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Found 28 results

  1. So I've completed my CAV:SO Christmas Exchange piece and thought I'd post it here. I'm using my "speed painting" technique thats cut down my paint time for desert jobs at the moment. I'm pretty pleased with how it turned out and pleased with my new photo set up.
  2. I bought the Golden crackle paste medium instead of going out to buy the GW crackle paint... but so far no crackles in my test swatches. I'm hoping some people here have tried Golden before and have any tips. Do I need a base coat? Glue on the bottom? Thicker layers? Does it need the full 3 days to dry & cure even for small terrain pieces? I'm hoping to be able to just use what I already have, but I might be able to buy some Agrellan earth this weekend if the Golden doesn't work. Or if there are any good crackle paints for a dry desert texture I could find at Joann's or Michael's or Blick. Thanks! :)
  3. 77165: Hellakin Goregutter, Halfling Rogue

    This is the wise and brave street urchin, Parilli, the Shining Company's ertwhile guide in the city of Tephu in the Pathfinder Mummy's Mask Adventure Path. This is my second Bones mini, and I'm a convert. Speaking of conversion, Bones make weapon swaps and mods super easy. I removed his blade and drilled a hole through his hand, cut the studs off his armor, filed his fuzzy feet smooth, and based him with green stuff and sand. After sealing him, I added an actual twig as a camel stick/wooden sword he uses to emulate his hero, Zekir Safakin, the Sword of the Dawn, paladin of Sarenrae. I really enjoyed the simplicity of the sculpt and the limited palette, and had a good time with the stripes. His WIP is here. Please share any comments and/or constructive criticism.
  4. Desert Thing

    I picture this fellow camped out on the sea floor. Here it is with a little primer on it. I'm thinking about a pink/purple color scheme.
  5. This is my used artifact merchant. I am very happy with the paint job on him. I am less happy with the fight he and I had over being pinned. I have had him finished for awhile but when I went to pin him on a different base, the pin popped out the side of his foot, chipping the paint and making me mad at him. He was sent to time out in a tupperware for a few months until I took him to paint day today to be based. I touched up the chipped paint (when his pin broke, I dropped him so he had a few scuffs) and made a new, simple base for him. I used the Bones jars as an accent on his base. His foot is a little wonky and I didn't want to do any more harm to him trying to straighten it so I will live with it. Besides the pinning accident, he is a very fun little guy to paint with lots of character. I was not keen to attempt more freehand than on the stripes on the pants but for someone with more confidence, his vest begs for a design! Hope you like him!
  6. About twenty years or so ago a game came out that I fell in love with, a game that touched my inner Ork and spoke to me in a nice simple language that I could easily understand. A game of Orks and vehicles, white knuckle speed and vicious combat, mutants and huge explosions all set in an arid desert wasteland. What's not to love, right!?!? That game is GORKAMORKA! Anyway, my son, who is younger than the game by a few months, recently watched a few videos of the game on the mwg youtube channel and decided "Hey Dad, we should play a Gorkamorka campaign." "We have no terrain or vehicles for the game anymore." I said calmly, trying to hide my interest and excitement thinking this would just make the subject go away because even though I love the game, this immediately raised a red flag of me building a ton of terrain and vehicles while everyone else just got to play in the end. "We would literally have to build everything we needed. So unless you are going to help with every single step along the way, its not happening." I figured that would be the end of it because he is not a big fan of the building process, just the playing process. There was a VERY brief moment of silence and then, "Okay....what would we have to do?" We sat down that night with the books, looked at game pics and desert pics on the web, watched some of the videos on youtube from the mwg guys and made a list of scenery that we would need to play the game. Flash forward about two weeks to two days ago when we find ourselves in one of the local home improvement stores and end up coming home with most of what we need as far as the main supplies go. Two 2' x 4' x 1/4" sheets of mdf and one 4' x 8' x 1" sheet of insulation foam. That night we laid out the rough ideas we had for the two cliff faces, this took quite a while actually as I kept going back and forth between depth of protrusion onto the board and playability. I wanted them to not take up too much room but still have enough space on top to maneuver small and medium vehicles while larger ones may only be able to go in a straight line. Each cliff also needed a single ramp for vehicle access. The following day we sketched out the bases for the rest of the larger terrain pieces. I had to remind him that we didn't want to waste the material so we needed to cram as much as we can onto each board. Today we were both off so we decided to spend it working on terrain. First thing we needed to do was to cut out all the bases. An extra piece of mdf from an old project was also turned into a dune. Next we laid out all the bases onto the foam and traced all the shapes, making sure we had enough space to get everything on took some rearranging but we managed it. By a very huge bit of dumb luck when I scored the sheet of foam and broke it in two, so we could get it in the van and home, I made one piece slightly larger than the other. While at the time I was a little bit upset at myself for not bringing a tape measure, this ended up working perfectly. I am not sure had it ended up in exactly half that we would have been able to get everything on the two sheets half sheets. We then cut out all the foam shapes and laid them out onto their respective bases to see what we ended up with. And the extra dune. The space shown is a 4' x 4' chunk of the game table, I think we did pretty good on not wasting the mdf. The bases without foam are not getting a full level, just a small ring around the edge and will represent the tar pits, mine and chem pool. The dunes were all attached to their bases with liquid nails, weighed down and left to dry for the night. That's where we are now, not too bad for one day really. We both had fun and he is already talking about getting a trukk and chopping it up to make it into a lower riding trukk to run over my grots...because I guess that is what I am playing again...probably, I like the little underdogs.
  7. Hi folks, I finished another dragon last week. I have been waiting for the Pathfinder Dragon to be available as a Bones miniature for quite some time, because I needed a nice blue dragon miniature. Yes, like many others in this forum playing D&D, I think a dragon with a single horn on its nose must of course be a blue one. And as such, I gave him a desert base. I'm not too proud of how it turned out. I guess it's okay for tabletop. I tried different options with his wings, but in the end the color differences are too subtle. Also, I way too lazy to paint the scales individually, so the contrast/shading could be better, especially on the arms. But again, it was suitable enough to scare my players at Xonthal's Tower :) C&C welcome!
  8. 77030 Danar, Male Assassin

