Jump to content

Search the Community

Showing results for tags 'DELAYED'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Reaper Discussion
    • FAQs 'n Stuff
    • News
    • Reaper General
    • Chronoscope
    • Bones Miniatures & Legendary Encounters
    • ReaperCon
  • Craft Corner
    • Show Off
    • Painting Tips & Advice
    • Works In Progress
    • Speed / Army / Tabletop Techniques
    • Shutterbug
    • Conversions, Presentation, and Terrain
    • Sculpting
    • Mini Exchanges and Paint Contests
  • Reaper Games
    • CAV
    • Warlord
  • General Discussion
    • General Fantasy
    • General Sci-Fi
    • General Modern / Historical
    • Kickstarter
    • Off-Topic Rampancy
  • The Sandbox
    • The Gathering
    • The Playing
    • Fiction, Poetry, and Other Abuses


  • Reaper

Found 162 results

  1. Hi folks. I am creating cross-platform map-making software (for Windows and macOS), suitable for creating both print-resolution maps and lower-resolution maps suitable for use with virtual tabletop software. It's called MapForge, and it will be sort of a spiritual successor to Dundjinni, but with a greater focus on stitching maps together from pre-existing map tiles and then customizing the resulting map (with additional decorations, etc.) to suit the GM's particular needs. MapForge should appeal to GMs of face-to-face game sessions and to those using any VTT software, who want to create their own slick-looking battlemaps to visually enrich their RPG sessions (in any genre), but who find existing mapping programs (including image-editing tools such as Gimp and Photoshop) too intimidating/confusing/expensive. I am currently running a Kickstarter campaign to fund the program's development. The software will be priced to be very accessible/affordable, probably $30 or so, but it's just $27 during the Kickstarter campaign. And to help offset the cost even more, there will be at least 9 free content Add-Ons for it, covering various genres. MapForge will also offer a free level of use, so having a license won't be required to make maps with it. Version 1.0 of MapForge should be ready to go on sale in July 2017. Shortly after that, MapForge will also have the ability to generate random "dungeon" layouts via Donjon. I hope you will all take a minute to check out the project, play around with the downloadable prototype, and if you like what you see, tell your GM friends about it. 
 Thanks! --Hernan (aka Heruca) PS: The campaign funded on day 1, and is now at 475% of the funding goal, with ~1330 backers and 9 days to go. All the Stretch Goals have already been unlocked.
  2. About this project In 1973, a study carried out by researchers from the University of Borghetto San Nicolò elaborated the "Scale of happiness" (or De Carli's Scale, by its creator's name), an order of magnitude which measures the happiness of a person on the basis of certain factors. Without going into details, the various studies correlated the proportion between the income of an individual and the extent of his collection of Dwarfs: in 94% of cases, it has been demonstrated that those who spend at least 42% of their income in Dwarf miniatures are on average happier than others.This discovery shocked the scientific community at that time, generating fierce debates and disputes, but everything was soon hushed up by the lobbies of fashion which saw in Elves a model of beauty more functional to their business. In defiance of the system and the standards imposed from above, we of the Durgin Paint Forge have worked hard for more than two years to realize a collection of Dwarfs that can allow you take a leap forward in your personal De Carli's Scale. This project is an act of love: we know how important it is for you to have awesome miniatures with which to widen your collection of dwarfs, and precisely for this reason we have endeavored to give you only our best. A spontaneous, visceral, loud and often inappropriate love: typically Italian, indeed. You will soon find that only a temporary restraining order may prevent us from loving you. In the meantime, sit down comfortably and enjoy excellence. Have an awesome Kickstarter! This project was born to finance the production of a range of élite Dwarfs, in wargame scale (our standard Dwarf is about 25mm tall). All our models are carved digitally, prototyped at a resolution of 15micron and made of high quality resin by Grx Créations. The range includes an initial set of 16 characters and the mascot of the group: a hunting bulldog (well, at least when he doesn't sleep!). Resin copies sample by Grx Créations: 3d Masters (15micron res.): "PEOPLES OF INNEATH: VOLUME I" Behind all our dwarves there is a story, such as behind each hero there is an epic origin. And Dwarves are heroes (at least, female ones, which have to give birth to such big-heady creatures!). This booklet contains everything you need to know about the Dwarves of Kazhuk Izril, a little gem entirely illustrated with a beautiful ink art, and written by one of the most famous adventurers of Inneath: Inigo da Lucci! The first version of this booklet is planned to have approx. 60 pages (A5 format), but if this project goes well, more pages will be added to keep on telling this tale! There are three ways in which you can recruit our Dwarfs: the bundles, the purchase of individual miniatures of your choice and the mixed salad (bundles + the addition of individual miniatures). To prevent you from any form of stress, incompatible with the objectives of the De Carli's Scale, we forced our gnome slav -er, employees, to create some specific tutorials so you can manage your rewards without problems. BUNDLES:
  3. The Terminatorâ„¢: The Official Board Game https://www.kickstarter.com/projects/evildead2/the-terminatortm-the-official-board-game This is by the same team who are doing the Evil Dead 2 board game, with game design by Lynnvander (the folks behind Albion's Legacy and other projects). The project has already funded with $120k raised so far.
  4. Dungeon Accessories

