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Found 125 results

  1. here's Playboy's Terrorgheist finally done!
  2. Hi all! Finished up my Slaaneshi Cult with some cheerleaders! (Inner Circle painting comp) Used the Golden Skin triad with nice results (to me!) Still working on the edge blending, but I'm happy with them for gaming level! Hair is craft store pink with Reaper Punk Rock Pink wash Metals are layering and washes of three different companies (craft, reaper, citadel) Tried a technique I read here for the eyes, using reddish liner/wash to accent the green eyes Drummer's beard is the auburn and redhead triad (Now back to painting my RPG groups characters (yay Bones!)) Chris the Tall
  3. My son and I have been on a journey over the last nine months to play a campaign of Gorkamorka. Why so long you ask? Well, we decided that we really wanted to do it right and build terrain and mobs and vehicles from scratch. Sure we could have just played with some of the terrain I already had and lord knows I have enough orks to play a game, or thirty, of gomo but we wanted something to do together. We started by building a massive amount of terrain, WAY more than we could ever use on even four tables of gomo but we wanted variety and versatility. That thread can be found here, very pic heavy. After that was finished we started building mobs and playing games to get the rules down before we really start our campaign with our gaming group. I have been starting project logs for a few of them, here are the Diggas where I built their trukk and the mob itself. I have started painting them here but had to briefly put them on hold to build another mob for a test game coming up soon. That trukk and mob build can be found here, they are the Goffs and they are proud of it. This is probably our twelfth game or so, we are really starting to get the rules down and games are much quicker than our first couple. It had been a solid twelve or more years since I had played a game but once we started most of the rules came right back. This game took us less than an hour total, that was from table set up to post game book keeping. Granted this was a very quick and non bloody game so that helped quite a bit. Alright, here we go...3...2...1.... The dessert spread out far and wide before Gorbad and crew as they hurtled across the sand in their brand new trukk, it had only been crashed once before the meks sold it to him for only twenty teef. Pretty good deal since the mek had originally said he couldn't sell it for less than twenty-two. Gorbad smiled to himself, he had some hagglin' skills to rival a Deathskull, that was for sure. Sweat rolled into his eyes causing him to snap back to the moment as he wiped the sting from his eyes and the sand from his face. Overhead the sun beat down as relentlessly as ever, it was early day but the temp was already climbing to almost unbearable even for an ork such as himself. There was never a moment of respite on this world he thought. All the hardship,fighting and scraping was good for his lads though, gave them something to do and kept the yoofs out of trouble. Gorbad was snapped back to reality again as Grimgut, the new spanner and driver of the new trukk, was screaming something that he couldn't hear over the roar of the centrally mounted engine. Grimgut was now frantically pointing in the direction they were headed. Before Gorbad could turn to see what was out there Snazbad, the new yoof of the mob, was frantically tugging on his arm. "Wat!?!" bellowed Gorbad at the light green yoof. "Boss, I seez somethin'!", Snazbad was also pointing in the direction they were headed. Sneering at the yoof but holding off from smackin' him across the back of his skull for fear of finding a soft spot Gorbad was finally able to turn his attention to the desert in front of them. A large ramp down into the skid could be seen and right at the bottom of it, some no good stinkin' Freebootas! A smile crept onto Gorbad's face, "Hit the Red Button! he screamed at Grimgut. The trukk bounced across the rough desert ground and all the boyz roared in their excitement. (Here are a couple shots of