maine license plates to glue onto the front and back (even though the front won't be staying with the rest of the van). For the crab's body, I used a collection of pieces from 77037 "Wolf Demon" (the weird crab claw arms), 80038 "Bathalian Centurion" (the head, tentacles, and arm-claws), plus a couple of Warhammer 40K Tyranid alternate arm-claws. I drilled holes and used wire to cobble the things together, and a bunch of epoxy putty to lump together an approximation of a body, complete with a curled asymmetrical rear body (normally hidden by the shell, of course). I painted the whole thing pink, then washed it in a glossy "Real Burgundy" paint that's great for gore ... or, in this case, slick-looking reddish aquatic shell ... and then went back and dry-brushed the thing's belly and undersides of arms with light Dolphin Gray, with a couple of spots for the eye-stalks of Graphite Gray. The crab body nestles into the van-shell nicely enough, but can still be removed. The purpose for this is so that the "big reveal" can be done by having an apparently abandoned junker van that suddenly sprouts claws and legs and attacks! Or, I could find some OTHER suitable shell for the hermit crab to inhabit. Or, I suppose, if the PCs somehow managed to pry the poor hermit crab out of its shell, I've still got something to represent that. Alas, for now, it does not have a BASE. Putting the van shell on a base would be as much of a "tell" as anything, and attaching the base to the hermit crab would interfere with my options for nestling it into different shells. I suppose that if a base is absolutely necessary, I could just get a 120mm base and stick everything on top of it. However, for systems like Genesys (the genericized FFG Star Wars system) or Savage Worlds RPG, bases aren't strictly required, so for the really big monstrosities that can stand well enough on their own, I prefer to skip them when I can get away with it. (Overly large and round bases may make for great decoration and display opportunities, but they can be a real bear when it comes to trying to maneuver the "boss fight" monster around a table full of terrain.)
  14. Jordan Peacock

    77037 + 80038 Giant Fallout Hermit Crab

    I think the most fun I had with this was when someone thought I had posted a picture of an ACTUAL hermit crab. (I guess he had only looked at the thumbnail originally.) Now THAT would have been totally awesome if it were true: making a miniature van "shell" for an actual hermit crab (real-life-sized) to move into. :D That'd possibly be even enough of the sort of novelty to merit a photograph in the local newspaper on a slow news day! (Either that, or picketing by PETA. "How dare you make a hermit crab live in such a rusty hunk of junk?")
  15. If you're going to run a Fallout game set in Nuka-World or its vicinity, you need some of those burrowing little terrors ripped off straight from "Tremors": Bloodworms! #77228 "Ch'thon" struck me as the perfect model for such a little burrowing horror. I used a bunch of the Reaper 25mm round lipped bases, INVERTED, so I could have a bit of "negative space" to work with for them to appear to be bursting out of the ground. I experimented with various means of making little "pebbles" of epoxy putty, texture-stamping more putty to get a "cracked earth" look (and then letting it cure, then actually breaking that apart and gluing back in), or else just trying to sculpt epoxy putty in some rough approximation of dirt bursting outward. Nothing quite came out as nice as I'd hoped, but it's basically easy to get the general point across simply by having some wormy monster poking up out of the terrain. I accumulated quite a few of these guys over some time ... partly because my memory is on the fritz. I'd stop by my FLGS, and see one or two of these things, and think, "Hey! I could use those for Bloodworms some day!" then pick them up, put them in my Reaper box ... forget them. Later, there's a sale. "Hey, I could use those for Bloodworms!" Get 4 on sale. Put them in Reaper bin. Forget. Stop by the FLGS again. "Hey, I was thinking about getting those things for Bloodworms. Didn't I get them already? Nah, I don't think so. (YOINK.) So, much later, I decide to dig through my Reaper bin and see if I can dig out, oh, 6 of these things ("I THINK that's how many I got?") for a scenario (1 per PC), and I end up finding ... 11. Huh. Well, waste not, want not, or something like that, so I started painting them all. The trouble is, they all have the same pose, so for a little variety, I took some and chopped out the mid-section, then added THAT mid-section to some OTHER Ch'thon to make it longer. The idea is to make it look as if the critters are in various stages of bursting forth from the ground. I also snipped the tail-tips off several so that they'd actually look like they're burrowing out of the ground rather than sitting atop it. (I have a use for all those tail tips, but that's another conversion in progress.) I had some leftovers of #80038 "Bathalian Centurion" from my Hermit Crab project -- an alien serpentine body. AHA! An EXTRA-LARGE bloodworm! So, I used that, and left on the two tentacle-tongues attached to the torso, but used some wire and putty to make some approximation of the 4-way-split mouth, and then made something to resemble the sideways-splitting teeth. As with my other Fallout conversions as of late, I have a Secret Weapon Miniatures Tablescapes "Scrap Yard" set of terrain tiles for scenery, customized with a few added elements to put a little more "retro-futuristic" touch to the "post-apocalyptic" wreckage.
  16. Jordan Peacock

