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Found 188 results

  1. More info to come as we get ready to load up even more heavy metal mayhem!
  2. A few nights ago I managed to get a game of CAV in with MiniAddict and is son at Texas Toy Solider in Carrollton, TX. Because of the three player nature we were faced with, his son and I were a team with each of us taking 3k points and MiniAddict taking 6.2k or so points! We set up long ways on the table and the only modification due to the terrain type we had was to play "true line of sight." Our terrain wasn't leveled well as it was more 40k/Fantasy terrain so this seemed to work. Forces were all "mercenary forces" by the rules due to composition/unit types" Templar Mercenaries: 2x Centurion 3x Duelist Spartan Spartan 5x Javelin ADON/Terran Mercenaries: 2x Naginatas 2x Wolves 2x Poltergiests 6x Chieftains Ritter Mercenaries: 4x Lion II's 1x Cougar Catamount (Jaguar model) 3x Puma's (blue Cougar models) Thug We also decided to use individual model activation with the cards as opposed to section activation. So Turn one was pretty much everyone rushing forward and/or moving forward and activating ECM to discourage target lock pot shots. The Templar force was a little more cautious in it's approach than our side I think. Turn 2 was really more of the same, though we had our first suppression with my Catamount suppressing the Spartan that had used it's ECM. One of the Javelins Run 'n' Gun'd and dropped four damage on my Cougar while the heavy tanks dropped a Javelin on the far left side. For all intents and purposes, the game ended on turn three. We were positioned to be able to do a lot of damage and lucked out in the card deck draws. We had five or six cards turn in row. I took charge, activated the Catamount, and fired off his Active Phased Array 2, which netted all of the forward Templar elements. Next, two Chieftains raced up to the center Spartan (he's behind the rock in the center of the board) and killed him with medium PBG's. Next, my Thug moved over to put six damage on the far right Shootist. The Shootist attempted defensive fire and did maybe one damage. Everything else that shot at the Thug missed (honestly I thought I was trading the Thug to severely hurt the Duelist!). My Lion II's move up and gain line of sight to the second Duelist and kill it with one burn out (marked with a yellow 1.). Three chieftains peel left and kill the second Spartan while the other two Chieftains race over the left side Duelist and inflict some damage. Our heavy tanks move forward and kill the brave Javelin, while wiffing on the other. In MiniAddict's defense, his dice were about as cold as you could get. All night. It was painful for him and honestly for us because, in situations he should have inflicted damage or killed something (my Thug should have been dead) he'd only hit once or not at all. The only glimmer of light was one of his Centurions putting six damage tracks on one of my Lion II's. So there was that. My Puma's all used their ECM 2 and we moved on to Turn 4. Turn Four was mainly advancing and cleaning up for our side. My Catamount activated APA2 again while my Thug brought down the Duelist (though he burned out and I retreated back around the corner before his Centurion could engage again. My Lion II's advanced forward and brought the center Centurion down to six damage tracks while follow up Chieftain hits brought it to 12 damage tracks. On the other side, the heavy tanks damaged the lone Javelin and the Chieftains played tag with the left side Duelist slowly wearing it down, though the Duelist did manage to kill one of them and severely damage the other. I lost a Lion II to a Centurion but my other three soldiered on. We called it after turn five, as the Lion II's and three Chieftains finished off both Centurions, the Duelist fell to the LBG of the Puma, and the Javelin was smoked by a Poltergeist or Wolf. All in all MiniAddicts cold dice made this a lopsided game! There were a lot of lessons and questions for this game and we look forward to playing again!
  3. CAV Unit Brief SyRaM Starhawk VI To kick off my first tactical unit run down, I’m going to focus on the Terran Starhawk VI. Each faction has a heavy CAV that I rate as the premium combatant of the force that combines the best speed to armor to firepower to threat value in a package that is truly a superiority CAV. The Starhawk VI is the Terran’s superiority attack CAV in all regards! Lets take a closer look at this unit. Nuts and Bolts I always start off by looking at a unit’s speed and armor. I feel that it gives a good picture as to what the unit should be doing and expected to do on the battlefield. The Starhawk VI has a respectable speed of seven and an armor value of seven. This tells me that it’s slightly quicker than other faction’s superiority CAV’s (say the Rach Dictatoror Ritterlich Cataphract) but sacrifices a little armor to do so. This ties into the over all arch-type that the Terran’s have as a more mobile force. This speed allows for more fluid battlefield control and great Assault movements (which we’ll get to in a second!) Secondly, the armor is also seven. In my mind and experience, seven is the minimum armor total that can survive for any length of time on the battlefield. If you are rocking a six armor, you tend to die just a little quicker. My six armor units tended to get snuffed out much easier than my seven armor units. This is also the point where I start classifying things between a superiority CAV and a cavalry CAV. I’ve made these rolls up in my head of course, but their roles are just a bit different. Most CAV’s with six armor are at least speed eight and while only an inch further, start to outdistance their speed seven brethren. They also have to be careful to not get blown up with relative ease. Finally, the Special Abilities and Attributes can really help a unit shine (or further reinforce it’s roll.) The Starhawk VI has several which will factor into it’s use. An Advanced Targeting Computer One and Wizzo (weapons officer) will grant you bonuses to your attack roll, while Ammo Bin One will save you once if you happen have a horrible roll and run