the terrain we are playing over before anything was deployed.) (Here are the forces deployed.) (The freebootas) (The Goffs) Those git Freebootas was caught out in da desert diggin' scrap like a bunch a grots thought Gorbad, his smile gettin' bigger, and more full of sand by the second. The thunderous roar of his new trukk and boyz musta scared them no good Freebootas, before Gorbad and 'is boyz could get to 'em and give 'em a good whoopin' they was in they trukk and tryin' ta get away. Their good for nothin' bad mek was behind the controls of the vehicle and hittin' the Big Red Button before he even had the gas engine started! Their vehicle lurched ahead straight toward The Last Rock forcing their mek to slam on the breaks. Gorbad was yellin' for Grimgut to t-bone them but somehow over the roar of the engine his message was lost and the new spanner skid stopped the trukk sideways, headed straight for the side of the cliff. Both mobs crammed to the sides of their trukks facing the other mob and let loose with every ranged weapon they could bring to bare. The bad mek, still without his gas engine started, was smooshing the Big Red Button nonstop! In an amazing turn of luck all this accomplished was that the low ridin' git wagon spun 'round and faced almost straight at the center of a large dune of soft sand. Gorbad saw that this was the moment he needed and once again he yelled for Grimgut to ram the stinkin' Freebootas while they were in a bad position. The spanner must have heard this time as he skillfully turned the new trukk 'round the right way and Gorbad could hear the thrusters begin to whine up, the vehicle lurched forward and then stopped. Gorbad, once again, whirled to see what the new spanner was doin' only to see him pulling out a hammer and beatin' on the Red Button....he must not be strong enough to push it he thought. He ducked just in time as he saw Zogstruk, the new gunner of the new trukk, fire the harpoon gun at the enemy. He wrenched his head around just in time to see the massive harpoon glance off the engine and stick in the sand. Then the roar of weapon fire was deafening as once more both mobs opened fire with everything they could. Gorbad's heart jumped in his chest as he saw the Kaptin' fall face first from their low ridin' trukk. His joy didn't last any longer than a few quick heartbeats as the tough old git crawled back into da trukk, the bad mek started his gas engine and tore off across the desert, followed by blasts from their thrusters taking them almost out of range to even think about chasing after them. Gorbad screamed at Grimgut to give her everything she had and catch up to them before they were too far away. The spanner revved the gas engine, threw it into gear, spun the vehicle around to give chase and mashed the Red Button only to loose control and skid to a stop facing the cliff and a tank trap. Gorbad watched as the no good Freebootin' gits sped off out of sight with a trukk full of scrap.... Needless to say, I(Gorbad and the goffs) did not win this one. My son did exactly what he had to do to win, get off the table with the most scrap, and win he did. It was a fun, funny, orky game, full of awesomely horrible dice rolls for both of us. However, in a game like this sometimes that will actually make for a much more entertaining game. Gorbad, his back against the side of the armored crew compartment, slid down until his bottom was on the bed of his new trukk. He began fumblin' through his cigar pouch searching for the only thing that may help him feel a little better about his life choices at the moment. At last he found it, the last stump of his last cigar. He brought it to his mouth and began searchin' for his lighter in his chest pocket. He found it, quickly pulled it out, struck it and nothing happened. Gorbad looked at the heavy, metal lighter and saw that it had caught a bullet, at least he could rely on someone in his mob he thought before he roared and threw it at Snazbad, hitting him behind his right ear. The yoof crumpled like a grot under a slavers whip. Gorbad and the other boyz roared in laughter. Hope you enjoyed it as much as we did...
