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Everything posted by ChaoticBlues

  1. Pre-launch

    I have to admit this one's peaked my curiosity.
  2. Delayed

    Agreed Harrek, but It's nice to see some very good news. I think I'm looking at either the second, or third wave myself, as mine are the 1.25" squares variety.
  3. I'd love to see Vikings and a Longship to go with them. I'd also like to see a Kug-fu fighting set of martial art miniatures.
  4. Delayed

    Now we can start holding our breaths. Well, maybe.
  5. Stretch goals announced! Actually it's not that surprising, now that the book is now less then 2k from funding. At 22k they will release a teaser for the next book At 26k a free copy of the Mother of All Encounter tables. Most likely a PDF only, but the book is always fun to plop down in front of your gaming group. Anyway, here is a link to the update in question.
  6. Perilous Vistas The latest additions to the Perilous Vistas: Mountains of Madness and Marshes of Malice are environment sourcebooks that delve into the foreboding mountains and explore the mysterious wetlands respectively. The Perilous Vistas line brings the great outdoors to life. Like their predecessors, the highly acclaimed Dunes of Desolation and Fields of Blood, Mountains of Madness and Marshes of Malice are black and white, 225+ page supplements that build upon real world details and their gaming applications to provide all of the essentials and extras to run campaigns set in one of these remarkable biomes. These huge Tomes are all well-researched and use real-world information tailored to meet fantasy roleplaying rules that create a feel of "really being there" in each terrain type. For example, we engaged a professional mountain guide, Nate Paul, to work with us on Mountains--so the travel and skill rules were in part developed by a real-life mountaineer!
  7. Hello all. Here's a recent update from Frog God. First is something everyone will get FREE at funding, followed by a couple new add-ons... Glades of Death Bonus A Druid's Revenge Can your PCs make it through the forest on the way to their final destination? Will they be ensnarled in the mystery of dreaded ghoul wolves, or become entangled in a battle between druids and insects that is slowly destroying a small logging village in their way? Are your PCs strong enough to enter the Canyons of Arcuri? Perhaps, they are even bold enough to enter the private, forested demiplane of the mad druid Niavark. Read the Leaves Make PCs fear the forest! Glades of Death™ contains new spells, new feats, and a new look at skills and how to use them in the wilderness. Guidelines for the rapid creation of new fantasy forests are also provided along with new monsters and four generic forest-based adventures designed to help bring a campaign out of the dungeon and into the wilderness. Stoneheart Valley $13 Hardcover+PDF/$10 PDF During the kickstarter we are having a special price for Stoneheart Valley. Hardcovers are $13 with your pledge (coming, as all of our books do, with the PDF). The PDF alone is also reduced to $10 for Kickstarter backers. From Bill Webb and Clark Peterson's home campaign comes the old-school setting of The Lost Lands: Stoneheart Valley. For over a decade, fans of Necromancer Games and Frog God Games have been asking to see the world behind the adventures. And at long last, here is where it all began, in the Stoneheart Valley near the town of Fairhill. This mini-campaign was originally presented to the fans of Necromancer Games in three separate modules: "The Wizard's Amulet", "The Crucible of Freya", and "The Tomb of Abysthor". Frog God Games has taken the full series from the 3E version plus supplemental material previously available only online, and converted it all to the Pathfinder Roleplaying Game system. Dead Man's Chest for Pathfinder Softcover $28 Softcover*+PDF/ $8 PDF A Treasury of Nautical