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About heruca

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    Buenos Aires
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    Screenwriting, fencing, RPGs, map-making, boardgames, wargames

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  1. This thread could use a little closure. MapForge v1.0 was released back in March 2018. There were some issues with the initial version, so it's been updated to v1.0.3 (which now runs on the latest MAC OS X version, High SIerra). MapForge v1.0.4 is due out within 2 weeks. Support for hexgrid overlays is imminent. The app has a new website on a speedy SSD-equipped server, and the MapForge Store is now open for business, for those who missed out on the Kickstarter and Indiegogo campaigns. Those who backed the crowdfunding campaign/s but have not yet claimed their license, or their Add-On registration codes, should do so by following the instructions posted here.
  2. This is what the interface looks like. But you can also hide the interface and work in full-screen map mode, for a much larger canvas and even quicker asset browsing.
  3. The general consensus of the KS backers has been very supportive, with comments along the lines of "take the time you need to get it right". It's not like folks are having fits because of the delay.
  4. Allow me to clear that up a bit. Sentence 1 is true. I posted about it in this KS Update. Sentence 2 is mostly false. Allow me to quote from the aforementioned Update. "I have no doubt that I'll be able to deliver MapForge v1.0 and the 50 Add-Ons promised, so don't worry." What I might not be able to deliver on right away is on two of the Stretch Goals from the KS (Donjon support and the Crucible app that would let you roll-your-own MapForge Add-Ons). That would likely require me to take on a side job and work on those Stretch Goals on the side. So it would still get done, it'll just take longer. Sentence 3 is true. I hit some unforeseeable technical roadblocks along the way that took a long time to resolve. But please keep in mind that I am delivering something that will be significantly better than was was initially promised. A couple of examples: I promised high-res export times that would be completed in a matter of minutes, and am delivering export times best measured in seconds. I promised a maximum map size of 10000x10000 but the app now supports up to 20% larger maps.
  5. Anyone who may have missed out on the MapForge Kickstarter campaign...You can now get in on the MapForge Indiegogo campaign. There are two new videos to check out, even if you already backed the Kickstarter. And the MapForge Beta is available for download, so you can take the software for a spin.
  6. Hi folks. I am creating cross-platform map-making software (for Windows and macOS), suitable for creating both print-resolution maps and lower-resolution maps suitable for use with virtual tabletop software. It's called MapForge, and it will be sort of a spiritual successor to Dundjinni, but with a greater focus on stitching maps together from pre-existing map tiles and then customizing the resulting map (with additional decorations, etc.) to suit the GM's particular needs. MapForge should appeal to GMs of face-to-face game sessions and to those using any VTT software, who want to create their own slick-looking battlemaps to visually enrich their RPG sessions (in any genre), but who find existing mapping programs (including image-editing tools such as Gimp and Photoshop) too intimidating/confusing/expensive. I am currently running a Kickstarter campaign to fund the program's development. The software will be priced to be very accessible/affordable, probably $30 or so, but it's just $27 during the Kickstarter campaign. And to help offset the cost even more, there will be at least 9 free content Add-Ons for it, covering various genres. MapForge will also offer a free level of use, so having a license won't be required to make maps with it. Version 1.0 of MapForge should be ready to go on sale in July 2017. Shortly after that, MapForge will also have the ability to generate random "dungeon" layouts via Donjon. I hope you will all take a minute to check out the project, play around with the downloadable prototype, and if you like what you see, tell your GM friends about it. 
 Thanks! --Hernan (aka Heruca) PS: The campaign funded on day 1, and is now at 475% of the funding goal, with ~1330 backers and 9 days to go. All the Stretch Goals have already been unlocked.
  7. heruca

    I'm looking for a good virtual tabletop

    With so many virtual tabletop programs to choose from, it can be difficult to find the one that is right for you and your gaming group. This Guide to Choosing a VT should help. My own VT offering, Battlegrounds, has very powerful and flexible dice macro and turn sequencing systems that I believe would support WoD quite well. For example, the dice roller supports many dice rolling mechanics, such as target numbers, counting successes, botches, difficulty numbers, recursive re-rolls, etc. I admit that I'm not very familiar with the WoD system, but I have heard that it is closely related to systems like Exalted, Scion, and Shadowrun, and those are all systems that people are using BRPG to run their games with. Hope this helps. If you can tell me specific requirements for supporting the WoD system, I can tell you if BRPG supports it or not.