    Hi everyone. This is my version of Danar. Sculpted by Dennis Mize. I originally modified this figure to match my character in Flamehawke's PBP. It was a desert ranger specializing in sword and spiked shield two-weapon style. I chopped off its arm and spliced on one of the goblin's arms from Bones 6 pack of goblins 77030 I wanted light colors which would do well in a desert. I was pleased with both the white and yellow. The region in Pathfinder he comes from has a flag which is white, yellow and red. So, I painted the Celtic knot red to break up the all white cloak, and put red under the shield. This was an attempt at TMM on the sword and shield, but I was very unhappy with it. I also am not quite happy with the sand color, but it was an experiment. It was my first use of Pumpkin orange! I think it looks less Arizona desert, and more Martian landscape! I was hoping to add to the base with a barrel cactus, steer skull, and scorpion, but put that on the back burner while I work on other projects. Enjoy.
  9. Yes, Jafar has an evil twin. He decided that "phenomenal cosmic power but itty bitty living space" wasn't his thing so he decided to go a different route to achieve his fame and fortune. His name is Aziz and he has been working on ways to call forth the dead. I am running an Egyptian based Earthdawn game and realized I paint lots of pretty girls and hardly have any guys (good or bad) even though I do buy males. So, for the past couple weeks I have been working on all male figures - mummies, merchants, a cat...hey, it's a boy cat!, and Aziz. Now I am trying to get everything on bases. So, I had considered putting Aziz on a desert base or a temple floor base but I didn't have what I was looking for so went searching through a friend's box of goodies. He tossed me this base and said "Here ya go, make it lava." Well, I didn't "see" lava when I looked at him but thought I could do something to match the green of the flame coming from the skull. I then had the idea of a hand reaching out of the....goo?....slime?....stuff? So, we started digging through the rest of his stuff and found some arms and heads (also bodies but I didn't want the whole thing) so I chose what I wanted and went to work on his base. I also used Chaoswolf's tutorial on making stringy blood to make dripping goo off the zombie guy's hand. Pretty pleased with how it turned out! As for the pictures, the green is bright (Valejo Fluorescent Green) but not quite as bright as the pictures make it look. In the base there is actually some yellow and white swirled in and then I mixed some green ink with realistic water and poured that over everything. You can't really see any of the details in the photos. I might try different photos with lights angled differently or something. Anyway, here he is! Questions, comments, critiques welcome and encouraged!
  10. There is a dude who hosts an online painting and chat time through Google Hangouts. It's tons of fun. I have attended several, and met quite a few characters in the process. Overall, they are great group of people who share in my hobby of painting. Here is one of the pieces I was working on while chatting tonight. Its part of a desert theme I have been working on. There is also a scorpion, a group of gnolls, and a group of kobolds The worm will be a boss of sorts, offering my players a hefty challenge. He is still a WIP, but so far, I am really liking the way everything is coming out. The white specks are going to be colored in, but I have at least 1-2 more layers to add for some highlights on the skin before I dive into the details. CAH
  11. CAV SO: Terran Wolf (Reaper 94075)