Lore No place offers more adventure than the ocean. No dungeon is as deep, no jungle as full of exotic and dangerous life. Most folk spend their entire lives on dry ground, unaware that entire civilizations thrive beneath the waves, sometimes far more ancient and steeped in mystery than any on the world's upper surface. Though player characters (PCs) have long grown familiar with the air-breathing world above, seldom do they venture into the depths, and when they do, they discover wonders they never dreamed exisited. The ocean offers a venue for adventure that is at once alien and appealing. Strange things exist down there, as perilous as they are compelling. Maritime Adventures Dead Man's Chest lays bare the ocean and the creatures that inhabit it. Within these pages are detailed rules for ship movement, as well as guidelines for underwater exploration, and three complete maritime adventures. At last there is a comprehensive source for sailing and the sea-packed with over 100 new magic items, monsters, feats, prestige classes, and spells. *at $40k it becomes a hardcover at the same price
  8. Recent update, has given synopis of the three adventures from Marshes of Madness. Hunter's Game The first adventure is Hunter's Game. It's for 4th level characters, and is set in a hunting lodge which contains a small animal exhibit on the premises. What starts out as a detective story ultimately turns into a search and rescue mission featuring an intriguing owner/guide, his staff, and the resident animals that dwell within his exhibits along with the denizens that stalk the wetlands around it. Fishers of Men "Fishers of Men", the second adventure brings us back to the Dragonmarsh Lowlands and potentially an encounter with some old favorites that skulk around those marshes. There's a few tie-ins to other Frog God Games' classics in this 6th level adventure, including some loose connections to Rappan Athuk. In this story, a celebrity chef has gone missing from his state of the art and heavily guarded oyster farm dead smack in the middle of this forsaken marsh. (Don't worry, there's a very good reason why he built it there.) When the PCs arrive to investigate, without giving away any spoilers, let's just say that dinner sometimes has a way of biting back. Forgive and Regret The darkest and most tragic of the trio is "Forgive and Regret". Set in the bleak Wytch's Bog, this freeform 8th level adventure features multiple villains locked in a stalemate for dominion over this festering bog. For more than a century, one of these monstrosities defended the people who live here, thanks to their ancestors' complicity in the heinous atrocity that he committed many years ago. However, his boundless despair and a surreptitious discovery has changed this dynamic for the worse, leaving the community's survival hanging in the balance.
  9. Mountains of Madness Mountains of Madness naturally focuses its attention on mountains, the mighty, stone behemoths that soar into the heavens. In particular, it details the Stoneheart Mountains, renowned as the spine of the Lost Lands Campaign Setting and the backdrop for other legendary adventures including The Slumbering Tsar Saga and Sword of Air, all from Frog God Games. Marshes of Malice Marshes of Malice examines the semi-aquatic world that straddles the open seas and the wholly terrestrial with special emphasis on previously unexplored or underdeveloped regions in the Lost Lands Campaign Setting. Both supplements introduce new natural and manmade hazards, innovative feats, equipment, alchemical substances, magic items, spells and archetypes that can aid or hinder brave mountaineers aspiring to conquer the majestic peaks and intrepid adventurers endeavoring to tame the feral wetlands. Wondrous illustrations accompany the frightful, new denizens that call these lands home. Thanks Darsc Zacal, I'll have to remember that for the future.
  10. Funded

