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  1. Yesterday I went to my best friend's birthday party. For anyone who saw my post about Song of Blades and Heroes this is the same friend I've been playing that with. He probably wouldn't have had a birthday party if not for his girlfriend but I think he had a good time. She had the great idea to have a gaming party (specifically tabletop) since lately with a little push from me he's been getting into them. Between my wife and I we have quite a few games. In the end we brought Song of Blades and Heroes, What Do You Meme, Disturbed Friends, Star Realms, Munchkin, and by special request even though we knew we weren't going to play it Risk. These were just the games we brought though, almost everyone brought at least one game. Oddly enough the only games that were actually played were Song of Blades and Heroes, Twister, Chess, and Friday the 13th on XBox. So it was a pretty eclectic game night. Now we're getting to the meat of this post. Since I was bringing a miniature skirmish game I decided to bring all my painted miniatures to show to a friend who is thinking about painting. When I pulled out all of my completed pieces he insisted I show them to one of his friends who was also at the party. I showed off my work and ended up talking with this guy for about an hour. We talked painting, Wargamming, role playing games, and what we were currently playing. As we talked he admired the GW Cadiens I had finished. He told me years ago he had played Warhammer 40K. This of course lead to a long discussion about GW. The one thing that kept coming up though was his desire to play again but his reluctance to do so. I've met quite a few old 40K players recently and I've noticed that so many of them would love to play again but don't. I know 40K is expensive and time consuming but I've never encountered a game with some many old players unwilling to return. This game seems to have cornered the market on players unwilling to return. Is it just the expense and time consumption keeping them away? Are there any other games out there with this same problem?
  2. I’m happy with the progress so far, but every time I take photos I can see missed spots or places that would benefit from more attention. Apologies for double post. Admins, Plz erase one of your choice.
  3. Coffee Dwarf Caffine Canon

    It took longer than I expected to get these guys done, but I'm happy with how they came out. They're part of the Warhammer Battle for Skull Pass set that I bought in 2007. The base is a bit uneven as when I glued down the back of a blister pack for the stonework it split open and I covered it in with gravel. In the future I'm going to have to use something else as it really didn't register as "stone" to my eye, but the cannon covers most of it at least. The powder barrel is a small Reaper bones barrel I've had for awhile, the cannon balls are 25mm airsoft ammo and the coffee pot is from an old Marx toy factory dollhouse set. Vastly overscale until one thinks about the thirst of the average dwarf! I had the idea of adding some thing for each dwarf, ammo for the hauler, gun powder for the engineer, and coffee for the swabber with the mug. The aforementioned gap filling. Base of craft paint Pavement with Stormy Gray and Rainy Gray drybrushed over it. The crew in Maxwell House colors. The swabber looks to be well on his way to caffinated bliss!
  4. Greentide (2017 Army in Review) GW Orkz

    Most of these were painted in 2017, I believe, though I don't have track of it exactly. I organize my WIP pics in folders by date, but I gave up keeping 'count' so to speak as it interferes with actually painting and modeling! (If you want to see a particular unit you can probably just search this forum, I believe I've done individual Show Off threads for all these guys). Anyway so here's my current pride and joy :D all my boyz in their glory etc. Hope you enjoy!
  5. Dakkajet (GW Orkz)

    Finished my last model of 2017, the dakkajet for my Ork army (with extra dakka). Was tough taking pics of it sadly especially of the little gunners I added on. But anyway here tis: **Edit** His name is "Aknot" btw ;)
  6. GW Warbuggy

    This is an older GW kit, little out of scale with the newer ones, so it's a good bit smaller. But anyway I present the Warbuggy! This is one of 3 I'm working on, the other two I've converted heavily and hopefully will be done to show you soon
  7. Burnaboyz GW orkz

