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Found 137 results

  1. For the exchange I was given a pretty wide latitude on what to paint (or some might argue, a general lack of direction ). I decided to go with the "try something different" suggestion. Let's see... First mount. First milliput slurry fill. I also tried tried using sealer as a fill in a few places. First water at the edge of the base needing a form. First water effects. First icicles. First wooden base. First moss First flowers First use of a jewelers saw to remove some horns. Second snow base (the Almaran I posted awhile back was the test subject). Tried a new "cold green" layering for the skin. I wasn't sure how well it would work, but if it didn't I wouldn't have to look at it anymore. I also tried making use of gloss vs. matte effects. I was going for a spring thaw look, so I tried leaving the snow glossy so it would look like it was melting while making the mini, flora, and rocks matte. I also like wood to "glow," and tried to cheat it. And yes, I did paint the grass. So to show off my progress after almost one year of painting minis we have the Kargir Tundra Beast Rider. I also took a few pictures before sealing just in case I screwed it all up. Now I have a benchmark to look back on once I reach the end of mini painting year 2.
  2. dsmiles

    14044: Uru, River Troll Chief

    Finally managed to get these up. 14044: Uru, River Troll Chief Also in the Inspiration Gallery, and I have updated my Index post. As always, C&C welcome!
  3. I wanted to make a thread for the miniature I painted for Fishnjeeps for the Fall Exchange. I had alot of fun painting him and felt he turned out well. Fishnjeeps hoped for a Dwarf miniature with a long beard. After going through my collection of unpainted miniatures I had several to choose from, and like always decided to go to the Game Store just to see what they may have. Normally I would then come home with a few more miniatures just in case my mood changed on what to paint. This time I only came home with one, Reaper Miniatures King Thorgram sculpted by Werner Klocke. When I saw him I thought he was perfect as his beard was very regal and he even was wearing a bear pelt cloak. When I got home I opened him up and immediately scrutinized the miniature looking for mold lines that may pose problems and to my satisfaction the sculpt was very clean with no major flaws. After deciding to paint the King I was torn between two color schemes. Since a few of you have called me "The Mistress of Crimson Tresses" I of course wanted to go with red hair. With his bird I pictured him being used as a druid or ranger (sans bow), so ultimately I settled with green and brown, with gold accents. I wanted his main focal point to be his face and beard and his bird to be secondary. I wish I could get his hair to show better in the photos as I put alot of work in adding depth and variation to it. Only fishnjeeps could tell me if I succeeded in that, as he now resides with him. I really enjoyed painting King Thorgram and I hope that shows with how he turned out. Presenting King Thorgram Dwarf Master of the Forest. Here is a closeup of his bird C&C welcome
  4. dsmiles

    14440: Vincente, Onyx Chevalier

    Well, this makes me 2/3 complete in Warrior, Maiden, Monster. The Monster is just having some curing issues with his water effects. Vincente, Onyx Chevalier Plain basing, for now. His broccoli looked like rocks, so he got rocks. As always, C&C welcome! Also in the Inspiration Gallery.
  5. Auberon

    14540: Crusader Casualty Marker

    Here's a quick paint that's getting posted as a "complete for the moment" piece. As you can see, there's plenty of room on the base to add some scenery; I just don't currently have what I want. He'll at least get a dropped weapon, maybe a shield, and of course some grass and such. I didn't want bucket fulls of blood, so he just got a light application of red around the entry/exit wounds.
  6. So I took a short break to fix the wifes car and have now gotten back to painting again with a new figure. My previous incomplete WIP's will get some love again soon enough. I've been wanting to paint a Dwarf now for some time and this is by far one of my favorite Dwarf sculpts. He has a TON of little details on him and I am hoping to pick them out without making everything look too busy. I'll try to remember what paints were used as I go though many of them are limited edition or sample paints from reaper. I began by cleaning off all of the flash (there wasn't much) and spraying him with Krylon duo primer in white. I was going to pin the axe hand however I don't have a small pinvise and the large stationary pin vise i have was burried. So I superglued without pinning. Should be OK since I don't use these for gaming much. On to the Paints. All my colors are thinned down approximately 1:1 with water. For the face, I used MSP HD Suntan Flesh. These HD paints have become my go to for flesh tones. They cover nicely with 1 or 2 coats even when thinned. I did add a couple more coats in the areas of the face I wanted to be darker. I will eventually go in with a darker color to bring the contrast up a bit but in person you can kind of see it already. The bags are Painted in 2-3 coats of MSP Snakebite Leather. This color is starting to grow on me a bit and I am finding new uses for it. I may go back and paint a few other leather Items with this color later. I'm using 2 different leather base coats to diferentiate the different layers of leather on the figure and to keep the colors balanced somewhat. Finally I base coated all of the armor and metal areas that I intend to be brass or bronze in a thinned coat of MSP Brown Liner. I've been using brown liner for a while now as a metal base coat as it gives a better look than black does. It really helps with golds and bronzes, but it also gives silver a bit of a grittier look as well. I am trying a new bronze technique that I came up with myself so we will see how it goes. I'll have more pics tomorrow. As usual, any critiques are welcome.
  7. fishnjeeps

