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Found 164 results

  1. Hey all! Here is a resin master of the new upcoming Cheetah attack CAV! I've painted it in the scheme of the 5th Dornheim Brigade, "Marienburg Dragoons." The forthcoming model will be in the CAV grey bones which also paint up pretty nice!
  2. Here is the CAV Lion II anti-grav tank from the upcoming kickstarter. This resin master turned out great; the final will be in the grey Bones used by CAV! Scheme is from the 5th Dornheim Brigade, "Marienburg Dragoons." Their tanks are painted a dark grey while the CAVs wear the light blue and black.
  3. Here's a Ritterlich Cataphract attack CAV painted in the 5th Dornheim Brigade's scheme. The Cataphract is available for sale and this is one of the grey bones miniatures from the first kickstarter!
  4. CAV

    Here is a group of tanks and such I painted for a customer..I think it turned out well.. the color would not have been my choice, but its what makes the customers happy...lol
  5. After annoying Cavboss (sorry) I finally got signed up for the tournament. Looking forward to meeting some of you there. I have a pile of unpainted Grand Order of the Temple metal CAV piled on my desk that I've worked fairly hard to collect. I plan to play 100% painted. [crosses fingers] I've only played 3 games so far so forgive me when I get stuff wrong. J--
  6. Getting started on my Cavcon models. Fielding a Templar army from scratch in 2017 is a bit of work. Thanks to @Vil-hatarn and @Watchman for helping me find them. :-] J--
  7. I'm confused by what SA: TAG does in CAV. In the SO rules on page 124-125 it is never clear what a TAG does - at least not to me. In the errata, it says that, "...the attacker may "paint" and fire guided missiles at a designated target during the same combat action." In the SO rules page 113 it says that Guided Missile require either a Target Lock or a TAG in order to fire. In the SO rules page 115 it says that rockets with the'semi-guided' upgrade (page 136) can take advantage of TAG. Here are my questions: Does the TAG confer a Target Lock? Does the TAG allow the use of a targeting computer bonus against the painted target? Can the TAG be used by other units in the friendly force? If it cannot and it can only benefit Guided Missiles and semi-guided Rockets then why does the Spartan who has no GMs and no Rockets have a TAG? I looked through all of the data sheets and I found 17 models with the SA:TAG. Of those 17 only 5 had GMs and none had semi-guided Rockets. I must be missing something. Why would all of those units have TAG if they can't make use of it? Thanks for your time and understanding. J--
  8. I'm trying parse this paragraph from the rules packet. I think I understand it but as a noob I could use some confirmation. Aircraft, infantry, and vehicle models are not eligible for use during this tournament. We're only allowed to bring CAVs. Bonus points [not allowed] Normally, a force group gets 20% of its threat value pool in points to spend on specializations from Battlefield: upgrades, support assets, support strikes. We don't get any of these points. specialization assets and packages [not allowed] Normally, a force gets 10% of its threat value pool to spend on additional force group specializations, We don't get any of these points. What I think this boils down to is that we're to play CAVs only, using the stats printed on the datasheets with no modifications. We have exactly 5000 points to spend - no bonuses. Is this right...? Thanks for your help! J--
  9. I can't find which faction uses the Hedgehog transport in the list of faction vehicles I downloaded from the Talon Games site. Can someone explain to me who can use it? Thanks! J--
  10. I searched the forum and tried to find an answer to my question(s) before posting but could not. I'm not sure what the accepted policy is on quoting the rules in the forums so if I've broken a rule please forgive me. In the CAV:SO book page 57 bullet point 3 under Field Notes says that a Target Lock is required before a Guided Missile is fired or it will auto-miss - [paraphrased] The CAV: Errata says to replace the third paragraph (by which I think they mean bullet point) with a paragraph that includes this line: "The target-lock action can be used by a model to acquire an active “lock” on a target as part of a ranged assault that includes guided missiles (see Guided Missile, p. 112). ..." Does making a ranged assault with a Guided Missile require 2 actions (1 for the Target Lock and 1 for the Ranged Assault)? Or Does making a ranged assault with a Guided Missile require 1 action that includes the Target Lock and the Ranged Assault together? Or Something else I've missed. Thanks J--
  11. I only see 54 models available for CAV on the Reaper Minis CAV page. A casual search of the internet shows most second hand sources offering the same set of miniatures. I'd really like to paint a Grand Order of the Temple force but there don't seem to be enough minis available to make one. Am I missing something? Is there a source for the other models? Perhaps for the older metal models..? Thanks! J--
  12. I'm interested in acquiring OOP CAV models. I feel like that the CAV forums are the place where I'm most likely to encounter people who have these models. However, the Board rules seem to frown on 'commerce'. Would posting about my desire to buy/trade for others CAV models be against the board's rules? Thanks for your help. J--
  13. I also painted this guy a while ago. just now getting pictures up of some of what I've been working on. It's legs aren't actually glued on, just tight fitting enough to stay on their own so I just left them like that for now.
