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Found 17 results

  1. Live

    Link: https://www.kickstarter.com/projects/cmon/zombicide-green-horde/ Zombicide: Green Horde is a cooperative board game for 1 to 6 players that is both a standalone game, and fully compatible with Zombicide: Black Plague and its expansions! Players control a party of medieval fantasy survivors as they fight to rid the land of an invasion of zombie orcs controlled by the game itself. Survivors find weapons, learn spells, battle zombies, and gain experience. The more experienced they get, the more powerful they become, but the more zombies rise to face them! Zombicide: Green Horde expands upon the fantasy universe introduced by Zombicide: Black Plague. A new group of Survivors of different species will bring their unique expertise to the fight against the undead armies threatening to crush the kingdom. As they explore the ravaged villages, Survivors gather all manner of equipment to aid them in their quest. From swords, hammers, bows, and armor, to magic scrolls and flasks of dragon bile! All of that equipment is neatly displayed in each Survivor's plastic dashboard, with appropriate slots for each type of card, as well as trackers for wounds, skills, and experience. Some of the equipment in Green Horde have a special synergy with other equipment. For example, carrying a Norse Sword is certainly not bad at all. However, it will become a lot more effective, rolling 2 extra dice, if you also manage to equip a Norse Shield on your other hand! The Survivors will need to be well prepared to deal with the new menace they'll face: Orc Zombies! When the black plague hit the orc tribes, it spread like wildfire, creating a swarm of undead brutes. Orc zombies are stronger than their human counterparts, being able to tear apart the most resilient of Survivors. An attack from an Orc Walker deals 2 wounds, while the attack of an Orc Fatty or Abomination deals a whopping 3 wounds! The little Goblin Runners only deal 1 Wound per attack, but they are fast and numerous, so don't judge them by their size. And finally, while the Orc Necromancer is not very deadly in itself, you'll want to eliminate it quickly, as its powers bring even more Orc Zombies onto the board. As lethal as the Orc Zombies are, probably the scariest thing about them is their ability to launch surprise attacks by unleashing an overwhelming horde against the Survivors. Every time an Orc Zombie spawn card is drawn, one extra zombie of the indicated type is added to a "Horde area" outside the board. As the game progresses, players will watch with dread as the looming threat of the horde grows in number, just out of sight. When an "Enter the Horde!" card is drawn, all miniatures in the Horde area are placed in the spawning Zone. The situation just got a lot more dire! To give them a fighting chance against the green horde, the Survivors have gotten their hands on a mighty trebuchet! This ingenious catapult can hurl all manner of payloads across great distances, striking powerful blows against the undead invaders. This siege engine is extremely difficult to operate, requiring 3 actions to either push it to the next zone, or to fire it against the enemy. However, the Trebuchet can fire at any zone in the game (and even against the looming Horde), with no regard to distance or line of sight. Survivors can also choose among 3 types of ammunition to use, from a scattershot that can decimate a swarm of Walkers, to a boulder that can kill an Abomination if aimed right! Zombicide: Green Horde expands the action into the outskirts of the kingdom, where the villages blend with picturesque crops and hedges. The crops have withered in the abandoned villages, and some streets are flooded with the irrigation water, but these features create new challenges and opportunities for Survivors. Waterhole zones slow down the Survivors (and douse Dragon Fire), but some of their edges are steep ledges that Zombies are unable to climb out of, forcing them to make a detour while you run for safety. Hedges block line of sight, but not movement, allowing Survivors to play a dangerous game of hide and seek with the Zombies (however, you never know what might be waiting on the other side of a hedge).
  2. https://www.kickstarter.com/projects/coolminiornot/the-world-of-smog-rise-of-moloch/description A Victorian, adventure board game taking place in an alternative England where magic and technology have taken an extraordinary turn!
  3. I really love making minis for our RPG group- and here is a party for one of our campaigns. The group consisted of three trollkin and a farrow (who might have been a trollkin in a previous life- or maybe the next one). Only the first one has no conversion elements. The one with the fell blades was a Fell Caller with Doomreaver levels. Overall, I feel that this was one of our poorer intelligence parties- it was kind of a surprise that they ever got much done.
  4. After many distractions and other projects, I've finally finished my set of miniatures from the "Blood Rage" board game by CMoN. I've been working on them on and off (mostly off) for over a year...the first few Giants were finished over a year ago according to my Facebook memories. I've posted some of the monsters before, but I figured I'd put them in this Show Off as well as part of the set. First, we have the Gods of Asgard: Odin: Heimdall: Tyr: Frigga: Thor: Loki:
  5. I had some bits left over after the CMON Not-Conan mini, and decided to use them on a Chaos Marauder. The Axe, head and uh, lobbed-off head are the bits that was left.:
  6. Had this guy around for a while. Painted him at a local store gathering today: https://youtu.be/lSyov5YTpKo?t=46s
  7. Hi, I had some free time and painted few survivors from zombicide 3. Very nice sculpts, not only in board games category. 150 minis left:) zombicide is a big game.
  8. Funded