  4. This is another mob build for our games of Gorkamorka. This one is a more traditional mob made of orks and vehicles, no grots allowed. Goffs are pretty straightforward, even for orks. They don't go for subterfuge, most of them don't even know what that means let alone understand the concept or why you would want to fight that way. They are the epitome of orkiness, believing that might is right, that the biggest and toughest should run the show and that arguing the point will just get ya a fat lip with a few less teef behind it. Now all orks view life this way to an extent but the goffs live it. Hand to hand, usually to the death, is their favorite way of settling any sort of dispute. While they understand there is a need for longer ranged combat it is viewed more as a sort of crippling or distracting tactic used to let the goffs get close enough to get stuck in. Understanding this about them I wanted their trukk to be a sort of ork delivery system. I decided that the ork crew should be right at the front of the vehicle for easy disembarkation into hand to hand. In game there will be no different rules for the trukk but will look truly proppa for goffs. I had a rough idea how I was going to make this work but as usual I just jumped in without blueprints and started the build. As per the directions the tires and frame are assembled first but this is where the standard trukk stops, I even went with a third party engine. As with most of my trukks I removed the middle suspension and cleaned up the frame. This made the perfect place for the engine to sit centrally on the frame. This made the distance between engine and rear axle super short so I had to cut down the drive shaft to almost nothing. I ended up cutting even more out of the drive shaft to finally make a fit. This set the rear axle at a strange angle but with the tires in place you can't tell. Moving to the front axle now to make sure everything sits at an angle that still makes the trukk look like a hotrod I was fairly certain I was not going to be able to use the axle as is out of the box. Setting it in place proved this to be the case as the front of the trukk was actually higher than the rear end, with the tires in place this would have made it pretty much level. Not really acceptable for this trukk. Looking at the front axle I could see that just flipping it over may work, which would be great as it would mean an easier fix than trying to rebuild a cut up axle. This had the trukk sitting pretty much level which means with the tires on would leave the rear end jacked up as I wanted. Alright, with the trukk sitting pretty much as I wanted I could move back to the engine. I needed to set the radiator somewhere and decided to just try to sit it right in front of the engine. This actually worked pretty well with just some very minor removal of some rivets off the frame and some bending of the radiator hose. I needed to attach the nitrous tank somewhere but this engine has no flat places for any sort of attachment.....what better place than to just have it dump into the fuel tank! Next up was the exhaust, the right side was perfect for the stock pipes, the left side not so much so. The problem here is that the pipe is in the way of the tire being able to sit right on the axle. I had originally thought I would be able to run it just behind and above the tire to come out the rear end like this. Which would have been cool had it worked. Now I am considering something more like this. The problem with this is that I was worried that it would be in the way of the central cockpit that I was thinking of building for the driver. In the end I went with this instead. With this settled I moved on to the construction of the cockpit. I started by cutting the front of the cockpit piece from the trukk kit up into the larger pieces, getting rid of the central connection piece and tracing the shape of the two pieces glued together onto some plasticard. I lost a pic of the front cockpit piece. It sits nicely onto the frame after cutting all the rivets and bolt heads off and adding a spacer to each of four plates on the frame to give just the slightest bit more height, mostly so the driver could see over the engine. Time to start adding some of the driver controls to the cockpit. The steering column and the floor mounted gear selector were fitted with the help of the driver. A rear panel, a windscreen and side roll bars added to get the feel of the cockpit. The driver is not glued and won't be as they need to be removable for game purposes. I realized at this point that I have no where to put a gunner, I didn't want to put him in the front crew compartment with the rest of the boyz.as he would take up enough space for two boyz that way. Giving some thought to this I decided that using the rear of the drivers cockpit was the only option at this point. More thought and some time playing with some bits I actually found a use for the mostly standard gunners turret of the trukk kit. Playing with this piece and some tubing I created a sort of rear turret that I got involved in the build deep enough to not take pictures of the process. I may need to reinforce this as it just sort of hangs off the back end and is only attached by the pipe frame and the front of the turret plate. Moving on to the front of the trukk and the crew compartment made me realize that it would have to be a multi level deck with a lower central area sitting on the frame and raised areas over the wheels. I wanted the deck to be long enough and wide enough to be able to hold six to eight orks, With the 25mm bases and the wide orks this meant that the deck needed to be roughly three inches by three inches. With that in mind I cut the central piece to get a feel for how this would look on the frame. While this appears very long it actually puts the total length of the vehicle at just two inches longer than the digga trukk, which is roughly one inch longer than the standard build of the trukk. At this point I got into the build and forgot that I even had a camera nearby. Here is the final overall shape of the vehicle with some minor details started. Comparison shots with the digga trukk. Same width and just slightly longer. The big shoota/weapon connection sorted and magnetized. The gunner is not glued in place as removal may be needed during the game. A bull skull with big horns is the goff clan symbol so of course the trukk needed one. If I can find a larger one I'll switch it out in a heartbeat. That is where I left this yesterday and all it needs now is rivets and some plating here and there to look more ramshackle and proppa. The boyz and nobz will be built after I get the trukk finished. Oh yes, that is another big difference the goffs have to other mobs, they can have two additional nobz in the mob. Other ork clanz can have only a single nob to lead them into battle. Well, hope you guys enjoy my mad mek workshops as much as I do. Until next time.