    Durin Dwarf Pathfinder Sgt. (14465)

    Another finished mini! I feel that this is a different level of painting for me. He has close to 14 hours of actual work in him. I have a WIP post here : http://forum.reapermini.com/index.php?/topic/56398-fishnjeeps-paints-durin-dwarf-pathfinder-sgt-14465/?p=947468 His left eye presented a bit of a challange in the way it was sculpted, so I gave him a scar there. This mini has a LOT of little details and I feel I piced them out well and still kept the figure's colors in balance. With all of the detail he has, I didn't feel he needed a fancy base. So I used some Army Painter black fine gravel and some of their static grass and tufts to give a more barren feel to his base. In hindsight, I think I would have liked a more dwarven base like those made by armorcraft, but I didn't want to try to unglue him halfway through painting. Anyway, may I present, Durin Dwarf Pathfinder Sgt. Also known as Glarif the Impulsive Dwarf in the pbp in my sig. Enjoy! And as always, spay & neut... Wait, I mean Comment and Critique!!
  8. Citrine

    Reaper Sylph (14552)

    Quick paintjob of the Reaper Sylph (Warlord 14552), with clouds added with greenstuff to make it look like she is above the clouds.
  9. Logrim Battlefury leads his patrol through the wastelands of the sandhills. Abandoned buildings of what used to be a small village sit nestled in the valley. A'arrock, Logrim's griffon companion streaks through the sky to the far side of the village. Logrim advances his patrol, muttering "That fool bird is gonna get killed one day flying too far ahead!" Suddenly, A'arrock plummets to the ground. It did not look like his normal stooping dive, so Logrim double times the patrol to see what's up. ******* Uru, the River Troll was leading a motley crue of misfits into the barren wastelands. Why did Khong-To want him out here? There was little water to be had, and the troops were always complaining about not having enough water. If Khong-To wanted them out here so much, why did he poison the well at the village they were approaching? What's this? Scouts are reporting a griffon approaching above the village. Reading his patrol, Uru has Ssudai attempt to ground the bird so it can't report his presence to the Dwarves. From hiding, Ssudai successfully brings down the griffon on a small hill just this side of the village. Uru's archers open fire while his ground troops charge up the hill to engage the griffon. The griffon puts ups a good fight, wounding a few of his troops, but is only able to kill one of them before dying. ******* Logrim and his patrol reach the far edge of the village, only to see the griffon go down, surrounded by a reptus patrol. Logrim's scouts have not reported any enemy troops in the area, so this is a bit of surprise. Issuing the advance command, Logrim's patrol engages the Reptus patrol on the hill. Crossbowmen take down one of the wounded soldiers, but before the dwarven soldiers can advance, a giant river troll leading more ground troops comes out of the tree line. ******** My son and a good friend of mine wanted to learn to play Warlord, since that's pretty much what I have been talking about since Reapercon... We built two 500 point armies from my two vampire packs. My son just had to have a griffon... 20% of the total build... My buddy chose Reptus, since those were the "cool" models in front of him on the table when we sorted out all the figures. Both were gung-ho when they started, talking smack about how fast the other would be going down... 2.5 hours later, just having finished the second turn as we spent a lot of time talking about tactics, mistakes in placement (after it was done), how one set of my dice is "fickle" and the other set seems to be "loaded" for my boy, but definitely "counterloaded" for my buddy... They each killed a few of the soldier level mobs, didn't really get into casting much. Made the mistake of not having a healer in my son's troop, which might have saved the griffon... All in all, we had a great time! Son had so much fun, he started asking at breakfast on Sunday morning when we could play again. We played so long on Sunday afternoon, I missed the first 35 minutes of the USA vs Portugal World Cup Match! That AAR will be posted soon!
  10. Mutilatedlips

