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Found 2 results

  1. Recently I started playing Frostgrave Ghost Archipelago so my need for terrain has increased. One particular scenario in the rulebook caught my creative attention. It calls for a watchtower, so I figured I'd try my hand at building one. For the record this will be my first piece of terrain. I wasn't sure how I was going to build this piece and what exactly I was going to use. I remembered I had a leftover square "dowel" from when I built measurement sticks for Song of Blades and Heroes and I figured they would make pretty good supports for my tower. After deciding to use the dowel it didn't take much thought to realize I was going to make this piece out of toothpicks and popsicle sticks. Now I had to make a decision, would I build a ladder or a series of ramps? If I understand the rules of the game carrying a treasure halves your movement, climbing also halves your movement, and they stack. So if there is a treasure at the top of the tower (which the scenario calls for) it'll take a couple turns to climb down. With this in mind I opted for a series of ramps and platforms instead (my failed attempt at making a siege ladder also reinforced this idea). My watchtower so far. My failed attempt at a ladder. The platforms I decided to go with. The first ramp. I originally lumped this project in with my regular painting thread but I thought it deserved it's own thread (it is terrain after all), so here it is.
  2. A few of my friends from D&D AL lately have been interested in getting into skirmish games. Since this is something I've been interested in (enough so that I've already bought and read a few different systems) I helped to fan the flames of their intrest by bringing in and teaching Song of Blades and Heroes. Everyone that played seemed to enjoy SoBaH, but they wanted something more RPG like. Basically they wanted a continuous storyline and the ability to advance/improve their characters. Luckily I figured something like that would happen and I was prepared, you see I had also bought Frostgrave and Ghost Archipelago. In the end we decided to play Ghost Archipelago and we set the date of the first game in a couple of weeks so everyone that wanted to play could learn the system and build a crew. Well the date of our first game was yesterday. So after AL we prepared for a two player game. Quickly we decided not to play a scenario since this was the first game for each of us and we both knew this was more of a learning game than anything. We setup our terrain, placed the treasure tokens, and placed our figures. It ended up we had more terrain than we needed. Had we not been scrambling to play and finish before the shop closed I would have remembered to take pictures. Oh well, I'll have to remember next time. Play began and I felt pretty confident. I was getting great rolls, unfortunately all my great rolls were wasted on unimportant things like iniative. Before I knew it I had lost my Heritor, Warden, Mercenary, Infantryman, and a crewman without taking out a single opponent. The dice were not in my favor, I was able to secure a normal treasure though. We had to finish up pretty quickly because the shop was closing but we were able to resolve our endgame bookkeeping before we left. My Heritor, Warden, Mercenary, and Infantryman survived with no injuries, my crewman however had died. The chest I secured held 40 gold crowns. My opponent did quite a bit better casualty and treasure wise. His entire crew was fine and he had made off with the central treasure. He ended up getting some gold crowns and a weapon (though I can't remember what weapon). All in all I can say I got my butt kicked but had a great time and I cannot wait to play again.
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