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If you're playing through or plan on playing through OotA, this post might contain spoilers, so return now. And no, this hag isn't in the book, it's my own thing, so the title is not a spoiler in itself. I was always fascinated by that archetype of European witches and hags, and the idea of devils and hags making deals with characters that ultimately lead to their downfalls sounds tempting. I do have an idea about what the PCs might want from a coven of hags, and I'm really happy to bring my favorite monsters into play, but I have no idea what the hags might want from the PCs in return. Anyway, in OotA there are a bunch of NPCs the PCs meet pretty much in the beginning, when they're all in Drow captivity. My group, being the do-gooders they are, rescued all of them and still have some of them around one year later. One of those NPCs is Prince Derendil, a quaggoth who claims to be an enchanted prince and only talks in old elvish. He has grown quite close to our half-elf wizard, due to her being the only person he could initially talk to. She, being very sure of herself and her magic potential, has the set goal to save him and turn him back into his beautiful elven form before the quaggoth instincts take over and make him into a monster. The book itself explain his condition just as some random mage giving a normal quaggoth an elven personality, and resolves it by him going increasingly mad, especially once the party is back above ground and in the sun. I do find this a bit anti climactic, especially since "turning Derendil back" is pretty much on top of their quest list for a year at this point. My plan is to have them find out that hags are responsible for the spell and they have to go to them for aid. So the hags have a pretty big bargaining chip in their claws, but what do they want for it? One idea I had was making them do a relatively small task in exchange for turning Derendil back into his "original form" (that being a normal quaggoth). This would for sure be very cruel. The opposite would be to tell the group that he is no Elven prince, and if they still want to go through hell to give some quaggoth an Elven body, even though he won't be able to drown them in treasure or make the wizard his princess. Either way, the hags have the opportunity to get something they really want out of this. Something truely, obviously evil like "bring me that child" would not work with my group, and from my understanding hags aren't that on the nose. Any ideas on how to tempt a party into evil stuff would be greatly appreciated.
Greetings wonderful ReaperMini Forumers, I need help to plan for this! A friend of mine is developing a table top RPG - we are in beta right now - and we have played a few games. Last game he asked if I would like to DM in a couple of weeks. I'm really excited but I never done it. Was hoping I could get some advice from some of you Master DM's about how to track, keep up with, and make an exciting game. I have a few ideas about a journey the hero's will take; something very "Monster Hunter" style with the end goal of helping a person/village/etc. Thank you in advance~ ______________________________________________________________________ ______________________________________________________________________ ||//Helpful links related to this topic\\|| - Add after original post for reference. DM/GM Power What to do when your players are utter monsters devoid of sympathy? How to Be a Dungeon Master D&N Quick Tips - Video Five Ways to Be a Better D&D Player - Video