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Peithetairos

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About Peithetairos

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    http://www.daggerandbrush.wordpress.com

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  1. I really love those pillars. They are cheap, have just enough detail and can be used for Fantasy and historical gaming. I used them some years ago for a dungeon crawl project:
  2. Peithetairos

    Arid rough terrain - a tutorial

    Glad you enjoyed the tut Glitterwolf. Next up will be large rock outcrops and then desert dunes.
  3. Peithetairos

    Arid rough terrain - a tutorial

    No worries, you are welcome.
  4. I have a feeling this will be pretty spectacular when finished.
  5. Some time ago I finished a set of arid terrain and thought it may be of use to others giving some pointers how I made the different pieces. In this post I would like to focus on the ever useful rough terrain, or in this specific case a terrain piece that features deeper sand. While you could depict rough terrain with a stretch of land filled with rocks and thorny bushes, I felt it would be much more interesting and challenging to depict an area that features fine, wavy sand, where with each step your troops or characters sink deeper, adding to the exhaustion of sun and thirst. I did also add some weathered rock outcroppings and sparse vegetation to round the piece off. This build is pretty straight forward: 1. First we cut some MDF to size and use XPS to build up any rock outcroppings. 2. We then cover the remaining areas with air dry clay and pre-shape the lines in the sand. 3. We cover the outcrops with filler and carve the rock to shape. 4. We add sand and animal tracks. 5. We apply a basecoat and drybrush. 6. We add some brushes. If this build is of interest to you you find more pictures and more in-depth step-by-step instructions on my blog DaggerAndBrush.
  6. Thank you Malefactus. This year's Tactica (German wargaming convention) has a lot of desert themed tables and participation games, including Lawrence of Arabia. It seems without knowing I followed a trend.
  7. Do you have some pieces to show? Always interested in other people's take.
  8. Thank you, glad you like it. I have still some desert dunes, deep sand rough terrain and desert rocks in the pipeline, that will be featured at a later stage.
  9. I always found deserts to be fascinating habitats. A cursory look will leave you with the impression that it is hell on earth: sandstorms, unbearable heat during the day and freezing at nighttime. Yet, the desert is not only home to thousands of plant and animal species, it also has a simple beauty to it, dominated by the shapes the wind forms. They are thus a worthy subject for the modeler and can provide an atmospheric backdrop for our games. The exploits of the Crusaders come to mind as well as the cultures inhabiting Northern Africa, for instance the ancient Numidians. I made a number of arid terrain pieces, but this time I will show you two desert lakes or oases that are slowly drying out. Using a similar technique I also built a partially dry river bed, with only a small stream of water remaining. I will provide you with short step-by-step instructions how to make a cracked lake or river bed, but if you want to know more you can also check out a longer tutorial on my blog (given this is not a full tutorial here I put it in the show off section). The build is pretty straight forward: 1. First we use XPS or foam board to define the lake bed. 2. We apply the crackle paste. 3. We cover everything with filler or modelling paste 4. We embed the magnets/steel tacks. 5. We add sand and animal tracks. 6. We apply a basecoat and drybrush. 7. We add some brushes and a water effect. 8. We make the barren tree and add it as a final touch. A more detailed how-to can be found on DaggerAndBrush: https://daggerandbrush.wordpress.com/2018/01/19/mirage-making-a-dry-desert-lake-or-oasis/
  10. Now part three, the last section of the guide, is available for you on my blog. As you can already see, the little graveyard on the map will be the site for the next encounter map. You find an early WIP below:
  11. Most excellent, that is exactly what I hoped for. If the one or other inspiration can be found or your GM just uses the map or elements of the guide, then I think I achieved my goal. The map took ages to complete, but I went through a number of revisions deciding on the creatures to feature, after all they need to fit the background. Happy gaming!
  12. Dear adventurers and fans of all things fantasy. I currently create a campaign setting complete with terrain crafting and painting tips. Part of this project is an in-character guide to my setting: The Margravate of Greifshold complete with hand-drawn maps, adventure hooks etc. I release the background material it for all to enjoy on my blog, basically embracing a Creative Commons mindset. Feel free to share links to the guide and share the love and help GM’s with their efforts to bring joy to the table. Let me know how you like the guide, what else you would like to see. I sketched the map and other artwork with pencil and proceeded to inking the line art with 0.05mm and 0.45mm tip Micro Pens. This was then scanned and colorised using Photoshop. Here is the link to the WIP thread that contains more information on the creation process. So follow the well traveled scholar Regis of Werta to Greifshold, an untamed land shaped by myth and warring tribes. A land to be conquered and civilized or a land to be cherished and defended from outsiders? Where do you stand, adventurer? "The Margravate of Greifshold, an introduction penned by Regis of Werta, intrepid traveler. We call the forest to the north “The Cradle” or “Wiegalant” in the tongue of the native tribes. The northeastern forest is called the Wyrmwood and the northwestern part Black Quill Forest.The forest extends further to the west as far as the eye can see. No one I spoke to set foot in those parts. Three rivers divide the forest, two of which are arms of the Aharot, the principal river of these lands. It flows north to south past the remains of an ancient temple and unites with the sea west to Greifshold, the only major settlement on this continent. The Herza flows east to west and splits from the Aharot at Starspire, an observatory built on a large hill surrounded by Yew trees. The Jarsamig flows north to east and passes the Balding Hills and the small fishing village Breka before it unites with the sea. The Wyrmblood Range forms the northern limits of the forest, yet its foothills extend deep southwards and form a stretch of hills just north of Greifshold. The city itself is in part build on a gentle hill. They are called The Balding Hills, due to the sparse growth on most of them. I have it on good authority that iron ore was found in these hills and they may as well reveal precious stones in time. The northern parts of the Wyrmblood Range are not well travelled and should be avoided in winter. What lies beyond the Wyrmblood Range is for the most part unknown." Read on: Greifshold - The land and its myths The grand city of Greifshold
  13. Peithetairos

    Ghost story WIP

    Really like how your project comes together. The moss looks more like dense brushes or tufts, so not a bad effect at all. It could also depict dead leaves. If you pick out some of the "leaves" it could convey this. The tree is coming along nicely and I think the bark texture is visually pleasing. I also like the gravestone. Nice detailing and the wash you applied really brings thm out. Some suggestions in the spoiler:
  14. @Darkmeer Thank you, glad the list was of use. I would love to have a 3d-Printer or laser cutter. I am not even sure I would do lots of stuff with it, but the possibilities the two afford are limitless. Hopefully in the future those will be more affordable and better quality. More realistic is the wire cutter. I like the whole homebrew stuff, but with electronics that is a whole new world for me.
  15. Peithetairos

    Ghost story WIP

    Thank you, much appreciated. I used seamoss for the finer ramifications. It holds up well enough soaked in acrylic medium and a bit if plastidip spray on top. I would still use wire for gaming trees. Given it is a barren tree it may pay off to add some finer ramifications. An example for a tree that uses this technique below:
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