    I really want to go all in on this {and may once the pledge manager is up), but for now I'm in for just the updated rules, and unit cards.
  11. Hi all. I recently started a new campaign and one of my players decided on a Brawler. We looked though my bones miniatures but couldn't find anything that seemed to fit. He is playing a human male brawler. I found two here, and I'd Like to find a few more options that I can shoot to my player.
  12. Given the I'd say he's aiming more for a bar-brawling Viking.
  13. Thanks I'll pass these on to him.
  14. Pre-launch

    I tend to figure out what I can afford, and then stick to it. Until the pledge manager come in. Then I add as I can afford.
  15. I've hit the remind but myself, I know several people who'd love this.
  16. Quite simply a Haunted House adventure for multiple game systems, cover several eras of play. The book contains four base adventures, set in the same mansion. With additional adventures added as stretch goals are unlocked. Link:
  17. some recent changes to the stretch goals, and a two new sets of minis.
  18. Fulfilling

    I'm happy you got you minis Beagle.
  19. About this project UNLEASH THE HORDE! Ultimate Bestiary: Revenge of the Horde is not another A-Z of monsters. Instead, we have focused on some of the commonly encountered monstrous races like goblins, gnolls, and orcs, detailing their cultures, environments, and attitudes, as well as introducing a wide variety of stat blocks to suit a range of challenge levels, each with their own unique artwork. Bugbears - Ruled by augury and ritual superstition, bugbears are lead by a mixture of mystics and warriors. They excel at silently hunting their quarry, be it deer, troll, or man. "Tell a tale enough times and the details are sure to change. Somewhere in the thousands of years of telling children not to wander past sundown, or play with fire, or suck their thumbs, folk took to threatening them with bugaboos, or boogiemen, and forgot altogether that the original terror of the night was the, sadly very real, bugbear." -Ansel Greer, linguist Gnolls - Scavengers or hunters, whatever niche gnolls fill, they undertake their role with remorseless savagery. The 3 most common types are the powerful and aggressive plains gnoll, the cowardly and opportunistic gutter gnoll, and the cunning and elusive rock gnoll. "If you see one gutter gnoll, there are two. If you see two, pack your bags and find a new town." -Urban words of wisdom Goblins - Cowardly and sadistic bullies, goblins are divided into 3 distinct subgroups; forest goblins, stealthy guerrilla hunters and trappers; hill goblins, the most organized and martial variety; and cave goblins, a degenerate and twisted breed living deep underground. “‘Goblin ambush?’ What next? You may as well tell me to fear an ambush of rabbits!†-Last recorded words of Alric Anaut VI Hobgoblins - Utterly focused on waging war with other races, hobgoblins are not to be trifled with. Like a plague of insects, their great hosts will consume all a land has to offer, and march its former occupants off in chains. "We shall triumph because we are strong, you shall fail because you are weak. While you idle, we train. While you drink, we drill. While you sleep, we march. You are a rabble, we are a legion. You are flesh, we are steel.†-Warlord Koskar’s speech at the gates of Borselle Kobolds - Kobolds divide neatly into 2 distinct subtypes. Warren kobolds are kobolds left to their own devices; simple miners and trap builders. When a colony discovers, or seeks out a dragon egg or wyrmling, their society entirely changes to that of the more grandiose and self-important dragon kobolds. ***Content contributor Wolfgang Baur of Kobold Press!*** "So they're dragons, right? But they can't fly, they can't breathe fire, they're not that clever, and they're tiny. By that logic, my terrier's a direwolf." -Overheard in the Drake and Griffin tavern Ogres - Ogres are defined by their violent cruelty, immense strength, and monumental stupidity. They are inordinately proud of all these things. "If you's so smart, how come you's dead and I's not?!" -Longest ogre sentence ever recorded Okiti - Usually a mischievous nuisance in port towns, okiti can prove deadly if pushed, with huge numbers at their disposal and a knowledge of deadly poisons. “Human say okiti stupid, because okiti speak nonsense in circles. Okiti say it is the human who stops to listen, no? So who is the fool?†-‘Fights-with-tongue’, okiti ringleader Orcs - Orcs revel in chaos and destruction, and their violent warrior culture allows for no weakness. "The trick to fighting orcs is to remember they don't expect to make a second blow. Of course, surviving the first blow is easier said than done." -Jana, mercenary, former hobgoblin slave Trolls - Immensely adaptable, trolls are shaped by their environment into perfect ambush predators. “Say what you will, I liked The Grumpy Old Stone. He gave us something to talk about, a sense of identity, you know? And he kept orcs away. As for him eating that old lady, well, that was never proved.†- Brogdan, miller
  20. A little more then a week left and a little less then 30% till it reaches it's funding goal.
  21. Funded

    The people at Frog God games have a new Kickstarter to bring out Bards Gate for Pathfinder, 5th ED and Swords and Wizardry. They are saying this will be a 500+ page book. That's a little over double the size of the original book. New content will be eight adventures that can bring a new party from level 1 to 10th, and More information on the city in question. $40 for the PDF $100 for the dead trees version. Link:
  22. Funded

    Funding goal was reached yesterday! Now to get some stretch goals nailed before it ends tomorrow.
  23. Funded

    An interesting Post From Skeeter Green [One of the folks at Frog God], gives an idea of what to expect.
  24. Funded

    I'm already in this, as I'm a fan of their ships.