  14. I'd like to start off with a big "THANK YOU!" to CAVBOSS for all the goodies to give away and the slick, color advertising booklets for CAV. They made it really easy to show people where to go for more information, see the model pricing (everyone marveled at how affordable it was to make an army!), and get a copy of the quick-start rules. On top of that, it was great to be able to say that a force construction program, status markers, data cards, errata, etc. were all available for free from the game's main site. This is a huge plus, in my opinion. Many thanks to Troy (squatwarlord) for setting everything up with Nashcon and to Hugh for creating the excellent terrain & command bunker! Everyone had to deal with my novice painting skills and truly random dice. The demo was set as a Rach force engaging a Terran bunker installation on Hellspire. As most of us had never run a demo before, we started off small, with a CAV squad on each side, no faction doctrines or CP. Each player handled two CAV a piece. The Terrans had a TVP and firepower edge, which would become a big problem with the Rach force being split on separate sides of the map. Despite the valiant efforts of the Rach Kahn to ECM the daylights out of the Terran Talon II, the Terran Starhawks forced the Rach Gnomic into hiding. The Terran Falcon acted as a Sentry, allowing the Starhawks to pull an about-face, crest the center hill and focus-fire the Rach Dictators into oblivion one by one. The game ended with a decisive victory for the defending Terrans. For round 2, we added a squad of tanks to each side - 2x Despots & 2x Malefactors for the Rach, 2x Wolves & 2x Dingoes for the Terrans. This leveled the TVP field and added some interesting behaviors (read: berserker Malefactors). We added some new players and Hugh joined in the action for his first game of CAV:SO as well. Squads kept themselves much more coherent this round, but the Rach Gnomic took a beating at the start of the match when it was caught as the only visible target. That meant it would be late to the carnage party... The Rach wasted no time focusing fire on one of the Starhawks, exacting harsh vengeance on the Terrans for daring to draw first blood (the aforementioned Gnomic that nearly bit the dust on the first activation of the game). The exchange of fire after that was fierce and quite brutal. <insert minor break for lunch> The Rach became quite bloodthirsty after the pause in the action. The Terrans faught valiantly (particularly the Falcon), but it couldn't stop the Rach Dictators and Despots. And everyone learned the joy (and terror) that is a Malefactor's overdriven PBG at point blank range... The Rach claimed an overwhelming victory, leaving (mostly) Terran wreckage in their wake: For the final round of the day, we flipped the script and moved the terrain around a bit to see what happens when the Terrans attack a Rach installation. We introduced command points and faction doctrines, with the Terrans choosing Air Superiority (free gunship assaults each round), and the Rach taking Children of the Storm (+2 MV, -1 Armor, extra +1 at point-blank range). We split the forces into 4 2-model squads due to the high player count. I forgot to take a pic of the setup. Oops. The Terrans attempted a guarded assault, hoping to draw the Rach in one-by-one into a heavy crossfire. This could have worked, were it not for insanely good rolls for the Rach (lots of crits). Despite frequently burning out their PBGs for one round, the Malefactors consistently struck for 4 damage (ouch!). The Malefactors kept the Starhawks busy enough for the Dictators to close, turning the battle into a close-range scrum. It should be noted here that the Malefactor and Wolf machine guns were responsible for multiple (3, I believe) kill shots. You don't need a high DV against hard targets if you roll a 10+ at point blank range with a heavily damaged target... I didn't grab any extra pictures of the game after that point. The fighting was brutal for both sides, leading me to introduce everyone to the Regroup action as the Rach tried to seize the EW advantage - the Terran Talon II had been killed, but the Kahn was left squad-less. In the end, we called it draw with a couple of CAV and tanks left on each side. It should probably be noted that despite taking a pounding from multiple heavy hits from the Dictators and multiple guided missile hits, as well as being "piloted" by different players, the Terran Talon II never failed a pilot check or suppression roll the entire day. Not a one. Nerves of steel for Terran recon pilots, I suppose. :) Thanks to everyone who played and chatted about the game. We had a blast! The Nashcon organizers seemed quite happy to have some sci-fi action in the sea of historical games. So maybe we'll do this again next year with Adon vs Ritterlich? I'll close with hastily taken pictures of each side's forces. If I ever figure out how to black-wash and decorate a base properly, I promise to finish these off. -Grom (Chris) PS - Gary (who played in the first round demo), if you happen to spot this - PM me, I forgot to grab your contact info!
