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Watchman

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Everything posted by Watchman

  1. Watchman

    Wings of Glory - WWII

    April 28 2nd. Attempt Allies: British Bristol Beaufighter Mk.IF - Boyd Supermarine Spitfire Mk.I - 610 Squadron Axis: German Messerschmitt Bf.109 K-4 - Hartmann Focke Wolf FW-190 D-9 - 7./JG 26 In this rematch the Brits made a critical mistake with the splitting of their formation. The Beaufighter may have massive fire power but is very limited in maneuverability. I was chasing Hartmann and we dueled until he got in behind my position. At close range his cannon did me in. During this time the Beaufighter took on the 190, hitting it repeatedly then switched targets and went after Hartmann and blew him out of the sky. Now the Beaufighter and the 190 were going at it. It came down to whom would get into position first. It was close but the 190 had the edge by getting in the first shot that gave just enough damage to take down the Beaufighter.
  2. The nice detail of this game is it can be used with just the Aircraft Cards without the miniatures if you need to travel light. So now the WWII game:With all the planes to scale, makes the bombers huge. As I said, there is more to come, stay tuned.
  3. Watchman

    Wings of Glory - WWII

    April 28 brief encounter Allies: British Bristol Beaufighter Mk.IF - Boyd Supermarine Spitfire Mk.I - 610 Squadron Axis: German Messerschmitt Bf.109 K-4 - Hartmann Focke Wolf FW-190 D-9 - 7./JG 26 The allies were on a mission to find targets of opportunity. In the mean time a roving patrol spotted the incursion and moved to eliminate the threat. Hartman swung wide, trying to get around the Brits and they were focused on the 190 in a quick and deadly battle with the Beaufighter and the 190 going down. The Spitfire went after Hartmann, who managed to stay out of the fracas. It did not profit him as he ended up in the Spitfire’s gun sights and could not shake him; he went down in flames without firing a shot.
  4. Watchman

    Star Fleet Battles

    Romulan Incursion 6th. Fleet Area of Operations Star Date: 24 March Situational update in case I had not made it clear as to what “Universe” we are functioning in. To start out Star Fleet Battles occurs in the Star Trek: T.O.S. era at a time before the falling out between Mr. Roddenberry and Mr. Joseph (Star Fleet Technical Manual) and his other work that fleshed out the Star Trek Universe. His work is still evident up to Star Trek 6. So Star Fleet Battles uses all the Federation ships Mr. Roddenberry originally approved and later rejected. So I thought it would be a good idea the give a little history as to why there are different story/history lines in existence. I believe the new universe showed its existence in Star Trek VI when the Enterprise went from Earth, to Klingon, and then to Romulan Space. A physical impossibility in the original universe, as it would take about 90 years at Warp 6 to get to the Klingon capital, and possibly that long to get to Romulan Space, unless Worm Hole travel is being utilized. Space in our own local area is quite immense. With current “visible” technology, I believe it would take about 70,000 years to get to our closest neighbor. So… on to the battle. A quite sizable Romulan force showed up on long range scan so we had time to have all weapons charged and ready to go. Our force consisted of four Drone Heavy Cruisers (CADR+) and three X-Heavy Cruisers (XCX). We faced two Condor-H Heavy Dreadnoughts (CNH), a Firehawk-N Heavy Cruiser (FH-N), a Klingon Type New Heavy Cruiser (KWR), two King Eagle Heavy Cruisers (KE), and a Klingon Type New Heavy Scout (KWS). The visual record starts at the point the Romulans started to de-cloak, while advancing across a broad front, and the Drone Cruisers launched the first volley of Drones at seven per ship. The X-Cruisers are prepared to fire their Photon Torpedoes. The main Romulan heavies begin to veer off seeing the approaching Drones heading for them and facing twelve Photon Torpedoes, mean while the Drone Cruisers maintain a safe distance. The Drone Cruisers are maneuvering to remain in the vicinity of the main heavies, also the x-ships now light up one of the Dreadnoughts on an un-reinforced shields. Unfortunately the shields are quite heavy for the Romulans and beyond effective range, (eight hexes) the Photon Torpedoes stand a better chance of hitting using them in the Proximity mode (half strength). Here are some close up shots from a Photo Recon Probe. The heavies continue to pull off with the rest of the other heavies providing a screen. While this was going on two of the Drone Cruisers were sent on a mission to destroy the Scout setting way back. This would be a potential error, not sure if it would have been better to send two X-ships instead. The Romulan screen was maintained to keep the X-ships from getting to the main heavies as the X-ships have a ten hex range advantage over normal Photon Torpedoes. The Drone Cruisers continue to close in on the Scout. This is the point the Feds made a critical mistake by launching Drones at the main heavies thinking to distract them with little effect. They should have held them to use against the Scout. The Scout survived the concentrated Phaser fire and for our efforts both Cruisers ended up in a bad position, even though we were traveling at a very high speed. We launched another volley of Drones, but at this range the Romulans bolted (direct fire mode for Plasmas) their R- and S-type Torpedoes with devastating effect. Our shields on that side had pretty much been rendered useless. As we retreated we split up to try to keep the strongest shields toward the enemy. Our skirmish line reacted a little too slowly in distracting their screening line, once they started to maneuver to head off the two Drone Cruisers. One Cruiser on our right flank succumbed to concentrated direct fire on areas of downed shields. We launched Drones from their front and rear, as well as the Photons were utilized. The second Cruiser passed through their screen but it also went down to concentrated fire and Plasma-Fs. The Romulans broke off the attack with their backs to us, while the rest of our ships closing in. The one action the Romulans learned long ago to not let happen, is let the Feds get to point blank range while they are Cloaked. An attack at that range, even without a lock-on can be very devastating with combined Phaser and Photon fire. Over all the Romulans won with two ships with light damage, while we lost two ships. It is time for more reinforcements in this Sector.
  5. Watchman