    New dungeon accessories kickstarter is live. These are prepainted, which is nice. https://www.kickstarter.com/projects/dungeonlair/dungeon-accessories-bringing-tabletop-gaming-to-li/description
  5. Primaeval Designs by Acheson

    https://www.kickstarter.com/projects/244627251/primaeval-designs?ref=category_newest 28mm (1:56) scale dinosaurs, prehistoric & modern animals in urethane plastic and/or pewter metal for collecting and tabletop gaming.
  6. Day Night Z

    <<<MOD>>> Link to the Kickstarter: https://www.kickstarter.com/projects/1170305761/day-night-z <<<>>> Hi folks! We want to show you our next project,: Day Night Z. Created by "Creating Games". We have been working so hard the past years to develop this game and now, we are ready to launch it on kickstarter on January 11, 2017. Here's our main cover for the campaign. As said in the image, this is not another kill'em all zombie game, it's more focused on survival with a campaign mode, You will have to work very hard to survive in this post-apocalyptic world. If you have any question feel free to ask here. You will find more info in our social media Facebook - > https://www.facebook.com/notes/comunidad-aruok/rese%C3%B1a-day-night-z/1710676239185804 Twitter - > https://twitter.com/daynightz?lang=en BGG - > https://boardgamegeek.com/boardgame/198985/day-night-z Here's what you will get with the base pledge: A brief resume of the background and mechanics: Dawn breaks on the refuge, and the sunrays bring you the feared news…the day has come, the day to go back to the city. When this damned thing started, you joined a group of survivors that had gathered in the woods, fleeing from the city. With tremendous effort, you erected a makeshift refuge to fend off the foul creatures, waiting for the army to come and save you. However, help is not coming, you know that now. And so do the traitors who quietly left the refuge last night, taking most of the remaining supplies with them. Now you are forced to go back to the city: It’s the only option if you want to survive another day… This is the starting point of DAYNIGHTZ™. You get to pick a group of up to 4 survivors, each with its own character sheet that shows its attributes and abilities, a backpack and some equipment. Now you’re ready to start your adventure in a nightmare world, where the dead rule above the living. What is your goal? That depends on the game mode chosen: In campaign mode you will have to brave narrative missions where you will have to fight and take difficult decisions, that will determine your progress, culminating in one of three possible endings. In survival mode you will roam from city to city, with complete freedom to do whatever it takes to survive another day on this hell on earth. How are you going to achieve your goal? The game is divided in 3 segments: Adventure Phase, Travel Phase and Refuge Phase. 1) Adventure Phase This is the most important phase of the game. In it, players will roam the streets and alleys of the city, exploring locales, suffering encounters and generally trying to keep a low profile while striving to achieve their goals (established by the campaign mission in the campaign mode or by their own interests in the survival mode). One of the many things that set DAYNIGHTZ™ apart from other games is that is played on TWO LEVELS. What does that mean? On one hand there is the City board, consisting of a labyrinth of streets, alleys, surprise zones and locations. On the other hand, whenever the players want to explore a certain location, or due to the triggering of events and conditions, players will lay out tiles to represent that particular location. Each location has its own set of tiles, depending on its nature. For example, the Firemen Park location consists of the parking tile, the locker room tile and the offices tile. 2) Travel Phase Once the Adventure Phase is finished, survivors will have to trudge back to their refuge with their meager loot. In this phase survivors will have to face different situations, like zombie encounters, coming across abandoned structures (farms, etc) and being assaulted by other survivor groups. 