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  1. Started working on a Terran Thunderbird, and I don't have pictures yet. But it's really not much more then primed at this point. I'm going to do a woodlands camo pattern I think, so I based the whole thing with a sandy tan color and did the dark lining on it. A friend of mine that Talespinner knows as "my pretend friend Rick" suggested that I start with the lightest color which makes sense. I used the brown liner to do the dark lining. Question is what to do next, should I paint most of it green and leave parts tan, and then paint the brown parts, and then finally black? Or would it be better to paint parts green, and parts brown and parts black? Also is there anything I should do before I start the camo pattern?
  2. CAV: SO Ritterlich Cougar squadron 72208

    Hi all, It has been a really busy year for me, between moving across the country, starting a new job, finding a place to live, getting married, major surgery for the missus, and evacuating/rebuilding after a major hurricane. Unfortunately, this has left little time for painting- and it’s been driving me nuts! After the wedding a few weeks back, we finally had some time to take a step back and breathe. The wife poked me and said “why don’t you start painting again?” The first thing I picked up was this squad of half-finished Ritterlich Republic cougars I had been working on last winter before the move. They had been painted and inked, but not assembled, highlighted or jeweled. I’ve been working on them a few hours at a time over the past few weeks, and finally had a big chunk of the day yesterday where I could sit down and power through them… here they are! I still need to do the bases, but I couldn’t do that last night as the glue was still drying. They will also get a matte varnish coat, but I'd like to get your C&C on a few things before then. As I have mentioned before, this is from the CAV kickstarter; one of the things I wanted to do with the kickstarter CAVs was to explore a different painting technique for each army. For the Ritter, this was edging. As time went on, I started to become a bit fatigued at the sheer amount of edging required. This caused me to slowly rotate from display quality (for me at least) to more tabletop quality. But hey, a painted mini is always better than an unpainted one, and easing up a bit on the quality allowed me to finish them quickly. I am also trying to incorporate more blending in the canopies, as well as some OSL effects. As you can see, I am still practicing. I expect I will get better with time (at least I hope I do)! As always, C & C are very welcome. I am trying to get better and I can’t do that without critique. Any comments about how to improve the jeweling or OSL in particular would be most appreciated. If anyone wants the paints or techniques used, I can provide that information too.
  3. CAV color schemes