out of ammo. Rugged allows you to always have a critical success, granting you two damage track repairs if you use your damage control systems which is handy if you have a moment on the battlefield to repair yourself. Finally, Assault Two helps to direct the Starhawk VI into it’s roll of attacker. The Hard SA directs your opponent as to which damage value to apply to your unit. Weapons Two Medium MRAC’s and two Medium Guided Missiles give the StarhawkVI very respectable range and damage potential. The MRAC is your standard direct fire, mess up someone else’s armor weapon. Point it at the enemy and pull the trigger. Simple as that. You must have a target lock or someone using TAG for you to fire your Guided Missiles, so keep that in mind when you are choosing your actions! We’ll cover the usage element next though and give some tips on combinations that help the StarhawkVI shine! Using The Thing You noticed I didn’t tell you what Assault Two did right? Good! One of the StarhawkVI’s best attributes is being able to Run ‘N Gun with less penalties. See, when you Run ‘N Gun, you subtract two from your movement value and then double it (so ten for those of you doing the math at home.) Then you fire your weapons. For each weapon you fire, you receive a negative modifier to the roll. So if you fired all four weapons, you’d be looking at a negative four to each roll. Every level of the Assault SA takes away that penalty, so you could Run ‘N Gun the StarhawkVI with a negative two instead of a four, or only fire two of your weapons for no negatives at all while benefiting from the three extra inchs of speed. This can help you dictate range or maneuver for later in the game. But what if you look up and you don’t need the extra movement but want to dump all of your weapons into the enemy? You have a few options. You can target lock and fire, using both of your actions to insure you get the guided missiles into the action. This is the most basic move you can make and it keeps you stationary. Use it when you need to or if you are standing in cover. I prefer to run a unit that uses the EST SA (which allows that unit to share target locks to it’s section) which essentially gives you a free target lock. You can then move and fire all of your weapons. Alternatively, a unit with TAG could paint your target and then all of the friendly guided missiles on the board could fire at it without a target lock while moving, but now you are missing out on your Advanced Targeting Computer bonus. In my mind CAV is about stacking as many bonuses as possible to insure you hit and insure you hit hard. Force Composition The Terrans use a force structure of five, so five CAV’s or vehicles make up a section. This can be difficult to use inside the current standard is 5000 Threat Value, but it’s doable. I like to take two Starhawk VI’s as the base of the list. From there, sprinkle to flavor. I’m a fan of EST and Active Phased Array, so a more points heavy list might include the following: Starhawk VI 590 (heavy firepower) Starhawk VI 590 (heavy firepower) Archer 683 (Active Phased Array 2 = +2 to all shots at enemy models within 30 inches, heavy short range firepower) Falcon 457 (cheap cavalry heavy with good firepower) Talon 274 (EST shares target locks with the rest of unit and also has ECM) This list gives you everything for 2594 threat value. That only leaves you with 2406 for the rest of your force, but you have choices. The other option would be to drop the Archer for another Falcon and field a tight, compact force for 2368 and have over half your points to play with for the other section of five! If you wanted to save even more points, grab one of the OPEN units like the Firedrake (231) or Dart (123) and sub out one of the Falcons. Using the Dart, your first section totals in at 2034. Then for a second section, you could build a “make it shady” fire-support section: Starhawk VI 590 (heavy firepower) Starhawk VI 590 (heavy firepower) Falcon 457 (cheap cavalry heavy with good firepower) Dart 123 (cheap throw away unit to get the Terran model of five into the section but also has some anti-infantry ability!) Talon 274 (EST shares target locks with the rest of unit and also has ECM) Raijin 854 (four batteries of heavy rocket launchers) Raijin 854 (four batteries of heavy rocket launchers) Regent 550 (medium weight fire support) Raptor 347 (light fire support and back up EST) Talon 274 (EST shares target locks with the rest of unit and also has ECM) What have your experiences been with or against the Starhawk VI? What did I get right? What did I miss? What would you like to see covered that maybe I didn't? Questions? Hopefully that gives you something to think about for one of the Terran’s best combat units! I hope this has been informative! Check back next time as we take a look at another unit in the CAV universe!
  4. Seeing the nice results on different wip's using "N" scale Outland Models buildings for CAV terrain, I picked up a few kits myself....and I actually finished one! This is the train railway modern garage / logistic center. I was shooting for a fairly new concrete precast type building. I am pretty happy with how it turned out. I used mostly sponge stiling to achieve the look. Here it is with one of my best painted CAV for scale ( he is in the classic B&W T.V. Camo pattern ). Now for the problems....I was able to get a nice sky / earth effect on the window panes, but it does't even show in the photos. Next one I will probably use brighter colors for the sky and earth reflection. The decal on the roof was also a big fail. I tried a method of rubbing the ink off of a printed page as shown on the Baremetal YouTube videos. That was a failure. I used an inkjet printer and I suspect he used a laser printer which would explain the problem I ran over. I was partially successful in hiding the problem by printing out a badge from the CAV kickstarter and varnishing it to the roof. The center of the badge was cut out and I stipled blue in the cutout. Lastly my clumsy hands broke several assembly pins while assembly the building with all the paint on it...so superglue came to the rescue! Anyways C&C is welcome. -MIKE
  5. Vytau

