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Found 165 results

  1. pcktlnt

    Myth: Journeyman

    Link: https://www.kickstarter.com/projects/1700755582/myth-journeyman Pledge Levels: NO STRETCH GOALS: $6 = 2nd Edition Printing of rules and cards (Heroes, items, traps) $60 = Shores of Kanis $60 = Blackwall Warrens Stretch goal pledges begin here: $120 = 1 copy of Shores of Kanis, 1 copy of Blackwall Warrens, 1 set of 2nd Ed Printings, and 1 Exclusive Promo miniature. $220 = Same as above + Base game, + Bones Expansion + 2 Soulless Expansion + 2 Shamblers Shipping = NOT INCLUDED.
  2. KICKSTARTER PREVIEW LINK: https://www.kickstarter.com/projects/nickryan/637933305?token=98e0b482 "Menhir Games" together "Idyllwild Games" will be launching in September a Kickstarter campaign to fund a plastic kit that will serve to build a "Dark Age Outpost", consisting of: palisade wall sections, a tower and a gate. Printed PROTOTYPES: All will be made in injected brown hard plastic (HIPS), and will also be acompained by themed 28mm miniatures stretch goals that will be made in metal; first renders of the miniatures shows 2 Kings , an archer and a spearmen. Also, there will be a sword man, an axeman and mounted versions of the kings.
  3. Mattnuke