    Not had time to do a lot of WIP pix except on like instagram, what with all the holiday stuffs we're doing in preschool! (Let me tell you I have glitter in places I cannot get out lol) Anyway here are some burnaboyz I finished earlier - no bases yet sadly as I'm out of the appropriate size & order hasn't come in yet.
  8. Primaris Space Marine (Warhammer 40,000) by Games Workshop This was my first warhammer figure I've ever done. I've always enjoyed the theme of the game but never really like the Space Marines because they are to short. When I saw these new, taller, ones I actually got excited to paint one. The height on these guys are amazing. They really have a better feel about them. The issue was that I only wanted to paint one (for now) and that is when a friendly forumnite told me about this book they just released "Getting Started with Warhammer 40,000." I jumped at the chance at the book comes with one miniature on a nice base for only $15. I called my local GW store and they saved it for me. I would highly recommend this to anyone looking to just paint a miniature and not spend loads of cash on a single miniature or a three pack. I decided to go with a blood angel look for this guy. But I wanted to make it look a little unique so I did those grey chevrons on the shoulder and knee. This was also the first time I've done battle damage like you see here. It was FAR easier than I thought and the look is wonderful! I was very happy the way it turned out. With this guy I did fill in the base with GreenStuff to give the model a little bit more weight. You can see that in the WIP below. Thanks for the support. WORK-N-PROGRESS for this piece.
  9. GW Gandalf The White & Shadowfax

    Hi All! I've just been rearranging my display shelves & have noticed that I actually have a few minis that I have never shown on these boards. They are the first ones that I painted a few years ago when I returned to the hobby after many, many years. I will show the others soon but to begin with, here's GW's Gandalf The White & Shadowfax. The actual paint job is essentialy me getting back in the swing of things by copying the image on the miniatures' packaging, I made the base terrain(s) using air drying clay, gravel & sand & added some grass clumps to finish. Gandalf on foot Gandalf mounted on Shadowfax Back soon with something "big, ferocious & wingy" - thanks for looking!
  10. https://wizkids.com/...games-workshop/ Pretty much what it says on the tin. I'd be pretty shocked to see GW allow Wizkids to produce miniatures, unless they're way out of scale with GW's stuff, but it'll be interesting to see what kind of board games they come up with. I'm also wondering if they're not looking for someone to take the place of the recently expired partnership with Fantasy Flight Games.
  11. I've got a bunch of these GW Chaos Space Marines taking up space, so I figured I'll paint one or 2 of them every once in a while. Kharne the Betrayer is a pretty interesting guy, so I'm going to work on him first. Early steps so far; I'm just working on his armor right now. Ignore the color on his arm; that's going to be going away soon. BLOOD FOR THE BLOOD GOD!!!!!!!
  12. Space Marines (Marine Teal 30K)

    An actually local FLGS has opened in my home town. Being a pretty small town, the main things going on seem to be Magic and 40K. Not having a 40K army I had a look around and decided I liked the Horus Heresy marines. Problem is, Marines are a bit of a blank canvas and I don't have an artists eye for color so I tossed some different paints on a couple figs. The one I liked the best was based on Marine Teal. I think the basic color scheme is sound but I have some questions about some of the accessories. I'm not sure what to do with the bolter. I think more teal and brass would be too much but other things I've tried didn't quite work. The blue on it now isn't bad but I think it could be better. I did the lava base mostly because I wanted an excuse to use the Basius pads I got from their Kickstarter. From what I remember from the Jen & Ann's DVD section on color theory the warm colors might bring too much focus from the mini itself? Any thoughts on that?
  13. Stonehaven's Halfling Commander

    Stonehaven's mounted characters are great. The small mounts are all a common size, so you can put any character on any mount. But they're also the right size for another kind of mount... edit: and looking at these pictures now, I see a few mistakes that I need to go fix. Sigh.
  14. Ork Mek and Tankbustas (GW)

    Finally had my bases dry and got some pics of my Tankbustas and Ork Mek - the Tankbustas are conversions (basically I add a lot of rockets on them, and then more rockets) The Mek is the one in the front with the wrench and gear on a pole, and a big ol wrench in his right
  15. Goffs vs. Freebootas

