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Watchman

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Everything posted by Watchman

  1. Soooooo, those who read my Armada post may remember a statement I made that went like this: THIS IS WHERE I DRAW THE LINE... I think. Well that went out the window when I saw some clearance planes called "Wings of War". The models would look good on my display shelf... that is until I looked up "Wings of War" and then "Wings of Glory" was listed also. Needless to say when I saw the Videos they got me hook-line and sinker. Ah, the Emperor again, for scale comparison. The painting detail is quite impressive. So this is not the half of it. Check out my next posting.
  2. Wings of Glory - WWI

    All Mats are WoG from Miniature Market.
  3. Wings of Glory - WWI

    West Front Encounter 9 December 2017 Cotton/Betts were in their Airco DH.4 with Baracca in his Nieuport 17 in accompaniment, over a section of no man’s land. The approaching enemy was a Hannover CL.IIIA and a U.F.A.G. C.I of Austrian-Hungarian origin. It appears it was a chance encounter on both sides of a joint allied training mission. Things started going wrong for our side when Baracca misunderstood hand signals directing him to stay to the right to keep us between him and the enemy force. I ended up going it alone against both enemy planes. Rather than continue without support I opted to swing around and join back up with Baracca and then go at it again, damage was building and I had to contend with a jammed rear gun. The first, second, and third action shots reflect this maneuver. While this was going on, over the German front line a near collision ensued. Once we were back on track we moved in for the attack. I traded shots with, what turned out to be, Hager and Weber and also took fire from the A-H (161-138) plane. The A-H plane anticipated my maneuver and stayed on my tail with bullets all around. My plane just could not stand up to all the punishment and went down. As for Baracca, he went up in a ball of fire, till that point had suffered very little damage. So our side needs to be clear on our signaling and I need to do more maneuvers that would be more radical so as to be not so predictable. (Husband shot down his wife… again, she running Baracca).
  4. Sci Fi Power Plant

    Here is the stand alone project I mentioned. In the first picture the distribution points are at the base of the two large tanks, and one top load just over hex 1316. In this picture you can see the two ground feeds from underground tanks. All of this was from leftover parts. There are a great many elbows, tower bases, panel supports (like the ones at the top of this picture), two and four redirect junctions, and other connector parts. Back to other previous projects.
  5. The nice detail of this game is it can be used with just the Aircraft Cards without the miniatures if you need to travel light. So now the WWII game:With all the planes to scale, makes the bombers huge. As I said, there is more to come, stay tuned.
  6. Wings of Glory - WWII

    Not as yet, but the Beaufighter is one nasty plane to go against, as the Germans just found out. Report will follow.
  7. Sci Fi Power Plant

    I will stop here. I added a few more runs, and I left some unconnected as possible future expansion or the plant was updated and something obsolete was removed. I also added some piles of replacement/expansion parts. The other kits and left over parts will be used on the Base modules for fuel/coolant storage.
  8. Sci Fi Power Plant

    Nearing the completion of this project. Okay, so I had to open the sixth box for more piping. I am not sure I can fit much more on the board.Here is the receiving point.Need to do some fine tuning to get things lined up. Various other shots:This is the issue point. At the bottom of the tanks on both sides are the distribution connection pipes. Now all I need is to locate futuristic tankers.Lastly, two overall views.
  9. Star Fleet Battles

    So, the current battle took place on the Romulan/Inter Stellar Concordium border. Map plan is from the Star Fleet Tech Manual and would place the I.S.C. to the right of Gorn and Romulan space. Both Admirals committed tactical errors but the I.S.C. fared the worst. The I.S.C. entered the battle with a 700+ point force facing an 1,100+ Romulan force of five heavy Cruisers and one Dreadnought, whereas the I.S.C. had three Destroyers and one heavy Cruiser and one Dreadnought. The weapon status of the Romulans was level 3, which required the Romulans to charge all heavy weapons for three turns. The I.S.C. took advantage of this fact and raced in reaching an uncomfortably close range the Romulans had not planned for. The Romulans had cloaked before they were too close but then started to de-cloak the three heavy Cruisers to the right. The I.S.C. immediately opened fire on the closest of the three and quickly reduced his shields and his shield reinforcement to the point of the Romulan Captain reversed his de-cloaking. The I.S.C. quickly switched fire to the other two but neglected to concentrate fire and merely reduced their shielding. The critical mistake for the I.S.C. came when he reversed course in front of a, now, fully charged Romulan force that promptly de-cloaked and launched many Plasma Torpedoes that caught up to the retreating I.S.C. The Romulan fire was concentrated on the Dreadnought and a Destroyer. The Destroyer was crippled and had to be towed from the area and the Dreadnought suffered heavily also. The best course of action for the I.S.C. would have been to proceed through the Romulan formation using his superior speed advantage over the Romulans Tactical maneuvers, also dropping mines in front of the Romulans and then behind them after passing through the line. The Romulans would not have been able to respond fast enough to track and fire upon the I.S.C. until well out of effective range. The mine placement may have been sufficient to reduce the force size advantage. As it were the I.S.C. determined the damage suffered, warranted a retirement from the area, the Romulans had avoided having their shields breached.
  10. I am not sure as to your space availability or what aesthetics you desire, but on the real cheap side, I went to a Crushed Stone business that sells concrete/cinder blocks in colors. They are in various sizes and I wanted 6 blocks and they gave them to me as they wanted to get rid of project leftovers. Those along with some boards made perfect shelves. I left the boards natural, but could be painted, varnished, shellacked, etc. Shelf spacing will vary depending the thickness of the blocks you find.
  11. Star Fleet Battles