    Super Dungeon Legends

    Campaign link : https://www.kickstarter.com/projects/sodapopminiatures/super-dungeon-explore-legends It looks like Soda Pop and Ninja Division will be bringing us more chibi RPG goodness in October. I'll post a link to the Kickstarter as soon as it's live. I wasn't sure if it was ok to link to the updates on the SodaPop page, so I'll do my best to copy the info below. If one of the mods oks me linking to the posts, I'll do that too. What we know so far: The Kickstarter will feature three brand new products in a single pledge: Super Dungeon Explore: 2nd Edition, The Midnight Tower level expansion, and Super Dungeon Legends boxed set. Super Dungeon Explore: 2nd Edition, brings players the rules from the Forgotten King expansion, in an all new affordable boxset. The ruleset has been updated to include all of the errata and clarifications from the last year of player feedback, and will continue to be fully playable with all existing cards. Super Dungeon Explore: 2nd Edition, features new sculpts of the nine classic Heroes, all new kobolds, drakes, Rex the kobold ogre, and Starfire the Ruby Dragon. The classic Dragonback Peaks tiles have been updated and reimagined, featuring all new art, to bring them in line with other 2nd Edition tilesets from Forgotten King, Von Drakk Ghost House, and Dungeons of Crystalia. To further increase replayability, all monsters come with multiple profiles. Battle shadow kobolds from the depths of the Nether Rifts, elemental drakes from the Fire Flows, a mighty armored kobold ogre, among others! The Midnight Tower level expansion reveals the dreaded armies of The Midnight Queen. Armies of baroque-armored Nether Elves issue forth from the corrupted Tower of the Goddess. Within their ranks, cursed Spider Speakers summon scuttling hordes of spiders, spinning webs of shadow and poisoning their foes. Alongside them march powerful Knights of the Tower on spectral steeds, while Tower Stalkers lurk in the shadows weakening the mightiest Heroes, before their fellows strike the final blow. Three new Heroes take up the call to adventure: the rugged Hearthsworn Tincan, sneaky Cat Burglar, and brutal Riftling Warrior. More on Midnight Tower: (from update 2) In your games of Super Dungeon, the nether elves are a cohesive fighting force which use stealth to augment their attacks and force Heroes to close in to engage. All nether elves possess the signature ability Dread, which augments their offensive capabilities when they are benefitting from Stealth. Unsurprisingly, several key nether elf models, including their spawning point, possess the ability to generate auras of Stealth. The Midnight Tower includes two spawning points of nether elves, each consisting of a Tower Stalker which can teleport into other models’ shadows and deliver debilitating status effects, Tower Arbalists whose bolts chill the very soul, and Tower Blackblades whose martial discipline ensures their fellow Nether Elves are always in the proper position. Some elves developed the gift to communicate with the demonic spiders which lurked in the Dark Realm. These Spider Speakers spawn swarms of poisonous spiders into battle alongside the nether elves. Key among the abilities of the spiders is the capability to weave webs which create difficult terrain hazards, allowing the Consul to control the dungeon in an all new and dynamic way. The sneaky Shadow Spinners can even weave webs of pure shadow, granting stealth and perfectly synergizing with their nether elf allies. Should the Heroes make it through these devilish minions they must face The Midnight Queen. A cunning illusionist and powerful mage, The Midnight Queen is a powerful foe in her own right. Yet, Heroes never face The Midnight Queen alone, for she is protected by a magical guardian, Daemonus, who attacks any who come near and defends her with its life. Of course no Level Box is complete without three mighty Heroes. The Midnight Tower introduces the Hearthsworn Tincan, Riftling Warrior, and Cat Burglar. The Tincan is melee fighter focusing on crowd control. Able to gain the ability Grabby, the Tincan can pull foes in close and prevent them from moving away. Whereas the Tincan focuses on defense and board control, the Riftling Warrior is all about damage. With a powerful charge action which grants extra movement after a Lance action, and the ability to generate blue dice (and thus Hearts) on a never before seen scale, the Riftling Warrior punishes any who stand in his way. The Cat Burglar specializes in fast movement and treasure acquisition. Be careful though, when she gets cornered she can throw a flurry of daggers which poison anyone they strike! The Midnight Tower is only the beginning of our journey in the Nether Rifts. It provides a first glimpse at the true might of the Dark Consul, and establishes a rich source of monsters for your games of Super Dungeon Explore and a wonderful realm of adventure and storytelling for your games of Legends. With your help we plan to reveal many additional horrors spawned from the Dark Realms. New warbands!: (from update 3) The Super Dungeon Legends Kickstarter is aimed at both new players and veterans alike. Our Explorer Pledge introduces Super Dungeon Explore: 2nd Edition along with The Midnight Tower and Super Dungeon Legends. For veterans who don’t want to pick up 2nd Edition, we have the Dark Consul Pledge which swaps out 2nd Edition for two brand new warbands—Frostbyte Ravagers and Crown Guard. For a long time we avoided bringing the classic fantasy race of orcs to Super Dungeon. While we’ve