    My son and I have been on a journey over the last nine months to play a campaign of Gorkamorka. Why so long you ask? Well, we decided that we really wanted to do it right and build terrain and mobs and vehicles from scratch. Sure we could have just played with some of the terrain I already had and lord knows I have enough orks to play a game, or thirty, of gomo but we wanted something to do together. We started by building a massive amount of terrain, WAY more than we could ever use on even four tables of gomo but we wanted variety and versatility. That thread can be found here, very pic heavy. After that was finished we started building mobs and playing games to get the rules down before we really start our campaign with our gaming group. I have been starting project logs for a few of them, here are the Diggas where I built their trukk and the mob itself. I have started painting them here but had to briefly put them on hold to build another mob for a test game coming up soon. That trukk and mob build can be found here, they are the Goffs and they are proud of it. This is probably our twelfth game or so, we are really starting to get the rules down and games are much quicker than our first couple. It had been a solid twelve or more years since I had played a game but once we started most of the rules came right back. This game took us less than an hour total, that was from table set up to post game book keeping. Granted this was a very quick and non bloody game so that helped quite a bit. Alright, here we go...3...2...1.... The dessert spread out far and wide before Gorbad and crew as they hurtled across the sand in their brand new trukk, it had only been crashed once before the meks sold it to him for only twenty teef. Pretty good deal since the mek had originally said he couldn't sell it for less than twenty-two. Gorbad smiled to himself, he had some hagglin' skills to rival a Deathskull, that was for sure. Sweat rolled into his eyes causing him to snap back to the moment as he wiped the sting from his eyes and the sand from his face. Overhead the sun beat down as relentlessly as ever, it was early day but the temp was already climbing to almost unbearable even for an ork such as himself. There was never a moment of respite on this world he thought. All the hardship,fighting and scraping was good for his lads though, gave them something to do and kept the yoofs out of trouble. Gorbad was snapped back to reality again as Grimgut, the new spanner and driver of the new trukk, was screaming something that he couldn't hear over the roar of the centrally mounted engine. Grimgut was now frantically pointing in the direction they were headed. Before Gorbad could turn to see what was out there Snazbad, the new yoof of the mob, was frantically tugging on his arm. "Wat!?!" bellowed Gorbad at the light green yoof. "Boss, I seez somethin'!", Snazbad was also pointing in the direction they were headed. Sneering at the yoof but holding off from smackin' him across the back of his skull for fear of finding a soft spot Gorbad was finally able to turn his attention to the desert in front of them. A large ramp down into the skid could be seen and right at the bottom of it, some no good stinkin' Freebootas! A smile crept onto Gorbad's face, "Hit the Red Button! he screamed at Grimgut. The trukk bounced across the rough desert ground and all the boyz roared in their excitement. (Here are a couple shots of the terrain we are playing over before anything was deployed.) (Here are the forces deployed.) (The freebootas) (The Goffs) Those git Freebootas was caught out in da desert diggin' scrap like a bunch a grots thought Gorbad, his smile gettin' bigger, and more full of sand by the second. The thunderous roar of his new trukk and boyz musta scared them no good Freebootas, before