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Found 6 results

  1. For those familiar with Heroquest this should be pretty easy to read, for those who aren't, it may be a bit hard, but just give it a try. I'll include enough information to play without Heroquest assuming it gets somewhere. Heroes Heroes will be essentially the same 4 basic classes that Heroquest initially had. There will be a Warrior, Rogue, Adept, and Wizard. There is no leveling in a normal sense, instead characters can spend X gold to buy new abilities. Abilities are located on a simple chart and you roll to see what you get. I know some won't like random, but some abilities are just better than others and I find its fun. You'll also have a selection of equipment that you can buy as one would expect, this will be expanded from Heroquests list. Monsters The enemies are set up nearly identically to Heroquests, though I am giving them all a level as well as everything gets a special ability of some sort, the level is to help design encounter charts. Here is a look at the cards I had designed. I might be able to arrange for these to have a POD source. Rather then designing a bunch of quests and such, I'll leave that up to the GM, there are some many places to buy dungeon tiles and such, I'd rather not restrict it. And that would be a ton more work for me. I will help with some encounter charts though, so that if the players walk into a room, you can just roll and see what is in there. Using the leveled monsters it should be pretty easy to generate a generic one. Quests I'm not going to design tons of quests and such, though it would be pretty easy to make a room designation system, where a person can design a quest, and have Room A, 4 kobolds and 2 Dire Rats, and then when the GM builds his map, he can assign letters to the rooms he has to work with. Towns One of the ideas would be that players have a variety of towns they can access, each town will have different equipment and stuff to buy, different magic to learn, and different abilities to learn. Either the GM can control this or you could roll to see where you wind up between quests. Well hopefully you can see what I am thinking, here is a a link to my Google Drive folder that has a large quantity of this information in more detail. https://drive.google.com/#folders/0B_dGQQhS2y0vMmowZHFUN3F5dU0 If anyone wants to help with the monster statting in particular, that one is gonna be a killer to do, I'd just ask that you are familiar with Heroquest and on board with how I am laying things out. Adding all the figures from Bones will be insanely difficult to do for one person. I am also fine with adding other figures from Reapers line-up, but that is far from priority. Later, Glenn
  2. Bjkernow

    My Reaper Miniatures Collection

    Hi all I am from the Uk and wanted to show what i've been up to. I have been collecting and painting figures for a few years now but until recently had'nt painted any of the Reaper figures. However that has changed and hopefully you will enjoy my work. I am happy to receive hints and tips as I find that helps with the next figure. This is still a WIP from the Bones series, what do you guys think of the white armour? Heres the finished Bones that are now awaiting a dungeon to crawl through...
  3. I stumbled upon this whilst perusing the internets today... Apparently there is a Spanish company that has (who knows how?) obtained the license to redo Heroquest for distribution in Spain. Their plan is to only sell in Spain, but release the game in several languages. So, a person might be able to order the game from any online retailer in Spain. Here is a link to the company, Gamezone Miniatures. Their minis look decent and they definitely have the 'not gw' thing down. They are supposed to be putting up a Heroquest dedicated webpage in October sometime. The rumors (news?) seem to be originating from this blog post. You will have to read Spanish or have google do something similar to translating it for you... This would be awesome if it pans out. It's a classic game that I'd probably go in for. There is also a rumor that the company may try to use crowd-funding to get the game going. I'm not sure how that would work for out of Spain backers though?
  4. smokingwreckage

    Printable traps?

    Anybody got a source for 1" grid scaled pictures for traps and tricks? I'd like to put together some little random events for dungeon crawls and I thought a graphic printed and glued to the bottom of a Hirst Arts tile would be a cute way of doing it. Ideally what I'd like to do is have several ranging from "just a loose tile" to things like paved-over wells and tunnels, caches, and a variety of traps. Alternatively they could be just something pretty to print and make a random draw deck of hazards. Any sources? EDIT: from suggestions below, Fat Dragon Games Dungeon Perils 1: http://www.fatdragongames.com/fdgfiles/fantasy/2d-tiles/copper-dragon-tiles/copper-dragon-dungeon-perils-1-fdg0065 24 2-D traps!
  5. The past couple of years, the folks at Comicpalooza here in Houston have been trying to get me to bring my dungeon crawl over for their con. Unfortunately, it usually falls around the last weekend of May, which meant that it has usually followed ReaperCon by just a few scant days. Now, Terri is fairly supportive of my gaming, but even I'm not dumb enough to try back-to-back weekends like that. This year, however, ReaperCon is a month earlier, so I agreed to run the crawl at Comicpalooza. It falls over Memorial Day weekend. I'll be running the crawl 3 slots on Saturday (bascially all day long) and 2 slots on Sunday. Since I'm spanning both days, I'll be using my usual format of awarding prizes to the top players from each table, but also keeping track of the overall top scores, convention-long, on a leader-board at the table. The top 3 scores from the entire con will receive additional prizes! So, if you are local, or even just mostly-local, you might want to come check the event (and the con) out. If I get lucky enough to get my Bones shipment before it gets too close to the con, I might even have Kaladrax out on the table, painted. Regardless of whether or not Kaladrax makes it in time, I will still have over 100 painted Reaper miniatures in use on a massive 4'x8' board constructed by yours truly from Hirst Arts casts, and I can guarantee that some of those figures will be painted Bones from the KS. See you there! ~v
  6. I got my PDFs today! Goalsystem Delves is kind of a hybrid, letting you run a dungeon crawl or a points-match skirmish. That's all I know so far! The description is why I bought in. Even with a S&W game in the offing, I still wanted some unequivocally miniatures-driven fantasy action. I have high hopes!
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