    CoolMiniOrNot presents our new Campaign: The XenoShyft: Dreadmire Kickstarter launches Tuesday, January 12th at 3pm EST! XenoShyft: Dreadmire brings players back into the NorTec Corporation as they strip mine another planet for the highly sought-after Xenosathem. Players will have to make strategic decisions and work together as they face off against the Brood, a monstrous horde of all new alien foes. But it isn't just the Brood that players will have to worry about this time. Weather effects will drastically change the game each round, making the Brood more powerful! Luckily, NorTec has adapted and helped even the odds with new tech customized for different weather effects. XenoShyft: Dreadmire is a fully cooperative card game designed for 1-4 players. Working as both a standalone game and an expansion, XenoShyft: Dreadmire can either be played by itself or shuffled into XenoShyft: Onslaught, adding new foes, items and troops. With over 400 cards, and the same immersive art direction as the previous game, XenoShyft: Dreadmire brings the same quantity and quality players have come to expect from the XenoShyftfranchise! Look for XenoShyft: Dreadmire on Kickstarter starting January 12th at 3pm EST. Follow XenoShyft on Facebook to join the conversation and find out the latest game news when it happens. The Bring on the Brood pledge level gets you a XenoShyft: Dreadmire core box, The Kickstarter exclusive Boss Corpse Puppeteer and all applicable stretch goals we unlock!
  9. Last Blood Rage Giant. I love the savageness of these giants. He reminds me of Mumm-Ra a little.
  10. I have yet to actually play this game, but I'm digging the miniatures.
  11. Adding to the eternal march of the Giants, my first completed pieces from the "Blood Rage" Kickstarter are the big guys. First we have the Frost Giant: A rather bestial Fire Giant, who apparently got the short end of the sealant on his crown...to be fixed, as I only noticed now: The Mountain Giant (my personal favorite and one of the reasons I had to back it, as a Kickstarter exclusive) The slightly less giant Troll: And some group shots: And one with Sir Forscale, for scale:
  12. Odin's Bane.
  13. I was wondering if any of the other forumites are planning to head to Atlanta for CMON Expo? I am currently on the fence and am needing a nudge one way or the other. www.cmonexpo.com for the info
  14. Here is my Orsund Cavalier. He was surprisingly fun to paint. Now that i'm looking at him though I could do with a few more highlights. :grumble: :grumble:
  15. Delayed

    Link to KS: https://www.kickstarter.com/projects/coolminiornot/xenoshyft-onslaught There will be a new KS from CMON this months. This time without Miniatures, using cards. It will be a Strategic Survival Horror Game. It is a cooperative game.
  16. So, i recieved an unexpected update for Sedition Wars for some progress on Solo Play Beta rules. https://www.kickstarter.com/projects/coolminiornot/sedition-wars-battle-for-alabaster/posts/872802?at=BAh7CDoMcG9zdF9pZGkDYlENSSIIdWlkBjoGRVRpA8jnMEkiC2V4cGlyeQY7BlRJIhgyMDE0LTA3LTEwIDIxOjA5OjI0BjsGVA%3D%3D--c51041c1dc64b06b9f26fcefb1b5b21ad6dec823&ref=backer_project_update This was one of the things i was hoping for as i seldom get a chance to play with a group and also like to use solo rules to get familiar with a game. Yet i am "ho hum" about this update. Is anyone excited about this? How is Sedition Wars doing in the market...my impression is that it is dying. If so, will this help? Hmmm.
  17. Pardon the horrible lighting, I'm still building a lightbox. This is Rath'Zhi, The Arbiter of Rage. He is the leader of the Fire Caste Dragyri in the Dark Age mini game. This was a first for me on a couple of things. This is the first time I've used cork to make a base, and my first try at NMM. I tried to do NMM on his sword but that wasn't working out so I just went with metallics on it. I painted him quickly up to table ready, keeping the color scheme to the official. I'm trying to speed through the figs I got so I can start playing the game. Any tips or feedback is appreciated.