Gorbad and 'is boyz could get to 'em and give 'em a good whoopin' they was in they trukk and tryin' ta get away. Their good for nothin' bad mek was behind the controls of the vehicle and hittin' the Big Red Button before he even had the gas engine started! Their vehicle lurched ahead straight toward The Last Rock forcing their mek to slam on the breaks. Gorbad was yellin' for Grimgut to t-bone them but somehow over the roar of the engine his message was lost and the new spanner skid stopped the trukk sideways, headed straight for the side of the cliff. Both mobs crammed to the sides of their trukks facing the other mob and let loose with every ranged weapon they could bring to bare. The bad mek, still without his gas engine started, was smooshing the Big Red Button nonstop! In an amazing turn of luck all this accomplished was that the low ridin' git wagon spun 'round and faced almost straight at the center of a large dune of soft sand. Gorbad saw that this was the moment he needed and once again he yelled for Grimgut to ram the stinkin' Freebootas while they were in a bad position. The spanner must have heard this time as he skillfully turned the new trukk 'round the right way and Gorbad could hear the thrusters begin to whine up, the vehicle lurched forward and then stopped. Gorbad, once again, whirled to see what the new spanner was doin' only to see him pulling out a hammer and beatin' on the Red Button....he must not be strong enough to push it he thought. He ducked just in time as he saw Zogstruk, the new gunner of the new trukk, fire the harpoon gun at the enemy. He wrenched his head around just in time to see the massive harpoon glance off the engine and stick in the sand. Then the roar of weapon fire was deafening as once more both mobs opened fire with everything they could. Gorbad's heart jumped in his chest as he saw the Kaptin' fall face first from their low ridin' trukk. His joy didn't last any longer than a few quick heartbeats as the tough old git crawled back into da trukk, the bad mek started his gas engine and tore off across the desert, followed by blasts from their thrusters taking them almost out of range to even think about chasing after them. Gorbad screamed at Grimgut to give her everything she had and catch up to them before they were too far away. The spanner revved the gas engine, threw it into gear, spun the vehicle around to give chase and mashed the Red Button only to loose control and skid to a stop facing the cliff and a tank trap. Gorbad watched as the no good Freebootin' gits sped off out of sight with a trukk full of scrap.... Needless to say, I(Gorbad and the goffs) did not win this one. My son did exactly what he had to do to win, get off the table with the most scrap, and win he did. It was a fun, funny, orky game, full of awesomely horrible dice rolls for both of us. However, in a game like this sometimes that will actually make for a much more entertaining game. Gorbad, his back against the side of the armored crew compartment, slid down until his bottom was on the bed of his new trukk. He began fumblin' through his cigar pouch searching for the only thing that may help him feel a little better about his life choices at the moment. At last he found it, the last stump of his last cigar. He brought it to his mouth and began searchin' for his lighter in his chest pocket. He found it, quickly pulled it out, struck it and nothing happened. Gorbad looked at the heavy, metal lighter and saw that it had caught a bullet, at least he could rely on someone in his mob he thought before he roared and threw it at Snazbad, hitting him behind his right ear. The yoof crumpled like a grot under a slavers whip. Gorbad and the other boyz roared in laughter. Hope you enjoyed it as much as we did...
  16. GW Dark Elf Cheerleader