    So I have 4 Rach and 4 Terran models assembled and ready to be painted. But I'm wondering about color schemes. I see in the CAV:SO book that a lot of Rach are red with white stripes/accent so I think I may do that. But I'm not sure what to do with the terran's... is OD green/camo the most common or are there other color schemes that are used in the current lore? I mean I could paint them pretty much whatever I want... But I like to have them match the lore, but I'm also not sure I want to do camo (just got done painting a 101st Airborne list for Bolt Action), so if there's some other common scheme I'd do that, but if not then OD Green/camo it is.
  4. Re-purposing this post to give SS updates. Name Has PM'd Info Wip Photo Posted (Due 12/1/2017) Model Delivered @emmagine Yes @CAVBOSS Yes @Weird-O Yes @Mastergunz Yes @hjorhrafn Yes @Jeneki Yes @Dilvish the Deliverer Yes @Ludo Yes @Savage Coyote Yes @Pegazus Yes @NomadZeke Yes @CitizenCane Yes @SparksMurphey Yes Remember we're doing this to have fun and make friends. Chat, share tips, tease us with WIP photos or text - but don't give away who you're painting for. CAVa Claus is watching... :) J-- ############### ORIGINAL POST BELOW ######################## I come to the Reaper Forums from the Privateer Press forums. In my time there I got involved with a Secret Santa (SS) exchange where a group of people got together and agreed to paint and gift a model for a randomly selected member of the SS exchange. In an effort to generate more community activity on the CAV forums I'm curious if there is any interest in a CAV-centric gift exchange? I haven't put together my thoughts on how to organize it yet but thought I'd see if their was enough interest to make it work. I like CAV, I like the Reaper forums but the CAV sub-forums seem very, very quiet. I'd honestly like to get to know more of you and what better way than to paint a mini for my CAV neighbor in the spirit of the season. J--
  5. Some thoughts on The CavCon tournament. The Good: The tournament was well organized. The terrain looked great. Jon and Tim were available to answer questions and explain the reasons behind various decisions at any time. I've never had more one on one time to interact with a game developer ever. Jon went out of his way to walk me though several parts of the game that I didn't understand and he was open to feedback to improve the game for me (and hopefully others). The veteran players Todd Farnholtz, Ross Hines, and Brandon Baker were friendly, open, and available to explain both the rules and their thoughts about the 'meta'. Todd and Ross are also fabulous painters with lots of experience in the niche of painting giant robots to look like giant robots. They shared tips and feedback with me which I appreciate a lot, The Bad: The tournament terrain looked awesome but it's nature and layout limited the kinds of forces that were viable in the tournament. The tallest piece of cover on the boards I saw was a level 3 hill. That is it in the background of the photo where my figures - in red and grey - are learning the meaning of the phrase 'shock check'. :) The deployment zone of my opponent (Ross Hines) had an elevation 2 hill just outside of it. All Ross had to do was walk forward for one activation and then his CAVs - in blue and black - were at elevation 4 which lets him see over the highest elevation terrain on the board. On his first turn he could fire Guided Missiles 6" deployment + 7" Move + 64" Extreme range = 77". The playing area is only 72" long. [Edited to correct the Silverback's movement from 5" to 7"] I literally had no where to hide from his fire. Additionally, being at elevation 4 allowed him to see over the intervening 'woods' which are only elevation 3. I could only gain the benefit of cover by hugging against it within one inch. The trees did serve to slow down my forward progress as I had to either go around them or spend extra movement to go through them. I've only played about a dozen games of CAV so I may be missing an aspect of the terrain rules or some strategy that mitigates the lack of LOS blocking terrain. The Excellent: The people. The models. The game. No better example of good people than Jeff my second round opponent. He is a veteran CAV player who helped me through the rules I was unfamiliar with and shared numerous stories about the history of the game. The new Firedrake model is beautiful. I love it's angular lines and the compactness of it's rocket launchers - I bought 6 of them. :) The game plays fast once you get several games under your belt. The rules flow logically and I found by the end of the tournament I rarely had to ask how something worked. Perhaps the last and best compliment that I can give is that I'm already planning my next force. I have the paint scheme in mind and plan to experiment with heavily weathered CAVs. I hope to meet and play CAV with all of you at the tournament next year.
  6. New CAV mini

    Don't know who might follow this forum and not be a member of the Reaper/CAV Facebook group but there is a new CAV mini for sale at ReaperCon. It is called a Firedrake and is open to all factions. There are pictures and stats on the Facebook pages. J--
  7. Terran Infantry for CAV

    Hi, I found a pack of these little buggers in the 1$ bin of my FLGS. They are 15mm "flames of war" minis (WWII type) and I though I could try to make use of them for my CAV infantry. I just modernized them a bit with some green-stuff goggles (which has the advantage of not making me paint eyes on 15mm minis and match the canopies of my Terran CAV) and did speed paint. Here is the result: They are a bit big for CAV, especially next to a transport vehicle, but they will do for the purpose of the game. Other pic for scale:
  8. CAV 72231 Cataphract

    Here's a Ritterlich Cataphract attack CAV painted in the 5th Dornheim Brigade's scheme. The Cataphract is available for sale and this is one of the grey bones miniatures from the first kickstarter!
  9. CAV Lion II tank

    Here is the CAV Lion II anti-grav tank from the upcoming kickstarter. This resin master turned out great; the final will be in the grey Bones used by CAV! Scheme is from the 5th Dornheim Brigade, "Marienburg Dragoons." Their tanks are painted a dark grey while the CAVs wear the light blue and black.
  10. CAV Cheetah