    Moandain, Necropolis Warlord

    Lot of fun painting this one. He appeared to be a lost and corrupted king, very sad story. So I wanted him to have more of a royal look to him and gave him yellow/gold and purple which for some reason I always think of when I picture royalty. Hope you enjoy. :)
  11. EvilJames

    Black orc squad bones and metal

    My first post in the Show off subforum. This is my squad of black orcs. Most are from the Vampire box(77059: Orc Berserker, 77056: Orc Sniper, 77051: Orc Stalker, 77045: Orc Hunter, and 77042: Orc Marauder), but I have two metal ones (03489: Black Orc Warriors)as well. The eyes on the stalker ended up being a little wonkey and big and the faces of the bones orcs were a little hard to paint due to the softness of detail (except for the berserker, his face was still pretty solid) but I'm otherwise happy with how they all turned out. Their leaders and a few recruits are still being painted right now. Also these guys are my secend attempt at basing and my first attempt at snow affects on bases. I had some varying degrees of success with that.
  12. I am trying to get a head start on a theme game for Reapercon 2015 using the Warlord Rules and the RAGE system. I think the "monsters" can translate fairly well for what I am thinking. However, to use minis like the Nova Corp, who have ranged weaponry, can melee up close, etc... How would you translate that or What datacards would you start with to not totally imbalance the game. Issues I am seeing... using soldiers with ranged weapons isn't as "hit or miss" as archery and spears. The soldiers should hit (MAV) as frequently as knights in combat, not the 2s and 3s for ranged combat, I was thinking more like 4s and 5s... but that would overpower them to have 4s and 5s for melee... or should those be reduced to 2s and 3s... Spell usages... combined with technology, replaced by technology, or just not existant? replaced means casters are RPG carrying folks with different types of grenades... Healers are medics, but need to be within X" to help (versus a spell just needing LOS)? Am I getting too bogged down in the mechanics? What are your thoughts?
  13. Bonwirn

    Halflings?

    I can't seem to find the Halfling Beta list for Warlords. Anyone see it hanging around? I searched the three Warlord forums, looked under a faciton heading for Halfling, and even went to reapergames and looked in the card data search engine... please help my search fu!
  14. joshuaslater

