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Unruly

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Unruly last won the day on January 13

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  1. Unruly

    Randomness XIV: THE FLOOR IS LAVA!

    There's also the paradox of "Nintendo Hard." If you're not familiar with "Nintendo Hard," it's the way that many of the games on the original NES were incredibly, incredibly difficult both at the times and by modern standards. Various reasons have been given for the situation, of which the most prominent is that the game developers were also the game testers, so they had both extensive gaming experience and memorized the game layouts. That then led to them believing everything was too easy, causing them to increase the difficulty. This was true for more than just the NES though. A lot of old games had their developers pulling double duty as testers. Also, my roast is done. It's been cooking for about 6 hours. I used probably about 3/4 of a gallon of red wine in cooking it, and there was still no actual liquid left. There was a kind of syrup consistency of the remainder of the wine left in the bottom, but not a whole lot. The mushrooms I put in seem to have almost dissolved. I put in 2 pounds of them, yet I've seen maybe 4 in total. The 3 pounds of red potatoes that I put in are now either purple or a rich brown, depending on how long they were able to remain submerged in the wine, and they melt in your mouth like butter save for the few that crisped up at the top. The shallots are looking delicious, the carrots are half-black and wonderful, and the onions I had to cut up to supplement the shallots due to a lack of availability have practically caramelized. It's freaking wonderful. But I did throw some more red wine in a pop it back in the oven at a lower temperature for a little while after shoveling out my plate. I want a little more liquid, but it needs to cook off some of the alcohol. It's a good thing that when I cook with red wine I buy the big, cheap jug of Carlo Rossi burgundy. You can do so much more with a $15 gallon jug of wine than you can with expensive stuff, and it all tastes the same when you're cooking with it.
  2. Unruly

    Randomness XIV: THE FLOOR IS LAVA!

    You're correct. I just got the itch to actually look it up, as I never actually played 2e but I bought the 3 core books as PDFs a while back. According to the Revised edition of the 2e PHB that was released in 1995, it was still the rule to roll your hit points at level 1. So yea, without the rule of "you always get 1 hp" that I'm assuming exists in there as it does from 3e onward, it would be possible to roll up a dead character just by having a negative Con and rolling low.
  3. Unruly

    Randomness XIV: THE FLOOR IS LAVA!

    That's been a fairly standard rule for a long time. I think it even got codified as an actual rule in 2e, and I know it was true from 3e onwards. Doesn't mean that you couldn't get stuck with a Con of 5 and have a -3 to your HP as a level 1 wizard, putting you at 1hp maximum. Especially back when stat generation was a flat 3d6, rolled in order.
  4. Unruly

    Randomness XIV: THE FLOOR IS LAVA!

    I just realized that it's been about 2 weeks since I got notification from Lone Shark Games that they had received the copies of Thornwatch and were preparing to ship them. I wonder if I should check the kickstarter comments to see if anyone has received theirs yet. I've also been waiting about 2 weeks since Badger last updated about their Happy 54th Birthday promo shipping. They had said they planned on getting all the Sotars shipped by the end of that week, and that they expected to ship all the remaining Kromes by the end of the next week. And now it's radio silence. Oh yea. But that's also because D&D and other popular tabletop RPGs of the time were also incredibly lethal. It was entirely possible and not outside the realm of possibility to roll up a level 1 character with 1hp. Fighting a house cat could leave your level 1 Fighter dead...
  5. Unruly

    Randomness XIV: THE FLOOR IS LAVA!

    When you're watching a youtube series about making alcohol, and suddenly they're having a discussion about synesthesia...
  6. Unruly

    What was your favorite D&D game hack ?