    Hey everyone! Finally got around to finishing up the final details on my terran wolf tanks. This is my third real attempt at using OSL on these guys and I think I could have done a better job. I just can't seem to make the light reflections "pop" on these models like I could do on the other ones. OSL gurus, any tips for making mine look better? Maybe having more of a gradient? Tried for awhile to get it to look right but I am missing something. The only thing I struggled with was where to put the star. All the stars are going on red sections and are centered on the models, but the wolf didn't really have a good place to do that. I originally went with stars on the back hatches, but I would have had to do 2 to get them to look right. I am happy with having them on the main gun as you see here. Overall, I am happy with these guys, who now get added to my budding terran force: I think it's coming together pretty nicely, but I'm drowning the CAVs in treads now... Simba is next!!!
  12. CAV SO: Terran Tsukai (reaper 94073)

    Hey all, Lost some sleep last night to finish up these Tsukai for my Terran legion. I wasnt sure how to approach them at first but I really happy with how they came out. They fit in well with the rest of the force. I had particular fun jeweling the cockpit. Take a look, and as always C&C welcome!
  13. Hey guys, Here are some more kickstarter goodies from my budding CAV Terran force. These were actually the first models I painted from the CAV kickstarter and were the color prototypes for the terran color scheme I went with. They aren't completely done (the central panel will be re-painted red with the white star I have been giving the others). But I am happy with them! I also really like how CAV has an assortment of vehicles and walkers which makes a force dynamic looking. Here's what is painted (both finished and WIP) so far: C & C welcome!
  14. CAV SO: Terran Talon and Raptor

    Hey guys, So after getting the kickstarter box, the Talon was the first CAV I painted. I wanted to get something big as the baseline for my color scheme instead of a tank or APC. Of course, being the first CAV there were a few issues. The original red I chose was an awful contrast to the yellow and had to be painted over. The highlight layer for this cav eventually got tossed for a different combination, so this big fella looks a bitt different than most of the other force. I have been painting for 15+ years (and terribly for most of that), but in the past year I have tried to expand my skill base. I decided I wanted to UTF CAVs to be highlighted 3 ways: Drybrushing (yellows), edging (reds), and layering (windows). I am happy with how these came out and cannot wait to get better. In the past I have really used Drybrushing as a major crutch, though I must admit it works (and quickly, too). Check it out: I also really wanted to try OSL after seeing Skrill's awesome examples with his Rach force. Since the base color is yellow I really didn't have much of an option but white, so I went with a blueish-white for the few lights I could find. I just started doing this today so there is much to be learned, but as a first attempt I am happy with how it came out: I also particularly like how the windows turned out. Here is the raptor, with a slightly more successful implementation of OSL: C & C welcome! More to come later. P.S. Has anyone else noticed that almost all the folks who have painted terran forces and have put them up here went with a desert theme? That seems interesting to me.
  15. CAV SO: Terran Dingo