    Star Fleet Battles

    So, the current battle took place on the Romulan/Inter Stellar Concordium border. Map plan is from the Star Fleet Tech Manual and would place the I.S.C. to the right of Gorn and Romulan space. Both Admirals committed tactical errors but the I.S.C. fared the worst. The I.S.C. entered the battle with a 700+ point force facing an 1,100+ Romulan force of five heavy Cruisers and one Dreadnought, whereas the I.S.C. had three Destroyers and one heavy Cruiser and one Dreadnought. The weapon status of the Romulans was level 3, which required the Romulans to charge all heavy weapons for three turns. The I.S.C. took advantage of this fact and raced in reaching an uncomfortably close range the Romulans had not planned for. The Romulans had cloaked before they were too close but then started to de-cloak the three heavy Cruisers to the right. The I.S.C. immediately opened fire on the closest of the three and quickly reduced his shields and his shield reinforcement to the point of the Romulan Captain reversed his de-cloaking. The I.S.C. quickly switched fire to the other two but neglected to concentrate fire and merely reduced their shielding. The critical mistake for the I.S.C. came when he reversed course in front of a, now, fully charged Romulan force that promptly de-cloaked and launched many Plasma Torpedoes that caught up to the retreating I.S.C. The Romulan fire was concentrated on the Dreadnought and a Destroyer. The Destroyer was crippled and had to be towed from the area and the Dreadnought suffered heavily also. The best course of action for the I.S.C. would have been to proceed through the Romulan formation using his superior speed advantage over the Romulans Tactical maneuvers, also dropping mines in front of the Romulans and then behind them after passing through the line. The Romulans would not have been able to respond fast enough to track and fire upon the I.S.C. until well out of effective range. The mine placement may have been sufficient to reduce the force size advantage. As it were the I.S.C. determined the damage suffered, warranted a retirement from the area, the Romulans had avoided having their shields breached.
  6. Watchman

    Sails of Glory

    Okay, we tried out this game yesterday. A good many pieces, but most are not used for the basic game. I find this game requires a greater deal of attention to plotting your moves vs. the Wings games or Star Fleet Battles, as you do not quite end up where you think you should.Here is a shot toward the end of this first battle, I in the top position trying to avoid any further engagements being thoroughly blasted. My Ally (my buddies wife) is in the lower position also heavily damaged but did greater damage to enemies heavy ship. The husband, on the other hand managed to skirt most of the battle after damaging my ship. We brought this to his attention, but you know, it was the wind's fault. I ended up limping off toward the upper left (NW), and my buddy's wife sailed into a port, also to the NW effectively ending the battle. Damage wise they came out ahead, due to wind problems. Once we get the hang of this one, I will post more battle pictures. I have not been able to find any other Sea Mats, so I used two WoG Coastal Mats.
  7. Watchman

    Sails of Glory

    Here is the third part of the Glory series. So, is this the absolute end?! Wellllllll...Even though the ships look quite different in size, they are all to the same scale.Three new (to me) games to try out on my unsuspecting Star Fleet Battles group. Reports will be posted.
  8. Watchman