    That's actually pretty funny. A few years back, when 5e was brand new, I ran a Dragonborn Pact of the Tome Warlock with the Great Old Ones patron and he ran around proselytizing for Cthulhu. Except he never spoke out loud, he just used the Great Old One's Awakened Mind ability because it meant that he didn't need to know the target's language. All that was needed was for the target to speak any language at all and they could understand his telepathic missives. So he'd go to the town square or whatever and start a 30ft radius telepathic broadcast to everyone, espousing the glory of Cthulhu. Except since it wall all telepathic, he'd just be silently smiling awkwardly the whole time that he was blasting thoughts into other people's heads. I made that character as a response to the DM not allowing me to make a drunken bar brawler dwarf, because I wanted to use the Open Hand monk and he said he didn't allow Asian themed stuff in his game. He told me I should make a fighter instead, because "it's all the same and it doesn't have that stupid wuxia stuff" despite the fact that Open Hand doesn't really get much in the way of the wuxia stuff and is basically just a martial artist that knows pressure points and meditation. So instead I made the most off the wall, non-serious character I could just to drive him crazy in hopes that he'd relent and say "fine, make your monk!" It almost worked, after I proved to him that in the book there's nothing that says the target of my telepathy can tell where the messages are coming from, and since my character never spoke no one would have any reason to suspect it was him because they knew his voice or whatever. It's also not a magical effect, so they couldn't detect where it was coming from that way. Really put the kibosh on his "the guards arrest you for harassing people" attempt. But that game only lasted a couple sessions and devolved into comedy almost instantly anyways. Such is the nature of a D&D game starring Mt character, a narcoleptic and elderly Paladin, and a barbarian with an Int and Wis that were both in the low single digits(he was basically Lenny). And that's also the nature of D&D games that get started at Pennsic and have no hope of ever continuing after the event is over.
  7. Unruly

    Randomness XIV: THE FLOOR IS LAVA!

    I am awake. My weekend is almost over. I don't really want either of those things.
  8. Unruly

    Randomness XIV: THE FLOOR IS LAVA!

    Auto-docking only works if both ships have docking ports. Otherwise, you're still stuck trying to build a rescue ship with a capsule-catcher made out of landing struts on the front of it to set the rogue on a de-orbit trajectory. Which I've done. However, one of the upsides of Auto-Docking and maneuver autopilot is that one of the autopilot functions is that it will automatically plot and fly a rendezvous course that, by default, gets you within 10m of your target on a matching orbit at a matched speed. So it makes it a lot easier to use that landing strut capsule-catcher to de-orbit a stranded craft. It still took me multiple attempts, but I was using quicksaves so that I didn't have to redo the entire attempt each time I messed up. They have the RCS thrusters and stuff for in-space maneuvers, but flight stability during ascent is done with main engine gimbals and stabilizer fins. And that's when pressing a button is an all-or-nothing thing and it makes so much of a difference. It's a lot harder to recover an out of control ship when aerodynamics are still in play and trying to do a small adjustment to your ascent angle has just sent you into a spin because there's no fine control. MechJeb is somehow able to keep things perfectly stable, though. I could try flying the same ship manually and all that would happen would be that it would tumble end over end halfway through takeoff, but the autopilot mod can keep it stable with no problem. Which is why I consider it to be the best mod for the game. Also, I just read this article, and wow. I kind of want to go back in time and go to that park, but I'm also sitting here thinking "Who in their right mind thought this was a good idea?" http://mentalfloss.com/article/536412/action-park-water-park-oral-history?utm_source=fark&utm_medium=website&utm_content=link&ICID=ref_fark
  9. Unruly

    Randomness XIV: THE FLOOR IS LAVA!