    Hey everyone! Newbie here. I got the CAV kickstarter box a few weeks ago and have been really itching to paint something with hard lines for once (old 40k tyranid player). I decided to start with the terrans because I bought planes, tanks, and CAVs from them so it would give me a nice wide range to get comfy with. I decided on a theme similar to that of the imperial fists from Warhammer 40k- yellow with red accents. As I went on, however, the scheme changed more and more until it became a much more rugged desert theme. Take a look: I didn't choose a very time-efficient painting method (will change that when I paint the Rach), but it does look nice. I only use regular old craft paint, except for the inks which are GW. The steps for those interested: Yellow: 1) Mix a 3:2 mix of butternut and nutmeg brown to create the base color, which I call "UTF khaki". 2) After cleaning with soap and water, airbrush everything in a white undercoat (old habits). 3) Airbrush with UTF khaki. The badger intro airgun is worth it's weight in gold for the priming alone. 4) Ink everything up with GW's Reikland fleshshade. It's a nice red color and give the yellow some depth. 5) drybrush with UTF khaki to get the midtones back 6) drybrush with 1:1 UTF khaki : white to get the highlights Red: 1) Paint sections with burgundy. I realized too late that this burgundy was a "cool red" and didn't sit well on its own with the khaki so I had to change up the highlighting. 2) Highlight by edging with a 1 : 1 : 1 mix of burgundy, white, and burnt orange. This makes things a bit warmer and sits better with the khaki. 3) Paint the star freehand. This is the 52nd terran legion and I decided to make their symbol a simple white star. Grey: 1) Start dark, drybrush lighter. Lights: This is my first attempt at object source lighting (OSL). I was inspired by the NOD-like Rach force paint scheme of Skrill. Take a look at his awesome work: http://forum.reapermini.com/index.php?/topic/68610-cav-so-bones-rach-force-completed-reaper-voodoo-more/ So I decided to go for a bright white light which actually comes off as a light blue. Multiple light watered down coats. It is not perfect but it is close enough for tabletop quality and I am excited to get better at it. C & C welcome! Lots more will be coming in the weeks going ahead.
  16. Hey everyone. Got the CAV bones kickstarter a few weeks ago and have really been itching to paint some BIG STOMPY ROBOTS. I decided to go with a yellow and red theme for the terran vehicles and CAVs. The original inspiration was the Imperial Fists of 40k lore, but it has evolved into a much more worn looking desert theme. Right now I am working on some Wolf tanks and Tsukai APCs: There are quite a few steps to them: 1) Airbrush white, then airbrush with a basecoat of 3:2 butternut yellow : nutmeg brown, AKA UTF khaki 2) Airbrush with UTF Khaki 3) Ink wash with GW's Reikland flesh shade, a nice reddish shade to get the shadows. 4) Drybrush with UTF khaki to get the mid tones back 5) Lighter drybrush with 1:1 UTF Khaki : white Now the yellow is done and I can START on the other colors :) The red is a craft paint burgundy, actually, with the exception of the inks, they are all cheap craft store paint. I will edge the red bits with a 1:1:1 mix of white, burgundy and burnt orange. I realized too late that the burgundy is a "cool red" and clashes with the warm yellows so some orange had to be added to the highlights. The gray bits will be drybrushed with some lighter versions later on. The red needs to be edged and the windows and lights painted still, but the yellow bits are finished. Finally, every unit gets a white star which is the symbol of my company. C & C are welcome! Would love to hear what others think.
  17. This is another figure from my Conga Line. She was one of my earliest purchases after coming back to the hobby, but it took me a while to finish her. I love all the pretty little details Julie Guthrie sculpted onto her. I enjoyed playing with fabric transparency in an entirely family-friendly way. ETA: Oh hey, I just noticed she's the first Pathfinder figure I've painted.
  18. I've been struggling for a good recipe. Using Reaper MSP paints and or Scale 75. What would make a good recipe for realistic desert terrain? And I do mean the Sahara or Egyptian kind of desert. I want to make some nice Egyptian themed undead, but my recipes are either too brown or too yellow and don't come off as real yet. So any thoughts?
  19. DSM7408: Male Assassin