    Reven vs. Tembrithil

    Gronkelfibbits rode nervously into position, unsure of these Elves his scouts reported. His guards were quickly formed up into a battle line. Nine orc swordsmen, nine orc spearmen, and two ogres moved into a line to protect their warlord. Ombur and Gonda moved in the back ready to lend their magics to the battle. Greka stayed near them, while the Hill Giant, Knuckles, moved to protect the left flank. The right flank was the speed of Urga, with six beastmen, and Traeg, full of fury and ready to take the fight to the enemy. These Elves approaching seemed different. They had large Owlbears moving against both flanks!! They had Satyr warriors mirroring the Reven Beastmen!! They moved through the forest with ease, and brought archers to bear almost immediately. It all seemed so sudden as the Hunting Cats and Satyrs broke through the woods and were ready to lay waste to the Reven. The Elf archers were sapping the strength of the Orcs, and their Ogre support. The Elf warlord unleashed chains of lightning and it seemed the Reven would not be able to muster a counterattack. Magic was the key. Gronkelfibbits and Mazak, with Reven ferocity, moved into position to cast a lightning bolt into the Elven ranks. Greka cast Iron Skin onto Knuckles, and he swept up against the Satyrs. Urga and his troop axed two Owlbears and some of the hunting cats. Only Traeg survived to continue to harry the enemy but the Beastmen earned respect for their skill and bravery. The attrition was terrible. Ombur, Gonda, Greka, cut down. It was Gronkelfibbits going toe to toe with the Elf warlord, in a climactic battle to the finish. Both thought they had the other beat, but both fought on, until Knuckles finished the battle. Only an Elf sniper lived to skulk off, while the Reven took the field. The losses were replaceable, as the Reven is a horde, and Gronkelfibbits and Mazak left to mend their wounds and continue their campaign for power. Great game, and a rare victory for me. :)
  15. Hello, My friend and I played the Dungeon Crawl game at ReaperCon 2014, and it was great fun (with an amazing dungeon layout!!), and our first exposure to Warlord. I have a few questions, though, and I was hoping to get some insight. - The rules used were just the regular Warlord rules, but in a skirmish format? - Would it be possible to get a copy of the warband sheet? - From where are the monster stats? - Would it be possible to get copies of the random tables used? - Is the playing card initiative a Warlord thing? I really liked that. The two guys running it were very helpful, but it was still extremely chaotic (no fault of theirs). I'd really like to introduce this to my kids and my gaming group, and it is really getting me in the mood to start casting more Hirst Arts blocks. I bought the Warlord book at the con just based off of the game we played, but I'd really like to just duplicate the experience if possible (thus the questions above), and not go overboard or overcomplicate it. Thanks for running the Dungeon Crawl!
  16. Hello all! It's been a while since I'd been working on my Exchange Mini and didn't get to post a WIP. I think I was going into withdrawals but I'm about to rectify that, hopefully not to the point of boring everyone to death. Here's the next WIP! Bow Sister #14321, whom I'm painting up for a very good friend who love to play Munchkin with us. She always gives me grief because I demand to start as an Orc, as I tend to use Varaug all the time. At any rate, this is for her! All washed and mounted in Miniature Holder. I love using these things, if for no other reason than they keep the mini from falling over... EVER! I had fits when just using corks. These prevent needless touch-ups. All primed... Not the most exciting thing, but I love the look of a newly primed figure. NOT shown here are her quiver and her sword & dagger combo. This will be the first time I go for an African skin tone. I'm using the Reaper Dark Skin Triad, so we'll see how it turns out. Luckily, there's not a lot of skin on this one, so I won't necessarily have to pull out all of the stops! Skin tones intimidate me for some reason, but it'll be nice to not have to try to pull off "fair" skin this go-round. Blacklining isn't my specialty. It always comes out looking like a 4yr. old did it. I don't think I tried blacklining last time, but I'm planning on going with a golden-bronzish look with the armor and figured I'd try blacklining again. I'll most likely just go back over this with Intense Brown in preparation for the metallics I'll be using. I actually managed to get these eyes on the first try, which is saying a lot! I think they came out pretty good, so I'm not going to fiddle with them anymore. The right one looks kind of funny in this pic, but it looks good when viewed from a normal level and at normal scale. Of course, I realized after seeing this pic that there's no real outline on the eyes, but I'm curious as to whether I'll need it on such dark skin. Hmmmm.... At any rate, that's all for tonight! I'm sure I'll post more of this Nubian Princess as I work on her. I still haven't really figured out a basing scheme or even the cloth colors... Possibly some red/black/white combos to go with the bronzy-gold armor... We'll have to see! -K P.S.: I've been looking at tutorials on how to string bows. Any suggestions as to how any of you have done them in the past? Sewing thread or wire? Stretched plastic sprue? Feel free to leave comments, questions, explanations! Thanks for viewing! P.P.S.: Just a tip for those of us who are still newer to the hobby... ALWAYS keep a bottle of nail polish remover close at hand. While mounting her pins, I managed to superglue her to my fingers not once, not twice, but THREE times in a row! I'm not sure how it happened as it normally does not, but like jury duty, your number just comes up sometimes. Luckily, I had said bottle of nail polish remover close at hand and was able to spare my poor fingertips!
  17. In a different thread Vince put out a call for terrain assistance the night before ReaperCon. He needed a big hill. (A table was planned that called for a graveyard on a hill.) A link to that thread. I saw the thread and a few PMs and text messages later it was determined that there was a hill hiding in my rather disheveled workshop room that might do. It looked like this: It was an unfinished slab of pink foam (the top had a basecoat on it). This shot was originally sent via phones to [give] Vince an idea of how big it was. That is a Storm Giant from the KS 1 batch along with a paint bottle for scale (I lack a copy of Sir Forscale).
  18. Shakandara