    Hey all! Here is a resin master of the new upcoming Cheetah attack CAV! I've painted it in the scheme of the 5th Dornheim Brigade, "Marienburg Dragoons." The forthcoming model will be in the CAV grey bones which also paint up pretty nice!
  11. A pile of Cavcon

    Getting started on my Cavcon models. Fielding a Templar army from scratch in 2017 is a bit of work. Thanks to @Vil-hatarn and @Watchman for helping me find them. :-] J--
  12. I'm confused by what SA: TAG does in CAV. In the SO rules on page 124-125 it is never clear what a TAG does - at least not to me. In the errata, it says that, "...the attacker may "paint" and fire guided missiles at a designated target during the same combat action." In the SO rules page 113 it says that Guided Missile require either a Target Lock or a TAG in order to fire. In the SO rules page 115 it says that rockets with the'semi-guided' upgrade (page 136) can take advantage of TAG. Here are my questions: Does the TAG confer a Target Lock? Does the TAG allow the use of a targeting computer bonus against the painted target? Can the TAG be used by other units in the friendly force? If it cannot and it can only benefit Guided Missiles and semi-guided Rockets then why does the Spartan who has no GMs and no Rockets have a TAG? I looked through all of the data sheets and I found 17 models with the SA:TAG. Of those 17 only 5 had GMs and none had semi-guided Rockets. I must be missing something. Why would all of those units have TAG if they can't make use of it? Thanks for your time and understanding. J--
  13. I'm trying parse this paragraph from the rules packet. I think I understand it but as a noob I could use some confirmation. Aircraft, infantry, and vehicle models are not eligible for use during this tournament. We're only allowed to bring CAVs. Bonus points [not allowed] Normally, a force group gets 20% of its threat value pool in points to spend on specializations from Battlefield: upgrades, support assets, support strikes. We don't get any of these points. specialization assets and packages [not allowed] Normally, a force gets 10% of its threat value pool to spend on additional force group specializations, We don't get any of these points. What I think this boils down to is that we're to play CAVs only, using the stats printed on the datasheets with no modifications. We have exactly 5000 points to spend - no bonuses. Is this right...? Thanks for your help! J--
  14. Cavcon Tournament who is going?

    After annoying Cavboss (sorry) I finally got signed up for the tournament. Looking forward to meeting some of you there. I have a pile of unpainted Grand Order of the Temple metal CAV piled on my desk that I've worked fairly hard to collect. I plan to play 100% painted. [crosses fingers] I've only played 3 games so far so forgive me when I get stuff wrong. J--
  15. I searched the forum and tried to find an answer to my question(s) before posting but could not. I'm not sure what the accepted policy is on quoting the rules in the forums so if I've broken a rule please forgive me. In the CAV:SO book page 57 bullet point 3 under Field Notes says that a Target Lock is required before a Guided Missile is fired or it will auto-miss - [paraphrased] The CAV: Errata says to replace the third paragraph (by which I think they mean bullet point) with a paragraph that includes this line: "The target-lock action can be used by a model to acquire an active “lock” on a target as part of a ranged assault that includes guided missiles (see Guided Missile, p. 112). ..." Does making a ranged assault with a Guided Missile require 2 actions (1 for the Target Lock and 1 for the Ranged Assault)? Or Does making a ranged assault with a Guided Missile require 1 action that includes the Target Lock and the Ranged Assault together? Or Something else I've missed. Thanks J--
  16. Hedgehog Transport

    I can't find which faction uses the Hedgehog transport in the list of faction vehicles I downloaded from the Talon Games site. Can someone explain to me who can use it? Thanks! J--
  17. Model Selection

    I only see 54 models available for CAV on the Reaper Minis CAV page. A casual search of the internet shows most second hand sources offering the same set of miniatures. I'd really like to paint a Grand Order of the Temple force but there don't seem to be enough minis available to make one. Am I missing something? Is there a source for the other models? Perhaps for the older metal models..? Thanks! J--
  18. CAV Regent