  15. One little trick I picked up quite some time ago was to make a nail polish water bath. One can swirl together different colors, then apply it to a model to get interesting affects. I'd tried it on a couple of sprues of Bones material, but never was inspired to actually use the technique. This last weekend, I was shopping with the family and wandered into Hot Topic, where they had several interesting nail polishes. And so, I bought three different bottles, but I'll be using only one of them here, a red and black mottled polish in clear. Let's start with the basics. A completely unwashed, unprimed Gnomic, and a quick shot of the actual nail polish. The polish was dropped into the water bath by putting a lot of excess liquid on the nail brush. For the water bath itself, I am using an old lunch meat container. It's silly, but the lunch meat comes in a little bag, packaged in these little containers. It's my standard every day work lunch, so I've got a lot of them. Ruining one will not matter to me. The polish itself, I was a bit disappointed in. I was hoping for pink flakes in a black base color polish, but it turns out the polish base is clear, and it is pink and black flakes. Oh well, have to roll with that then. Now, when the drop is put in, it'll either sink to the bottom, where it becomes useless, or float on top of the water and start expanding. It sort of flows out over the surface, in almost a 2D explosion. I think the top surface then rapidly dries, but for a while at least, the polish is sandwiched between the upper dry layer and the water underneath. Here's where the magic happens. In an open part of the water, I dip the model piece down, then bring it up underneath the puddle of polish floating on the surface. It will wrap itself around the part, forming a film of sorts. I then set the part aside and work on another. I'd coated most of the parts, and decided that I didn't have enough variety in color. Really, I probably could have used an old toothbrush to splatter paint over the figure and get just as decent a look. However, since I planned from the beginning to make this a WIP/Technique thread, I wanted something that shows off the technique a little better. Since I have a small collection of dollar store polishes for just such a purpose, I grabbed a red one. Same process as the mottled polish, but when it spreads out, it makes just a small to large puddle. It To the rescue, a toothpick! I already had one that I was using to clean out the little clear polish puddles that were left floating. Another was pressed into service and used to swirl the red (now pinkish) puddle into something more streaky. This took a little work to get just right, but I was left with little streaks of color over the CAV. It turned a bit more purple/pink than red. I also tried a little bit of white, but I didn't like it nearly as much. The results are below, drying on top of the now empty water bath container. The plan forward is to brush off any poorly adhered film, and to remove any film where it has bridged a gap. I'll soon paint the crew's windows, and pick out a few little details here and there, but the "base" coloring in nail polish is complete. From decision to actually do this to the state you see above was about 45 minutes. If I had remembered how to do this a little better, it could have been less time and a little better placement of the coloring.
  16. Hello All, Newbie here I though Id share a project that I've been working on to use when we play Talon Games Combat assault vehicle (CAV) when being shown the game I wasn't sure about lying the metal figures on there side to show they are destroyed or just removing them from the table I wanted something to represent them on the table as obstacles for troops and vehicles. So here it is as it stands I took a metal unmade Cav and positioned it on some putty added a few rocks and used the Oamaru to made a mould after moulding I painted it up (not finished yet) but you get the idea
  17. Could someone clarify a few items related to mortars? While described as "active-homing", I can't find anything that states mortars require a target lock or TAG like guided missiles do. Is a target lock required? I think the answer is yes. Does TAG work with mortars, similar to guided missiles? If a target lock isn't required like guided missiles, do mortars use only a target point roll? A strike point roll would seem out of place for an IF attack without an AoE. Thanks!
