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Everything posted by Peithetairos

  1. I really love those pillars. They are cheap, have just enough detail and can be used for Fantasy and historical gaming. I used them some years ago for a dungeon crawl project:
  2. Some time ago I finished a set of arid terrain and thought it may be of use to others giving some pointers how I made the different pieces. In this post I would like to focus on the ever useful rough terrain, or in this specific case a terrain piece that features deeper sand. While you could depict rough terrain with a stretch of land filled with rocks and thorny bushes, I felt it would be much more interesting and challenging to depict an area that features fine, wavy sand, where with each step your troops or characters sink deeper, adding to the exhaustion of sun and thirst. I did also add some weathered rock outcroppings and sparse vegetation to round the piece off. This build is pretty straight forward: 1. First we cut some MDF to size and use XPS to build up any rock outcroppings. 2. We then cover the remaining areas with air dry clay and pre-shape the lines in the sand. 3. We cover the outcrops with filler and carve the rock to shape. 4. We add sand and animal tracks. 5. We apply a basecoat and drybrush. 6. We add some brushes. If this build is of interest to you you find more pictures and more in-depth step-by-step instructions on my blog DaggerAndBrush.
  3. Peithetairos

    Arid rough terrain - a tutorial

    Glad you enjoyed the tut Glitterwolf. Next up will be large rock outcrops and then desert dunes.
  4. Peithetairos

    Arid rough terrain - a tutorial

    No worries, you are welcome.
  5. I have a feeling this will be pretty spectacular when finished.
  6. I always found deserts to be fascinating habitats. A cursory look will leave you with the impression that it is hell on earth: sandstorms, unbearable heat during the day and freezing at nighttime. Yet, the desert is not only home to thousands of plant and animal species, it also has a simple beauty to it, dominated by the shapes the wind forms. They are thus a worthy subject for the modeler and can provide an atmospheric backdrop for our games. The exploits of the Crusaders come to mind as well as the cultures inhabiting Northern Africa, for instance the ancient Numidians. I made a number of arid terrain pieces, but this time I will show you two desert lakes or oases that are slowly drying out. Using a similar technique I also built a partially dry river bed, with only a small stream of water remaining. I will provide you with short step-by-step instructions how to make a cracked lake or river bed, but if you want to know more you can also check out a longer tutorial on my blog (given this is not a full tutorial here I put it in the show off section). The build is pretty straight forward: 1. First we use XPS or foam board to define the lake bed. 2. We apply the crackle paste. 3. We cover everything with filler or modelling paste 4. We embed the magnets/steel tacks. 5. We add sand and animal tracks. 6. We apply a basecoat and drybrush. 7. We add some brushes and a water effect. 8. We make the barren tree and add it as a final touch. A more detailed how-to can be found on DaggerAndBrush: https://daggerandbrush.wordpress.com/2018/01/19/mirage-making-a-dry-desert-lake-or-oasis/
  7. Thank you Malefactus. This year's Tactica (German wargaming convention) has a lot of desert themed tables and participation games, including Lawrence of Arabia. It seems without knowing I followed a trend.
  8. Do you have some pieces to show? Always interested in other people's take.
  9. Thank you, glad you like it. I have still some desert dunes, deep sand rough terrain and desert rocks in the pipeline, that will be featured at a later stage.
  10. Now part three, the last section of the guide, is available for you on my blog. As you can already see, the little graveyard on the map will be the site for the next encounter map. You find an early WIP below:
  11. Dear adventurers and fans of all things fantasy. I currently create a campaign setting complete with terrain crafting and painting tips. Part of this project is an in-character guide to my setting: The Margravate of Greifshold complete with hand-drawn maps, adventure hooks etc. I release the background material it for all to enjoy on my blog, basically embracing a Creative Commons mindset. Feel free to share links to the guide and share the love and help GM’s with their efforts to bring joy to the table. Let me know how you like the guide, what else you would like to see. I sketched the map and other artwork with pencil and proceeded to inking the line art with 0.05mm and 0.45mm tip Micro Pens. This was then scanned and colorised using Photoshop. Here is the link to the WIP thread that contains more information on the creation process. So follow the well traveled scholar Regis of Werta to Greifshold, an untamed land shaped by myth and warring tribes. A land to be conquered and civilized or a land to be cherished and defended from outsiders? Where do you stand, adventurer? "The Margravate of Greifshold, an introduction penned by Regis of Werta, intrepid traveler. We call the forest to the north “The Cradle” or “Wiegalant” in the tongue of the native tribes. The northeastern forest is called the Wyrmwood and the northwestern part Black Quill Forest.The forest extends further to the west as far as the eye can see. No one I spoke to set foot in those parts. Three rivers divide the forest, two of which are arms of the Aharot, the principal river of these lands. It flows north to south past the remains of an ancient temple and unites with the sea west to Greifshold, the only major settlement on this continent. The Herza flows east to west and splits from the Aharot at Starspire, an observatory built on a large hill surrounded by Yew trees. The Jarsamig flows north to east and passes the Balding Hills and the small fishing village Breka before it unites with the sea. The Wyrmblood Range forms the northern limits of the forest, yet its foothills extend deep southwards and form a stretch of hills just north of Greifshold. The city itself is in part build on a gentle hill. They are called The Balding Hills, due to the sparse growth on most of them. I have it on good authority that iron ore was found in these hills and they may as well reveal precious stones in time. The northern parts of the Wyrmblood Range are not well travelled and should be avoided in winter. What lies beyond the Wyrmblood Range is for the most part unknown." Read on: Greifshold - The land and its myths The grand city of Greifshold
  12. Most excellent, that is exactly what I hoped for. If the one or other inspiration can be found or your GM just uses the map or elements of the guide, then I think I achieved my goal. The map took ages to complete, but I went through a number of revisions deciding on the creatures to feature, after all they need to fit the background. Happy gaming!
  13. Peithetairos