alway loved the historical place orcs have in fantasy, we really wanted to first establish Crystalia without them, to prevent them from becoming the “default†monster race for the game. But we always knew that we would want to visit this brutish race eventually, and Legends presents a fine opportunity. Orcs are shock troops of the Dark Consul; hardy, brutish, and only crudely intelligent. They’re also a mystery. The orcs in the Dark Realm have a culture that’s way too sophisticated for how simple they are. They believe their gods reward valorous and brave deeds and that these gods selected the hereditary chieftains to lead the various tribes to glory in battle. The chiefs pledge service to various demon lords, whom they say are the gods’ children, but none of their skalds’ songs connect the demons and the gods. The orcs living in the Frostbyte Reach are smarter, less aggressive (though they’re still really aggressive), but keep most of the culture. They claim that their race was lured to the Dark Realm by the demons, who clouded their minds, changed their legends, and corrupted their beliefs to enslave the orcs. No one knows the truth, of course, but stranger things have happened. The Frostbyte Ravager Warband includes two spawning points of brutal, offense oriented orcs, the berserker Rage Fiend mini-boss who drives the orcs into a further frenzy of violence, and the human Lightning Mage whose crackling blasts of electricity arc from foe to foe. The Crown Guard warband is unique among other “monsters†that we have released in that it is ostensibly a good warband. The Legends presents a vast number of opportunities for adventure, and there are few adventuring parties in any story which have not had an unfortunate run-in with the local authorities. The Crown Guard Warband presents many gaming opportunities, beyond a simple altercation with authority. They can represent corrupted humans who have joined the cause of the Dark Consul. Or, in a more sinister turn, they can be the adversaries of a party of Dark Heroes rampaging their way through Crystalia upon a quest for power. The Crown Guard warband includes two spawning points of disciplined defenders of order, a mighty mounted Royal Knight mini-boss who charges across the dungeon, and a Crook-Eye Tracker orc Hero who marks his target before bringing them down with a deadly crossbow bolt. Of course, we recognize that there are many true completionists out there who will want both the warbands and 2nd Edition. So we will have a third, Legendary pledge, to sate your ravenous chibi hunger! Overall, I'm really excited! Orcs, fighters, dark elves, and more is on it's way. So far the renders for the Tin Can, Lightning Mage, Cat Burglar, and resculpted Barbarian have been previewed. Concepts for the Orcs and Royal Guards have also been shown. Unfortunately I'll need to wait until I get home to try to link to pictures.
  4. Kickstarter is Live and has reached the initial funding level: https://www.kickstarter.com/projects/1744629938/star-saga-the-sci-fi-dungeon-crawler?ref=nav_search From the Mantic Newsletter: "Star Saga: The Eiras Contract will see players guide a team of space mercenaries on a mission to retrieve stolen data plans from a research facility orbiting a far-off alien world. Players will take on platoons of minions, powerful alien bosses and be forced to make difficult choices as the story takes unexpected twists and turns. The spiritual sequel to Dungeon Saga, Star Saga introduces newly improved and stronger rulesets, 'learn as you go' rules for new players and, more detailed, advanced mechanics for seasoned gamers." If it wasn't for Mantics long history of fulfilment issues/delays/changes I'd be tempted by this. It sounds like the game I've been waiting for. Instead I'll likely just keep an eye on the Kickstarter and consider buying at retail.
  5. Ye Olde Skoole RPG setting gets a reboot: https://www.kickstarter.com/projects/judgesguild/city-state-of-the-invincible-overlord "City State of the Invincible Overlord, the first and one of the largest fantasy RPG city settings in gaming history, written by Judges Guild founders Bob Bledsaw and Bill Owen, defines sand-box roleplaying by giving information for over 350 shops, taverns, inns, palaces, barracks, temples, and the NPCs who inhabit them! City State of the Invincible Overlord was first released at Gen Con IX in 1976, along with Wilderlands Campaign Map I: The City State. The City State was written for the Judges Guild's Wilderlands of High Fantasy Campaign Setting but can be easily adapted and dropped into any setting."
  6. <<<MOD>>> Link to the kickstarter: https://www.kickstarter.com/projects/loudnraging/tgg2-light-and-darkness <<<>>> It's happening! Dark Elves http://www.ragingheroes.com/pages/the-dark-elves-invasion-picture-gallery Sisters http://www.ragingheroes.com/pages/the-sisters-of-eternal-mercy-picture-gallery
  7. Evil Dead 2: The Official Board Game is a tile and miniature based survival horror game for 2-6 Players based on the classic movie. https://www.kickstarter.com/projects/evildead2/evil-dead-2-the-official-board-game The officially licensed Evil Dead 2 Board Game is the tabletop experience Evil Dead 2 fans have been dying for--featuring at least 8 custom figures with art depicting the terrifying and iconic characters, monsters, and locales from the cult classic film. 2-6 players will work together in 60–90 minute sessions to gather pages of the Ex-Mortis while trying to survive demon attacks, supernatural events, and avoid turning into evil deadites themselves.
  8. SamuraiJack