  18. I was looking over my collection of fabulous CAV models yesterday, and I had a thought regarding force organization (though the trigger was in fact reading CAVBoss's update in which he specifically called the Dervish an "attack" role CAV, but that's kind of beside the point): I noticed after looking over my Ritterlich CAVs that I have a radically disproportionate number of recon and fire support CAVs, making it rather difficult to build a viable force within the force org rules. In fact, without a house rule, I have no variety in my core force - it's always rhino + cataphract + something else. If I don't WANT to take rhinos, I have to get my butt down to my FLGS or over to Reapermini.com to order more Cataphracts. Furthermore, I've noticed after quite a few test games that all my forces are sort of ossifying around a core of tried-and-true attack CAVs with maybe an experimental recon or fire support or flight section. My thought, then, is: what if forces were deployed around different role types instead of attack? That is, what if I decided I wanted to play a "Fire Support Company" versus a "Recon" company - the rule being that I have to have more squads with the role of fire support than any other role? Lest this sound like an attempt to build cheesy boomy-shooty armies, please know I am tipping my hat to CAV's overall sense of balance - if I were to field an army of Tiamat's, I have little doubt I'd wind up pounded in to paste as soon as my opponent got within range! For a loose example: I decide I want to run a recon company consisting of four squadrons - this simply means that two of those squadrons must be Type = Recon instead of the usual limitation in which two squadrons must bey Type = Attack. This even has some fluff potential, I think, with key factions preferring their own TOEs: Rach would be attack, of course, but Terrans might be flight or artillery; Malvernis might be Infantry; Adon might be Recon. Just a thought I wanted to share with the group to see what happens.
  19. I have always loved the power and the stats of the Thunderbird CAV, but I have never liked the split cockpit design... It always looked like a weird mech/Troll without a head. So, a while back I decided to perform a little surgery on my giant hunk of metal T-Bird. **I stole the cockpit off of an old plastic space fighter mini I had in a parts box. It fit perfectly between the existing cockpit bumps on the CAV, and then added two anti personnel MGs to hide the old canopies. I also want the gun arms to stand little farther out from the CAV, so it would look less compact and squeezed in, and more agile in its upper body and arm movements. So i added 2mm round spacers to the shoulder joints where the arms attach to the torso. Its not an entirely new CAV, but it sure looks like a different Bird now!**
  20. Some of you may remember the worksheet I created during the first Kickstarter. As someone new to CAV, I made it to help myself understand a little about force construction and to plan my purchases in the Pledge Manager. It helped me a lot and some others also seemed to benefit as well. I have been working on revising the sheet for CAV: Strike Operations II. I am not 100% confident that there aren't mistakes but I'm putting it out there for review. As always, error reporting is really helpful and constructive criticism is welcome. A few notes: The Colors on the model list are irrelevant at this point. Those are remnants from the first Kickstarter. DT and TV are completely off after revisions to the game. If Cavboss has a new list or if anybody else would care to help with editing, those can be fixed. The "Force and Squad Construction" tab only pertains to models from the 1st Kickstarter. There is already an official CAV: SO force construction program so I'm not sure if I need to do more here but if experienced players would like to submit their forces using the new models, I will consider adding to that tab. This file was designed in Excel and should probably be viewed in Excel. Google viewer is only passable and I've heard that the layout and many of the advanced functions just aren't right in OpenOffice. Download the file and open it in Excel if you can. **One important chance from the original file: Add models in sets of 2 or 4 by putting a "1" in the options column.