3) Refuge Phase This is a management phase, where survivors will have to handle, upgrade and defend their base. While in the refuge survivors can do a lot of stuff: recover from their wounds/infections, level up, stock supplies, farm food, upgrade the refuge’s defenses…The refuge, though, will be attacked regularly by either roamer’s packs or other survivor groups, who can also steal and sabotage your base. That is more likely to happen if you’re away for extended periods, so try to do your city supply runs as fast as possible… What is the core mechanic? DAYNIGHTZ™ is based on a double profile system, for both the zombies and the survivors: during the day, zombies use their worse profile, while during the night, zombie use their better profile and survivors will use their worse profile, unless they’re equipped with a light source…which are obviously very scarce and run out very fast! The day and night cycle is controlled through a timetable located on the City board. On top of that, other elements can make the brave survivor’s life even more difficult: - Threat Counter: Consists of a counter that increases as a result of diverse things happening, like survivors making noise, environmental effects, zombies amassing, etc. The higher the Threat counter, the higher the risk the survivors are taking by staying in the city. - Threat Encounters: Each end of turn you will verify the conditions stated in a card. If you meet the conditions, you will suffer a Threat encounter. That might not happen very frequently but…beware when it does happen! - The Hunter: The Hunter is the most dangerous zombie in the game. Luckily, it only appears at night; unfortunately, when it appears it will attack all the survivors who are out in the open (in streets and alleys). So keep this in mind: you don’t want to be wandering around in the open at night! - Survivor’s health and stress: DAYNIGHTZ™ is a very realistic game. Thus, the more wounded your survivor is, the more difficult it will be for him/her to accomplish actions (in combat or out of it). Also, your survivor will be able to do less actions the more wounded he/she is. Stress is also key, as your survivor will be affected by events depending on their stress level, which can also impact on their attribute checks. - Infection: Survivors can get infected when wounded by a zombies, while searching corpses or by other special effects. Once infected, the disease will deteriorate the survivor and if not treated, will end up killing him/her. Of course, the infection will be more easily neutered in its early stages; the more you wait, the harder it will be to remove it. While infected, your survivor will periodically succumb to its effects, which can make them bleed, make them slower, etc. To help them deal with the situations that they will find themselves in, the survivors can use a lot of items that they will find in their city wanderings. However, all said items will either need consumables in order to function or will wear away with use… The players will also encounter other survivors and animals during their travels, which, depending on the decisions previously taken and the success in the encounters, can join their group as allies. Allies can give a series of bonuses to the survivors, but will not remain with them forever: allies have their own loyalty system, which depends on the actions taken by the players. The way you treat them will determine how they treat you! All the points above, plus others that you will discover during gameplay, set DAYNIGHTZ™ apart from other zombie-themed games. We have worked really hard to achieve an immersive experience, exploring the dark themes of the zombie apocalypse, and we welcome you. “All hope abandon ye who enter here. Welcome to the grimdark. Welcome to DAYNIGHTZ™†We hope you like the game, see you!
  7. The Kickstarter is live: https://www.kickstarter.com/projects/1138228733/moonstone-fantasy-skirmish-game/description This one is for a skirmish game featuring their wonderfully fantastical minis many of which are available in either metal or resin.
  8. Live link: https://www.kickstarter.com/projects/1084069684/tablescapes-dungeons-modular-rpg-dungeons-by-secre?ref=users A little something We've been helping some friends out with, and I'm very proud to be a part of:

    <<<MOD>>> The Kickstarter is now Live: https://www.kickstarter.com/projects/dungeoncrawler/dungeon-crawlertm-the-behemoth-extended Starting June 28th (Tuesday) and runs until August 1st (Monday).
  10. https://www.kickstarter.com/projects/1345347659/elvenroot-collapsible-dice-tower-and-dice-case?ref=category_newest
  11. https://www.kickstarter.com/projects/856276912/gloaming-forge-metal-gaming-dice?ref=category_newest
  12. https://www.kickstarter.com/projects/1627453715/fantasy-maps-art-pack-and-rpg-maps?ref=category_newest
  13. https://www.kickstarter.com/projects/1874304670/prism-dice-handmade-from-bulletproof-glass?ref=category_newest
  14. As everybody knows, Hand Cannon Online is one of my favorite non-here tutorial sites. They're trying to raise some money to produce some WarmaHordes/HCO-themed shirts. Check them out here. https://www.kickstarter.com/projects/handcannon/hand-cannon-swag-shirts-for-war-gamers
  15. Ad Astra games is running a Kickstarter for their Squadron STrike 3d spaceship combat rules within the Traveller universe. Right now the KS is only for the rules, but a future stretch goal is supposed to add minis. https://www.kickstarter.com/projects/1386934735/squadron-strike-traveller/description
  16. If you like fantasy females in sado-masochistic gear, carrying implements of torture, then this is the miniatures project for you. It's adult themed so those of you with a delicate constitution stay away. Darsc Zacal, Cash Wiley...I'm looking at you https://www.indiegogo.com/projects/dungeon-sisters-miniatures/x/1540236#/story
  17. The latest Kickstarter for Dragon Forge is now live, its to extend the Goth-Tech base range for both round lip and bevelled edge bases Ive backed his last couple of Kickstarters with no problems and have purchased bases from the webstore, the resin and casts are top quality The Kickstarter has been funded and unlocked the first stretch goal and not far of the next one! Campaign link: https://www.kickstarter.com/projects/dragonforge/goth-tech-expansions-bases-and-accessories/description Scenery/walls update: https://www.kickstarter.com/projects/dragonforge/goth-tech-expansions-bases-and-accessories/posts/1428932 Stretch goal update: https://www.kickstarter.com/projects/dragonforge/goth-tech-expansions-bases-and-accessories/posts/1428995
  18. Runequest Classic Edition Kickstarter

    https://www.kickstarter.com/projects/224590870/runequest-classic-edition?ref=nav_search Here we are in 2015, the 40th Anniversary of Chaosium as a game company. In a few months Glorantha, Greg Stafford's fantasy game world, celebrates its Golden 50th anniversary. We feel the time is right to bring the celebrated classic second edition of RuneQuest back into print. Gaming is going through a bit of an Old School renaissance as of late, and we want RuneQuest to be a part of it. We hope you’ll join in on the fun! REWARDS: The RuneQuest Hardcover Book - is 144 pages. It will have sewn binding. It contains all the 2nd edition text, but with all the errata incorporated where it belongs. Additional material has been added to the appendices at the end. If you want more than one copy of the book, add another $30 for each additional book to the level you are backing. The RuneQuest Leatherette Hardcover Book - is 144 pages. It is in red leatherette with gold foil stamps on the front and spine. It has a color dust jacket. If you want more than one copy of the book, add another $50 for each additional book to the level you are backing. The Player Handouts - are 20 pages of reference material for the players to use during character creation and ongoing play. The GM Screen - is two 11 inch x 17 inch (very close to A3 paper size) color cardstock panels with handy charts and tables from the Rulebook on the GM side, and classic Luise Perrene art on the Player Side. The Old School RQ Source Pack - consists of four of the earliest RQ1/RQ2 supplements published: Militia & Mercenaries, Scorpionmen & Broos, Trolls & Trollkin and the Balastor's Barracks scenario. Each is about 16 pages in length with a color cardstock cover. If you want more than one copy of this Source Pack, add another $50 for each additional Source Pack to the level you are backing. The Runequest Playtest Manuscript book - is a 250+ page hardcover book created from high resolution scans of the original playtest manuscript. This manuscript is the only known set of playtest notes in existence which were lovingly kept in a binder for the last 40 years. This playtest material was used to create the first edition of RuneQuest. It includes newly written introductory essays by Steve Perrin and Greg Stafford. Here's a few pictures of the original: The 2 volume "Unpublished Scenarios and Source Material" set - is two hardcover books with hundreds of pages of unpublished RuneQuest material by Greg Stafford and other early authors. It includes a fair bit of Sorcery rules for the West, the Howling Tower scenario set in the Upland Marsh, as well as a wide range of other material, esoteric and otherwise. We will describe it in more detail in the comments section and the FAQ. This reward is only available as part of this Kickstarter. Into old school RPGs, love Glorantha/Runequest ? then this one is a great choice they seem to have fulfilled their last KS OK with minor hiccups
  19. Spinal Column Miniatures

