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Found 20 results

  1. The busts from the base game of Kaosball. It is the latest in my 'Grab a Game and Paint Everything in the Box' projects. I have done this so far with 5 other board games and is a fun way to motivate myself to get more stuff painted.
  2. Live

    About this project A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units, recruiting legendary Heroes, and manipulating the political stage, in the attempt to claim the greatest prize of all: The Iron Throne. Featuring House Stark and House Lannister, the Starter Set comes with over one hundred amazing, preassembled miniatures that are ready to play out of the box! All-new sculpts are based off original art created for the game by our crew under the direct supervision of George R.R. Martin and Dark Sword Miniatures, to ensure that the game delivers what fans have been envisioning for years. The Stark vs Lannister Starter Set is a perfect introduction to a new miniatures game. With accessible and streamlined gameplay designed by Eric M. Lang and Michael Shinall, A Song of Ice and Fire: Tabletop Miniatures Game features 5 different Game Modes, Army Building and Customization options, and choices of Commanders and Attachments. This Set packs a lot of gameplay for 2 players! An example of the Starter Set miniatures painted. Note that minis come unpainted! The loyal followers of the Direwolf Banner rally to defend the North! Miniatures come unpainted. Just before starting a game, players must build their armies, based on an agreed upon amount of points. Using these points, players forge the core of their army with powerful Combat Units, such as the Stark Sworn Swords or Lannister Guards into their army. Each of these units has its own strengths and weaknesses. 3D Render of the Stark Sworn Swords. 2 copies of this unit are included in the Starter Set! 3D Render of the Lannister Guards. 2 copies of this unit are included in the Starter Set! Combat Unit cards Attachments A player can also augment these units with powerful Attachments, which range from generic additions, like the Lannister Guard Captain, to legendary figures such as Ser Gregor Clegane: The Mountain. 3D Renders of Robb Stark, Grey Wind and Ser Gregor 'The Mountain' Clegane Greatjon Umber attached to the Umber Berserkers
  3. Live

    Link: https://www.kickstarter.com/projects/cmon/zombicide-green-horde/ Zombicide: Green Horde is a cooperative board game for 1 to 6 players that is both a standalone game, and fully compatible with Zombicide: Black Plague and its expansions! Players control a party of medieval fantasy survivors as they fight to rid the land of an invasion of zombie orcs controlled by the game itself. Survivors find weapons, learn spells, battle zombies, and gain experience. The more experienced they get, the more powerful they become, but the more zombies rise to face them! Zombicide: Green Horde expands upon the fantasy universe introduced by Zombicide: Black Plague. A new group of Survivors of different species will bring their unique expertise to the fight against the undead armies threatening to crush the kingdom. As they explore the ravaged villages, Survivors gather all manner of equipment to aid them in their quest. From swords, hammers, bows, and armor, to magic scrolls and flasks of dragon bile! All of that equipment is neatly displayed in each Survivor's plastic dashboard, with appropriate slots for each type of card, as well as trackers for wounds, skills, and experience. Some of the equipment in Green Horde have a special synergy with other equipment. For example, carrying a Norse Sword is certainly not bad at all. However, it will become a lot more effective, rolling 2 extra dice, if you also manage to equip a Norse Shield on your other hand! The Survivors will need to be well prepared to deal with the new menace they'll face: Orc Zombies! When the black plague hit the orc tribes, it spread like wildfire, creating a swarm of undead brutes. Orc zombies are stronger than their human counterparts, being able to tear apart the most resilient of Survivors. An attack from an Orc Walker deals 2 wounds, while the attack of an Orc Fatty or Abomination deals a whopping 3 wounds! The little Goblin Runners only deal 1 Wound per attack, but they are fast and numerous, so don't judge them by their size. And finally, while the Orc Necromancer is not very deadly in itself, you'll want to eliminate it quickly, as its powers bring even more Orc Zombies onto the board. As lethal as the Orc Zombies are, probably the scariest thing about them is their ability to launch surprise attacks by unleashing an overwhelming horde against the Survivors. Every time an Orc Zombie spawn card is drawn, one extra zombie of the indicated type is added to a "Horde area" outside