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Found 50 results

  1. Soooooo, those who read my Armada post may remember a statement I made that went like this: THIS IS WHERE I DRAW THE LINE... I think. Well that went out the window when I saw some clearance planes called "Wings of War". The models would look good on my display shelf... that is until I looked up "Wings of War" and then "Wings of Glory" was listed also. Needless to say when I saw the Videos they got me hook-line and sinker. Ah, the Emperor again, for scale comparison. The painting detail is quite impressive. So this is not the half of it. Check out my next posting.
  2. https://www.kickstarter.com/projects/ccgames/war-titans-invaders-must-die-1?ref=category_newest&ref=discovery About War Titans is a cooperative game in which 2 to 4 Players face waves of Invaders controlled by the mechanics of the game itself. Every Player acts as the Pilot of a Titan, a powerful combat robot capable of facing the menace of the giant monsters. The aim of the game is to close the Rifts which the monsters are coming from and destroy as many Invaders as possible, trying to avoid flattening out the whole planet in the process!
  3. https://www.kickstarter.com/projects/1449412950/wild-assent-survive-the-arena-and-tame-the-wilds?ref=discovery Don't miss the adventure, danger or sweet, sweet miniatures. Click the above "Notify me on launch" button now to be notified the instant the Wild Assent campaign goes live! As a special thanks to early backers, if you pledge for Wild Assent within the first 72 hours of the campaign, you'll receive Lady Aylwen and the Unicorn (and all of their cardboard goodies) absolutely FREE! Wild Assent is a 1-4 player miniatures board game with player-versus-player and solo/cooperative modes. Battle your opponents in the gladiatorial arenas of the Silvestrem in Wild Assent’s skirmish-style Arena mode. Hunt the dangerous creatures of the Wilds, by yourself or with friends, fighting not just for survival, but to keep your expedition alive in the campaign-based Hunt mode. Regardless of the mode you choose, Wild Assent offers tactical and entertaining combat combined with strategic an interesting decisions to make before the miniatures even hit the board. Wild Assent is the complete package. It features incredible miniatures, quality cardboard components and engaging gameplay. Its PvP skirmish and solo/cooperative survival modesoffer vastly different play experiences while sharing the same fundamental combat mechanics. The core game box for Wild Assent contains everything you need to begin your expedition into the Wilds or to crush your enemies in the gladiatorial arenas of the Silvestrem. No adventure in either realm will be the same as the last as Wild Assent's customization options and deck mechanics ensure replayability for years to come. Wild Assent miniatures are made from a HIPS-based material that retains an amazing amount of detail from the original 3D sculpt. Each miniature is produced as a single piece, allowing for more dynamic poses, intricate bases and absolutely zero assembly. A good number of Wild Assent miniatures have already been produced. Molds have been made and we are able to present them to you as mass production models in the video below. Wild Assent minis are made in 32mm scale. For those who want to see what it actually means, here are some of the minis shown on size chart below. While Berlyn as a rather short human barely passes 30mm, some of the bigger creatures are easily getting over 50mm in height. Prior to campaign launch we sent some Wild Assent production miniatures to King of Average who created a short unboxing video.
  4. SamuraiJack

    Tang Garden

    About The Tang dynasty was considered the first golden age of the classical and now iconic Chinese gardens. Emperor Xuanzong built the magnificent imperial Garden of the Majestic Clear Lake as an homage of life itself. Tang Garden is a Zen-like game that will take you to the first golden age of China, where players will progressively build a garden by creating the landscape, placing the scenery and projecting their vision through vertical panoramas. During the construction, noblemen will visit the garden to admire the surroundings and the way the natural elements coexist in the most breathtaking scenery humankind has ever laid their eyes upon.
  5. The nice detail of this game is it can be used with just the Aircraft Cards without the miniatures if you need to travel light. So now the WWII game:With all the planes to scale, makes the bombers huge. As I said, there is more to come, stay tuned.
  6. ThirstyBob

    Nyarlathoptep

    Some in progress works of nyar as I work on him. Started with black primer, airbrushed white pre shading, drybrushed transparent dioxane purple, accenting the shadows, then coated in transparent pthalo blue.
  7. Unit04