    Ghost story WIP

    Really like how your project comes together. The moss looks more like dense brushes or tufts, so not a bad effect at all. It could also depict dead leaves. If you pick out some of the "leaves" it could convey this. The tree is coming along nicely and I think the bark texture is visually pleasing. I also like the gravestone. Nice detailing and the wash you applied really brings thm out. Some suggestions in the spoiler:
  14. Just finished a short article for DaggerAndBrush showing you a selection of tools that will come in very handy for pretty much any terrain project. I keep it simple and recommend a number of tools for cutting and measuring; painting, sculpting and engraving; and tools that are nice to have, but not essential. So if you just started making terrain or intend to make some this may come in handy. The right tool for the job
  15. @Darkmeer Thank you, glad the list was of use. I would love to have a 3d-Printer or laser cutter. I am not even sure I would do lots of stuff with it, but the possibilities the two afford are limitless. Hopefully in the future those will be more affordable and better quality. More realistic is the wire cutter. I like the whole homebrew stuff, but with electronics that is a whole new world for me.
  16. Peithetairos

    Ghost story WIP

    Thank you, much appreciated. I used seamoss for the finer ramifications. It holds up well enough soaked in acrylic medium and a bit if plastidip spray on top. I would still use wire for gaming trees. Given it is a barren tree it may pay off to add some finer ramifications. An example for a tree that uses this technique below:
  17. Peithetairos

    Ghost story WIP

    Depends on the wire you use for the tree. Copper wire will bend, but you would only cover it in a very thin layer. If you use stronger wire the same applies. The coat is maybe only 0.5 o 1mm thick. 1mm wire can hold itself up. The finest ramifications can be made of copper wire, which is then glued to branches made of thicker wire.
  18. Peithetairos

    Ghost story WIP

    Looking good so far. The skeleton and skulls are nice details and I do like the colour of the rock stairs. You could some moss and some soil to further enhance the look of the stone. I often use some Woodland Scenics Fine Turf, PVA and dark green acrylic paint to make a moss paste and spread it around. I did this for my graveyard base: I also think the tree turned out nice. I do wonder if you would have a better time using something else than GS for the finer branches. I did get good results using acrylic caulking. Given it is a paste you can more easily draw it out to a thinner point. You can cover the entire tree with it and then apply a second coat of woodfiller and texture the filler to resemble bark. I used the technique with successfully on an oak tree, but it should work with any tree, really:
  19. Peithetairos