    ReaperCon '14 Warlord tournament

    4/13/14 EDIT: A sample of the tournament scenarios is now available. Thank you for bearing with us. 3/31/14 EDIT: Pool play have been given a 5 Turn maximum. Finals games have no Turn maximum. There is also no scenarios and no scoring for the finals games; they are pure kill 'em all, last (wo)man standing. If neither side in a finals game is able to eliminate the other, then the player that has inflicted the most casualties wins and will advance. Terrain for the tables has been finalized, and the scenarios for pool play are about a third finished. A representative sampling of them will be posted soon. In keeping with the last few years, the scenarios have been geared to fit the Western theme of the convention, without completely breaking the fantasy genre of the game. 2/10/14 EDIT: This post will be updated periodically as more information is ready for release regarding the Warlord 2 tournament for ReaperCon 2014. If questions are raised that require clarification for the tournament, those questions (and answers) will be added to this post as well. So, without further ado... Tournament Schedule The ReaperCon 2014 Warlord Tournament is a 1000 point, single list open pool play qualifier, followed by a two (2)-round seeded finals. Each player must play a minimum of three (3) pool play games to qualify for advancement to the finals. These pool play rounds are scheduled as follows: Slot 1: Thursday, 1pm-3pm Slot 2: Thursday, 3pm-5pm Slot 3: Thursday, 7pm-9pm Slot 4: Thursday, 9pm-11pm Slot 5: Friday, 9am-11am Slot 6: Friday, 11am-1pm Slot 7: Friday, 2pm-4pm Slot 8: Friday, 4pm-6pm Slot 9: Friday, 7pm-9pm Slot 10: Friday, 9pm-11pm Slot 11: Saturday, 9am-11am Slot 12: Saturday, 11am-1pm Tickets will be $1.00 for each round you play. There will be a limited number of tables available for the tournament during each slot, so plan to play as early in the convention as you can, or you may miss out. For this reason, please also limit your registration to a maximum of three (3) rounds; if there are additional seats during any of the slots, players are welcome to get in additional games. However, priority will be given to players that have not yet met their three game minimum qualification for the finals. There will be a very limited number of tickets available onsite (much like the classes) if you happen to miss out on getting them during pre-registration. The tournament finals will be held Saturday afternoon, from 2pm-6pm. It will consist of two (2) rounds. All players that are advanced to the finals will play both rounds. The Army List Each player will bring a single 1000 point army list and play that same army list for each round of the tournament (inclusive of the finals). Each player is responsible for bringing a minimum of two hard copiers of their army roster. One of these must be presented to the tournament organizer for verification no later than 30 minutes prior to the start of the player's first game of the tournament. The second hard copy is to be made available to the player's opponent for each game. The hard copy of the list must contain - at a minimum - the actual total point value of the list, troop composition, all equipment (and which models the equipment is assigned to), and the datacards for each model in the army. Printouts from the ReaperGames.com army builder are acceptable, but any equipment should immediate follow the model with which it is associated, as follows: Troop 1 Duke Gerard Holy Weapon Armor of Courage Ian, Mage Apprentice Book of Tactics Templar Knight x 7 Templar Ironspine x 4 Musician In this example, the Holy Weapon and Armor of Courage both immediate follow Duke Gerard, indicating that he has both items. The Book of Tactics belongs to Ian, as it follows his listing. The Musician is assigned to one of the Templar Ironspines (the player is responsible for identifying to their opponent which specific model carries it). Players will be allowed to choose the faction doctrines they wish to use before the start of each game in the tournament, after assignment of scenario and opponent, but prior to deployment or any other game-related actions. Official proxy rules are observed for the tournament. Painted armies are not required, but are encouraged. Tournament Specific Rules 1) All models using the Swift Attack ability must have space to make base to base contact with the enemy model they wish to attack on their action. 2) When using the Summoned (Demon) SA granted by the Gate ability of the Demonic Conclave doctrine for the Darkspawn faction, demons summoned in this manner must be of equal or lesser point value than the summoning model. 3) Sir Broderick, Justicar is allowed to lead Justicar soldiers. 4) The abilities gained by the Howl portion of the Koborlas "Call of the Wild" Doctrine can be used as a free action once per game turn. Tournament Format Each round of the tournament will consist of a "kill 'em all" format game. Players will have 105 minutes (1 hour 45 minutes) of the 2 hour slot to complete the game, 5 Turn maximum. Each game is worth of total of 20 points; 1 point is awarded for each full 100 points of the enemy eliminated (the full 10 points are awarded for defeating the entire force, regardless of the actual list value), and 1 point is awarded for each full 100 points remaining of the player's army. Equipment cost is considered to be part of the model associated with it, with the exception of totems (the points for which may be earned either by defeating the entire army, or by defiling it during the course of the game). If there are any unearned points, these are divided equally between the two sides, with any odd point awarded to the side with the highest points from kills. For each pool play game, players will be paired based on similar average cumulative game score (adjusted to avoid repeated pairings where possible during the first three games). If a player is able to play more than three games, they may drop their one lowest score, averaging all remaining game scores. Thus, a player who plays three games uses all three scores, a player with four games drops the lowest and averages the remaining three, and a player with five games drops the lowest and averages the remaining four. Table priority will always be given to players that have played less than three games vs. those that have played three or more. Space is at a premium this year, and the intent is to accommodate as many players as possible, with as flexible a schedule as possible, while maximizing the use of the tables once qualifiers have been completed for the majority of players. In addition, each game will also consist of a scenario component. These will award Victory Points (VP) based on the specifics of the scenario. VPs are tracked separately from game scores, and are cumulative, regardless of the number of games played. VPs will be used as a tie-breaker, if necessary, for seeding both within pool play and for finals. A limited number of players (based on the final number of players in the tournament overall) will be advanced to the finals bracket on Saturday afternoon. Finals games have no Turn maximum. There is also no scenarios and no scoring for the finals games; they are pure kill 'em all, last (wo)man standing. If neither side in a finals game is able to eliminate the other, then the player that has inflicted the most casualties wins and will advance. Seeding will feature high vs. low in the first round of the bracket, with a final of winners vs. winners and losers vs. losers in the second round. These games will be used to determine final placements in the tournament, and crown the new Warlord for 2014. The Scenarios Please "Save As" the following document for the ReaperCon 2104 Warlord Tournament sample scenarios: RCON2014WL2TOURNSAMPLES.pdf Come Get Some! ~v
  19. Shakandara