    Sound Off for CAV II KS!

    Sharing the love, spreading the word - got my CAV II KS today! So. Many. Robots. Much stomp. Many gauss. Amaze.
  6. willmontgomery

    Questions about New CAV Paints

    1) Will these 12 new paints (73400-73411) be available for normal retail sale at some point? 2) They claim to be HD paints, but they have white caps. What's up with that? 3) Is there any chance of being able to purchase black caps for Reaper paint bottles? I could find only white caps in the store.
  7. EddieVanShatner

    New Journal of Recognition?

    Are there still plans for a new Journal of Recognition or a similar manual? I would love to see something like this as part of the next Kickstarter.
  8. Well here it is part the 66th Legion of the UTF ready for deployment Stored away in a purpose build wooden box with steel paper bottom (all Cavs have magnetic sheet on bases) Been fun sharing the progress of the army and has been a good incentive to keep it going. If your interested heres the thread as I did each batch with some close ups of each type of Cav regards '66'
  9. HI all I originally started a thread in the Cav section about painting my UTF (united Terrain Federation) I've had to change from photo bucket to flickr for the images will update the wrecked mech as well soon http://forum.reapermini.com/index.php?/topic/73358-utf-possible-paint-schemes/&tab=comments#comment-1520048 Well I finally got the project on the road heres my test pieces almost finished just needs the bases finished off Started with an archer, raptor and Ronin Cavs with 2 ashigaru's missile vechiles did a base coat of purple with a dry brush afterwards then added camo scheme as per my other link with tester pieces of paper finished group quite pleased with the result look decent from a distance on the table no unit symbols or markings will decide on these at a later date
  10. Jeneki