    Battle 2 Report: This encounter occurred on, what would normally be the Federation/Gorn Border. But as there is no one running the Gorns we directly face the I.S.C. The sector invaded by the I.S.C. happened to include a contingent of Kzintis. They have eight squadrons deployed along the Romulan/I.S.C. front to obtain direct combat experience against other race tactics and weapons. Neither opponent relishes action against the Kzinti due to there over whelming number of Drone launchers. (Side note: This happens to be the Wife of the German pilot who shot her down in the Wings of Glory WWII report.)(Side note 2: She got her revenge in a Wings of Glory WWI battle where she shot him full of holes and he managed an "exit, stage right" with one point left to his plane.) This is a map of the known Galactic Space created from a combination of the FASA: Federation Space Game with the Lyran update and Franz Joseph's Star Fleet Tech Manual. The I.S.C. force consists of various types of Destroyers, a Strike Cruiser, and a rather large Dreadnought. Facing them from Kzin is a Scout, Light Cruiser, two Heavy Cruisers, a Battle Cruiser, along with four Patrol Frigates, adding three Fed. Light Drone Cruisers. The Feds begin advancing on the I.S.C. under the cover of the I.S.C.'s scout providing ECM coverage, which caused the I.S.C. to turn toward the Feds. The Feds immediately launch their Drones of various sizes to keep the I.S.C. guessing. He usually does not take advantage of Tactical Intelligence or use his Labs to identify what is coming at him. With eighteen Drones, at strengths of 6-18 points each bearing down on him, keeps him focused on direct offensive response. He tends to end up wasting fire power in shooting down the Drones. The less powerful Drones have more armor and takes more hits to destroy, so some of those got through his defensive fire and hit the second (from the top) and fourth Destroyers, severely weakening their front shields. In the mean time the I.S.C. begins advancing their Cruisers up the I.S.C.'s left flank and at the same time I try to draw the enemy in by reversing and keep my strongest shields toward him with shield reinforcement. I continue to launch Drones at him and try to keep his focus off the Kzinits weaker strength ships. The I.S.C. is using a combination of Plasmas, Phasers, and holding some Drones in a Tractor Beam to shoot them later. He is so distracted he neglects to use Tractor Beam rotation to move the Drones to other firing arc weapons so as to not use up his frontal defense. The Kzintis are cautiously moving in keeping high front shield reinforcement. Their Drones are more powerful than the Feds at up to 24 points per Drone. The Kzin Light Cruiser returns to keep station near the Scout and the Scout moves the E.C.M umbrella to the three heavy Crusiers as I keep the Drone barrage up continuously as long as possible. Soon I will have to rely solely on Phaser fire as I reload. Fortunately the I.S.C. decides to stay their advance and head for the Kzintis, but it allows me to reverse course to send off my last volley of Drones In the mean time the Kzintis are in Disruptor range and hammer the second Destroyer. I have been using my Phasers to weaken the I.S.C.'s Plasmas to the point where they will not destroy a Drone on impact. The I.S.C. is turning away and the second Destroyer is being concentrated upon and shield six is taking a beating from the both of us. With the threat of the Kzinti Drones coming on line causes the enemy to retire from the battle field. As you can see from the Ship Systems Display, the fourth Destroyer completely lost its front shield. The second lost his sixth shield and suffered some internal damage. The mass of black X's show his use of his Plasma-D defense Plasmas. No damage was suffered by the allies.
  12. Star Fleet Battles

    There seems to be a shortage of Ship Captains out there. I may be incorrect on this, but it appears the focus is on Fantasy.
  13. Star Fleet Battles

    We have been gaming 20+ years. Using FASA's Federation Space Game's economic system, we worked it in with SFB's system. Set up the Fleets, made maps for everyone, and had at it and have been going ever since. The only real point has been continual tweaking of the Victory Conditions to try to have a fair and balanced out come, based upon: Damage and Force Size (i.e. did a larger force run from a weak one, not to mention ADB changing the rules somewhere in that time frame.)
  14. Sci Fi Power Plant

    Next components being assembled. Quite a few connections to deal with here! The build up continues.
  15. Star Fleet Battles