    Adrenaline

    Adrenaline is a board game made to simulate a first person shooter, sort of. From left to right we have Dozer, Sprog (he's from Texas), Violet, :D-Struct-Or, and Banshee. I still need to put some sealer on, but I wanted to take pictures before that. I'm not too happy with how :D-Struct-Or came out. He's a case of, stop before you aren't happy with the final product. However because I did him first, I was more sparing with the others and I think they came out ok. Good enough to look nice on the table top. Thematic paint used (left to right): Military Grey, Alien Ooze, Witchcraft Purple, Beacon Yellow, Maggot White (its hard to be thematic with an alien octopus woman) Bonus Thematic Paint: Violet's hair is MSP SAMPLE PINK, which I hate using because there is a limited supply, but it always wants to be used. I'm torn!
  8. Started on these this week, thought I'd throw them up before I went to bed. C&C always appreciated, especially on the antelope, I'm having a hard time think what I could do to improve it, but I think it was too easy to get it looking that good. Underside of the antelope is still a wip, BIGTIME, I've barely started on it. I mean the gorey sinewy muscle for the tips to make better. KDM story spoilers ahead...
  9. Survivor Zachary, assembled, green stuff'd, primed in white, base flesh tone and hair, and skin wash. Working on the eyes now, he's not supposed to look like batman.
  10. ThirstyBob

    Tinkerer

    Finished this little guy the other day
  11. ThirstyBob

    Screaming Antelope

    Started assembling this guy, the horn got glued on wrong so I had to separate it and reposition. Still going to greenstuff the gaps but got these pics to check the positioning of the horn.
  12. Carnacki the Ghost Finder

    Cthulhu Wars: Onslaught Three

    Cthulhu Wars: Onslaught Three, featuring a faction called "The Ancients" has just been announced by Petersen Games, set to launch July 17th. EDIT: starts at 8 AM CST Monday July 17th.
  13. ThirstyBob

    Spellweaver

    Finished Spellweaver from Gloomhaven for a comission. First attempt at OSL, and first bona fide 28mm eye job. C&C welcomed.
  14. Talae

    Cthulhu Wars

    And so it begins...
  15. Jordan Peacock

    Specter Ops - Painted

    Okay, first of all, this isn't so much about, "Gee, look at what awesome paint jobs I managed to sloppily churn out over the holiday," as it is more about, "Wow, this board game has some rather cool minis that could be interesting for a cyberpunk campaign." Anyway, every now and again I work on painting up board game minis for a friend with at least enough detail that they can be visually distinguished easily enough on the table. As such, most of my effort goes into color-coding, and that's especially the case here. (AGENTS - L to R: Orangutan, Cobra, Blue Jay, Spider) The game has two teams: Agents, and Hunters. The big catch of the game is that you don't just stick all the minis and move them around as playing pieces like you would in a normal game. Rather, there's a hide-and-seek element at play, where the player of the Agents is secretly tracking their actual positions, and the player of the Hunters is trying to hunt them down before they can complete their secret objectives, with some predetermined missions and a lot of tracking required to keep things honest. The cards for the characters have color-coded frames -- red for Agents, blue for Hunters -- so the first and easy part was just to make sure that the figure alignments are clear by the color of the rings. The character art is nearly monochromatic -- the suggestion seems to be that just about EVERYONE is dressed in black, and so the main color elements of the artwork seem to be based upon the idea of bathing each character in a different shade of light. So, maybe Orangutan is really dressed in armor that looks rather orange (or brown -- hard to say), or he just happened to be bathed in some amber-red light, or something like that. This color-coded scheme serves me well for the Hunters, but not so much for the Agents: Aside from Orangutan, their artwork depicts ALL of them as dark with primarily bluish highlights. Fortunately, their silhouettes are SO different from each other that I don't think anyone's going to mix them up. Cobra suffered from having a hopelessly bendy sword blade that defied attempts to straighten it out. I ended up fashioning a replacement out of a pewter sprue tab, and pinning it in place. (HUNTERS - L to R: The Beast, The Prophet, The Puppet, The Gun) See, here I had a bit more color to work with. Beast's artwork is mainly purple-blue, the Prophet is all green, Puppet stands around in red light, and The Gun stands in a dusky sunset scene that makes him look all golden-orange. I could have just dry-brushed them all with the requisite color and called it a day, but I added a few details here and there (skin tones for bare skin anywhere I got a hint that there SHOULD be any skin tone, for instance, and bright points of white -- usually the eyes). I probably could have done the gun of The Gun in more of a gunmetal look, but I felt that it would detract too much from the otherwise one-color look that dominates the figures, since the gun comprises SO MUCH of the figure. I suppose the Prophet could have gotten some skin-tone as well, but the artwork for him makes him SO GREEN. I tried to compromise by mixing a lighter and slightly greyed shade of green for the head, but it doesn't really show up well in the photo. Too subtle? Probably. For the bottoms, I painted them graphite-grey, then wrote the figure name in white acrylic, but that's only barely legible. It's more a clue for someone who already knows the names but for some reason can't FOR SURE remember which mini is which. ;) I'm not showing THAT, since it'd just look painfully ugly in a photo.
  16. ThirstyBob