  5. I finished my trukks finally! Just took some shots outside, to see how the lighting varied. I have a few bits I have to stick back on... ork stuff is truly ramshackle >< haha but otherwise, they're done =D Waiting another 24 hrs to see how the varnish did, and if I need to revarnish them (really important since I tend to do a lot of weathering and these will get handled a lot)
  6. Took some pics of my finished warbiker conversion (this is based on a deffkopta, basically a little helicopter) - WIP pics are in my wip thread. I tried several new things, mostly water effects in a more cinematic style. Tried to make the water look like it was spraying or kicked up by the bike wheels. Also did some droplet effects. Overall it's ok, not quite what I was hoping for but next time will be even better I'm sure.
  7. Right then. If all goes according to plan, this will be my first post with pictures of something I've converted / built and painted for this site. It's funny because I'm actually nervous about this posting - wondering whether I've got the guidelines down, hoping the pictures will show up correctly, etc. Showing the model doesn't bother me in the least, actually. For transparency, this model has been posted before on a different website. He was built and painted for a personal challenge that earned me nothing but glory and bragging rights - no money exchanged hands and nothing physical (or metaphysical) was gained. I'm just proud of him . He was built using all Games Workshop products for nominal inclusion into Warhammer 40,000 games. I can't play the game anymore but building and painting what I have is still enjoyable - arguably more fun than the game. Anyway, here's the parts list: Head - Age of Sigmar Freeguild Greatswords box Torso - 40k Imperial Guard Cadian Shock Troops box Legs - Age of Sigmar Flagellants box (a body was taken and sawed in half at the waist and also at both feet) Feet - 40k Imperial Guard Cadian Shock Troops box (feet were sawed away and glued onto the previous part) Right Arm with Shotgun - 40k Sisters of Battle Uriah Jacobus (Single Miniature) Left Arm and Hand with Missive - 40k Imperial Guard Cadian Command box Backpack (Main Piece) - 40k Imperial Guard Cadian Shock Troops Vox-caster (which has been modified by removal of certain features), Imperial Guard Cadian Command Sheathed Knife, and AoS Flagellants Skull and Scroll Backpack (Mast) - Age of Sigmar Flagellants Board with Scroll and Chained Skull (for dangly skull) and 40k Grey Knights Strike Squad box for dangly Book with Skull Accessories - Age of Sigmar Flagellants box for Chained Hourglass (located on right hip), 40k Militarum Tempestus Scions box for ammunition holders (found along waist) and Grenades (left hip), 40k Space Marine Librarian Ammunition Feed for gun (cut and shaped for Shotgun Cartridge Bandoleer) Whew! That's quite the laundry list of pieces for one guy but he's special to me for varying reasons so it's alright. I've got some backstory for him, too. I'll put it in 'Spoilers' so it won't inflate the post too much. Feel free to read it or disregard it completely and follow along for the pictures. Here are the pictures of the Missionary Ajax Lux: So, that's the end of that. Thanks for looking and feel free to leave comments and critiques. He may be completed but there's always another model I can improve upon! Cheers, Meh
  8. So whilst digging around through my 40K stuff looking for things, I found a sprue of GW's plastic ruins, and decided to assemble them and paint them up as generic terrain, hopefully to be used in our upcoming Frostgrave games.... Base coated with GW Rough Coat, a textured spray paint, sadly OOP Primed Black Dry Brushed with GW Stormvermin Fur, Codex Grey, Kommando Khaki, Fortress Grey Daubed with GW Blue, Red, Green, and Brown inks, diluted Dry brushed with GW Codex Grey, Fortress Grey, VMC Stone Grey I normally would have done a dilute Tomwise Sauce wash after the inks, but tonight whilst gabbing on the hangouts, I forgot!... Couple more coats of DullCote and they will be done... Though I may do the black wash now,,, Thoughts???? Thanks for looking!
