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Some thoughts on The CavCon tournament. The Good: The tournament was well organized. The terrain looked great. Jon and Tim were available to answer questions and explain the reasons behind various decisions at any time. I've never had more one on one time to interact with a game developer ever. Jon went out of his way to walk me though several parts of the game that I didn't understand and he was open to feedback to improve the game for me (and hopefully others). The veteran players Todd Farnholtz, Ross Hines, and Brandon Baker were friendly, open, and available to explain both the rules and their thoughts about the 'meta'. Todd and Ross are also fabulous painters with lots of experience in the niche of painting giant robots to look like giant robots. They shared tips and feedback with me which I appreciate a lot, The Bad: The tournament terrain looked awesome but it's nature and layout limited the kinds of forces that were viable in the tournament. The tallest piece of cover on the boards I saw was a level 3 hill. That is it in the background of the photo where my figures - in red and grey - are learning the meaning of the phrase 'shock check'. :) The deployment zone of my opponent (Ross Hines) had an elevation 2 hill just outside of it. All Ross had to do was walk forward for one activation and then his CAVs - in blue and black - were at elevation 4 which lets him see over the highest elevation terrain on the board. On his first turn he could fire Guided Missiles 6" deployment + 7" Move + 64" Extreme range = 77". The playing area is only 72" long. [Edited to correct the Silverback's movement from 5" to 7"] I literally had no where to hide from his fire. Additionally, being at elevation 4 allowed him to see over the intervening 'woods' which are only elevation 3. I could only gain the benefit of cover by hugging against it within one inch. The trees did serve to slow down my forward progress as I had to either go around them or spend extra movement to go through them. I've only played about a dozen games of CAV so I may be missing an aspect of the terrain rules or some strategy that mitigates the lack of LOS blocking terrain. The Excellent: The people. The models. The game. No better example of good people than Jeff my second round opponent. He is a veteran CAV player who helped me through the rules I was unfamiliar with and shared numerous stories about the history of the game. The new Firedrake model is beautiful. I love it's angular lines and the compactness of it's rocket launchers - I bought 6 of them. :) The game plays fast once you get several games under your belt. The rules flow logically and I found by the end of the tournament I rarely had to ask how something worked. Perhaps the last and best compliment that I can give is that I'm already planning my next force. I have the paint scheme in mind and plan to experiment with heavily weathered CAVs. I hope to meet and play CAV with all of you at the tournament next year.
July 29th-31st, 2016 CAVCON 2016 Reaper World HQ, Denton TX Our official website for the show is www.cav-con.com and is up with all the information on the show and events. Including the new CAV Kickstarter II beginning July 10th, 2016! Make sure and check it out. Please note that there is no registration for this show. The show and any events at it are free to attend and we hope to see you there!