    Relic Knights 2nd Edition

    https://www.kickstarter.com/projects/sodapopminiatures/relic-knights-2nd-edition/description Announcing Relic Knights: 2nd Edition Ninja Division Publishing and Soda Pop Miniatures are excited to announce Relic Knights: 2nd Edition and its first expansion Void Break. Relic Knights: 2nd Edition and Void Break will feature new and revised rules for the Relic Knights miniature skirmish game, a new 2-Player Starter, brand new units, beautiful new sculpts for many existing units, gorgeous new art, and exciting fiction continuing and expanding the Relic Knights universe. The Relic Knights: 2nd Edition Rulebook, 2-Player Player Starter, and Void Break expansion book will be launched through Kickstarter in the last half of February, 2017. 2nd Edition Rules The 2nd Edition rules are an evolution and refinement of the Relic Knights 1.5 rules which were released in downloadable form in 2016. The new rules continue to feature Relic Knights’ unique card-based mechanic where players manage a hand of esper to initiate powerful attacks and actions; as well as the ready queue mechanic where you must carefully plan your units’ order of activation to maximize their potential and impact on the game. Units are now organized into two categories, Heroes and minions. Whenever a Hero is activated they may also activate a minion, allowing these units to perform their vital battlefield roles, without taking space in your ready queue. Unsurprisingly, the mighty Knights with lead your cadres are powerful Heroes, who are instrumental in unlocking your entire cadre’s full potential. Every unit in Relic Knights will be completely updated, with many units acquiring brand new upgrade options, such as special weapons, alternate gear, and unique abilities, allowing players to customize their cadres to their specific playstyle. An upgrade deck will be available (and included for free in Kickstarter pledges) for veteran players to be able to quickly and easily update their existing collection to 2nd Edition Beautiful New Models Soda Pop and Ninja Division are committed to making Relic Knights a stunning visual experience on your gaming table. As part of that commitment the studio has taken a hard look at the entire Relic Knights range of plastic miniatures to determine which models meet our standards for quality, and which must be retired and given the gorgeous resculpts they deserve. Those models that didn’t pass review will be discontinued immediately and will be resculpted and manufactured in high-quality resin. Models which passed review will be repackaged and updated for 2nd Edition, being resculpted and making the transition to resin only once the existing stock has been depleted. You can follow this link to find a complete list of which models will be discontinued, resculpted, or continue into Relic Knights: 2nd Edition. Resculpts are not the only part of 2nd Edition! In 2016 Soda Pop and Ninja Division released a small sample of the new units coming to the Relic Knights universe. These models were only the tip of the proverbial iceberg. In addition to the original units from Darkspace Calamity, the 2nd Edition rulebook will feature two additional units per faction, and the Void Break expansion will feature four more new units per faction. The Prismatic sub-factions (Void and Radiant) will also receive a massive influx of new units allowing them to provide additional options to the six primary factions, but also the ability to be played as standalone cadres. More Darkspace units are also ready to join your cadres. This all combines to make Relic Knights: 2nd Edition a bonanza of exciting and breathtaking new models for fans of Relic Knights!
  9. Now let's see if the changes make this worth it :) It looks like there is a "minis only" pledge level.
  10. About this project The invention of dice can be traced back almost 5000 years. However, the dice you see before you now, retain a much deeper history than that. Crafted from the world's oldest wood, these dice are carbon dated to be 50,000 years old - 10 times older than the invention of dice themselves! This is your chance to own a rare artefact of our planet's immense history! Introducing the most fascinating gaming accessory in the world... The Wood: Ancient Kauri Ancient Kauri is the oldest and most exotic wood in the world. Not one tree was cut down to harvest it. Tsunamis levelled the mighty Kauri forests during the Stone Age, leaving the trees buried just below the surface of the ground and preserved in the water of peat swamps. The Ancient Kauri wood has neither petrified nor turned to coal. This underground resting place, sealed from the air, became a perfectly balanced cocoon that preserved the giant trees for 50,000 years. The wood used to craft the Ancient Dice is sourced from the awesome people over at Ancient Wood Ltd. All wood comes with certificates of aunthenticity. The natural iridescence of this incredible wood resonates the historical significance behind these dice. There is a very limited amount of Ancient Kauri on the planet. These dice shift the barrier between present day, and The Stone Age. To own one is to own a genuine prehistoric artefact; a glowing relic of truly ancient history. 50,000 Years Old To give some context as to just how old these dice are, here’s some info on how different things were here on Earth, when the trees used to carve these dice fell: Population was less than 10000 – humans faced extinction. Spoken and written language did not yet exist. The Ice Age persisted. Humans lived in the Stone Age - coexisting with Neanderthals. Europe's population was 0. Since the trees fell, the moon has orbited Earth 675,925 times.
  11. http://www.palladiumbooks.com/index.php?option=com_content&view=article&id=649%3Apalladium-booksr-weekly-update-february-21-2013&catid=52%3Aweekly-updates&Itemid=183 Now Live: http://www.kickstarter.com/projects/rrpgt/robotech-rpg-tacticstm
  12. ahayford

