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Found 7 results

  1. Mayahuel, sorceress of thunder

    Finally got the colors right on this one. Wasn't excited by the "thunder" or spell effect, though, it was a real pain to paint.
  2. The Evil Little Mermaid

    This is the Siren Maneater from Antimatter Games (DW2022) in resin. I see her as Ursula from the Little Mermaid after she has stolen Ariel's voice. I just love her pose!
  3. One more figure from the Memorial Day paint binge challenge. This is a figure for the Shadowsea miniatures game. I don't know her background story, but judging from her title and appearance I am guessing some kind of magic caster or necromancer.
  4. DeepWars Salvage Mech Construct

    I started by giving him a base coat of MSP Clockwork Brass, then used various washes and inks I had to give him different colors in random patterns. I had to go back with a light coat of brass to get some of the shine back. I used Tamiya Clears to make the "eyes" really pop out. I also added Metallic Medium (metallic white, basically) to the brass as highlights on some of the edges of the metal. The base is mostly pumice paste, with some Army Painter grass clumps, flock and cork "rocks" to give it some texture. I used more inks and washes to color the pumice, then lightly drybrushed brighter colors over them to give it a little bit more texture. I did the same with the grass clumps - the matte medium from the inks & washes stage gave it some extra strength so that the drybrush stage worked even better. Then I put a heavy coat of gloss sealer over the whole thing (including the base) to help give the impression that it's underwater. I went fast on this guy because I was just having fun (as opposed to trying to make him look really nice), but even so he probably clocked in at 6-8 hours. I should really start timing myself so I know how long these things take.
  5. Continuing my weekend of “paint multi-legged mechs,†I started on the Salvage Mech Construct from DeepWars. I decided I would try to emulate Antimatter’s painting style (without spending too much time on it). I airbrushed him with brass, then started playing with inks and washes. I only have a couple of inks, and they did seem to work better for this purpose. I had to go back over the washes with thinned brass to keep things shiny. He’s pretty close to finished actually. I need to touch up a few spots, maybe incorporate some feedback if I get any (especially appreciated if AntiMatter sees this), then work on his base. Paints used. You can also see the start of his base.
  6. Antimatter Games Cephalid Siren

    The Deepwars Cephalid Siren from Antimatter Games is exactly how I imagine the 50 Fathoms witches look. A great sculpt and very fun to paint.
  7. Hi all, my adventures in sculpting continue! I am really pleased to present these two sculpts to you. I have been a big fan of Antimatter games' ShadowSea setting for many years so I was ecstatic to have the opportunity to sculpt a few pieces for the sunless kingdom faction (my favorites!). These models posed a significantly different challenge from anything I had done before - lots of equipment and highly detailed, true to the style of the line, and working from very specific concept art. All the detail work was very time consuming, but also rewarding. those little bits add loads of character and each allows me to practice new skills - how crisp can I make that angle? how smooth the transition? how to style the texture? each little bit a project of its own. Here is the first completed: Trog Witch Doctor, Jujazca I really like the ShadowSea trogs, probably the most original interpretation of a lizardfolk type humanoid I have seen. there are several warrior troops available and this was to be the first character. I did my best to blend the wonderful concept art with the existing models so that they would be a nice coherent group. lots of details and doodads made this model a challenge but also a fantastic learning experience. My personal favorite bit is the iron cross belt buckle, almost too small to see in these pics. concept art: https://scontent-b-sea.xx.fbcdn.net/hphotos-frc1/t1/1779690_668188083228190_1905188012_n.jpg and the second, just off the work bench / kitchen table: Clal-Chk Scavenger, Slithack Love these guys! they are the insect-men that I always wished I had, and now I've sculpted one. These critters are enigmatic, wielding alien technology for unknown purposes. This is a model that when I had finished it, I found myself thinking how I wanted to paint it. for me, personally, that is my ultimate goal. I pushed my new found detailing skills as far as I could. Three things stand out to me as particular successes: the face (it turned out exactly as i had hoped), the lock-picks on the strap (pics not shown, very fussy details) and the draped fabric (my first attempt at folds). the crisp geometry of the pack was a pleasant surprise as well. Concept art: https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc1/t1/1794642_668188073228191_524415439_n.jpg There are four more angles on the AMG facebook page Thanks for looking guys and gals, I would really appreciate any feedback you might have that might help me become a better sculptor. I really do hope you like them, though. On a personal note: I want to extend my deepest thanks to Eric Louchard (proprietor of AMG) for taking a gamble on me for these complex minis (something I had never done). I have been unemployed for 10 months now after moving halfway across the country and the chance to make art to fight off the cabin fever and - feel useful - has been invaluable. Second, my appreciation to reaper for allowing me to share my art here, to my friends on the web, even though it is intended for another company. class act, Reaper, class act. on to the next!
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