    I also painted this guy a while ago. just now getting pictures up of some of what I've been working on. It's legs aren't actually glued on, just tight fitting enough to stay on their own so I just left them like that for now.
  19. I'd like to start off with a big "THANK YOU!" to CAVBOSS for all the goodies to give away and the slick, color advertising booklets for CAV. They made it really easy to show people where to go for more information, see the model pricing (everyone marveled at how affordable it was to make an army!), and get a copy of the quick-start rules. On top of that, it was great to be able to say that a force construction program, status markers, data cards, errata, etc. were all available for free from the game's main site. This is a huge plus, in my opinion. Many thanks to Troy (squatwarlord) for setting everything up with Nashcon and to Hugh for creating the excellent terrain & command bunker! Everyone had to deal with my novice painting skills and truly random dice. The demo was set as a Rach force engaging a Terran bunker installation on Hellspire. As most of us had never run a demo before, we started off small, with a CAV squad on each side, no faction doctrines or CP. Each player handled two CAV a piece. The Terrans had a TVP and firepower edge, which would become a big problem with the Rach force being split on separate sides of the map. Despite the valiant efforts of the Rach Kahn to ECM the daylights out of the Terran Talon II, the Terran Starhawks forced the Rach Gnomic into hiding. The Terran Falcon acted as a Sentry, allowing the Starhawks to pull an about-face, crest the center hill and focus-fire the Rach Dictators into oblivion one by one. The game ended with a decisive victory for the defending Terrans. For round 2, we added a squad of tanks to each side - 2x Despots & 2x Malefactors for the Rach, 2x Wolves & 2x Dingoes for the Terrans. This leveled the TVP field and added some interesting behaviors (read: berserker Malefactors). We added some new players and Hugh joined in the action for his first game of CAV:SO as well. Squads kept themselves much more coherent this round, but the Rach Gnomic took a beating at the start of the match when it was caught as the only visible target. That meant it would be late to the carnage party... The Rach wasted no time focusing fire on one of the Starhawks, exacting harsh vengeance on the Terrans for daring to draw first blood (the aforementioned Gnomic that nearly bit the dust on the first activation of the game). The exchange of fire after that was fierce and quite brutal. <insert minor break for lunch> The Rach became quite bloodthirsty after the pause in the action. The Terrans faught valiantly (particularly the Falcon), but it couldn't stop the Rach Dictators and Despots. And everyone learned the joy (and terror) that is a Malefactor's overdriven PBG at point blank range... The Rach claimed an overwhelming victory, leaving (mostly) Terran wreckage in their wake: For the final round of the day, we flipped the script and moved the terrain around a bit to see what happens when the Terrans attack a Rach installation. We introduced command points and faction doctrines, with the Terrans choosing Air Superiority (free gunship assaults each round), and the Rach taking Children of the Storm (+2 MV, -1 Armor, extra +1 at point-blank range). We split the forces into 4 2-model squads due to the high player count. I forgot to take a pic of the setup. Oops. The Terrans attempted a guarded assault, hoping to draw the Rach in one-by-one into a heavy crossfire. This could have worked, were it not for insanely good rolls for the Rach (lots of crits). Despite frequently burning out their PBGs for one round, the Malefactors consistently struck for 4 damage (ouch!). The Malefactors kept the Starhawks busy enough for the Dictators to close, turning the battle into a close-range scrum. It should be noted here that the Malefactor and Wolf machine guns were responsible for multiple (3, I believe) kill shots. You don't need a high DV against hard targets if you roll a 10+ at point blank range with a heavily damaged target... I didn't grab any extra pictures of the game after that point. The fighting was brutal for both sides, leading me to introduce everyone to the Regroup action as the Rach tried to seize the EW advantage - the Terran Talon II had been killed, but the Kahn was left squad-less. In the end, we called it draw with a couple of CAV and tanks left on each side. It should probably be noted that despite taking a pounding from multiple heavy hits from the Dictators and multiple guided missile hits, as well as being "piloted" by different players, the Terran Talon II never failed a pilot check or suppression roll the entire day. Not a one. Nerves of steel for Terran recon pilots, I suppose. :) Thanks to everyone who played and chatted about the game. We had a blast! The Nashcon organizers seemed quite happy to have some sci-fi action in the sea of historical games. So maybe we'll do this again next year with Adon vs Ritterlich? I'll close with hastily taken pictures of each side's forces. If I ever figure out how to black-wash and decorate a base properly, I promise to finish these off. -Grom (Chris) PS - Gary (who played in the first round demo), if you happen to spot this - PM me, I forgot to grab your contact info!
  20. Hello All, Newbie here I though Id share a project that I've been working on to use when we play Talon Games Combat assault vehicle (CAV) when being shown the game I wasn't sure about lying the metal figures on there side to show they are destroyed or just removing them from the table I wanted something to represent them on the table as obstacles for troops and vehicles. So here it is as it stands I took a metal unmade Cav and positioned it on some putty added a few rocks and used the Oamaru to made a mould after moulding I painted it up (not finished yet) but you get the idea