    Middara

    https://www.kickstarter.com/projects/succubuspublishing/middara?ref=email Art for this is pretty rad.
  13. https://www.kickstarter.com/projects/1874304670/prism-dice-handmade-from-bulletproof-glass?ref=category_newest
  14. Pole

    Low Life Miniatures

    GAZILLIONS of years in the future... Every possible calamity, cataclysm, apocalypse, and cosmic hangnail has befallen our beloved Mutha Oith during a bygone era known as The Time of The Flush. Now, After the Wipe, the ancient Hoomanrace is extinct and the wobbly orb is wrecked. Oith's current denizens evolved from the lowliest of the low: the resilient roach, the indomitable worm, the everlasting snack cake - the dregs that survived. It is a time of grand adventure, bold exploration, mighty hocus-pokings, and the occasional hint of whimsical madness; a time of immense struggle, monstrous monstrosities, and remarkable happenstance where even the lowliest worm can become a Keistermeister by his own mop. Now, by popular demand and the screaming insistence of literally gazillions of clamoring fans, Mutha Oith Creations is proud to announce, in partnership with the formidable Eastern Front Studios, an entire line of (wait for it)... LOW LIFE MINIATURES! The initial set will include these NINE figures, all done in heroic 30mm scale and ridiculously perfect for all your Low Life adventures or anywhere else dark whimsy is appreciated. The minis will be cast either in high-quality resin or white pewter, depending on the level of funding received. I know everyone is a bit tapped out on Kickstarters at this point, but if you haven't seen this one, it is worth taking a look. Its a refreshing bit of creativity! Go on over to their Kickstarter page and check it out!
  15. DNZ_Hunter