    Not-A-Mini: Aquire game board

    Been working on a commission for the last week, haven't progressed much on the Cthulhu Wars stuff. This is the result of my labor:
  17. I just painted up the Stone Juggernaut from the Tomb of Annihilation board game.
  18. Dan d'Lyon

    Too Many Bones: Undertow

    New 'Expansion' for Too Many Bones. The game is a lot of fun, but definitely has a pretty steep learning curve when trying to figure out all the dice and timing of things.
  19. ThirstyBob

    Blood Rage

    Wow I feel really outclassed here but I've gotta start somewhere... Painted these for a friend's birthday, it was several months past his birthday when I finished, lol. Unfortunately before I could properly finish he had to move so I had to rush and couldn't do as much as I'd like. A lot of bases remained unpainted, and some touch ups on some of the skintones that I was planning on doing after had to be left as they were. Not sure how many I can fit before it starts flagging me as spam so I'm just gonna show a photo of all of them, and then some of the monsters. They're the ones I'm most satisfied with. Blood Rage Base Game all painted minis Fire Giant Ice Giant Troll
  20. About this project Resident Evil™ 2: The Board Game is a co-operative survival horror game for 1-4 players set in the Resident Evil™ universe. Players choose from a number of familiar characters before venturing into the zombie-infested streets and buildings of Raccoon City in a desperate fight to escape the nightmare! Designed specifically for the Resident Evil™ universe from the ground up, this game brings the thrills—and the dangers!—of the setting to the tabletop. World-class miniatures and innovative new mechanics help deliver an experience that captures the essence of the much-loved original video games while offering new twists and turns. The Survivor Pledge includes: Resident Evil™ 2: The Board Game The B-Files Expansion Set Kickstarter Exclusive Leon Alt. Model All Unlocked Stretch Goals Choose your character and explore the rich narrative of Resident Evil™ 2: The Board Game. With 20+ hours of gameplay, this pledge is packed with a horde of enemies and challenges to provide players with a terrifying and immersive survival horror experience. We don’t like complicated Kickstarters, so we’ve made this one as simple as possible. There is just one pledge level—which also gives you access to all of the fantastic stretch goals we’ll be unlocking as the campaign goes on! The best bit is that your pledge will include every stretch goal that gets unlocked during the campaign! So the more people who support the project, the more goals get unlocked, the more value we can squeeze in for all you awesome backers, and the bigger the box we're going to need! Optional purchases are also available to backers during the campaign. Simply increase your pledge amount by the amount stated. After the Kickstarter campaign ends, you will be able to select your options via our pledge management system. Malformation of G - Stage 5 is absolutely huge... The Malformations of G expansion contains four highly detailed models for the extra mutations of Dr William Birkin, along with rules and behaviour cards for each of these boss models. Also included are updated scenarios and tiles for the core game and The B-Files expansion, allowing players to encounter these deadly enemies as part of their games—plus a brand-new scenario for the final showdown with the massive Birkin Stage 5 mutation! The Retro Pack is for the old-school Resident Evil™ fans out there, recreating the artwork and style for each of the item, enemy, and character cards to appear as they did in the classic video game. It also includes a series of additional iconic tiles and scenarios to further expand your play experience. If you’re a series veteran who played the game the first time around and want to indulge your nostalgia for the good old days, then this expansion is definitely for you! Resident Evil™ 2: The Board Game combines intense resource management and an innovative Tension Deck mechanic to create an enthralling experience for veterans and new players alike. With world-class miniatures that are faithful to the original in every detail, this game will capture the essence of the classic genre-defining Resident Evil™ 2 video game. To survive the nightmare, players must explore dangerous and foreboding places for clues, equipment, and weapons that are critical to staying alive. Unusual sounds or barely glimpsed movement could hint at disaster. The Tension Deck forces players to carefully consider traveling through each area—and whether they can afford to avoid it altogether. The Player Characters: Ada Wong, Leon S Kennedy, Claire Redfield and Robert Kendo With precious few bullets and recovery items, every step into the unknown presents a difficult decision. Do you dare explore that darkened room? Can you afford to face your enemies head-on? Putting a bullet into an enemy isn't always the only way to survive! Resident Evil™ 2: The Board Game is a fully cooperative experience. If even a single character dies, the scenario is lost, meaning players must work together in order to succeed. Each character has distinct special rules based on their personality and background which must be used to aid their allies over the course of the game. A swarm of zombies surrounding the 3rd Mutation of William Birkin Whilst players can see some enemies and know how to plan ahead, what lurks behind each door is completely unknown. Remember, if one character dies, then it's game over for everyone, so pay careful attention to each shadowy corner! What will you do if a player is ambushed by a horde of zombies?
  21. SamuraiJack