    Wings of Glory - WWII

    I was in a JoAnn Fabrics store just looking around to see what they had that may be useful, such as tools, building materials, storage cases, whatever. I found these cases and thought I would give them a try with the Wings of Glory games for the various tokens the game comes with.
  9. Watchman

    Wings of Glory - WWI

    I was in a JoAnn Fabrics store just looking around to see what they had that may be useful, such as tools, building materials, storage cases, whatever. I found these cases and thought I would give them a try with the Wings of Glory games for the various tokens the games comes with.
  10. Soooooo, those who read my Armada post may remember a statement I made that went like this: THIS IS WHERE I DRAW THE LINE... I think. Well that went out the window when I saw some clearance planes called "Wings of War". The models would look good on my display shelf... that is until I looked up "Wings of War" and then "Wings of Glory" was listed also. Needless to say when I saw the Videos they got me hook-line and sinker. Ah, the Emperor again, for scale comparison. The painting detail is quite impressive. So this is not the half of it. Check out my next posting.
  11. Watchman

    Wings of Glory - WWII

    So, I watched a video for making smoke/fire markers and decided to give it a try.White smoke, black smoke, fire and black smoke, and fire. Most of these are overly large so I will just shred them in half or more. The white ones are closest to what looks good.These were created from the small cotton batts found in some vitamin bottles. I have quite a few of these so I will keep a bunch with all three Ares Games. I think will work out with the Sails of Glory game.
  12. Watchman

    Wings of Glory - WWI

    We did an experiment by putting the fire/jam markers on the bases instead of the flight card, so as to be reminded of our situation in the heat of battle. It turned out to be the better of the two options, so as to keep us on our toes in maneuvering, based upon what we could and could not do.
  13. Watchman

    Wings of Glory - WWI

    Eastern Front 3 January, 2018 Austria-Hungary Air Force UFAGC.I (161-138th.) German Air Force Hannover CL.IIIA (Hager/Weber) Soviet Air Force Sopwith Snipe (Sapozhnikov) Royal Air Force Airco DH 4 (Cotton/Betts) Photo Recon Mission : British training mission for/with the Soviet Air Force. We (Axis) are on Combat Air Patrol (CAP) in an area near the Germany border of the Austrian-Hungarian Empire when we spotted the Allied approach crossing the river. We maneuvered to each take on an enemy aircraft. We flew by trading shots but the allies kept going not attempting to engage. We swung around to our left to try to reengage from their right flank. The Soviet pilot broke off to engage us again trading shots. Hager continued on to go after the DH 4 with the Austrian going to dogfight the Soviet. The Soviet guns jammed shooting at Hager. The Austrian guns jammed shooting the Soviet. Hager caught fire from the encounter with the DH 4’s tail gunner. Fortunately the DH 4 turned and put Hager in a weapons blind spot. Meanwhile the Austrian’s tail gunner was able to continue to take shots at the Soviet plane. Hager, on the other hand, was able to shoot at the Airco, with guns jamming in the process, also ending up in the crosshairs of the DH 4 and nearly colliding. The Soviet was out of the fight for a time trying to come around. The Austrian finally cleared his guns to take on the Airco, while the Airco’s and Hager’s tail gunners traded shots. Hager’s fire was almost out, but the Airco caught fire from the Austrian guns. Both Axis planes ended up swinging to the left but the Airco went right so the Soviet plane became primary focus of the Axis. With much maneuvering and trading shots the Airco eventually came around. The Axis ended up in some bad positions and needed to do some aggressive maneuvers to try and maintain distance and keep the tail gunner in the correct firing arc. The Axis did manage to evade most of the Allied shots as did the Allies. The Allies were able to cross back over the river, having obtained their photos and escape. The Cross markers on the mats represented possible photo targets.
  14. Watchman

    Wings of Glory - WWII

    Southwestern Pacific Kokutai 601st. Today’s Combat Air Patrol (C.A.P.) mission is over several islands in the Solomon’s Chain. I was flying a Yokosuka D4Y3 Suisei, armed with the standard machine guns and 2- 250 lb. bombs. It was late morning when I spotted a Republic P-47D Thunderbolt (Pilot: Raymond) approaching, probably looking for targets of opportunity, beginning to maneuver for an attack run. Knowing I was far out gunned I opted for evasive maneuvers. This action kept him off guard but continually put him in my rear firing arc, I was hitting him but he was never able to get into a firing position. The battle did not last long as I had a very fortunate shot which caused him to explode and go down in flames. The Tail Gunner kept us alive this day, as the American planes continue to out pace us in quality and durability.
  15. Watchman