** Update: August 11th, 2016 (08:31 JST) Updated as far as I can until we receive an updated Model List with the new models Reworked model highlight Colors to signify models introduced in KS1 (Light Blue), KS2 (Tan) or offered in both (Light Purple) Added "The Almirithil Principality" as its own faction Seperated Wisper and Ripper to "Faction: other" and changed task to "Specialist" Added a "Specialist" Category to the "Total Forces" tally (i.e. the number of models in your order) Removed dead links to metal and added links to Bonesium versions on Reaper Store Fixed "SA: Bulky" changes based on Data Card List Future updates: Add DT and TV for all models (waiting on a new Model List) ***For those using this worksheet and updating as we new models are introduced, beware*** You can copy and paste the columns from your older worksheet. Just be aware of new models being introduced during this Kickstarter. You need to copy everything up to the new model from your old worksheet and paste it into the new one. Then copy the remaining numbers from your old worksheet and paste it just after the new model in the new worksheet. I will try to list all changes to the structure below to make it easier for you. Javelin from The Adon Economic Confederation ($32k stre​tch goal) Link
  21. Hi everyone! It's been a while since I have posted something, but here we go! I have decided to take a break from my terrans and try something new. There were several new techniques I had been wanting to try, including camouflage, washes, and edging. I also wanted more practice with OSL and jeweling now that I had purchased some Matte medium. I had been going back and forth about how I wanted to paint my ritterlich force, when I came across this wonderfully painted starship fleet over at triple zero painting: https://triplezeropainting.com/category/spaceship-miniatures/brigade-models/oness/ I was blown away by this paint scheme and had wanted to do some camo for awhile, but nothing I had seen so far in the CAV realm really stuck with me. This was my answer! I started out by airbrushing my force with Reaper Breonne Blue. I let it dry and applied the sticky tack as explained in the article, then airbrushed with Ashen Blue. Note: If you do this, you need to be very careful to make sure the sticky tack is flush against the model, or the top color will bleed underneath. I had to do a lot of cleaning up, but this is how it turned out: To get the crevasses nice and dark, I applied a wash of 1:1 navy blue/black, with some water and matte medium to thin it out. This was my first time applying a wash and I think it came out pretty well (though the photo is crap) Next came the highlighting. I don't have a photo of just this phase for the cougar, but here are some Tiamat legs which were my test piece: Highlights were achieved by mixing each blue with Reaper Misty Grey in a 1:1 ratio, with some matte medium to thin it out once again (that stuff is fantastic!) I realized almost immediately that I had made a terrible mistake in terms of time commitment... there were so many edges. However, I think the final product came out pretty darn cool. I am really proud of this one! C and C welcome! I would like to go over the jewling one more time, and if anyone has any recommendations for a good spray matte sealer I am all ears. Going forward I will be doing these in a more assembly line fashion than one at a time, but I needed a test piece first :)
  22. Got mah dingos done just now so I can move them off the painting table finally lol They're gonna sit up on my shelf with my Starhawk and infantry for now.
  23. This is a Mercenary Force that Mastergunz and I collaborated to create called Crimson Thunder. I slightly modified a scheme I saw in In Combat: Painting Mecha by Mig Jimenez and friends and ran with it. This is the first product of that scheme, a Bones material Katana. I cut the arms at the "elbows" to pen them and fix an issue with the material (bent and wouldn't boil out.) A pin and a little superglue later and it's good as new!
  24. Hey all - I haven't been painting as much the last few weeks since school is back in session, and that means I've suddenly gotten very busy. But I did manage to put aside all the usual hassles a couple nights ago and paint up a few Rach fighters! The paint scheme is the same as my usual Rach force: the Khaki triad mainly, purple accents, and then a blood red cockpit. The big difference between my fighters and others you might see on any other CAV table is that mine are well above the ground. I wanted to give my fliers the bird's-eye view they deserve, so I mounted them on heavy washers and used brass rod to elevate them. I think these are in the 6" ballpark, but I would have to double-check. Also, I still need to flock the bases and tidy these up, but I think this is close enough for now.
  25. Hi all, I did it! I finally finished painting my CAV Terran Force, which means that all of the CAVs I own (and got from the 1st Kickstarter) now have some paint on! Woohoo !!!! Well that will last only until I receive the goodies from the 2nd KS. Simba: Ronin: Katana: The complete force group shot: And finally, I couldn't resist to stage and take a pic of an epic GDI Vs NOD (eh... i meant Terran Vs Rach) face-off. I thought it would be a nice way to wrap up this painting adventure.