  9. Right then. I've been on a YouTube binge for the past few weeks watching various videos by a wargames painter and her videos have made me question the way I paint my precious Imperial Guard for 40k (here's the link to her channel). Sacrilege, right? Not so. After seeing one of her camouflage videos (and then watching all of her other videos on the topic), a thought dawned on me: should I be washing these guys after I'm done stippling on their colours? A little backstory should be given before I throw pictures at you. I've always liked the German Flecktarn camouflage pattern and decided to use it on my Imperial Guard troopers. Luckily, there was an article about stippling on the internet that I had found and the pattern clicked. So many years ago... Anyway, at the time, I figured you wouldn't be able to see if there had been wash used or not so none was ever used. After having watched these videos, it's time to figure out if this needs to be readdressed. My first reaction is to scream "No!" at you until you go away as I have many guardsmen already painted up in Flecktarn. My more sane reaction is to agree to this washing as the models could use some shading in places; eg, around their cargo pockets, between equipment, where the tunic closes on itself, and around some of the tunic piping. Here are the pictures for reference. These are old pictures as they still feature the paper towel background I was told not to use. Guardsman Lieutenant The question, after whether they should be washed, is what colour wash should be used? Spectre Miniatures has a gorgeous tutorial on how to paint Multicam (which everyone should check out) and they use Athonian Camoshade - an olive green wash by Citadel. A brown shade was the first thing to come to mind but Flecktarn features more green than brown shades of colour. Perhaps a black wash would work better - thinned, of course? So, yeah. I'm leaning towards giving them a wash but don't know what colour to choose. Maybe a thinned all-over wash and then a recess and pin wash? Any help would be appreciated. Also, I apologize for the bad lighting. It would be neat if you could see the Lieutenant's cigar in his left hand.
  10. So, in order to play Gorkamorka we need some mobs. The first of these that I decided to build was the Diggas. The Diggas are humans that think the orks are the greatest thing they have seen and they strive to be just like the orks. This being the case the Diggas trade and fight with and as the orks. They use ork armor and weapons, ork vehicles are also used since the Diggas have very little in the way of technical skills, either to build or maintain such tech, vehicles or otherwise. They rely on the orks for almost all of their tech, making the orks seem even more god-like. First off here are the two Diggas that I have converted so far, a shaman on the left and a Digganob on the right. There will eventually be more of these but for now this is all I have bits for, more of what I need is on order and should be here soonish. Next up I wanted to convert the Digga trukk to not be the standard kit right out of the box. Wheels assembled. Frame straight out of the box. The standard kit is a six wheeled vehicle, for this build I will be removing the center set of wheels to make more of a standard four wheeled vehicle. This is a fairly easy process, using clippers and an x-acto I trimmed all of the support structure from the sides and bottom of the frame. It is important to note that you should leave any detail that is on the top of the frame in tact as the bed of the trukk rests on all of that tiny detail. The standard six wheeled kit has two rear axles and driveshafts, I will not need the center axle or the two short drive shafts, I will need to build my own driveshaft to make this work. I'll use just some plastic rod for the driveshaft and use the ends of one of the original driveshafts. So, with that set aside to dry I moved on to the bed of the trukk. This is the standard trukk bed build, here being held together by poster tack. I am not a big fan of this tiny trukk bed as it will only hold