    77037 + 80038 Giant Fallout Hermit Crab

    The finished hermit crab (larger size, compared to the "WIP" collage). The terrain board is a Secret Weapon Miniatures Tablescapes "Scrap Yard" set of tiles, supplemented with a few additional Fallout-branded elements, such as the wrecked vending machines and retro car pieces.
  17. Cool! I save those Tropicana lids any time I have the chance, using them for base plinths, gigantic column capitals, etc. I love the little "gothic-ish" arches.
  18. So, here's Reaper Miniatures Bones #77422, "War Dog," again, but I've gone back and re-done the "brain dome" to make it a bit more shallow. Alas, that got it small enough that it was practically "lose it under your fingernail" small, so I had considerable difficulty getting it into place, let alone doing anything with my half-baked idea of trying to "reverse-sculpt" a brain into the underside of the dome (then paint the interior of the hollow space pink) to try to give the illusion of a brain inside. As it is, viewed from just about any angle the "dome" ends up refracting enough pink from the painted flat "brain" to (I guess) give the general idea. I used some "brown stuff" to sculpt a little monogram tag on the front, with an "R" for R00-B instead of "SD." Decor consists of some Secret Weapon Miniatures "Tablescapes" terrain boards ("Scrapyard" style), custom-modified with some epoxy putty additions for a little more "retro" and a little less "40K." (Okay, so maybe 40K IS all sorts of "retro," but just not quite the right flavor.) I also have a couple of hand-crafted Nuka-Cola machines (made back before I got some far nicer-looking resin and 3D-printed models) lying about for a little more "Fallout branding." I think the resin figure base is from Micro Art Studio. It's a rather nice one, with a surprising amount of "negative space" that must have made it a challenge to mold and cast properly, so I've been hanging onto it for a while to use it for a SPECIAL mini. Something as weird as R00-B ought to qualify, I think. :)
  19. Working on R00-B: I started with Reaper Miniatures #77422, "War Dog," which was more of a smash-faced giant mastiff -- but I used wire and putty to extend the muzzle, neck, and legs, as well as to suggest "robo-legs." For some silly reason, cyberhounds in the Fallout universe have a "brain-in-a-dome" thing going on. (I privately wonder whether this is the dog's own brain, or whether a Robo-Brain is being stacked on top of the original one, to act as some sort of "co-processor." I suppose there isn't much ROOM for it, but it would make a little more sense for the weird side-quest involving getting a "new brain" for Rex in "Fallout: New Vegas." But then, as much as I love "New Vegas," the writers for that plot and the "Old World Blues" DLC seem to have some very, VERY strange ideas about what exactly a brain does, and how in the world you might still maintain your own memories and personality when it is MISSING. Like ... c'mon! That's ludicrous even by Late-Late-Night Sci-Fi/Horror Movie standards. But I digress.) Anyway, I shaved off part of the top of the head (poor dog!) and painted a brain there, then chopped off a rounded end-cap on a clear plastic sprue to make the "dome." In retrospect, I think that dome is sitting way too high atop the dog's head. I might save that one for a separate "robobrain" project, and instead try re-painting the brain, shaving off another end-cap (making it more shallow this time), and then rebuilding it so that the dome doesn't stick out so far. As it is, it almost looks like he's got a full sphere balanced atop his head, and it might roll off with his brain. Eww.
  20. Jordan Peacock

    Foot Bridge (finished)

    That integrates rather well! What sort of scale is this supposed to be? (Maybe 15mm or so?) I especially like the finished river effects with the details along the banks.
  21. Wow! That Mod Podge makes for some convincing water. I like how you under-painted it. For some of them I get the impression of a reflected cloudy sky. The skull with the plant coming out of the eye socket reminds me of Grim Fandango. :D
  22. Ooo. Yeah, lots of creepy-crawlies. :D You could probably use some Instant Mold and some putty and make a "bug stamp" to apply them here and there.
  23. Jordan Peacock