    CAV - Enforcer

    I won this figure at Adepticon last weekend, by playing the daily events. I don't usually use orange as a primary color (I'm trying it out for Adon CAVs) so this was a bit experimental. Hopefully it turned out well. Most of the paints are Reaper MSP, others noted. Colors used: Body - Game Color beasty brown (base), Citadel earthshade (wash), MSP fire orange (drybrush), MSP sun yellow (highlight) Scales - MSP forest green (base), MSP muddy olive (drybrush), Game Color camouflage green Cockpit - MSP black wash (wash), MSP rainy grey (drybrush) Pistons - MSP creamy ivory Base - Game Color beasty brown (base), Citadel earthshade (wash), MSP creamy ivory (drybrush)
  11. This general line of questioning came up around our table when we started firing overcharged PBGs at one another and, inevitably, started rolling some "burnouts," that is, overheats (1 on 1D6) and weapon failures (snakeyes). As previously discussed in a different thread, we know that if I go "out of ammo" when firing a Salvo, then the entire weapon system is shut down, e.g. if my Chancellor fires all 4 MACs and runs out of ammo, then all four MACs are disabled. I infer, then, that if I fire those four MACs individually (we call this a "volley"), then if I run out of ammo for one, then I run out of ammo for all. Are the above points true / similar / identical for weapon overheat or failure? That is, if my Tyrant fires all 4 PBGs in a Salvo and overheats, are ALL PBGs shut down for one round? If I burnout (snakeyes) are they ALL disabled? Same goes for firing multiple weapons in a volley - if instead of firing my Ogre's 3 PBGs in a Salvo for improved accuracy, I instead fire a volley, and roll snakeyes on my first shot, does that disable all PBGs or just one? Thanks in advance for the clarification! My group and I are working on a more thorough list of FAQs, but we need still more study of the rules and a few more games under our belts first!
  12. SparksMurphey

    Growler Blueprint

    With just under a week until the cargo ship carrying the Kickstarter II minis arrives in San Pedro (and just over a week until they hopefully arrive in Dallas), I figured it was time to release this:
  13. Re-purposing this post to give SS updates. Name Has PM'd Info Wip Photo Posted (Due 12/1/2017) Shipped / Delivered @emmagine Yes Yes Yes / Yes @CAVBOSS Yes Yes Yes / No @Weird-O Yes Yes Yes / No @Mastergunz Yes Yes Yes / Yes @hjorhrafn Yes Yes Yes / Yes @Jeneki Yes Yes Yes / Yes @Dilvish the Deliverer Yes Yes No / No @Ludo Yes Yes No / No @Savage Coyote Yes Yes Yes / Yes @Pegazus Yes Yes Yes / Yes @NomadZeke Yes Yes No / No @CitizenCane Yes Yes No / No @SparksMurphey Yes Yes Yes / No @Guyscanwefocusplease Yes Yes Yes / Yes Remember we're doing this to have fun and make friends. Chat, share tips, tease us with WIP photos or text - but don't give away who you're painting for. CAVa Claus is watching... :) J-- ############### ORIGINAL POST BELOW ######################## I come to the Reaper Forums from the Privateer Press forums. In my time there I got involved with a Secret Santa (SS) exchange where a group of people got together and agreed to paint and gift a model for a randomly selected member of the SS exchange. In an effort to generate more community activity on the CAV forums I'm curious if there is any interest in a CAV-centric gift exchange? I haven't put together my thoughts on how to organize it yet but thought I'd see if their was enough interest to make it work. I like CAV, I like the Reaper forums but the CAV sub-forums seem very, very quiet. I'd honestly like to get to know more of you and what better way than to paint a mini for my CAV neighbor in the spirit of the season. J--
  14. jsalyers