four or five minis, hardly enough for a real mob. I plan on widening the bed to comfortably hold six, this could easily be pushed to ten with no problem. I will use some of the original trukk bed bits to do this as well as plasticard. Simply flipping the sides of the trukk bed to the opposite sides and laying them flat creates a nice flat surface that is very easily glued together. I used plasticard to fill out the rest of the bed so that it was all roughly the same width. For the sides I decided to use sides from an ork chariot, leaving the banner poles on to use later. I used plastic rod to make matching poles in the front of the trukk bed. I needed a rail all the way around the top to hold a canopy later in the build process. I used plastic rod and some corner pieces from some of the roll bars from the trukk kit to make this. Leaving that aside to dry for a bit I moved onto the cockpit of the trukk. I forgot to take pics of all the bits that SHOULD have been used in this step but I didn't use all of them that is for sure. I also forgot to take pics of the steps to get to this point but it was pretty straightforward, just followed the directions for this step actually. I did scavenge a second wind screen out of the bits box but I am not sure it will stay as I am not entirely sure I like it. The next step is a little bit of detailing of the original kit, mostly the engine and additional cockpit details for the gunner, not used in this build because it is an ork and this is a 'umie vehicle. Here are all the bits for this step. And here is what I will be using. To make this stuff look better. Next step bits. Only bits I will use from this step. I forgot to take pics of that step or me adding bars for the drivers canopy. The next step is just about the important bits used for boarding and krumping enemy vehicles. These are all the bits to add boarding planks and a wrecking ball as well as a few bits not used for Gomo and some braggin' decorations. I will add these to this vehicle but they need to be magnetized as they are not always available. All the bits not used in this build. Here is the Digga trukk as it stands now next to a mostly standard build trukk. This was a surprisingly quick and easy build, I was able to finish the vast majority of this in about five hours. With just more detailing left on this it will probably take longer to complete it than I have already put into it. Hope someone finds this useful or entertaining.
  11. So I figured I'd just start a WIP thread, rather than clutter up the forum with unnecessary extras. I hate disorder (although you wouldn't be able to tell that from looking at my workspace! LOL) This week's been mostly working on Gremlins from Malifaux, I have Somer, Slophaulers and Skeeters almost done. Still waiting on flying stand order to come in for Skeeters. Somer's the Bayou Boss, and I have other Bayou Gremlins in my pile of to-be-done but we'll see how long it takes me to get to them. Betrayal at Calth (BAC) is a GW box set of Space Marines that's both a board game and a kind of starter set for Horus Heresy 30k (which takes place before the Warhammer 40k sci fi - just for those who don't follow this). My LGS is doing an escalation league for 30k, and is running a contest for painting the box set. it's about 38 miniatures I think. Really hoping I win, even if I don't play the game because the prize is a free Horus Heresy book of our choice And I love books, even more than I love models so books about models... I'm THERE! Anyway here's my pics (except for the BAC which is still currently in its box lol) ^^ Slophaulers - because they, wait for it, haul slop Just finishing base really on these guys Somer - almost done, working on base now and just need cloth highlighted I think ^^ Skeeters (mosquitos) - trying out colour scheme, pretty much still basecoating although I did highlight their backs, wings and eyes (which still need glaze) Also trying to work on getting more lighting in my room for my light box :( so maybe my pictures will come out better =/ C&C is always welcome :) It helps me get better!