the board. As the game progresses, players will watch with dread as the looming threat of the horde grows in number, just out of sight. When an "Enter the Horde!" card is drawn, all miniatures in the Horde area are placed in the spawning Zone. The situation just got a lot more dire! To give them a fighting chance against the green horde, the Survivors have gotten their hands on a mighty trebuchet! This ingenious catapult can hurl all manner of payloads across great distances, striking powerful blows against the undead invaders. This siege engine is extremely difficult to operate, requiring 3 actions to either push it to the next zone, or to fire it against the enemy. However, the Trebuchet can fire at any zone in the game (and even against the looming Horde), with no regard to distance or line of sight. Survivors can also choose among 3 types of ammunition to use, from a scattershot that can decimate a swarm of Walkers, to a boulder that can kill an Abomination if aimed right! Zombicide: Green Horde expands the action into the outskirts of the kingdom, where the villages blend with picturesque crops and hedges. The crops have withered in the abandoned villages, and some streets are flooded with the irrigation water, but these features create new challenges and opportunities for Survivors. Waterhole zones slow down the Survivors (and douse Dragon Fire), but some of their edges are steep ledges that Zombies are unable to climb out of, forcing them to make a detour while you run for safety. Hedges block line of sight, but not movement, allowing Survivors to play a dangerous game of hide and seek with the Zombies (however, you never know what might be waiting on the other side of a hedge).
  4. https://www.kickstarter.com/projects/coolminiornot/the-world-of-smog-rise-of-moloch/description A Victorian, adventure board game taking place in an alternative England where magic and technology have taken an extraordinary turn!
  5. Funded

    https://www.kickstarter.com/projects/coolminiornot/rising-sun?ref=category_newest We’re thrilled to announce the date of CMON’s next exciting Kickstarter project! Rising Sun reunites the creative team behind Blood Rage, and you’ll get a chance to back it starting on March 7 at 3 PM EST! About this project Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. As the Kami descend from the heavens to reshape the land in their image, it is up to each player to lead their clan to victory. Use politics to further your cause, negotiate to seek the most profitable alliances, worship the Kami to gain their favor, recruit monsters out of legend to bolster your forces, and use your resources wisely to be victorious in battle. Created by acclaimed designer Eric M. Lang, Rising Sun reunites the same creative forces responsible for the smash hit Blood Rage, with stunning artwork by Adrian Smith and intricate miniatures sculpted under the direction of Mike McVey. Choose your clan: Koi, Dragonfly, Bonsai, Lotus or Turtle. Each of the five clans in Rising Sun brings not only their own individual set of ten beautifully detailed miniatures for their Daimyo, Shinto and Bushi units, but also a unique ability that sets them apart from the others and affects all players' strategies. Koi (Flow, Like Water) - Ever adaptable, the Koi clan is able to use hired Ronin as coins and vice versa, giving them great flexibility and making their decisions very unpredictable. Koi Daimyo, Shinto and Bushi. Dragonfly (Wings, Wind and Spirit) - Flying on gossamer wings, the Dragonfly clan is able to move anywhere on the map without restriction. You never know where they'll strike next. Dragonfly Daimyo, Shinto and Bushi. Bonsai (Humility, Earth and Root) - Ever growing and evergreen, the Bonsai clan needs to spend no coins when buying resources. Strongholds sprout from the ground and Upgrades to the clan blossom naturally. Bonsai Daimyo, Shinto and Bushi. Lotus (Patience is key) - The Lotus clan dictates the flow of politics by turning the Political Mandates they play into anything they wish. A powerful ally to have at your side, and a terrible foe to betray. Lotus Daimyo, Shinto and Bushi. Turtle (Hard as the mind; delicate as steel) - The Turtle clan builds their Strongholds on top of the shells of giant legendary turtles. These indestructible fortresses can move around the map and even join in the fights for the provinces. Turtle Daimyo, Shinto and Bushi. Played over the course of a year, each Season in Rising Sun is divided into a Political phase, where players prepare their clans and set their plans in motion, and a War Phase, where dominance over each of the contested provinces is decided. The Political Mandates. During the Political phase, players choose among a restricted selection for a Political Mandate to play. These determine the actions