    Mansions of Madness 2nd Edition

    How do you generate the maps? Photoshop, a dedicated program? Presuming this is a screen and not a black board :P.
  20. Glad you like it Xherman 1964. Looking at the bat swarm I may need to bulk it out with some sculpted bats...
  21. While I am waiting for some inspiration to finish my necromanceress and hone my painting skills with other stuff to get a grip on OSL to finish my Ghost King, I came across a basecoated Judas Bloodspire in my box of shame. I realised why I did not finish him: I did not like his face and didn't care much for the skulls on his armour. A few minutes later is head was gone and so were the skulls. But what now? While googling I came across a copy of a portrait of Vlad Tepes apparently based on an original made during his lifetime. This picture is in the Public domain, so I shall post it here: By Anonymous [Public domain], via Wikimedia Commons He was a Wallachian prince that lived 1428/1431 to 1476/77. Contemporary and later sources describe him as a cruel and ruthless politician, some go so far to paint him as a sadistic monster that reveled in drinking the blood from his impaled enemies. It does not come as a surprise that Bram Stoker got inspired by this historical figure for his Count Dracula novel. I had this idea of a fictional family graveyard of the Draculesci for the base, going even further back to the House of Basarab. This would allow to depict weathered gravestones that are a hundred years old, some tumbled over and overgrown, the walls of the graveyard in disrepair. I imagine the entire family to be cursed by the gods with vampirism based on Vlad's cruelty. Embracing this curse, or "gift" as he likes to refer to it, he may have chosen the graveyard as a resting place. He cares little for its condition and revels in the decay surrounding him. In my case the miniatures original sword was held at such an odd angle that its point was lower than the cast-on base. Instead of cutting off the arm and adjusting the weapon I kept the angle and decided to put the miniature on the edge of some stone steps. This works also very well with his raised knee and outstretched left arm. In the end I decided to replace his long sword with a Hungarian sabre or szabla, which I carved from a two-handed sword that was part of the Northstar plastic gnolls set using a scalpel. The historical Vlad Tepes would most likely have used an european style sword, but his immortal counterpart may have adopted a saber when it became more acceptable among the nobility a hundred years after his "death". To resemble more the portrait of Vlad I added a new head and breast armor. Turns out Vlad's hairdo and mo was pretty metal back in the day. Anyhow, I used a head of the Gripping Beast Late Romans for this conversion. One of the soldiers wears a Pannonian cap which provides a perfect base for the Wallachian headdress depicted in the portrait. I still need to add the pearls and maybe a dragon emblem on the chest piece. There are still some elements missing: As you can see the gap on the base will fit the graveyard wall. I think I will use a magnet to attach it to simplify transport. I also need to add the bat swarm to the background and another gravestone to the front left. This one was the bottom part of the bat swarm. I cut the Bones version in two pieces to be able to mount the swarm on some clear acrylic rod. Given the gravestone had a skull with batwings on it *cough* I decided to add some new design with greenstuff. I had a flying dragon in mind to mirror the headstone behind it. I also want to add another hanging bat to the lower branch of the tree. This will most likely be the bat from the Reaper familiar set. A nice touch could be a tumbled over statuette that was originally placed in the little alcove of the gravestone on the front right. I'll see what my greenstuff skills can produce. Here are some pictures of the base without WIP Vlad. If you are interested in how it was constructed head over to my blog, where I wrote a detailed step-by-step tutorial: Unrested souls - How to make a graveyard themed diorama base
  22. Peithetairos

    Aeris Gainsborough project

    Stunning! The hair is excellent, so is the face. You have tons of talent.
  23. Excellent paintjob and a very cool diorama. I just recently listened to some of the stories about thebaba Yaga on the Myth and Legends podcast. This really captures all the crazy elements of these folktales.