    Cerebria - The Inside World

    About this project Cerebria is a team-based area control game for 2-4 players, set in a person's mind, re-imagined as a vibrant fantasy world. Players assume the role of Spirits, followers of the Inside World's two opposing forces, Bliss and Gloom, with the goal of shaping Cerebria's Identity to their image. For that purpose, they have been granted power over the Emotions, Cerebria's denizens: they can invoke, move, empower and evolve Emotions to influence and control Cerebria's Realms and Frontiers. Cerebria's state is in constant flux until a Spirit triggers a Revelation - these are key moments in the game when the current game state is evaluated and is preserved as a permanent Bliss or Gloom fragment on the Identity. Cerebria is a deep and highly customizable game full of player interaction, where timing and cooperation with your teammate are essential to victory. Multiple aspects of area control: Cerebria features seven different aspects of area control. The game is objective-driven: while each of these control aspects give benefits, their importance in scoring will change dynamically based on the Aspiration (objective) cards. Each side will have their own secret Aspiration, but there is also a common one, contested by both sides. By gaining resources from the Origin, players will eventually trigger Revelations - this is when the Aspiration cards are evaluated, and a Bliss or Gloom Fragment is added to the Identity based on the result. Leave your Mark on Cerebria's Identity: Cerebria has an innovative scoring system, manifesting in an impressive physical form in the middle of the board: the Identity. It is built of Fragments scored by Bliss and Gloom during Revelations, and apart from keeping track of the struggle between the two sides, both its size and facing have ongoing effects on the gameplay. The Emotion cards: Cerebria's gameplay revolves around the Emotions, the Inside World's inhabitants. These quirky little guys all have their unique, thematic special abilities, and an Intensity value that depends on the amount of Essence in them. The more intense they are, the more effectively they can influence Cerebria's Realms and Frontiers - with enough Essence, they can even be evolved to their stronger form! There are dozens of different Emotions available, with even more to come - enough to build and customize your own Emotion deck before each game to suit your play style. Team game with thematic play modes for various player numbers Cerebria has a strong team play aspect: in a four player game, each side controls two Spirits, working together to spread Bliss or Gloom across the Inside World. However, we are also adding a game mode where a player can play with an empowered version of a Spirit: the Shaper. The Shaper has additional abilities and more actions to match up against two Spirits at once, making it an ideal alternative for 3-player games, and for 2-player games with two Shapers. We have even more game modes for various player numbers as stretch goals that we can't wait to reveal! Note: The design, quantity and color of the above components are still subject to change as we finalize the game.
  22. Here is another of my Imperial Assault figures. IG-88. I followed the Sorastro guide, which involved drybrushing, washes, drybrushing, etc. 4 or 5 cycles. Then painting on some forced highlights, then a blue wash on one side and a red one on the other. This was fast, and a little sloppy. But fast. C&C Welcome.
  23. To break up your F5's for the Bones IV Kickstarter... Allow me to present another installment of my Imperial Assault work. I have been following the suggestions from the Sorastro Youtube Guides, but with Reaper Paints. Gideon Argus is a field general. It took a few tries to get a skin tone I was happy with, but I am pleased now. Not too sold on the dust effect on the jacket, but it is what it is. C&C welcome.
  24. About this project 2-5 Players 30-45 min Ages 14+ Shipwrecked is an exciting new game based on an original concept by Matt Kirby, the designer of the the worldwide hit family game Apples to Apples®. Shipwrecked is a fast, fun game of bidding, bananas, monkeys and mayhem. Our extraordinary team of experienced designers, artists and illustrators have created an auction and set-collection game with a compelling theme, tight design, and top-tier art and components. To ensure that we can produce a quality game that will reach you before the holidays, we’re working closely with a U.S. based printer: DeLano Services. We’ll be shipping cartons direct from the manufacturer to fulfillment centers in North America and Europe. To complete, manufacture and ship this unique and exciting project, we need your help! ~=~=~=~=~=~=~=~=~=~=~ Welcome to Your once proud ship is now a wreck on the shore of an uncharted island. And you are not alone: Battered and broken vessels litter the rocky shore. You and other survivors are all desperate to repair your ships and return to