    The autopilot is a mod, not part of the stock game. It's called MechJeb. And it's a wonderful thing to have. I have 2 mods installed, MechJeb and one for managing career mode contracts that lets me stop the stupid "test this parachute in orbit at 180,000km while going 4000m/s" type contracts. With MechJeb in career mode you have to unlock its functions through research, and all the useful stuff is way down the line, which makes me sad. At the start, all it has is airplane autopilot, which does a kind of terrible job and functions exactly as a real autopilot in that it can be set to maintain speed, altitude, and heading only. As you unlock things you get access to a maneuver planner, which will create maneuver nodes in space for you to do specific things, and stuff like the automatic launch/automatic landing things. The auto-launch is the best thing ever, because it will do a nearly perfect launch every time so long as your rocket is stable and capable of reaching your set altitude. The auto-landing is also super awesome, because you can set a target for your stuff to land at and it will pull it off pretty well. Also, auto-docking. Auto-docking is a must for me, because every time I try to do it manually I mess up so bad... But almost all that good stuff is locked away until you reach the "unmanned tech" research or whatever. Which takes forever, because it requires a minimum of like 900 science. And if you're like me and you can't launch into a stable orbit by yourself no matter how many times you do the tutorial and stuff, that means it's practically impossible without cheating. Because to get that much science you've got to land on the Mun and do ALL THE SCIENCE there, which also means you've got to spend even more science to unlock the tech required to do all the Mun science... What I hate about the stock game, and why I love the MechJeb mod, is that as far as I've been able to find, there's no way for me to minimally adjust yaw, pitch, and roll. It's an all or nothing system. So I press the button, it maxes whatever I'm pressing, which overshoots everything, so I let go, and then I've got no control and things go haywire again. To use a car analogy, it's like you're either turning the steering wheel as far as it goes, or you've got your hands completely off the wheel and are letting the car steer itself. It makes no sense...
  10. Unruly

    Randomness XIV: THE FLOOR IS LAVA!

    I succeeded at building an SR-71-like craft in KSP! It had a third engine, because I wasn't sure if 2 was enough to do what I wanted. I think it probably would have been, had I tried it first. The end result of my craft was that it could hit 28k km before the engines flamed out due to lack of oxygen, and I got it to hit about 1,550m/s(about Mach 4.5). It's also so much like a lawn dart that when it does get going, it's almost impossible to turn. I accidentally put it into a dive starting at 9,000km and at about 800m/s. I couldn't get it to start leveling out until I was at about 1,000km. Didn't level out completely until about 3-400km. Thought I was going to be putting it into the drink. But it looks enough like the SR-71 that you know what I was going for when I built it, and it broke the Blackbird's records by a lot. So, you know, I consider that a win.
  11. Unruly

    Randomness XIV: THE FLOOR IS LAVA!

    My attempts at a VTOL craft were unsuccessful as well. It doesn't help that the game doesn't have stock parts for hinges and things that rotate, so I was trying to manage it with rocket motors. And now, this -
  12. Unruly

    Randomness XIV: THE FLOOR IS LAVA!

    I have realized that I am totally terrible at Kerbal Space Program. I rely almost entirely on the MechJeb autopilot mod to do my actual flying. I'm learning a few things about building ships and stuff, but I am still completely incapable of flying them myself. I just tried to build a KSP version of the SR-71, and it failed horribly, because it wouldn't go anywhere near the required speed and was horribly unstable, but it sort of looked the part and it at least was able to stay airborne.
  13. Unruly

    Randomness XIV: THE FLOOR IS LAVA!

    I'm the same way, mostly. It kept me from going to concerts for a long time. No one in my family likes metal, I wasn't allowed to go to concerts when I was a teenager in high school, and after high school I kind of lost contact with all my old friends. So until my sister got married to a metal fan I had no one to go with. Then he was always out of town on business, so it still took me until I was 24 or 25 to go to my first actual concert. Heck, I feel awkward and out of place going to movies by myself...
  14. Unruly

    What was your favorite D&D game hack ?

    I turned 3e D&D into a mash-up of Mobile Suit Gundam and Armored Core once. The players not only built their characters, but then they also got to build a mobile suit using parts from the UC Gundam timeline. You could have stuff like an RX-78 torso on top of Dom legs with one Zaku II arm, one GM arm, and the head from a GM Sniper II Custom. Characters could use their feats or spells or whatever while in their mobile suits, and actual mobile suit combat was handled through various skill checks. It was weird. It didn't really work, but it was also pretty cool at the time because my friends and I were super into Gundam at the time.
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