    Need terrain assistance

    Due to circumstances beyond our control, some of the terrain for the Warlord tournament appears that it will not be ready in time. I'm working to keep the existing scenarios (as opposed to writing new ones at the last minute), but I have limited space to bring items to the con with me, and even then, I don't have everything I need. So, this is where you can help. If you have access to wargaming terrain, and can get any of this to me by the time the con starts Thursday afternoon, please let me know. The wish list is as follows: Dirt road sections (far less important, but it'd be nice) Large hill sections If you can help, please PM me. ~v
  20. Here is my take on Kashia Ghostmane (Reaper Warlord 14593) , the Lupine tribe shaman. She was fun to paint, I got my fur color inspiration from her name. Linked due to nudity: http://www.coolminiornot.com/352429?browseid=8370375 Edited to add SKU to title
  21. BASHCON XXIX When: Feb 14-16 Where: University of Toledo, Student Union What will be going on: Paint and Take, Dungeon crawl, Speed painting contest, and a Painting class. Come down and join us, it's a fun Con and always a good time For more informaion go to :http://www.bashcon.com/
  22. Silvervane

    14383: Mercenary Crossbowman

    Ok finally got around to finish basing some of my WIP's. Here is the Warlord Crossbowman I painted up to add to my hodgepodge guardsman group. The black and white were fails in my eyes. But they were a learning experience in blue blacks. Thanks for the look and any C&C you feel the need for.
  23. Darius Glenwell

    Duke Gerard

    I've been fascinated with NMM since I first saw it. How does one make regular colors look like metal?! I've delved into NMM every once in awhile, but never with what I consider great NMM. This is no exception for me, but it's getting a wee bit closer. :) Duke Gerard here is from the first Bones KS and my 4-5th try at NMM. C&C not needed (I know what needs work and I'm working on those areas on other models), this is mostly for the new painters and for painters struggling with NMM. Cause even I'm still doing so and I've been painting for over 13 years now. So enjoy and take what you will from this post! :D
  24. I Plan to get Mashaaf but I'd like to get khanjira as well, but the problem is I wouldn't get much use out of either of them in my rpg's The PC's can only really face the Tarasque or beasties similar to it, so many times. I could sub in mashasf for a number of things and the giant spider while not as awesome as the other two is certainly the most practical big guy. This makes justifying Khanjira difficult. However if there were to be some warlord rules for using things like that it would make the justification much easier. I had some ideas on how they could work but I have to go for now. When I return I may mention them.
  25. Dai-Mongar

    Mummy Warriors (77146)

    Finally got around to finishing my tomb guardians. Basically got to the point of "good enough, calling them done". I'm considering building up a small Nefsokar army, so I don't want to go into too much detail if I have to paint several more mummies. I do wonder if I should put some more highlights on the faces, though.
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