    https://www.kickstarter.com/projects/4572344/spinal-column-miniatures?ref=category_newest About this project Today we want to bring you the first models from the New World Earth range: The Wasteland Abominations. We have already sculpted, printed, molded, and recast the Unstable Abomination. The quality of this model is incredible, it's packed with details that are sure to delight any collector. Wasteland Abominations Caught in a nuclear and chemical fallout, the Wasteland Abominations not only survived, but thrived. These once-human creatures have become twisted monsters, and seek revenge upon the inhabitants of Mega Structure for abandoning them to a fate far worse than death. Go to war controlling the brute strength, and mutated minds of the wastelands. The Wasteland Abominations are chaotic in nature. These twisted mutants are the resemblance of the once human, deformities existing as a result of existing in the radiated wastelands of America. UNSTABLE ABOMINATION Suffering from the instability of mutation the Unstable Abomination is an engine of destruction on the battlefield. Towering over his enemies, the Abominations can reach the height of twelve feet, and have weighed in at over fourteen hundred pounds. To encounter this beast in combat is pure terror, and the thought of killing him is simply insanity. Since every Abomination suffers from instability, there’s no telling when a mutant might grow unstable, muscles tearing and growing, doubling instantly. Bones snap, twist, mend, and regrow within seconds as the creature is reborn. The mind of the creature is destroyed by the transmutation of its body, and all intelligence flees the beast that now ravages the battlefield. Unpainted vs. Painted Model The Unstable Abomination next to a Games Workshop Space Marine THE BRAIN Born a bastard, the Brain was a weak, dying infant, discarded by his mother. Adopted and raised by the Banshee, a wailing lunatic, the Brain developed an oversized cranium. Soon, he found that he had the mental ability to devastate others with a simple thought. His brain grew. He could control others with simpler minds on a whim. His cranium swelled. Causing lightning to arch and strike or fires to erupt with a mere desire was not beyond his grasp. His skull shattered, and his massive brain spilled forth. THE BRUTES Brute 1 The backbone of the Wasteland army, the Brutes are larger deformed warriors sometimes brandishing small hand weapons like rusty pistols, chains, or pipes. The Brute stands several feet taller than an average human, and possess incredible strength and durability. Brute 2 AND FINALLY... This is the first army we are working towards getting completely fleshed out for the upcoming game New World Earth. The game is a living card game combined with a table top miniature game. Models have unique skills and abilities, as well as the ability to cast rare action cards to help defeat their enemies. Getting this starter army produced is just the first step in getting the game completed. All funds will go towards getting the army recast, and into your hands, as well as additional work done on the game. We plan to bring you along for the journey! Traverse the wastelands, and remember it’s against the law to feed the Abominations! Thanks for looking and please back us today!
  20. Harwood Cultists

    Second kickstarter after successful first one: https://www.kickstarter.com/projects/191582083/harwood-hobbies-presents-28mm-cultist-miniatures
  21. https://www.kickstarter.com/projects/rolljordan3/rolljordan-tengu-goblin-ogre-fantasy-football-team?ref=category_newest About this project TENGU Goblins and Ogre Teams Rolljordan Miniatures is pleased to release the coolest japanese-themed Ogre and Goblin teams in the market. With these two brand new teams you will bring the power of the rising sun on the field using the secret weapons of the goblin ninjas and the raw and brutal strength of the far-east Ogres. RJ and the MK1881 team have managed to successfully fund and release 9 different teams in the past 2 years on Kickstarter and another crowdfunding platform. In this campaign, you will be able to choose either the Goblin Team or the Ogre team. If you are in love with Japan as much as us and wish to get all the models, choose Level 7 to get both of them. The miniatures: The image below shows several of the new miniatures painted by Axia for our campaign.Note that all miniatures will be shipped unpainted and unassembled.
  22. Aethera Campaign Setting