  21. One little trick I picked up quite some time ago was to make a nail polish water bath. One can swirl together different colors, then apply it to a model to get interesting affects. I'd tried it on a couple of sprues of Bones material, but never was inspired to actually use the technique. This last weekend, I was shopping with the family and wandered into Hot Topic, where they had several interesting nail polishes. And so, I bought three different bottles, but I'll be using only one of them here, a red and black mottled polish in clear. Let's start with the basics. A completely unwashed, unprimed Gnomic, and a quick shot of the actual nail polish. The polish was dropped into the water bath by putting a lot of excess liquid on the nail brush. For the water bath itself, I am using an old lunch meat container. It's silly, but the lunch meat comes in a little bag, packaged in these little containers. It's my standard every day work lunch, so I've got a lot of them. Ruining one will not matter to me. The polish itself, I was a bit disappointed in. I was hoping for pink flakes in a black base color polish, but it turns out the polish base is clear, and it is pink and black flakes. Oh well, have to roll with that then. Now, when the drop is put in, it'll either sink to the bottom, where it becomes useless, or float on top of the water and start expanding. It sort of flows out over the surface, in almost a 2D explosion. I think the top surface then rapidly dries, but for a while at least, the polish is sandwiched between the upper dry layer and the water underneath. Here's where the magic happens. In an open part of the water, I dip the model piece down, then bring it up underneath the puddle of polish floating on the surface. It will wrap itself around the part, forming a film of sorts. I then set the part aside and work on another. I'd coated most of the parts, and decided that I didn't have enough variety in color. Really, I probably could have used an old toothbrush to splatter paint over the figure and get just as decent a look. However, since I planned from the beginning to make this a WIP/Technique thread, I wanted something that shows off the technique a little better. Since I have a small collection of dollar store polishes for just such a purpose, I grabbed a red one. Same process as the mottled polish, but when it spreads out, it makes just a small to large puddle. It To the rescue, a toothpick! I already had one that I was using to clean out the little clear polish puddles that were left floating. Another was pressed into service and used to swirl the red (now pinkish) puddle into something more streaky. This took a little work to get just right, but I was left with little streaks of color over the CAV. It turned a bit more purple/pink than red. I also tried a little bit of white, but I didn't like it nearly as much. The results are below, drying on top of the now empty water bath container. The plan forward is to brush off any poorly adhered film, and to remove any film where it has bridged a gap. I'll soon paint the crew's windows, and pick out a few little details here and there, but the "base" coloring in nail polish is complete. From decision to actually do this to the state you see above was about 45 minutes. If I had remembered how to do this a little better, it could have been less time and a little better placement of the coloring.
  22. I have always loved the power and the stats of the Thunderbird CAV, but I have never liked the split cockpit design... It always looked like a weird mech/Troll without a head. So, a while back I decided to perform a little surgery on my giant hunk of metal T-Bird. **I stole the cockpit off of an old plastic space fighter mini I had in a parts box. It fit perfectly between the existing cockpit bumps on the CAV, and then added two anti personnel MGs to hide the old canopies. I also want the gun arms to stand little farther out from the CAV, so it would look less compact and squeezed in, and more agile in its upper body and arm movements. So i added 2mm round spacers to the shoulder joints where the arms attach to the torso. Its not an entirely new CAV, but it sure looks like a different Bird now!**
  23. I was looking over my collection of fabulous CAV models yesterday, and I had a thought regarding force organization (though the trigger was in fact reading CAVBoss's update in which he specifically called the Dervish an "attack" role CAV, but that's kind of beside the point): I noticed after looking over my Ritterlich CAVs that I have a radically disproportionate number of recon and fire support CAVs, making it rather difficult to build a viable force within the force org rules. In fact, without a house rule, I have no variety in my core force - it's always rhino + cataphract + something else. If I don't WANT to take rhinos, I have to get my butt down to my FLGS or over to Reapermini.com to order more Cataphracts. Furthermore, I've noticed after quite a few test games that all my forces are sort of ossifying around a core of tried-and-true attack CAVs with maybe an experimental recon or fire support or flight section. My thought, then, is: what if forces were deployed around different role types instead of attack? That is, what if I decided I wanted to play a "Fire Support Company" versus a "Recon" company - the rule being that I have to have more squads with the role of fire support than any other role? Lest this sound like an attempt to build cheesy boomy-shooty armies, please know I am tipping my hat to CAV's overall sense of balance - if I were to field an army of Tiamat's, I have little doubt I'd wind up pounded in to paste as soon as my opponent got within range! For a loose example: I decide I want to run a recon company consisting of four squadrons - this simply means that two of those squadrons must be Type = Recon instead of the usual limitation in which two squadrons must bey Type = Attack. This even has some fluff potential, I think, with key factions preferring their own TOEs: Rach would be attack, of course, but Terrans might be flight or artillery; Malvernis might be Infantry; Adon might be Recon. Just a thought I wanted to share with the group to see what happens.
  24. CAV SO: Ritterlich Cougar 72208