    3D Terrain Boards

    Finally getting around to Project 18 again. Started the base and level 1.While gathering tools and such, I noticed two empty Suet containers that looked like they could be, say, Command Bunkers.Once they are painted I will make the end look like a door. I also was opening a pack of face masks and I could see some type of Storage Bunkers once the octagon shape was cut out.
  16. I mentioned this project in: CAV Non-commissioned job in the Show Off section. I had prints made of these map boards: I am using this Hot Wire Foam Factory cutting unit to cut up the foam insulation sheets. I have cut up the first of many prints, but next time I will do it in a progression rather than all at once. I found it would be much easier to cut out the largest level first as a pattern to mark the foam. Then the next level, mark the foam and so on. Here the Level2 water is on the table directly, the Level1 water is on 1" of foam (2 sheets of 1/2"). The transition from 2 to 1 is a full level. Now you will see not all of the Level1 pieces are glued down. These will be the gradual transition levels from ground to Level1, so they will be 1/2" above actual Level1 water. So you can see there is a slope at some points to entering the water to Level1 but a drop off to Level2. So in this picture you can better see all the green areas will be covered with the next layer of foam and the loose Level1 water will be glued to that. As well as here. It is obvious this is my first attempt at free hand cutting with the Hot Wire cutter. It will take some practice to gauge the cuts to avoid running into the back stop. Also you need to stop before the point you want to reach at an intersection or a turn as there is a small amount of flex to the cutting wire so it catches up when you stop. At this point there will be a bridge constructed to support CAVs crossing the bridge. Also the bridge is on an upper level so all CAVs will be able to pass under the bridge with no problem. So much more to follow. Anyone with suggestions or pointers speak out as this is my first attempt at terrain features instead of a flat battlefield.
  17. Watchman

    Star Fleet Battles

    We will use what ever ships we can find that will be close enough in scale and will fit a role we cannot find ships we need.
  18. Watchman

    Star Fleet Battles

    20 January 2018 I.S.C. incursion in the 5th. Fleet area of the Federation Front. The I.S.C. force consists of: DNM x 2 (Heavy Dreadnoughts) HDDX (Heavy X-Destroyer) NDD (New Destroyer) HDD w/FSF x 2 (Heavy Destroyers w/ 2 fighters each) DE (Destroyer Escort) The Federation force consists of: NCD x 3 (New Drone Light Cruisers) NEC x 2 (New Escort Light Cruisers) NCL (New Light Cruiser) Tug w/ Repair Pod The I.S.C. is about to find out they chose the wrong zone to attack. The Feds opened up with a volley of Drones as soon as the I.S.C. enters their range limit. The Drones have a high closure rate, just as the Plasmas but they do not diminish in strength due to range traveled. The response was to launch Plasma-Ds for Drone defense. Unfortunately for him we carry far more Drones than he has Plasma-Ds. Not to mention the Tug's Repair Pod has a lot of cargo space with many Drone reloads. Every Turn we launch Drones, sending 32 Drones at him each round. I launch a variety of Drones to keep him from knowing how much fire power he needs to destroy a Drone. The armor on the Drones varies from 6 points of damage to 10 points of damage. The warhead strength varies accordingly from 24 points to 10 points. Once in a great while I will launch a Slug Drone at him that is all armor and no warhead that takes 14 points to destroy. Needless to say by not using Tactical Intelligence, I keep him guessing and wasting fire power trying to destroy the Drones. In this last case he did put the Drones under a tractor Beam. On the right you can see the Plasma-Ds being launched. I am continuing to launch Drones to keep him from using most of his fire power against my ships. These three have the heavy B launchers that can launch for 6 turns in a row, the rest of the ships have 4 round launchers. He is tending to drift toward my right flank as there are fewer launchers. The sole NCL had 1 launcher but 4 Photon Torpedo launchers. While the 3 NCDs continue to over whelm the I.S.C. defenses, he is now in a close enough range to open up with his PPDs, a deadly weapon that has up to 4 impulses of damage against 3 shields at a time,if he hits... and he does against the NCL and one of the NECs NEC on the left was hit hard. At this point the right flank is giving up space to gain distance but with the 3 NCDs coming up behind, forces him to break off to gain distance. In the upper photo 2 of his destroyers were hit, one receiving heavy damage. Here you can see one less Destroyer , that received over 100 points in one strike alone. He is pulling back at very high speed to recharge his PPDs and be able to come around and face us again in a reformed formation. We are continuing the pursuit and launching more Drones. He has tractored more Drones and more coming up his right flank. He destroyed the tractored Drones and has come about toward the right flank. Evidently he wants to attack that flank before the NCDs get too close. They continue to launch. At this point he did another PPD attack, the NCL (top of photo) just received a hammering just after this photo, as he moved in front of the damaged NEC (middle ship). After this attack he retired from the field with another destroyer taking Drone damage with his Plasma-Ds depleted and needing to recharge and reload. Results: I.S.C. lost one and one damaged Feds have two damaged Historical note: In prior battles against the Kzintis, the I.S.C. suffered severe losses to massed Drone attacks. Needless to say he gets quite up tight when mass Drone launches occur, which is good for me as the I.S.C. can be deadly if allowed to focus on just taking out ships while getting close.
  19. Watchman