  12. I've started working on a classic Chaos sorcerer (variously known as Hutk'Nile, Hutk'Nke or Huth'Nke the plague priest) for a painting challenge at the local Warhammer shop. Basic challenge, paint a single GW character or infantry mini by April 1st and customers will vote for the best in store. I don't think there's even any kind of prize involved, but it's a good excuse to get something done and flex my painting muscles a bit. So, I started with some zenithal priming using spray cans: Then started on the robes: The base colour is Tausept Ochre, an old Citadel foundation colour, shaded with some RMS Russet Brown and highlighted with RMS Amber Gold and Ghost White (linen white probably would have suited better, but oh well) using wet blending. I've also added a bit of Clear Purple to the Russet Brown for the deepest shadows to try and get some more interesting colour contrast going on. I need to do a bit of tidying up of the highlights, but I'm pretty happy with the robes now and I'll move on to the flesh next I think. I'm considering a pallid flesh colour with some bluish tones, or maybe green.
  13. I don't even know what this model is in Oldhammer, let along Age of Sigmar. But I liked it (part of a big army deal with rats and elves, I play the rats) and wanted to paint something not Undead, not rats, and to help build my KoW collection (my opponents now use him as a Drakon Lord). My NMM gold always turns out a lot better than my NMM silver, so I decided my elves, when I eventually paint them, will have gold in their scheme.
  14. Just finished this up a bit ago - not on a base sadly because I lost it temporarily on my desk. It's done just not found quite yet. this is for my son's Vampire Counts army, it's some sort of warmachine (I don't actually know what it does but I'm sure I'll find out soon!) Here are the Crypt Horrors (a larger monster type) Sadly these are really phone pics, so not the best, and the colour is a bit odd - the far left one is actually more purple than it appears in these pictures.
  15. In the cold wastes of the North, the followers of the gods of Chaos gather in their thousands. Hordes of barbaric marauders and armor-clad warriors pour forth from the bleak wastelands to wage war against the soft-bellied wastrels who inhabit the rich lands of the south. Daemonic legions advance with them, proof that the Northmen truly are the favored of the gods. ---taken from the Hordes of Chaos army book by Games Workshop. I've always really liked the aesthetic of GW's old Realm of Chaos range of figures ever since I first found some for sale in an old, off the beaten path (and sadly out of business now) hobby shop way back in my youth. I've been collecting them off and on through the years. (I wish I'd bought more of them when I was younger, they're all OOP and hard to come by now.) I've painted a few of them here and there, but now the time has come for me to start painting them in earnest as a cohesive ( relatively speaking; this is Chaos we're talking about here ) group. I might possibly game with them, which would be nice, but rule of cool is going to outweigh any possible gaming considerations in the assembly/painting of this army. I've got a pretty large collection of old school GW/Marauder/Citadel chaos figures (pics below), but I'm also going to be using figures by other manufacturers (including Reaper) that I think look cool and fit the feel of the army. This is going to be a fairly long running project; I've got A LOT of dudes to paint. I hope you see something that sparks your interest and decide to follow along. I have a few units that I've already finished and posted previously; a unit of Chaos Knights of Khorne: http://forum.reapermini.com/index.php?/topic/59177-gw-chaos-knights-of-khorne/?hl=%2Bkhorne+%2Bknights A unit of Chaos warriors of Nurgle: http://forum.reapermini.com/index.php?/topic/59534-gw-chaos-warriors-of-nurgle/?hl=%2Bnurgle+%2Bwarriors And a few single figures: http://forum.reapermini.com/index.php?/topic/65997-chronopia-elven-axeman/ http://forum.reapermini.com/index.php?/topic/66394-77065-norgol-irongrave-knight/ And here's (some of) what I'm working with: I also have at least that many Beastmen that I haven't found/unburied yet, and some daemons as well. If you noticed some of the newer plastic Chaos Warriors at the top of some of the pictures don't expect to see very many of them in here; I don't like 'em. The detail is beautiful on them, but they're a little too static and mono-pose for my liking. The older stuff has more character in my opinion.