    Hi all! Finished up my Slaaneshi Cult with some cheerleaders! (Inner Circle painting comp) Used the Golden Skin triad with nice results (to me!) Still working on the edge blending, but I'm happy with them for gaming level! Hair is craft store pink with Reaper Punk Rock Pink wash Metals are layering and washes of three different companies (craft, reaper, citadel) Tried a technique I read here for the eyes, using reddish liner/wash to accent the green eyes Drummer's beard is the auburn and redhead triad (Now back to painting my RPG groups characters (yay Bones!)) Chris the Tall
  17. This is another mob build for our games of Gorkamorka. This one is a more traditional mob made of orks and vehicles, no grots allowed. Goffs are pretty straightforward, even for orks. They don't go for subterfuge, most of them don't even know what that means let alone understand the concept or why you would want to fight that way. They are the epitome of orkiness, believing that might is right, that the biggest and toughest should run the show and that arguing the point will just get ya a fat lip with a few less teef behind it. Now all orks view life this way to an extent but the goffs live it. Hand to hand, usually to the death, is their favorite way of settling any sort of dispute. While they understand there is a need for longer ranged combat it is viewed more as a sort of crippling or distracting tactic used to let the goffs get close enough to get stuck in. Understanding this about them I wanted their trukk to be a sort of ork delivery system. I decided that the ork crew should be right at the front of the vehicle for easy disembarkation into hand to hand. In game there will be no different rules for the trukk but will look truly proppa for goffs. I had a rough idea how I was going to make this work but as usual I just jumped in without blueprints and started the build. As per the directions the tires and frame are assembled first but this is where the standard trukk stops, I even went with a third party engine. As with most of my trukks I removed the middle suspension and cleaned up the frame. This made the perfect place for the engine to sit centrally on the frame. This made the distance between engine and rear axle super short so I had to cut down the drive shaft to almost nothing. I ended up cutting even more out of the drive shaft to finally make a fit. This set the rear axle at a strange angle but with the tires in place you can't tell. Moving to the front axle now to make sure everything sits at an angle that still makes the trukk look like a hotrod I was fairly certain I was not going to be able to use the axle as is out of the box. Setting it in place proved this to be the case as the front of the trukk was actually higher than the rear end, with the tires in place this would have made it pretty much level. Not really acceptable for this trukk. Looking at the front axle I could see that just flipping it over may work, which would be great as it would mean an easier fix than trying to rebuild a cut up axle. This had the trukk sitting pretty much level which means with the tires on would leave the rear end jacked up as I wanted. Alright, with the trukk sitting pretty much as I wanted I could move back to the engine. I needed to set the radiator somewhere and decided to just try to sit it right in front of the engine. This actually worked pretty well with just some very minor removal of some rivets off the frame and some bending of the radiator hose. I needed to attach the nitrous tank somewhere but this engine has no flat places for any sort of attachment.....what better place than to just have it dump into the fuel tank! Next up was the exhaust, the right side was perfect for the stock pipes, the left side not so much so. The problem here is that the pipe is in the way of the tire being able to sit right on the axle. I had originally thought I would be able to run it just behind and above the tire to come out the rear end like this. Which would have been cool had it worked. Now I am considering something more like this. The problem with this is that I was worried that it would be in the way of the central cockpit that I was thinking of building for the driver. In the end I went with this instead. With this settled I moved on to the construction of the cockpit. I started by cutting the front of the cockpit piece from the trukk kit up into the larger pieces, getting rid of the central connection piece and tracing the shape of the two pieces glued together onto some plasticard. I lost a pic of the front cockpit piece. It sits nicely onto the frame after cutting all the rivets and bolt heads off and adding a spacer to each of four plates on the frame to give just the slightest bit more height, mostly so the driver could see over the engine. Time to start adding some of the driver controls to the cockpit. The steering column and the floor mounted gear selector were fitted with the help of the driver. A rear panel, a windscreen and side roll bars added to get the feel of the cockpit. The driver is not glued and won't be as they need to be removable for game purposes. I realized at this point that I have no where to put a gunner, I didn't want to put him in the front crew compartment with the rest of the boyz.as he would take up enough space for two boyz that way. Giving some thought to this I decided that using the rear of the drivers cockpit was the only option at this point. More thought and some time playing with some bits I actually found a use for the mostly standard gunners turret of the trukk kit. Playing with this piece and some tubing I created a sort of rear turret that I got involved in the build deep enough to not take pictures of the process. I may need to reinforce this as it just sort of hangs off the back end and is only attached by the pipe frame and the front of the turret plate. Moving on to the front of the trukk and the crew compartment made me realize that it would have to be a multi level deck with a lower central area sitting on the frame and raised areas over the wheels. I wanted the deck to be long enough and wide enough to be able to hold six to eight orks, With the 25mm bases and the wide orks this meant that the deck needed to be roughly three inches by three inches. With that in mind I cut the central piece to get a feel for how this would look on the frame. While this appears very long it actually puts the total length of the vehicle at just two inches longer than the digga trukk, which is roughly one inch longer than the standard build of the trukk. At this point I got into the build and forgot that I even had a camera nearby. Here is the final overall shape of the vehicle with some minor details started. Comparison shots with the digga trukk. Same width and just slightly longer. The big shoota/weapon connection sorted and magnetized. The gunner is not glued in place as removal may be needed during the game. A bull skull with big horns is the goff clan symbol so of course the trukk needed one. If I can find a larger one I'll switch it out in a heartbeat. That is where I left this yesterday and all it needs now is rivets and some plating here and there to look more ramshackle and proppa. The boyz and nobz will be built after I get the trukk finished. Oh yes, that is another big difference the goffs have to other mobs, they can have two additional nobz in the mob. Other ork clanz can have only a single nob to lead them into battle. Well, hope you guys enjoy my mad mek workshops as much as I do. Until next time.
  18. Trukks