    Hi everyone! It's been a while since I have posted something, but here we go! I have decided to take a break from my terrans and try something new. There were several new techniques I had been wanting to try, including camouflage, washes, and edging. I also wanted more practice with OSL and jeweling now that I had purchased some Matte medium. I had been going back and forth about how I wanted to paint my ritterlich force, when I came across this wonderfully painted starship fleet over at triple zero painting: https://triplezeropainting.com/category/spaceship-miniatures/brigade-models/oness/ I was blown away by this paint scheme and had wanted to do some camo for awhile, but nothing I had seen so far in the CAV realm really stuck with me. This was my answer! I started out by airbrushing my force with Reaper Breonne Blue. I let it dry and applied the sticky tack as explained in the article, then airbrushed with Ashen Blue. Note: If you do this, you need to be very careful to make sure the sticky tack is flush against the model, or the top color will bleed underneath. I had to do a lot of cleaning up, but this is how it turned out: To get the crevasses nice and dark, I applied a wash of 1:1 navy blue/black, with some water and matte medium to thin it out. This was my first time applying a wash and I think it came out pretty well (though the photo is crap) Next came the highlighting. I don't have a photo of just this phase for the cougar, but here are some Tiamat legs which were my test piece: Highlights were achieved by mixing each blue with Reaper Misty Grey in a 1:1 ratio, with some matte medium to thin it out once again (that stuff is fantastic!) I realized almost immediately that I had made a terrible mistake in terms of time commitment... there were so many edges. However, I think the final product came out pretty darn cool. I am really proud of this one! C and C welcome! I would like to go over the jewling one more time, and if anyone has any recommendations for a good spray matte sealer I am all ears. Going forward I will be doing these in a more assembly line fashion than one at a time, but I needed a test piece first :)
  25. CAV Dingo 72235

    Got mah dingos done just now so I can move them off the painting table finally lol They're gonna sit up on my shelf with my Starhawk and infantry for now.
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