  16. I'm BACK! Sorry for the long absence. But, I've still been painting and I give you a 200pt Ork Kill Team I painted up and played. These won the best painted award nearly unanimously (I never vote for myself) and sadly went 0 of 3. I though I'd share them here and let everyone know I'm still ok. Group Shot (sorry, camera was really dirty and didn't know it) Some indiviual shots of some of the Orks (not all of them though)
  17. This is a very old miniature, from Games Workshop I think, which I've had sitting on my desk undercoated for years and years. It came in a blister of two versions: this one, and a mounted figure. It was actually the mounted figure I was looking for when I came to finally get around to painting it, but I couldn't find it, so this guy finally got the treatment. It's designed for a plastic slotta-base, which I hate, so I've mounted him on a 22mm washer and built up the ground with GreenStuff. I briefly considered adding some foliage, but that stuff catches the dust like you wouldn't believe, and is impossible to clean properly. So, he gets to stand on bare rock.
  18. Late last year I bought a copy of the Lost Patrol game by Games Workshop. In my rush to play the game with my sons we used bones models as proxies. Over Christmas I had some time to look at getting the models together. I must confess the plastic models GW produce are really clean with few mold lines. I managed to get a batch built up ready for painting. These models were then given an undercoat of grey and then I selected the infestation markers to paint my chosen colour scheme. I decided in a fairly traditional colour scheme as this would tie in with the Genestealers. From the original base coat of purple I went dry brushed up to a cream colour. Finally I added a glaze of purple to tone it down and then added detail for the teeth. These now require a coat of varnish and they are done. I have decided to use a gloss varnish to give them a wet looking sheen. As always comments welcome.
  19. Here are some Space Hulk miniatures. I posted this as my January painting goal. Woot! I made it. I will be runnning Space Hulk at Rapiercon (http://www.rapiercon.com/) next month and wanted the figs to be painted. To be honest, though, this is not the complete set. I wanted two squads of terminators to be easy to tell apart, so two different colors were used. The figs in the box are very specific to the Blood Angels (red) chapter, so I used some other figs to represent the Ultramarines (blue). There are still 7 terminators left to call the box done, but it is good enough for what I have planned. https://goo.gl/photos/51NRopffdm9mvUwM8
  20. Another figure from the Thanksgiving paint binge. This is a metal Games Workshop LOTR figure I got in a box of random stuff. I don't know the model number or what set he comes from (if any). I sawed off his original base so I could mount him on one that is the same in style as my other LOTR figures. Painted him in an autumnal color scheme, which turned out to be pretty close to the box art, except for my bright Pumpkin Orange cloak.
  21. So when this model came out I had to have it, as, I suspect, did every other ork player as well. It just screams WAAAAAAAAAAAAAAAGHHcoughcoughOrk. Anyways, been working on it for about a week? I think. Sadly it is now finished and I have to find a new project :( :( Sadness.
  22. Finished these finally (yes I know the bases on the back ones aren't done yet) but the painting is done :P Just got something like 2 chariots, a boltthrower, a few lords, a unit of Calvary and I think I can pretty call his army done (at least for now). Really trying to get to more CAV and my Jabberwock this week! So messy pic:
  23. Finished the squad for my November Hobby Goals. Been painting like crazy... Just tabletop and though I cut a couple corners, I'm happy with how they came out and they match the ones I painted last year so that's good too (writing down recipes and schemes is a wonderful thing!). Thanks for looking.
  24. Finally got off my tush and did some quick bases for my fabulous space marines. Looking at them now I think the skulls on the backpacks should be silver. But for now I think I'm going to call them done-enough and move on. I'm planning to do more in equally-fabulous colours so if anyone has suggestions for improvements on the next batch I'd love to hear it.
  25. Hi, I'm continuing my random minis painting and I found this gray mini standing out (quite obviously) in my pile of unpainted White Bones. It was clearly not a Bones (I must have gotten it from the dollar bin of my FLGS), so my OCD kicked-in and instead of putting it in another bin, I slapped some paint on it and called it done. I'm not that pleased with it (wasn't really inspired, and gave up on making the eyes pretty after 5 futile attempts), but I'm happy that it is one less mini in the unpainted bin.