    When I saw this guy in the Dark Sword Miniatures store, I had to have him. Some of my favorite computer games are the Prince of Persia ones and I was definetly getting a Prince of Persia vibe off this guy. When I was looking at concept art from the games I found that the 2009 version of the Prince was perfect inspiration. So I pulled the colors of the scarves, the color of the pants, and the basing from some of the pictures I found. One element of this guy that I love is what I did with the scabbards. They were originally brown but they blended too much with the leather. So I decided to try some freehand wraps to match the ones on his legs and bring the base colors onto the mini. I still cannot believe they turned out this well. He was my entry in the Fantasy Single category at Gateway this past weekend where he got first place. Any input would be appreciated.
  20. So I made this out of Crayola Air-Dry clay using the usual methods. The stony texture was applied with a rock. Because fractals. I'm fairly happy with this recipe for sandstone - raw umber basecoat, beige drybrush, orangey-brown (Folkart "Moccasin brown") glaze. I'd like to do a taller one, so that the cave troll isn't looking over the top like Kilroy. Giant Tiger Beetles. Because entomology is the realm of monsters. Cicindela pulchra pulchra (the Beautiful Tiger Beetle) for the color scheme.
  21. Hey all! Finished up the Behir, subject to fate, and wanted to show him off! (WIP here) And some close ups of his face: C&C Welcome! George Edited because I am taking some new pics with a real camera, under some good lighting... Close ups Much easier to see the real colors with the Ottlights and a good camera! George
  22. I re-painted this wonderfully sculpted Citadel old school mini from my collection recently. As a kid back in the day, when I first painted this figure, I learned a very important painting lesson - never use oil paints! It never really dried properly & was tacky for months, maybe even years!
  23. Scorpion Man - 03105

    Took a lot more time than I thought he would, but he was fun to paint. I really love painting Reaper's monsters. Somehow I ended up with a whole different style than my previous scorpion, but even if it doesn't match, I think it came out OK. My resolution is to paint at least what I have put together on my desk before I purchase anymore minis. This takes care of mini #4, just a handful more to go! Hope you enjoy.
  24. So. I tried painting some minis without WIPs and found myself having a hard time keeping track of what and how much I had done. So I'm back, although these may be sporadic and really slow to update. We'll see. Anyhow, after painting a lot of tiny figures for the January Bones Beauty Pageant, I decided to move in the opposite direction and tackle some of the big figures from Bones I to clear out room for Bones II. So I am painting dragons. Five of them, if you count the Frost Wyrm. Each one gets its own thread, though, since I don't know how I'm going to progress through them. I didn't know the names of the dragons when I decided what colors to make them. Since I'm painting five, to keep up interest I'm using a slightly different approach to each one. This one, at least for the moment, I am imagining as something warm and desert-like, gold with red undertones. When I looked at it I thought of brass or gold dragons, although I don't know if I'm going to actually attempt metallics on it. As you might have gathered, I improvise a lot when I am painting. If I were a writer I would be what they call a pantser. Anyhow, to make sure I didn't get all those unglued wings mixed up, the first painting session I made sure to put a wash on each dragon and its wings of a major color element I had planned for it. So after I primed everything with Reaper's Brown Liner, this one got a terracotta red wash of pure thinned-down Iron Oxide Red. The other dragons I'm painting concurrently are Deathsleet, Ebonwrath, the Shadow Dragon, and the Frost Wyrm.
  25. This is the (9th) completed vignette as listed on my (WIP) forum of fantasy vignette projects posted on Oct. 2, 2013; that I wanted to complete in Oct-Nov 2013. VIGNETTE TITLE...DESERT PROSPECTOR (EUREKA)... FIGURE...REAPER # 50119 (Crazy Pete the Prospector)... NOTE...This may bring an end to my projected vignette projects as listed on the above (WIP)...I do not have the figures I need for the other named/titled vignettes and without the figures...I can't work on the bases (since I don't know when and which figures will arrive first). I hope that you like this little desert vignette.,, Catdancer...
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