all players may perform. They can Recruit new units on their Strongholds, Marshal their forces across the map, Train to upgrade their clan with Season cards, Harvest to reap the rewards of the provinces they dominate, or even Betray their ally to bring opposing forces to their side. When players perform a Train Political Mandate, they are able to spend their coins to upgrade their clans with Season cards that bring all manner of new abilities. From Virtues that give you bonuses according to your actions, to Enhancements that improve your clan, to powerful Monsters that may join your clan, bringing with them amazing strength or other more devious benefits. Komainu, Yurei and Oni of Spite. Oni of Skulls and Oni of Souls. Oni of Hate and Oni of Blood. River Dragon (all monsters are to scale with this human figure). Alliances are formed. Alliances are broken. At the start of each Season, players engage in a tea ceremony to negotiate new Alliances. Having the right ally and playing for mutual benefit (for a time) is often key to victory. Allies don't kill each other during war, and they also grant each other a unique bonus whenever they play a Political Mandate. Recruit extra units, build Strongholds when you Marshal, save coins when you Train, and reap a bountiful Harvest. However, the enticing Betrayal option always casts a shadow of doubt over Alliances. Do not be too quick to Betray your ally, though, for such an action brings dishonor to your clan. Honor is a tangible force in Rising Sun. Clans are always competing on a ladder for who is more or less honorable than the other. Having more Honor than your opponent gives you the upper hand on any ties in the game, from a dispute when worshipping a Kami, to deadly war on the provinces. But occasionally being dishonorable might also be a valid strategy, for upgrades such as the nightmarish Oni often favor those at the bottom of the Honor scale. The Kami await the worshippers. When players Recruit their forces, they may choose to send their Shinto warriors to climb the mountains and go worship the mighty Kami. Three times per Season, each of these gods will grant their blessing upon the clan who worships them the most. The competition for the grace of the Kami can become fierce and change the course of the game. Each Kami grants a different benefit, from increased Honor, to extra Bushi, Ronin or coins. Only four of the seven Kami are used in each game, creating different dynamics each time you play. Each Season ends with the War phase. In each of the contested provinces, the warring players secretly bid their coins on the different War Advantages. Only the winner in each of the different options is allowed to execute them, allowing for dramatic shifts in the outcome of each battle, or cunning players coming out ahead even in defeat. Bluff your way through impossible odds and trick your opponents into needlessly wasting their coins. Sometimes losing a battle may win you the war. When Winter comes, all politics and fighting are over. Players gain extra points for winning battles in as many different provinces as possible, and also for certain upgrades they may have gathered. As the snow falls, the new Emperor will ascend! Game Components: 58 Highly Detailed Miniatures, including 10 warriors for each clan and 8 huge monsters. 40 Counter Bases 137 Tokens 5 Clan Screens 5 Political Sheets 53 Cards 6-fold Gameboard 1 Rulebook
  6. I really love making minis for our RPG group- and here is a party for one of our campaigns. The group consisted of three trollkin and a farrow (who might have been a trollkin in a previous life- or maybe the next one). Only the first one has no conversion elements. The one with the fell blades was a Fell Caller with Doomreaver levels. Overall, I feel that this was one of our poorer intelligence parties- it was kind of a surprise that they ever got much done.
  7. After many distractions and other projects, I've finally finished my set of miniatures from the "Blood Rage" board game by CMoN. I've been working on them on and off (mostly off) for over a year...the first few Giants were finished over a year ago according to my Facebook memories. I've posted some of the monsters before, but I figured I'd put them in this Show Off as well as part of the set. First, we have the Gods of Asgard: Odin: Heimdall: Tyr: Frigga: Thor: Loki:
  8. I had some bits left over after the CMON Not-Conan mini, and decided to use them on a Chaos Marauder. The Axe, head and uh, lobbed-off head are the bits that was left.:
  9. Had this guy around for a while. Painted him at a local store gathering today: https://youtu.be/lSyov5YTpKo?t=46s
  10. Hi, I had some free time and painted few survivors from zombicide 3. Very nice sculpts, not only in board games category. 150 minis left:) zombicide is a big game.