    Kitbash Competition

    Reading the thread below gave me the idea to organize a friendly 'KitBash' competition. Something like... everyone chooses a CAV and converts it in some meaningful way. Competition runs for a calendar month. We post a before and after image and then @CAVBOSS picks the winner(s). Just something fun to do really... Any interest...? Now that the CAV Secret Santa is winding down I'd be happy to manage the little bit of 'admin' the contest would require. J--
  15. Hello All, Newbie here I though Id share a project that I've been working on to use when we play Talon Games Combat assault vehicle (CAV) when being shown the game I wasn't sure about lying the metal figures on there side to show they are destroyed or just removing them from the table I wanted something to represent them on the table as obstacles for troops and vehicles. So here it is as it stands I took a metal unmade Cav and positioned it on some putty added a few rocks and used the Oamaru to made a mould after moulding I painted it up (not finished yet) but you get the idea
  16. Wishing everyone a safe and successful 2018!
  17. So, signed up for the CAV Secret Santa exchange over in the CAV subforums, and needed to put up WIP pictures etc. But why do pictures when you can do video, eh?! If you're in on the CAV Secret Santa, you can click the spoilers below to see the pictures and video as well, but you'll, uh, be spoiling it for you if you're the one on my list. And you could be. But maybe you aren't.
  18. Guyscanwefocusplease

    CAV secret santa Dictator

    Hi all, Been working on a CAV Dictator for the secret santa exchange, and wanted to use it to not only explore rach color schemes, but also to continue to develop my skills with edge highlighting and blending (canopy). I am really happy with how it came out, though I still need a lot of practice. Brush control is getting better but is still far from perfect! Obviously still needs a base; C&C welcome!
  19. SparksMurphey

    Firedrake Blueprint

    Happy holidays, CAV community!
  20. So I've completed my CAV:SO Christmas Exchange piece and thought I'd post it here. I'm using my "speed painting" technique thats cut down my paint time for desert jobs at the moment. I'm pretty pleased with how it turned out and pleased with my new photo set up.
  21. Hi all, I just finished a CAV dictator and went to put him on his standard hex base, when I realized his "bones" base is too large. I have already painted and sealed it and was wondering what the best way to remove the base was to minimize damage?
  22. Started working on a Terran Thunderbird, and I don't have pictures yet. But it's really not much more then primed at this point. I'm going to do a woodlands camo pattern I think, so I based the whole thing with a sandy tan color and did the dark lining on it. A friend of mine that Talespinner knows as "my pretend friend Rick" suggested that I start with the lightest color which makes sense. I used the brown liner to do the dark lining. Question is what to do next, should I paint most of it green and leave parts tan, and then paint the brown parts, and then finally black? Or would it be better to paint parts green, and parts brown and parts black? Also is there anything I should do before I start the camo pattern?
  23. Guyscanwefocusplease