    Day Night Z

    <<<MOD>>> Link to the Kickstarter: https://www.kickstarter.com/projects/1170305761/day-night-z <<<>>> Hi folks! We want to show you our next project,: Day Night Z. Created by "Creating Games". We have been working so hard the past years to develop this game and now, we are ready to launch it on kickstarter on January 11, 2017. Here's our main cover for the campaign. As said in the image, this is not another kill'em all zombie game, it's more focused on survival with a campaign mode, You will have to work very hard to survive in this post-apocalyptic world. If you have any question feel free to ask here. You will find more info in our social media Facebook - > https://www.facebook.com/notes/comunidad-aruok/rese%C3%B1a-day-night-z/1710676239185804 Twitter - > https://twitter.com/daynightz?lang=en BGG - > https://boardgamegeek.com/boardgame/198985/day-night-z Here's what you will get with the base pledge: A brief resume of the background and mechanics: Dawn breaks on the refuge, and the sunrays bring you the feared news…the day has come, the day to go back to the city. When this damned thing started, you joined a group of survivors that had gathered in the woods, fleeing from the city. With tremendous effort, you erected a makeshift refuge to fend off the foul creatures, waiting for the army to come and save you. However, help is not coming, you know that now. And so do the traitors who quietly left the refuge last night, taking most of the remaining supplies with them. Now you are forced to go back to the city: It’s the only option if you want to survive another day… This is the starting point of DAYNIGHTZ™. You get to pick a group of up to 4 survivors, each with its own character sheet that shows its attributes and abilities, a backpack and some equipment. Now you’re ready to start your adventure in a nightmare world, where the dead rule above the living. What is your goal? That depends on the game mode chosen: In campaign mode you will have to brave narrative missions where you will have to fight and take difficult decisions, that will determine your progress, culminating in one of three possible endings. In survival mode you will roam from city to city, with complete freedom to do whatever it takes to survive another day on this hell on earth. How are you going to achieve your goal? The game is divided in 3 segments: Adventure Phase, Travel Phase and Refuge Phase. 1) Adventure Phase This is the most important phase of the game. In it, players will roam the streets and alleys of the city, exploring locales, suffering encounters and generally trying to keep a low profile while striving to achieve their goals (established by the campaign mission in the campaign mode or by their own interests in the survival mode). One of the many things that set DAYNIGHTZ™ apart from other games is that is played on TWO LEVELS. What does that mean? On one hand there is the City board, consisting of a labyrinth of streets, alleys, surprise zones and locations. On the other hand, whenever the players want to explore a certain location, or due to the triggering of events and conditions, players will lay out tiles to represent that particular location. Each location has its own set of tiles, depending on its nature. For example, the Firemen Park location consists of the parking tile, the locker room tile and the offices tile. 2) Travel Phase Once the Adventure Phase is finished, survivors will have to trudge back to their refuge with their meager loot. In this phase survivors will have to face different situations, like zombie encounters, coming across abandoned structures (farms, etc) and being assaulted by other survivor groups. 3) Refuge Phase This is a management phase, where survivors will have to handle, upgrade and defend their base. While in the refuge survivors can do a lot of stuff: recover from their wounds/infections, level up, stock supplies, farm food, upgrade the refuge’s defenses…The refuge, though, will be attacked regularly by either roamer’s packs or other survivor groups, who can also steal and sabotage your base. That is more likely to happen if you’re away for extended periods, so try to do your city supply runs as fast as possible… What is the core mechanic? DAYNIGHTZ™ is based on a double profile system, for both the zombies and the survivors: during the day, zombies use their worse profile, while during the night, zombie use their better profile and survivors will use their worse profile, unless they’re equipped with a light source…which are obviously very scarce and run out very fast! The day and night cycle is controlled through a timetable located on the City board. On top of that, other elements can make the brave survivor’s life even more difficult: - Threat Counter: Consists of a counter that increases as a result of diverse things happening, like survivors making noise, environmental effects, zombies amassing, etc. The higher the Threat counter, the higher the risk the survivors are taking by staying in the city. - Threat Encounters: Each end of turn you will verify the conditions stated in a card. If you meet the conditions, you will suffer a Threat encounter. That might not happen very frequently but…beware when it does happen! - The Hunter: The Hunter is the most dangerous zombie in the game. Luckily, it only appears at night; unfortunately, when it appears it will attack all the survivors who are out in the open (in streets and alleys). So keep this in mind: you don’t want to be wandering around in the open at night! - Survivor’s health and stress: DAYNIGHTZ™ is a very realistic game. Thus, the more wounded your survivor is, the more difficult it will be for him/her to accomplish actions (in combat or out of it). Also, your survivor will be able to do less actions the more wounded he/she is. Stress is also key, as your survivor will be affected by events depending on their stress level, which can also impact on their attribute checks. - Infection: Survivors can get infected when wounded by a zombies, while searching corpses or by other special effects. Once infected, the disease will deteriorate the survivor and if not treated, will end up killing him/her. Of course, the infection will be more easily neutered in its early stages; the more you wait, the harder it will be to remove it. While infected, your survivor will periodically succumb to its effects, which can make them bleed, make them slower, etc. To help them deal with the situations that they will find themselves in, the survivors can use a lot of items that they will find in their city wanderings. However, all said items will either need consumables in order to function or will wear away with use… The players will also encounter other survivors and animals during their travels, which, depending on the decisions previously taken and the success in the encounters, can join their group as allies. Allies can give a series of bonuses to the survivors, but will not remain with them forever: allies have their own loyalty system, which depends on the actions taken by the players. The way you treat them will determine how they treat you! All the points above, plus others that you will discover during gameplay, set DAYNIGHTZ™ apart from other zombie-themed games. We have worked really hard to achieve an immersive experience, exploring the dark themes of the zombie apocalypse, and we welcome you. “All hope abandon ye who enter here. Welcome to the grimdark. Welcome to DAYNIGHTZ™†We hope you like the game, see you!
  16. The Sovereign Stone RPG is being updated to Pathfinder rules (well, the parts that aren't unique to the setting) and re-released.
  17. Reaperbryan