    Wings of Glory - WWII

    20 January, 2018: Pacific Battle An Australian Bristol Beaufighter MK.IF supporting an USN Douglas SBD-5 Dauntless were on a mission to bomb a plant on a Japanese held Island. The video recon plane arrived late and so captured the battle in progress. The Allies encountered two Nakajima KI-84 Hayate on C.A.P. (Combat Air Patrol). One from the 52 Sendai and the other was piloted by Fujimoto. The Beaufighter has immense fire power but it has difficulty maneuvering. It could not maintain formation when the KI-84s moved in. My primary function was to get the bombs on target so I fought minimally concentrating on lining up with the target, which is visible in the third and fifth photo just to the right of the Beaufighter. I elected to drop just the 2- 250lb. bombs being my first bombing sortie. They did hit the target but I would have to come around to drop the 500lb. bomb. In the mean time the Beaufighter was attempting to get back into the fight but it does not have a good turn radius. I on the other hand had to contend with both fighters and the damage was mounting quickly. I was hitting both planes especially the 52 Sendai plane. In photo eight we hit the limit and went down. The Beaufighter finally returned to the fight and downed the 52 Sendai (Her Husband- pay back) but Fujimoto got the jump on the Aussie and took her down. Rather interesting how Fujimoto skirted most of the action, jumping in at critical moments.
  20. Watchman

    Wings of Glory - WWI

    All Mats are WoG from Miniature Market.
  21. Watchman

    Wings of Glory - WWI

    West Front Encounter 9 December 2017 Cotton/Betts were in their Airco DH.4 with Baracca in his Nieuport 17 in accompaniment, over a section of no man’s land. The approaching enemy was a Hannover CL.IIIA and a U.F.A.G. C.I of Austrian-Hungarian origin. It appears it was a chance encounter on both sides of a joint allied training mission. Things started going wrong for our side when Baracca misunderstood hand signals directing him to stay to the right to keep us between him and the enemy force. I ended up going it alone against both enemy planes. Rather than continue without support I opted to swing around and join back up with Baracca and then go at it again, damage was building and I had to contend with a jammed rear gun. The first, second, and third action shots reflect this maneuver. While this was going on, over the German front line a near collision ensued. Once we were back on track we moved in for the attack. I traded shots with, what turned out to be, Hager and Weber and also took fire from the A-H (161-138) plane. The A-H plane anticipated my maneuver and stayed on my tail with bullets all around. My plane just could not stand up to all the punishment and went down. As for Baracca, he went up in a ball of fire, till that point had suffered very little damage. So our side needs to be clear on our signaling and I need to do more maneuvers that would be more radical so as to be not so predictable. (Husband shot down his wife… again, she running Baracca).
  22. Watchman

    Sci Fi Power Plant

    Here is the stand alone project I mentioned. In the first picture the distribution points are at the base of the two large tanks, and one top load just over hex 1316. In this picture you can see the two ground feeds from underground tanks. All of this was from leftover parts. There are a great many elbows, tower bases, panel supports (like the ones at the top of this picture), two and four redirect junctions, and other connector parts. Back to other previous projects.
  23. Watchman

    Wings of Glory - WWII

    Not as yet, but the Beaufighter is one nasty plane to go against, as the Germans just found out. Report will follow.
  24. Watchman

    Sci Fi Power Plant

    I will stop here. I added a few more runs, and I left some unconnected as possible future expansion or the plant was updated and something obsolete was removed. I also added some piles of replacement/expansion parts. The other kits and left over parts will be used on the Base modules for fuel/coolant storage.
  25. Watchman

    Sci Fi Power Plant

    Nearing the completion of this project. Okay, so I had to open the sixth box for more piping. I am not sure I can fit much more on the board.Here is the receiving point.Need to do some fine tuning to get things lined up. Various other shots:This is the issue point. At the bottom of the tanks on both sides are the distribution connection pipes. Now all I need is to locate futuristic tankers.Lastly, two overall views.
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