    CAV: SO Ritterlich Cougar squadron 72208

    Hi all, It has been a really busy year for me, between moving across the country, starting a new job, finding a place to live, getting married, major surgery for the missus, and evacuating/rebuilding after a major hurricane. Unfortunately, this has left little time for painting- and it’s been driving me nuts! After the wedding a few weeks back, we finally had some time to take a step back and breathe. The wife poked me and said “why don’t you start painting again?” The first thing I picked up was this squad of half-finished Ritterlich Republic cougars I had been working on last winter before the move. They had been painted and inked, but not assembled, highlighted or jeweled. I’ve been working on them a few hours at a time over the past few weeks, and finally had a big chunk of the day yesterday where I could sit down and power through them… here they are! I still need to do the bases, but I couldn’t do that last night as the glue was still drying. They will also get a matte varnish coat, but I'd like to get your C&C on a few things before then. As I have mentioned before, this is from the CAV kickstarter; one of the things I wanted to do with the kickstarter CAVs was to explore a different painting technique for each army. For the Ritter, this was edging. As time went on, I started to become a bit fatigued at the sheer amount of edging required. This caused me to slowly rotate from display quality (for me at least) to more tabletop quality. But hey, a painted mini is always better than an unpainted one, and easing up a bit on the quality allowed me to finish them quickly. I am also trying to incorporate more blending in the canopies, as well as some OSL effects. As you can see, I am still practicing. I expect I will get better with time (at least I hope I do)! As always, C & C are very welcome. I am trying to get better and I can’t do that without critique. Any comments about how to improve the jeweling or OSL in particular would be most appreciated. If anyone wants the paints or techniques used, I can provide that information too.
  24. Dalth

    CAV color schemes

    So I have 4 Rach and 4 Terran models assembled and ready to be painted. But I'm wondering about color schemes. I see in the CAV:SO book that a lot of Rach are red with white stripes/accent so I think I may do that. But I'm not sure what to do with the terran's... is OD green/camo the most common or are there other color schemes that are used in the current lore? I mean I could paint them pretty much whatever I want... But I like to have them match the lore, but I'm also not sure I want to do camo (just got done painting a 101st Airborne list for Bolt Action), so if there's some other common scheme I'd do that, but if not then OD Green/camo it is.
  25. Some thoughts on The CavCon tournament. The Good: The tournament was well organized. The terrain looked great. Jon and Tim were available to answer questions and explain the reasons behind various decisions at any time. I've never had more one on one time to interact with a game developer ever. Jon went out of his way to walk me though several parts of the game that I didn't understand and he was open to feedback to improve the game for me (and hopefully others). The veteran players Todd Farnholtz, Ross Hines, and Brandon Baker were friendly, open, and available to explain both the rules and their thoughts about the 'meta'. Todd and Ross are also fabulous painters with lots of experience in the niche of painting giant robots to look like giant robots. They shared tips and feedback with me which I appreciate a lot, The Bad: The tournament terrain looked awesome but it's nature and layout limited the kinds of forces that were viable in the tournament. The tallest piece of cover on the boards I saw was a level 3 hill. That is it in the background of the photo where my figures - in red and grey - are learning the meaning of the phrase 'shock check'. :) The deployment zone of my opponent (Ross Hines) had an elevation 2 hill just outside of it. All Ross had to do was walk forward for one activation and then his CAVs - in blue and black - were at elevation 4 which lets him see over the highest elevation terrain on the board. On his first turn he could fire Guided Missiles 6" deployment + 7" Move + 64" Extreme range = 77". The playing area is only 72" long. [Edited to correct the Silverback's movement from 5" to 7"] I literally had no where to hide from his fire. Additionally, being at elevation 4 allowed him to see over the intervening 'woods' which are only elevation 3. I could only gain the benefit of cover by hugging against it within one inch. The trees did serve to slow down my forward progress as I had to either go around them or spend extra movement to go through them. I've only played about a dozen games of CAV so I may be missing an aspect of the terrain rules or some strategy that mitigates the lack of LOS blocking terrain. The Excellent: The people. The models. The game. No better example of good people than Jeff my second round opponent. He is a veteran CAV player who helped me through the rules I was unfamiliar with and shared numerous stories about the history of the game. The new Firedrake model is beautiful. I love it's angular lines and the compactness of it's rocket launchers - I bought 6 of them. :) The game plays fast once you get several games under your belt. The rules flow logically and I found by the end of the tournament I rarely had to ask how something worked. Perhaps the last and best compliment that I can give is that I'm already planning my next force. I have the paint scheme in mind and plan to experiment with heavily weathered CAVs. I hope to meet and play CAV with all of you at the tournament next year.
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