    Serious Poulp: 7th Continent

    Our game group is backing this one, and I think it looks really awesome. Not a whole lot in the way of minis, but it does look like a really clever game! https://www.kickstarter.com/projects/1926712971/the-7th-continent-explore-survive-you-are-the-hero There's a ton of pictures and multiple videos on the project page.
  18. Link to the kickstarter: https://www.kickstarter.com/projects/1588487845/journey-wrath-of-demons?mobile=0 https://www.facebook.com/pages/Marrow-Production/522020874501915?fref=ts
  19. ahayford

    Lobotomy - (Titanforge)

    https://www.kickstarter.com/projects/1084608523/lobotomy-board-game Another interesting boardgame.
  20. https://www.kickstarter.com/projects/236515712/elven-papercraft-tower-and-wall-set?ref=discovery
  21. recruittons

    Imbrian Arts Kickstarter

    This looks like a cool, boutique miniature option. The models are being designed for a future game project, but they are just getting the minis made first and foremost. The regular, non-collector's minis are cast in plastic. Apparently not injection-molded because the goal amount is far too low, so possibly some kind of spincast plastic. $12 for 1 mini $16 for 1 mini and a bone (think oraclular bones, used in the future game instead of dice) and the ability to add more minis with a bone each for $12 per miniature $22 for 1 hand-cast resin mini, art card and certificate of authenticity.
  22. SamuraiJack

    Teramyyd:Earthsphere

    Only one Mini pledge level $30 for the dragon or one ship.. but the $75 game pledge gets all of them in the box: http://www.kickstarter.com/projects/1956069330/teramyyd-earthsphere-0
  23. About this project A long time ago, in the fantastical land of Farenhell, the enigmatic city of Gormalak endured its darkest hour. Change came to this grand and sprawling city as the walls moved to reveal a giant network of underground passages and endless galleries. And so this labyrinth, known only as Infragorma, gave up its secrets … and its denizens. A myriad of creatures burst forth from this subterranean maze and sought Gormalak’s destruction. That dark age, filled with war and magic, honour and treachery, would be remembered as the Circle of Blood: a time where the great heroes and brotherhoods of Farenhell fought for the future of Gormalak. The city of Gormalak is the most ancient of all in the Great Continent. Erected by an extinct wizard lineage, the wise and powerful Gordmunds, it grew over the centuries in admiration and respect to the point of becoming an ambitious and arrogant city. The sacred government council, known as the Paradox, was formed by the seven elderly wizards, who declared one day, war onto the most powerful and influent nation, known as the Mountsea. This strong human empire wouldn’t ignore the wizard’s insolence and counterattacked with a bloody and atrocious battle that condemned both, Gormalak and wizards, to the absolute forgetfulness. After several centuries, the deserted city was discover by a few wanderers that decided to gradually reconstruct walls and silent alleys, making its streets flourish and become full of life once again. The ancient Gormalak was then established as the City State of Gormalak, a new power that even great kingdoms respected and it has remained so since. Circle of Blood is a miniature game that reproduces tactical battles of two or more squads of Adventurers called Brotherhoods. The players are in charge of a group of brave heroes or villains that come from different regions of Farenhell. These unalike Adventurers will have to defend the city from the dark events which surround it, or maybe take advantage of this chaos to provoke terror and crimes during the missions created by this game. Fight against other players Fight with your friends against the AI Create your own Brotherhood or take one of the Official brotherhoods 25 Occupations More than 100 Spells & Talents 10 Experience Levels Interactive Missions AI System
  24. Some futuristic alien grubs thingys. Look pretty interesting. Futuristic, but im thinking maybe a DnD fantasy adventure using them.... Different to say the least :) http://www.kickstart...st?ref=category
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