    I finished my trukks finally! Just took some shots outside, to see how the lighting varied. I have a few bits I have to stick back on... ork stuff is truly ramshackle >< haha but otherwise, they're done =D Waiting another 24 hrs to see how the varnish did, and if I need to revarnish them (really important since I tend to do a lot of weathering and these will get handled a lot)
  19. Right then. I've been on a YouTube binge for the past few weeks watching various videos by a wargames painter and her videos have made me question the way I paint my precious Imperial Guard for 40k (here's the link to her channel). Sacrilege, right? Not so. After seeing one of her camouflage videos (and then watching all of her other videos on the topic), a thought dawned on me: should I be washing these guys after I'm done stippling on their colours? A little backstory should be given before I throw pictures at you. I've always liked the German Flecktarn camouflage pattern and decided to use it on my Imperial Guard troopers. Luckily, there was an article about stippling on the internet that I had found and the pattern clicked. So many years ago... Anyway, at the time, I figured you wouldn't be able to see if there had been wash used or not so none was ever used. After having watched these videos, it's time to figure out if this needs to be readdressed. My first reaction is to scream "No!" at you until you go away as I have many guardsmen already painted up in Flecktarn. My more sane reaction is to agree to this washing as the models could use some shading in places; eg, around their cargo pockets, between equipment, where the tunic closes on itself, and around some of the tunic piping. Here are the pictures for reference. These are old pictures as they still feature the paper towel background I was told not to use. Guardsman Lieutenant The question, after whether they should be washed, is what colour wash should be used? Spectre Miniatures has a gorgeous tutorial on how to paint Multicam (which everyone should check out) and they use Athonian Camoshade - an olive green wash by Citadel. A brown shade was the first thing to come to mind but Flecktarn features more green than brown shades of colour. Perhaps a black wash would work better - thinned, of course? So, yeah. I'm leaning towards giving them a wash but don't know what colour to choose. Maybe a thinned all-over wash and then a recess and pin wash? Any help would be appreciated. Also, I apologize for the bad lighting. It would be neat if you could see the Lieutenant's cigar in his left hand.
  20. So whilst digging around through my 40K stuff looking for things, I found a sprue of GW's plastic ruins, and decided to assemble them and paint them up as generic terrain, hopefully to be used in our upcoming Frostgrave games.... Base coated with GW Rough Coat, a textured spray paint, sadly OOP Primed Black Dry Brushed with GW Stormvermin Fur, Codex Grey, Kommando Khaki, Fortress Grey Daubed with GW Blue, Red, Green, and Brown inks, diluted Dry brushed with GW Codex Grey, Fortress Grey, VMC Stone Grey I normally would have done a dilute Tomwise Sauce wash after the inks, but tonight whilst gabbing on the hangouts, I forgot!... Couple more coats of DullCote and they will be done... Though I may do the black wash now,,, Thoughts???? Thanks for looking!
  21. GW Terrorgheist (Vampire Counts)