    https://www.kickstarter.com/projects/89095698/aethera-campaign-setting About this project In the Aethera Campaign Setting, you'll soar to asteroid outposts and ancient high-tech ruins on a ship powered by crystallized magic, journey to worlds populated by intelligent plant bio-engineers, musically prophetic technocrats, human-souled robotic war veterans, and alien shamans, all suddenly threatened by interstellar raiders. Aethera is a Pathfinder RPG compatible science -fantasy setting. The Aethera Campaign Setting brings space opera to the Pathfinder Roleplaying Game. You'll be able to experience the unique biomes of six totally new alien worlds, each with their own highly detailed histories, cultures, conflicts, and threats. Aethera is being designed with a distinct 1920s-1930s retro-futuristic art style, tempered by the presence of magic. Its diesel-punk meets magical technology, meets elements of traditional fantasy. You'll have paladins, sorcerers, and wizards working as a team to explore asteroid dungeons where they'll encounter lost technology from before the collapse of stellar civilization. Or maybe you'd like to explore the tense post-war political environment of the human mega-city arcologies on the barren world of Akasaat, where you'll stalk the shadows of mile-high cities uncovering a vast conspiracy surrounding an ancient prophetic song broadcast by one of the Aethera system's dying stars. In the Aethera Campaign Setting you can battle kytons that live in the shadowy spaces-between-spaces, live in terror of raids by the enigmatic taur: spacefaring minotaur in planetoid-sized maze ships, survive in the lightless realm of the Darkwild deep below the canopy of the forest world of Kir-Sharaat, brave the icy tundra of the dust-shrouded world of Orbis-Aurea and unearth mysteries of the long-lost Progenitors, or race into the heart of the Amrita Asteroid Belt to run a smuggling operation with the other scoundrels and rabble rousers living beyond the reach of the Hierarchy! There's so much to see and experience in the Aethera Campaign Setting that we have to create a whopping 400-page hardcover in order to contain it all! The Aethera Campaign Setting will include the following content: Chapter 1: Races 14 pages of content for Aethera's core races; human, erahthi (plant-like creatures), phalanx (bio-mechanical constructs), okanta (giant-blooded), and the infused (victims of magical experimentation with latent telekinetic powers) as well as information on how other races fit into the Aethera Campaign Setting. Chapter 2: Classes 100 pages of content! We introduce the cantor, a divine spellcasting bard-like class. We also discuss how the core, base, hybrid, and occult classes fit into the setting. Then we provide you with 4 pages of new archetypes for the cantor, and 65 pages of new archetypes for nearly every existing class! Chapter 3: Cosmology 128 pages of setting lore about the six worlds of the Aethera Campaign Setting, from its twin stars Ashra and Aethera, to the human homeworld of Akasaat, the forest world of Kir-Sharaat, the lawless Amrita Asteroid Belt, the ruin-shrouded gas giant Seraos, the frozen wastes of Orbis Aurea, and a detailed look at Aethera's outer planes. Chapter 4: Feats & Skills 32 pages of new skill unlocks that enhance the new aethership combat rules and other unique aspects of the Aethera Campaign Setting. 15 pages of feats bring new ideas and concepts to the table, like growing plant symbiotes or crafting automata prosthetics! Chapter 5: Gear & Magic 76 pages of new mundane and magic items, a new classification of item called aethertech (technology fueled by crystallized magic), aetherships (magic-technology hybrid starships) and the rules for aethership combat in space and in-atmosphere, artifacts, and new spells including the warping subschool of transmutation! Chapter 6: Bestiary 45 pages of the most unusual, horrific, and fascinating monsters that inhabit the Aethera Campaign Setting. From the cannibal taur, to the psychic flesh-warping Azaka, to the terrifying kytons of the Machine Choir, and much, much more! The Aethera Campaign Setting is being designed by industry professionals with a standard you've come to expect from top-of-the-line publishers. Take a look at some samples of the art and layout quality you can expect to see in the Aethera Campaign Setting!
  23. Hi everyone! I just started a second Trash Bash Bits campaign on Kickstarter. https://www.kickstarter.com/projects/847163926/trash-bash-bits-part-two Trash Bash Bits were created to make the crafting of wargame buildings faster and more fun by eliminating the need to scratchbuild doors and windows to add to projects. The first Trash Bash Bits Kickstarter campaign was very successful and helped to create five designs of science fiction doors and windows. Trash Bash Bits 2 will add to this collection with five new designs! The castings of the first TBB campaign were enthusiastically praised by backers for being sharp and clean. The detail on the final castings actually looks sharper than on the prototypes! Plus they are lightweight and have flat backs so you can glue them easily to plastic, foamcore, styrofoam, or any other common modeling material. Don't throw away your time. Use Trash Bash Bits!
  24. The Banner Saga Warbands

    https://www.kickstarter.com/projects/megacongames/the-banner-saga-warbands/description The Banner Saga: Warbands is a fully cooperative game for 2-4 players. Players take up the role of the leaders in a warband tasked with keeping the warband together and alive.