    The Last Hurrah Project..Photo Heavy

    I can definitely see that. For my own painting projects, I've often found myself motivated to paint up and kitbash minis for a friend who plays Warhammer 40K, and the rules for what constitutes a valid unit (with options) provides certain boundaries within to work, whereas if I just had a blank slate of "Oh, just paint something," I'd probably get a lot less done. (Honestly, I'm not even sure how many of these minis I've painted up for my friend have actually seen a tabletop battlefield, but at least it felt like I was "accomplishing" something.) I mean, I could just go through my box o' Bones and arbitrarily pick some colors and paint each mini, one by one, but I'm far more motivated when there's some sort of PURPOSE involved (however theoretical), or even a hint of a puzzle (i.e., "How can I represent THIS player's specific character concept, given THESE minis to chose from, and THIS bag o' bitz?"). I suppose that having some sort of a unifying "story" to tell with models could serve much the same motivational purpose.
  24. Jordan Peacock

    Happy Birthday, Glitterwolf!!

    Another, albeit late, birthday wish! Thanks for all your positivity and encouragement. May you have many more awesome birthdays! :)
  25. For a change, I'm actually getting to PLAY, rather than be the GM: one of my veteran players is taking over in order to run a Pathfinder RPG campaign -- the "Kingmaker" campaign - -while I take something of a break. However, I can't just take a break completely, so even though the GM has a bunch of pre-painted Pathfinder and D&D minis at the ready for the campaign, and is using printed battle maps, I have been focusing on kit-bashing and painting minis for the PCs (and eventually whatever companions and cohorts they pick up on the way). Recently, the adventurers acquired a wagon after defeating a bunch of bandits. It was a wagon in pretty sad shape, but they fixed it up, and hitched up a couple of horses "liberated" from the bandits. This has made it a lot easier to tend to their assigned task of exploring an area known as the "Greenbelt" -- hunting down monsters (or, in the case of the kobolds, making peace with them), and dealing with rampant banditry. From left to right (rear row):* Human Paladin Sir Greys (Reaper #77197, "Erick Paladin Initiate")* Elven Kineticist Selana Kelsa (Reaper #77036, "Devona Female Wizard")* Gnomish Rogue Lis (composite of old Mage Knight miniature pieces)* Grippli Oracle Chirp Meadowsong (Reaper #77165, "Hellakin Goregutter," with head swap from Reaper #77268, "Squog Warriors")* Kitsune Magus Yuri (Reaper #77473, "Kogo Male Kitsune")* Half-Orc Sorcerer Gruush (Mage Knight Minions #065 "Medicine Troll")Foreground:* Human Warden* [spell-less Ranger variant] Rook Greys (Reaper #77320, "Galadanoth Elf Sniper")The horses are a couple of plastic Games Workshop Warhammer Fantasy Battle horses (presumably from some sort of Empire set). I had some "bitz boxes" out in the garage that I picked up at a game bazaar, including several horses -- either on sprues, or with badly-mangled partly assembled riders stuck to them with overly-caked glue. I tried assembling a few and "dismounting" a couple more. The two pictured are just two I randomly picked out for the picture. (I figured there wasn't much sense in just taking pictures of the horses, since none of them are Reaper; they all need saddles and such.) The wagon has wheels, cabinets, lanterns, keg, and crates/barrels of Hydrocal castings done with Hirst Arts Castlemolds. The rest of the wagon is made up of wooden craft sticks (a mix of "popsicle sticks" and "matchsticks"), plus a couple of plastic head-pieces that someone had trimmed off of some Warhammer Fantasy dwarven mining carts for some purpose, and a random plastic shield hung on the side to show the heraldry for "Erastil" (since at least two members of the party -- the Greys cousins -- are followers of Erastil). I used some epoxy putty to add a cushioned seat for the driver's bench. I hope to personalize the wagon more as the campaign goes along -- adding trophies, maybe even some more shields or banners with heraldry of the rest of the party, or perhaps even a top for the wagon (if we can afford it, and get it done somehow back at the trading post). I'm also working on some pieces to represent an adventurer campsite, but they need a little bit more work before I bother taking a photo. (I tried making some tents with paper, and some others with putty. Results were ... mixed.) I suppose that's another thing I could imagine being useful from Bones: an "adventurer tent" (maybe even make it hollow), a "bedroll," and some sort of campfire (in translucent yellow or orange?): bonus points if it has a suspended kettle or a spit over it. Beds and shelves are great for dungeons, but some scenes happen while the PCs are traveling and their camp gets ambushed by monsters out in the woods. Or maybe the PCs are the ones doing the ambushing! :)