your homes. Unfortunately, all the ships have been stripped of parts by a gang of motley monkeys, led by the wily Captain Coconuts. He’ll give you what you need - for a price! You’ll have to out-bid (and outsmart) the other castaways in the Captain’s auctions. Win what you need to rebuild your ship and you’ll sail away to victory! ~=~=~=~=~=~=~=~=~=~=~ Cards - Art in progress ~=~=~=~=~=~=~=~=~=~=~ Component list: 54 Cards 5 Individual Player Mats 1 Auction-board + 5 Tier Indicators 35 Bid Tokens (5 player-sets of 7 each) 60 Bananas 10 Banana Fivers 1 Turn Token A Very Brief Rulebook Loads Of Fun! ~=~=~=~=~=~=~=~=~=~=~ Cards - Art in progress ~=~=~=~=~=~=~=~=~=~=~ Coming sooner than a May monsoon! ~=~=~=~=~=~=~=~=~=~=~ Unique Symbols for Each Castaway (Player) - Art in Progress ~=~=~=~=~=~=~=~=~=~=~ The extraordinary artists behind Shipwrecked's unique look: Lee Moyer is a veteran art director, illustrator and designer for numerous games including 13th Age, The Doom That Came To Atlantic City, and licensed titles including Game of Thrones, World of Warcraft and Star Wars. He was also Concept Lead for Dungeons & Dragons 4th Edition. Lee Moyer: “It’s such a joy to be working with such an accomplished team. Integrating, art, theme, design and gameplay is crucial to creating an immersive and intuitive player experience. Happily, Elbowfish seems to have gathered the right folks to bring those elements together and make this game great.“ ~~~~~~~~~~~~~~~~~~~~~ Lyla Warren is an experienced and multi-talented concept artist, character designer, illustrator, animator and sculptor. Her clients include Disney, Cartoon Network, Sony, Mattel, Zynga, Popcap, Mondo Media and Laika. Lyla Warren: "I've created art for a lot of games and I'm so impressed with Elbowfish's focus on creating a really fun, captivating game for players. The team assembled for "Shipwrecked" has executed that beautifully. I'm excited to see people play it! I also really appreciate the effort Elbowfish undergoes to make sure artists are recognized and involved. It’s such a breath of fresh air. This game has been a joy to work on.“ ~=~=~=~=~=~=~=~=~=~=~ Game Design by a 25-year industry veteran, blending theme, gameplay and art Game Designer and Elbowfish Creative Director Andrew Mayer has been a designer, creative director, and consultant in games and interactive entertainment for 25 years. He was the original producer/designer for the award-winning, endlessly popular Petz series and is the creator of Hero Cards. Andrew has has worked with (and for) Sony, Warner Brothers, Bioware/EA, Playfirst, The Learning Company, Cartoon Network & others. Andrew Mayer: “I am inspired and impressed by the company’s focus on quality and creativity. We have more exciting games in the works - but Shipwrecked is something special. Plus, it's a freakin' gorgeous game! I am excited to add my experience to an innovative game studio with a strong vision.” ~~~~~~~~~~~~~~~~~~~~~ Built on an original concept & gameplay mechanic by Matt Kirby, the inventor of Apples To Apples! This is Matt's first game in over a decade, and he chose Elbowfish to develop and publish it! Matt Kirby: “I am really excited about collaborating with the Elbowfish team. I have been working on new concepts for several years, and I have kept my eye out for the right publisher to bring my latest ideas to the gaming audience. David’s integrity, his passion for games, and Elbowfish’s innovative business model made it an obvious home for my new games.”
  25. SamuraiJack

    Dawn of the Archmage

    About this project Summon Your Power! Dawn of the Archmage is a small unit (miniatures) skirmish game for 2 to 4 players. Each mage will represent a school of magic, summoning powerful monsters to the battlefield. Pitting their fearsome creatures in gladiatorial battle, one mage will reign victorious, ascending to the title of Archmage. Do you have the strength and strategy to defeat your enemies? Will you become the Archmage? Dawn of the Archmage continues the rich fantasy world of Archmage Origins. Once the rulers of Sorcado, mages have fallen from power. Challengers arrive from every corner of the land. Knighted Paladins, land-hungry Lords... all seek to dethrone the mages. But mages don't go down easily. It's time to fight back! Each mage uses summoning powers to bring new and dangerous creatures to the battlefield. Expending massive mystical energy, their battle grows in frenetic power as monstrous beasts fight for the mages who control them, seeking to destroy all challengers in a magic-fueled frenzy. Ultimate power hangs in the balance as ferocious monsters shake the earth with battle-lust. In addition to summoning fearsome creatures to fight, mages posses a selection of powerful spells. With a single word, the battle can shift. Manipulating odds, controlling movement, and countering rival's spells, the mage's strategy will determine the supreme ruler of Sorcado.
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