    here's Playboy's Terrorgheist finally done!
  22. GW Deffkopta Warbike Conversion

    Took some pics of my finished warbiker conversion (this is based on a deffkopta, basically a little helicopter) - WIP pics are in my wip thread. I tried several new things, mostly water effects in a more cinematic style. Tried to make the water look like it was spraying or kicked up by the bike wheels. Also did some droplet effects. Overall it's ok, not quite what I was hoping for but next time will be even better I'm sure.
  23. So, in order to play Gorkamorka we need some mobs. The first of these that I decided to build was the Diggas. The Diggas are humans that think the orks are the greatest thing they have seen and they strive to be just like the orks. This being the case the Diggas trade and fight with and as the orks. They use ork armor and weapons, ork vehicles are also used since the Diggas have very little in the way of technical skills, either to build or maintain such tech, vehicles or otherwise. They rely on the orks for almost all of their tech, making the orks seem even more god-like. First off here are the two Diggas that I have converted so far, a shaman on the left and a Digganob on the right. There will eventually be more of these but for now this is all I have bits for, more of what I need is on order and should be here soonish. Next up I wanted to convert the Digga trukk to not be the standard kit right out of the box. Wheels assembled. Frame straight out of the box. The standard kit is a six wheeled vehicle, for this build I will be removing the center set of wheels to make more of a standard four wheeled vehicle. This is a fairly easy process, using clippers and an x-acto I trimmed all of the support structure from the sides and bottom of the frame. It is important to note that you should leave any detail that is on the top of the frame in tact as the bed of the trukk rests on all of that tiny detail. The standard six wheeled kit has two rear axles and driveshafts, I will not need the center axle or the two short drive shafts, I will need to build my own driveshaft to make this work. I'll use just some plastic rod for the driveshaft and use the ends of one of the original driveshafts. So, with that set aside to dry I moved on to the bed of the trukk. This is the standard trukk bed build, here being held together by poster tack. I am not a big fan of this tiny trukk bed as it will only hold four or five minis, hardly enough for a real mob. I plan on widening the bed to comfortably hold six, this could easily be pushed to ten with no problem. I will use some of the original trukk bed bits to do this as well as plasticard. Simply flipping the sides of the trukk bed to the opposite sides and laying them flat creates a nice flat surface that is very easily glued together. I used plasticard to fill out the rest of the bed so that it was all roughly the same width. For the sides I decided to use sides from an ork chariot, leaving the banner poles on to use later. I used plastic rod to make matching poles in the front of the trukk bed. I needed a rail all the way around the top to hold a canopy later in the build process. I used plastic rod and some corner pieces from some of the roll bars from the trukk kit to make this. Leaving that aside to dry for a bit I moved onto the cockpit of the trukk. I forgot to take pics of all the bits that SHOULD have been used in this step but I didn't use all of them that is for sure. I also forgot to take pics of the steps to get to this point but it was pretty straightforward, just followed the directions for this step actually. I did scavenge a second wind screen out of the bits box but I am not sure it will stay as I am not entirely sure I like it. The next step is a little bit of detailing of the original kit, mostly the engine and additional cockpit details for the gunner, not used in this build because it is an ork and this is a 'umie vehicle. Here are all the bits for this step. And here is what I will be using. To make this stuff look better. Next step bits. Only bits I will use from this step. I forgot to take pics of that step or me adding bars for the drivers canopy. The next step is just about the important bits used for boarding and krumping enemy vehicles. These are all the bits to add boarding planks and a wrecking ball as well as a few bits not used for Gomo and some braggin' decorations. I will add these to this vehicle but they need to be magnetized as they are not always available. All the bits not used in this build. Here is the Digga trukk as it stands now next to a mostly standard build trukk. This was a surprisingly quick and easy build, I was able to finish the vast majority of this in about five hours. With just more detailing left on this it will probably take longer to complete it than I have already put into it. Hope someone finds this useful or entertaining.
  24. Classic WFB Chaos Sorcerer

    I've started working on a classic Chaos sorcerer (variously known as Hutk'Nile, Hutk'Nke or Huth'Nke the plague priest) for a painting challenge at the local Warhammer shop. Basic challenge, paint a single GW character or infantry mini by April 1st and customers will vote for the best in store. I don't think there's even any kind of prize involved, but it's a good excuse to get something done and flex my painting muscles a bit. So, I started with some zenithal priming using spray cans: Then started on the robes: The base colour is Tausept Ochre, an old Citadel foundation colour, shaded with some RMS Russet Brown and highlighted with RMS Amber Gold and Ghost White (linen white probably would have suited better, but oh well) using wet blending. I've also added a bit of Clear Purple to the Russet Brown for the deepest shadows to try and get some more interesting colour contrast going on. I need to do a bit of tidying up of the highlights, but I'm pretty happy with the robes now and I'll move on to the flesh next I think. I'm considering a pallid flesh colour with some bluish tones, or maybe green.
  25. I don't even know what this model is in Oldhammer, let along Age of Sigmar. But I liked it (part of a big army deal with rats and elves, I play the rats) and wanted to paint something not Undead, not rats, and to help build my KoW collection (my opponents now use him as a Drakon Lord). My NMM gold always turns out a lot better than my NMM silver, so I decided my elves, when I eventually paint them, will have gold in their scheme.
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