    The Romulans now decide to take on the Federation. They are facing the 6th. Fleet, whereas the I.S.C. is facing the 5th. Fleet. The 7th. Fleet faces the Tholians, the 4th. Fleet is on the Kziniti border, the 3rd. Fleet on the Klingon border, the 2nd. Survey Fleet positioned in the 4th. and 5th. Fleets facing the Galactic Center, and the 1st. (Home) Fleet in the central part of the Federation. This sector has 8 Fed Heavy Cruisers vs. a mix of Heavy and Light Cruisers. As you can see from the deployment the Romulans want us to split our force. As it stands the Feds have 32 Photon Torpedoes at the ready but rarely are they used at full effect due to the very close effective range of 8 hexes. At that range they are 8 points per Torpedo and 4 points if used as Proximity Torpedoes beyond that range, as the accuracy drops off rapidly. The Plasma Torpedoes, on the other hand have an effective range twice as far with a compliment of R Plasma (50 Points) out to 10 hexes and 35 points to double that range and lesser strength but not much chance of missing, unless a Wild Weasel Shuttle is deployed. The down side to that is your speed is restricted to 4. Otherwise you can only rely on your Phasers to reduce the warhead strength @ 2 hit points to knock off 1 warhead strength point. The Plasmas can also be used in a direct fire mode as a Plasma Bolt at half the warhead strength, but with the same chance of missing as with Photon or Phaser fire. For regular Plasma useage, you better be in a position to run, and hopefully be up to speed to do so. This is the ships SSD, Ship System Display. If you notice none of the shields would with stand a Plasma hit. With shield reinforcement, possibly. I am keeping him guessing as to which group I will assault. I know he will drop his Cloak so as to keep me from getting too close, from prior experience. Combat without a Lock On can be performed at point blank range and I can do some serious damage to him.At this point he launch Suicide Shuttles, basically robot drone type missiles at very slow speed of 6, but hits with 18 points of damage. His furthest group decloaked, with a 6 impulse fade in period, which allowed me to fire all my Photons with about a 50% hit rate for around 64 points of damage. It blew through his shield and reinforcement. Now it is time to vacate the kill zone before the Plasmas are used.Here I am moving to the rear to charge up my Photons before turning to reengage.His Suicide Shuttles are still tracking but easily dispached with 6 points of damage each from Phaser fire.His damaged Heavy Cruiser is maneuvering out of the line of fire with no front shield.This is how we track energy usage for Systems, Weapons, Movement, Damage Repairs, etc. Damage is tracked on the SSD by blacking out a box in the System hit. All of my forms are in page protectors and I use a Grease Pencil. Unfortunately he chose to use his Plasmas in Bolt Mode and added his Phaser fire to hit a Cruiser to the point of crippling it. I am coming around for another pass with 7 Cruisers nowHe is moving in reverse at a high rate of speed catching me off guard. He decided to retire from the battle field based upon the Feds having 64 Phasers ready at any time, even though they are spread around the ship. He could see I was always maneuvering to get full effect from them. He has somewhere around 30 Phasers. He was the winner based upon the total damage points each side received.
  16. Wings of Glory - WWII

    So we fought with four aircraft, people from the Star Fleet Battles group. It was a fun fast time. No pictures this time around as I was busy checking rules/ answering questions. Next time though. All gaming concepts were easy to pickup by everyone. The home owner's wife, (a Fantasy Gamer), said she could readily understand what was going on. The husband on the other hand is in hot water since he shot her down early in the battle. Some mention of sleeping in the garage or something to that effect. Stay tuned.
  17. Wings of Glory - WWI

    Okay, I had to have a Bomber... I needed to have a Bomber... alright I just wanted a Bomber. Oh, and these? I was at a place called Madison-Bouckville Antique/Flea Market. A place almost the middle of the State. It is so large they hold it seven days. I went three days in a row and maybe saw 80% at best. These two pictures just caught my eye out of the thousands of things on display.
  18. FLGS Confusion Over Pewter

    Okay, got it. Thanks.
  19. FLGS Confusion Over Pewter

    Sooo, where do you find this list? Does it include CAV?
  20. Sails of Glory

    Here is the third part of the Glory series. So, is this the absolute end?! Wellllllll...Even though the ships look quite different in size, they are all to the same scale.Three new (to me) games to try out on my unsuspecting Star Fleet Battles group. Reports will be posted.
  21. Sci Fi Power Plant

    I have done some modification to the "winging it" section of the Chem Plant module.The landed tank that was tied to the tank on the tower, has now been put on an elevated stand. This tower with the multiple redirect components is presently being glued to the tower it rests on to hold it's position when connections are being made to the fourth elevated section, which has eleven possible connection points. I think the pipe runs around this component will get a bit crowded.
  22. Sci Fi Power Plant

    A quick update. This one, I am winging it. Just trying to use up different leftover parts. This one has added pipe runs going around the tank and crossing overin the center.
  23. Sci Fi Power Plant

    The next box opened and prepping. There are many parts leftover from the other kits. Most common remaining parts are tower bases, pipe connectors, with and without valves, and the multi-pipe connectors. It would have been a good idea to have an additional box of tanks, vessels, and towers. Here is the most valuble tool for this project. It is a side cutter with only a bevel on the inside of the blades. It has a smooth face that is excellent for flush cut from the parts tree. I have yet to see another in the last 25 years or so. All I have seen sold are the double bevel.
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