  11. Funded

    CoolMiniOrNot presents our new Campaign: The XenoShyft: Dreadmire Kickstarter launches Tuesday, January 12th at 3pm EST! XenoShyft: Dreadmire brings players back into the NorTec Corporation as they strip mine another planet for the highly sought-after Xenosathem. Players will have to make strategic decisions and work together as they face off against the Brood, a monstrous horde of all new alien foes. But it isn't just the Brood that players will have to worry about this time. Weather effects will drastically change the game each round, making the Brood more powerful! Luckily, NorTec has adapted and helped even the odds with new tech customized for different weather effects. XenoShyft: Dreadmire is a fully cooperative card game designed for 1-4 players. Working as both a standalone game and an expansion, XenoShyft: Dreadmire can either be played by itself or shuffled into XenoShyft: Onslaught, adding new foes, items and troops. With over 400 cards, and the same immersive art direction as the previous game, XenoShyft: Dreadmire brings the same quantity and quality players have come to expect from the XenoShyftfranchise! Look for XenoShyft: Dreadmire on Kickstarter starting January 12th at 3pm EST. Follow XenoShyft on Facebook to join the conversation and find out the latest game news when it happens. The Bring on the Brood pledge level gets you a XenoShyft: Dreadmire core box, The Kickstarter exclusive Boss Corpse Puppeteer and all applicable stretch goals we unlock!
  12. Last Blood Rage Giant. I love the savageness of these giants. He reminds me of Mumm-Ra a little.
  13. I have yet to actually play this game, but I'm digging the miniatures.
  14. Adding to the eternal march of the Giants, my first completed pieces from the "Blood Rage" Kickstarter are the big guys. First we have the Frost Giant: A rather bestial Fire Giant, who apparently got the short end of the sealant on his crown...to be fixed, as I only noticed now: The Mountain Giant (my personal favorite and one of the reasons I had to back it, as a Kickstarter exclusive) The slightly less giant Troll: And some group shots: And one with Sir Forscale, for scale:
  15. Odin's Bane.
  16. I was wondering if any of the other forumites are planning to head to Atlanta for CMON Expo? I am currently on the fence and am needing a nudge one way or the other. www.cmonexpo.com for the info
  17. Here is my Orsund Cavalier. He was surprisingly fun to paint. Now that i'm looking at him though I could do with a few more highlights. :grumble: :grumble:
  18. Delayed

    Link to KS: https://www.kickstarter.com/projects/coolminiornot/xenoshyft-onslaught There will be a new KS from CMON this months. This time without Miniatures, using cards. It will be a Strategic Survival Horror Game. It is a cooperative game.
  19. So, i recieved an unexpected update for Sedition Wars for some progress on Solo Play Beta rules. https://www.kickstarter.com/projects/coolminiornot/sedition-wars-battle-for-alabaster/posts/872802?at=BAh7CDoMcG9zdF9pZGkDYlENSSIIdWlkBjoGRVRpA8jnMEkiC2V4cGlyeQY7BlRJIhgyMDE0LTA3LTEwIDIxOjA5OjI0BjsGVA%3D%3D--c51041c1dc64b06b9f26fcefb1b5b21ad6dec823&ref=backer_project_update This was one of the things i was hoping for as i seldom get a chance to play with a group and also like to use solo rules to get familiar with a game. Yet i am "ho hum" about this update. Is anyone excited about this? How is Sedition Wars doing in the market...my impression is that it is dying. If so, will this help? Hmmm.
  20. Pardon the horrible lighting, I'm still building a lightbox. This is Rath'Zhi, The Arbiter of Rage. He is the leader of the Fire Caste Dragyri in the Dark Age mini game. This was a first for me on a couple of things. This is the first time I've used cork to make a base, and my first try at NMM. I tried to do NMM on his sword but that wasn't working out so I just went with metallics on it. I painted him quickly up to table ready, keeping the color scheme to the official. I'm trying to speed through the figs I got so I can start playing the game. Any tips or feedback is appreciated.